Difference between revisions of "Curse"

From Basin Wiki
Jump to navigation Jump to search
m (Updated forums in Reference section)
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Skill nav}}
+
{{Unit nav}}
 
{{Intro}}
 
{{Intro}}
 
*Curses are debuffs, applying negative effects to targets for a duration.
 
*Curses are debuffs, applying negative effects to targets for a duration.
 
*Normally curses must be cast at a point within line of sight of the caster, but those that apply their effects within a [[radius]] can apply to targets not in line of sight but within radius, even if there is a wall or closed door in the way. This can be a useful scouting tool, since cursed targets are illuminated.
 
*Normally curses must be cast at a point within line of sight of the caster, but those that apply their effects within a [[radius]] can apply to targets not in line of sight but within radius, even if there is a wall or closed door in the way. This can be a useful scouting tool, since cursed targets are illuminated.
*Using [[Fade (Diablo II)|Fade]] and [[Cleansing]] can reduce curse length: Fade must be active at the time cursed, while Cleansing can be active after cursing since it applies to remaining curse length every two seconds. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164&view=findpost&p=915517]
+
*Using [[Fade]] and [[Cleansing]] can reduce curse length: Fade must be active at the time cursed, while Cleansing can be active after cursing since it applies to remaining curse length every two seconds. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/&do=findComment&comment=1487756]
 
*Drinking from a [[Shrine|Well]] will cure a curse immediately, as will visiting a healer in town.
 
*Drinking from a [[Shrine|Well]] will cure a curse immediately, as will visiting a healer in town.
 
|}
 
|}
Line 14: Line 14:
 
{{Text table}}
 
{{Text table}}
 
|-align=center bgcolor=black
 
|-align=center bgcolor=black
|width=117 height=162|[[File:Amplify Damage.gif]]
+
|width=115|[[File:Amplify Damage.gif|96px]]
|width=117|[[File:Attract.gif]]
+
|width=115|[[File:Attract.gif|96px]]
|width=117|[[File:Battle Cry.gif]]
+
|width=115|[[File:Battle Cry.gif|96px]]
|width=93|[[File:Blood Mana.gif]]
+
|width=115|[[File:Blood Mana.gif|96px]]
|width=117|[[File:Cloak of Shadows.gif]]
+
|width=115|[[File:Cloak of Shadows.gif|96px]]
|width=117|[[File:Confuse.gif]]
+
|width=115|[[File:Confuse.gif|96px]]
|width=117|[[File:Decrepify.gif]]
+
|width=115|[[File:Decrepify.gif|96px]]
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 38: Line 38:
 
[[Succubus]]<br>
 
[[Succubus]]<br>
 
Stygian Fury<br>
 
Stygian Fury<br>
[[Baal (boss)|{{Ub|=Baal}}]] ([[Worldstone Chamber|Chamber]])<br>
+
[[Baal|{{Ub|=Baal}}]] ([[Worldstone Chamber|Chamber]])<br>
 
Uber [[Baal (Pandemonium Event)|{{Ub|=Baal}}]]
 
Uber [[Baal (Pandemonium Event)|{{Ub|=Baal}}]]
 
|
 
|
 
'''[[Cloak of Shadows]]'''<br>
 
'''[[Cloak of Shadows]]'''<br>
 
[[Assassin]]<br>
 
[[Assassin]]<br>
[[Shadow Warrior (pet)|Shadow Warrior]]<br>
+
[[Shadow Warrior]]<br>
[[Shadow Master (pet)|Shadow Master]]
+
[[Shadow Master]]
 
|
 
|
 
'''[[Confuse]]'''<br>
 
'''[[Confuse]]'''<br>
Line 60: Line 60:
 
{{Text table}}
 
{{Text table}}
 
|-align=center bgcolor=black
 
|-align=center bgcolor=black
|width=117 height=162|[[File:Defense Curse.gif]]
+
|width=115|[[File:Defense Curse.gif|96px]]
|width=117|[[File:Dim Vision.gif]]
+
|width=115|[[File:Dim Vision.gif|96px]]
|width=117|[[File:Terror.gif]]
+
|width=115|[[File:Terror.gif|96px]]
|width=93|[[File:Iron Maiden.gif]]
+
|width=115|[[File:Iron Maiden.gif|96px]]
|width=117|[[File:Life Tap.gif]]
+
|width=115|[[File:Life Tap.gif|96px]]
|width=117|[[File:Lower Resist.gif]]
+
|width=115|[[File:Lower Resist.gif|96px]]
|width=117|[[File:Weaken.gif]]
+
|width=115|[[File:Weaken.gif|96px]]
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 77: Line 77:
 
'''[[Dim Vision]]'''<br>
 
'''[[Dim Vision]]'''<br>
 
Necromancer<br>
 
Necromancer<br>
[[Raven (skill)]]<br>
+
[[Raven]]<br>
 
[[Hit Blinds Target]]
 
[[Hit Blinds Target]]
 
|
 
|
Line 106: Line 106:
  
  
*When same curse is cast on a cursed target, it will normally overwrite the previous cast if the skill level is equal or greater. Exceptions are Attract, Cloak of Shadows, Confuse and Howl, which cannot overwrite themselves and must expire before they can apply to the same target again (although in the case of Cloak of Shadows, only when cast by the same player). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
+
*When same curse is cast on a cursed target, it will normally overwrite the previous cast if the skill level is equal or greater. Exceptions are Attract, Cloak of Shadows, Confuse and Howl, which cannot overwrite themselves and must expire before they can apply to the same target again (although in the case of Cloak of Shadows, only when cast by the same player). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/&do=findComment&comment=1425193]
*When different curse is cast on a cursed target, it will normally overwrite the previous one. Exceptions are as follows: [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
+
*When different curse is cast on a cursed target, it will normally overwrite the previous one. Exceptions are as follows: [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/&do=findComment&comment=1425193]
 
**Grim Ward can only be overwritten by Confuse and Attract
 
**Grim Ward can only be overwritten by Confuse and Attract
 
**Fleeing effects have their own hierarchy; those higher on the following list cannot be overwritten by those lower:
 
**Fleeing effects have their own hierarchy; those higher on the following list cannot be overwritten by those lower:
Line 123: Line 123:
 
**Attract cannot be overwritten by anything, including itself.
 
**Attract cannot be overwritten by anything, including itself.
 
*[[Shrine]]s which apply a buff for a duration can also overwrite curses, and vice versa.
 
*[[Shrine]]s which apply a buff for a duration can also overwrite curses, and vice versa.
 +
*When Confuse is overwritten, some units may continue to attack each other; when a fleeing effect is overwritten, units may continue to flee. This will stop when the units make their next AI check.
 +
*When applying [[Poison Damage|poison damage]], Lower Resist only applies when units are poisoned, so it can be overwritten afterwards without losing effect on previously poisoned units, even those that become [[Immune to Poison]] again.
 +
*Although otherwise only one curse can affect a unit at a time, differing radius means that multiple curses can be used at once: higher radius curse(s) can be cast first, then lower radius curse(s) can be cast for more localised effect.
 
<br>
 
<br>
  
 
==Cannot be cursed==
 
==Cannot be cursed==
*[[Possessed|{{Mb|=Possessed}}]] cannot be cursed, and neither can the following units because they are static: [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=847125]
+
*[[Possessed|{{Mb|=Possessed}}]] cannot be cursed, and neither can the following units because they are static: [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1410135]
  
  
Line 134: Line 137:
 
!align=left|[[Demon]]
 
!align=left|[[Demon]]
 
|-valign=top
 
|-valign=top
|width=198|
+
|width=192|
 
*[[Blood Hawk Nest]]
 
*[[Blood Hawk Nest]]
 
*[[Coldworm the Burrower|{{Ub|=Coldworm the Burrower}}]]
 
*[[Coldworm the Burrower|{{Ub|=Coldworm the Burrower}}]]
 
*[[Sand Maggot Egg]]
 
*[[Sand Maggot Egg]]
 
*[[Tentacle Beast]]
 
*[[Tentacle Beast]]
|width=198 rowspan=2|
+
|width=192 rowspan=2|
 
*[[Barricade]]
 
*[[Barricade]]
 
*[[Barricaded Door]]
 
*[[Barricaded Door]]
Line 146: Line 149:
 
*[[Evil Demon Hut]]
 
*[[Evil Demon Hut]]
 
*[[Fire Tower]]
 
*[[Fire Tower]]
|width=198|
+
|width=192|
 
*[[Gargoyle Trap]]
 
*[[Gargoyle Trap]]
 
*[[Lightning Spire]]
 
*[[Lightning Spire]]
Line 158: Line 161:
  
  
*However, Battle Cry and Cloak of Shadows still apply.
+
*However, [[Battle Cry]] and [[Cloak of Shadows]] still apply.
*Effects which [[altering AI|alter AI]] only apply to normal and minion monsters, with the following exceptions:
+
*Effects [[altering AI]] only apply to normal and minion monsters, with the following exceptions:
 
**[[Minion of Destruction]]
 
**[[Minion of Destruction]]
**Oblivion Knight
+
**[[Oblivion Knight]]
 
**[[Putrid Defiler]]
 
**[[Putrid Defiler]]
 
**[[Suicide Minion]]
 
**[[Suicide Minion]]
*Cloak of Shadows will not blind these monsters but it will still apply -% Defense (although not to Putrid Defilers, since they are [[boss]]es).
+
*Cloak of Shadows will not blind these monsters but it will still apply -[[% Defense]] (although not to Putrid Defilers, since they are [[boss]]es).
 
<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-curses.shtml Curses] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-curses.shtml Curses] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164 Open Wounds] (Technical Discussion)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/ Open Wounds] (D2 Technical)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737 Which elements are most resisted in Hell?] (Technical Discussion)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/ Which elements are most resisted in Hell?] (D2 Technical)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605 % Chance to Cast and Curses Tests] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/ Chance to Cast and curse tests] (D2 Technical)
 
 
 
 
[[Category:Curses]]
 

Latest revision as of 06:14, 27 September 2021