Difference between revisions of "Leap Attack"

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*When leaping to the top edge of the screen using the right mouse button, distance leapt can be increased by opening the Character (C key by default) or [[mercenary|Hireling]] (O) screen on the left side, or the Inventory (I) or Skill (S) screen on the right side. [https://planetdiablo.eu/forum/threads/arbeitshread-frogger.1734534/post-26605511]
 
*There is no [[stamina]] loss when leaping.
 
*There is no [[stamina]] loss when leaping.
*[[velocity|Movement speed]] does not affect time spent leaping: it is always equivalent to base run speed. [http://diablo3.ingame.de/forum/blub-forum-2870/arbeitshread-frogger-1734534/] Leaping animation itself has minimum length of 15 frames, with take-off in the sixth frame and landing in the twelfth frame. [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3-a-1221989/?postcount=5#post17669554]
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*[[Movement speed]] does not affect time spent leaping: it is always equivalent to base run speed. [https://planetdiablo.eu/forum/threads/arbeitshread-frogger.1734534/] Leaping animation itself has minimum length of 15 frames, with take-off in the sixth frame and landing in the twelfth frame. [https://planetdiablo.eu/forum/threads/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3.1221989/#post-17669554]
 
*While leaping, can still be hit by [[melee]] attacks and [[radius|radial]] effects like [[aura]]s, [[curse]]s and explosions when within range.
 
*While leaping, can still be hit by [[melee]] attacks and [[radius|radial]] effects like [[aura]]s, [[curse]]s and explosions when within range.
*[[Missile]]s cannot normally collide with Barbarian while leaping, whether they are static like ground fires or fired horizontally or vertically. However, he can still be hit by missiles fired by ranged unit when directly above it as it fires. [http://diablo3.ingame.de/forum/blub-forum-2870/arbeitshread-frogger-1734534/]
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*[[Missile]]s cannot normally collide with Barbarian while leaping, whether they are static like ground fires or fired horizontally or vertically. However, he can still be hit by missiles fired by ranged unit when directly above it as it fires. [https://planetdiablo.eu/forum/threads/arbeitshread-frogger.1734534/]
 
*Hit checks are still performed for [[attack]]s that require them, and [[block]]ing is still fully effective while leaping.
 
*Hit checks are still performed for [[attack]]s that require them, and [[block]]ing is still fully effective while leaping.
 
*No [[Chance to Cast]] modifiers apply while leaping, although Chance to Cast [[on Attack]], [[on Striking]], [[When You Kill an Enemy]] and [[When You Level-up]] are applied by the attack.
 
*No [[Chance to Cast]] modifiers apply while leaping, although Chance to Cast [[on Attack]], [[on Striking]], [[When You Kill an Enemy]] and [[When You Level-up]] are applied by the attack.
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*Applies 17% damage to players, as expected. [http://diablo3.ingame.de/forum/blub-forum-2870/arbeitshread-frogger-1734534/?postcount=10#post26611232]
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*{{Warn|=Successful Leap Attack removes any [[stun length]] being applied to target.}} [https://d2mods.info/forum/viewtopic.php?f=8&t=52715]
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*Applies 17% damage to players, as expected. [https://planetdiablo.eu/forum/threads/arbeitshread-frogger.1734534/post-26611232]
 
*Only weapon type affects length of Leap Attack sequence: does not speed up or slow down with any positive or negative [[attack rate]] modifiers.
 
*Only weapon type affects length of Leap Attack sequence: does not speed up or slow down with any positive or negative [[attack rate]] modifiers.
  
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!align=left|Two-handed [[sword (item type)|sword]]
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!align=left|Two-handed [[sword]]
 
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[http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3-a-1221989/?postcount=5#post17669554]
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[https://planetdiablo.eu/forum/threads/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3.1221989/#post-17669554]
  
  
 
*Minimum sequence length (and thus maximum attack rate) while attacking continuously cannot be achieved if target is selected or knocked back. Instead, place cursor at Barbarian's feet to minimise leaping distance to 2 yards (three sub-tiles), while selecting Leap Attack on right mouse button and holding it down without selecting a target, or while selecting it on left mouse button and holding it down with the Shift key without selecting target. This allows Leap Attack to be used against a target even when within melee range, and automatically selects new targets once previous targets have been knocked back or killed.
 
*Minimum sequence length (and thus maximum attack rate) while attacking continuously cannot be achieved if target is selected or knocked back. Instead, place cursor at Barbarian's feet to minimise leaping distance to 2 yards (three sub-tiles), while selecting Leap Attack on right mouse button and holding it down without selecting a target, or while selecting it on left mouse button and holding it down with the Shift key without selecting target. This allows Leap Attack to be used against a target even when within melee range, and automatically selects new targets once previous targets have been knocked back or killed.
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*{{Warn|=When a target is not selected and the Barbarian does not leap over or land on sub-tiles directly adjacent to a target within melee range, then the attack animation may not be executed even though the attack is: this can reduce the attack interval to a minimum of 15 frames, the minimum length of the leaping animation.}} [https://planetdiablo.eu/forum/threads/arbeitshread-frogger.1734534/post-26625851] However, achieving this with consecutive attacks to the same target can be difficult, even when it is not knocked back.
 
*When obstructed by targets, hold down Alt button to prevent target from being selected (although any items on the ground may be selected instead).
 
*When obstructed by targets, hold down Alt button to prevent target from being selected (although any items on the ground may be selected instead).
 
*When attacking a selected target, it can be attacked continuously as long as it is knocked back out of melee range. Since leaping takes 7 frames longer, minimum attack intervals are as follows:
 
*When attacking a selected target, it can be attacked continuously as long as it is knocked back out of melee range. Since leaping takes 7 frames longer, minimum attack intervals are as follows:
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!align=left|Two-handed [[sword (item type)|sword]]
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!align=left|Two-handed [[sword]]
 
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[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85725&#entry951035]
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[https://www.theamazonbasin.com/forums/index.php?/forums/topic/122543-titan-leap-attacker/&do=findComment&comment=1523126]
  
  
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<br>
 
<br>
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Leap Attack ([[Barbarian (Diablo II)|Barbarian]] Only) cannot normally spawn on ilvl >18 [[primal helm (item type)|primal helm]]s.
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*+(1-3) Leap Attack ([[Barbarian (Diablo II)|Barbarian]] Only) cannot normally spawn on ilvl >18 [[primal helm]]s.
 
<br>
 
<br>
  
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit)
*[http://diablo3.ingame.de/forum/blub-forum-2870/arbeitshread-frogger-1734534/ Arbeitshread Frogger] (inDiablo.de)
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*[https://planetdiablo.eu/forum/threads/arbeitshread-frogger.1734534/ Arbeitshread Frogger] (PlanetDiablo.eu)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85725 Titan Leap Attacker] (Barbarian Room)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/122543-titan-leap-attacker/ Titan Leap Attacker] (D2 Barbarian)
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*Nefarius, [https://d2mods.info/forum/viewtopic.php?f=8&t=52715 A little known fact about Leap Attack] (Phrozen Keep)
 
*Swarmalicious, [http://allofthisisforyou.com/d2/leap.html The Flying Booyaka]
 
*Swarmalicious, [http://allofthisisforyou.com/d2/leap.html The Flying Booyaka]
*TitanSeal, [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3-a-1221989/?postcount=5#post17669554 <nowiki>[FAQ]</nowiki> Bewegungs- und Animationsgeschwindigkeiten Teil 3: Sequenzanimationen] (inDiablo.de)
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*TitanSeal, [https://planetdiablo.eu/forum/threads/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3.1221989/#post-17669554 <nowiki>[FAQ]</nowiki> Bewegungs- und Animationsgeschwindigkeiten Teil 3: Sequenzanimationen] (PlanetDiablo.eu)

Latest revision as of 09:44, 23 September 2021