Difference between revisions of "Immune"

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{{Immune nav}}
 
{{Immune nav}}
 
{{Intro}}
 
{{Intro}}
*Monsters and [[pet]]s can become immune to any of the six damage types when Resist >= 100%.
+
Monsters and [[pet]]s can be immune to any of the six damage types when Resist > 99%. Any inherent immunities are displayed as labels below their [[life]] bars, although those of pets can only be displayed to the summoning player if that player can cast [[Holy Bolt]] on them or they can be unsummoned, by selecting Unsummon on the right mouse button and placing the cursor over the pet (with the exception of [[Decoy]], [[Shadow Warrior]] and [[Shadow Master]], which will only display the life bar over their head rather than at the top of the screen with any labels).
 
|}
 
|}
  
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 +
==Pet==
 +
[[Pet]]s can also become immune to more [[damage]] types if inherent [[resistance]] and bonuses from [[skill]]s and their own [[item]]s (in the case of [[Valkyrie]], [[Shadow Warrior]], [[Shadow Master]] or [[Iron Golem]]) result in Resist > 99%. {{Warn|=However, these immunities will '''not''' be displayed unless they include inherent resistance, or an individual skill or all items apply Resist > 99%.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114463-iron-golem-question/&do=findComment&comment=1426631] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114179-summoner-help/&do=findComment&comment=1431240]
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[[File:Valkyrie immunities.png|frame|center|This level 15 Valkyrie ([[All Resistances]] +32 with level 1 [[Decoy]]) is Immune to Fire, Lightning, Cold '''and''' Poison due to resistance bonuses from her items. Although none of this is displayed, she takes no damage from a barrage of [[missile]]s applying [[Fire Damage|fire]], [[Lightning Damage|lightning]], [[Cold Damage|cold]] and [[Poison Damage|poison damage]], and she is neither chilled nor poisoned.]]
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{{Warn|=Immunities dependent on [[Summon Resist]] are '''never''' displayed, even when they include inherent resistance.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114463-iron-golem-question/&do=findComment&comment=1426292]
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[[File:Summon Resist.png|center|thumb|800px|A [[Clay Golem]]'s [[Cold Resist]] +50% and All Resistances +50 from level 6 Summon Resist result in it becoming Immune to Cold, neither taking damage nor being chilled by [[Skeleton Mage|Bone Mage]] ice bolts, even though this immunity is not displayed. However, a [[Summon Spirit Wolf|Spirit Wolf]] summoned using a [[Crescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] [[Rune Word|rune word]]'s level 18 [[Summon Spirit Wolf]] [[charges]] is killed because Summon Resist does not add to its All Resistances +85.]]
 +
<br/>
  
 
==Monster==
 
==Monster==
*Monsters could be inherently immune to all six damage types, although in practice only one is inherently immune to more than two ([[Megademon|Pit Lords]] of the [[Pandemonium Event]] are immune to all but physical). Inherent immunities always apply and they are always displayed.
+
[[Monster]]s could be inherently immune to all six [[damage]] types, although in practice only one is inherently immune to more than two ([[Megademon#Pit Lord 3|Pit Lords]] of the [[Pandemonium Event]] are always immune to all but physical damage). Inherent immunities always apply and they are always displayed.
<br>
 
  
===Item===
 
*Some monsters spawn with items whose randomly selected [[affix]]es may apply Resist +%, which can result in them becoming immune when this is added to inherent resistance. {{Warn|=If a monster can only become immune due to item affixes, that immunity is '''not''' displayed.}}
 
  
 +
A small number of monsters spawn with [[item]]s whose randomly selected [[affix]]es may apply [[resistance]] bonuses which can result in them becoming immune when added to inherent resistance. {{Warn|=Immunities dependent on items are '''not''' displayed.}}
  
{{Text table}}
+
 
 +
{{Text table}} width=75%
 
|-valign=top
 
|-valign=top
!width=139 rowspan=2|Monster
+
!width=25% rowspan=2|Monster
!colspan=3 align=center|Difficulty level
 
 
|-align=center
 
|-align=center
!width=139|Normal
+
!width=25%|Normal
!width=139|Nightmare
+
!width=25%|Nightmare
!width=139|Hell
+
!width=25%|Hell
 
|-
 
|-
![[Blood Raven (boss)|{{U|=Blood Raven}}]]
+
|[[Blood Raven|{{Ub|=Blood Raven}}]]
!colspan=3 align=center|[[Short Bow|{{R|=Short Bow}}]]
+
!colspan=3 align=center|[[Bow#Short Bow|{{R|=Short Bow}}]]
 
|-
 
|-
![[Flying Scimitar (construct)|Flying Scimitar]]
+
|'''[[Flying Scimitar]]'''
!colspan=3 align=center|[[Scimitar|{{R|=Scimitar}}]]
+
!colspan=3 align=center|[[Sword#Scimitar|{{R|=Scimitar}}]]
 
|-valign=top
 
|-valign=top
![[Korlic|{{U|=Korlic}}]]
+
|[[Korlic|{{Ub|=Korlic}}]]
!
+
|
*[[Crown|{{M|=Crown}}]]
+
*[[Helm#Crown|{{Mb|=Crown}}]]
*[[Field Plate|{{M|=Field Plate}}]]
+
*[[Body armor#Field Plate|{{Mb|=Field Plate}}]]
*[[Voulge|{{M|=Voulge}}]]
+
*[[Polearm#Voulge|{{Mb|=Voulge}}]]
*[[Ring (item type)|{{M|=Ring}}]]
+
*[[Ring|{{Mb|=Ring}}]]
!
+
|
*[[Grand Crown|{{M|=Grand Crown}}]]
+
*[[Helm#Grand Crown|{{Mb|=Grand Crown}}]]
*[[Sharktooth Armor|{{M|=Sharktooth Armor}}]]
+
*[[Body armor#Sharktooth Armor|{{Mb|=Sharktooth Armor}}]]
*[[Bill|{{M|=Bill}}]]
+
*[[Polearm#Bill|{{Mb|=Bill}}]]
*{{M|=Ring}}
+
*{{Mb|=Ring}}
!
+
|
*[[Corona|{{M|=Corona}}]]
+
*[[Helm#Corona|{{Mb|=Corona}}]]
*[[Kraken Shell|{{M|=Kraken Shell}}]]
+
*[[Body armor#Kraken Shell|{{Mb|=Kraken Shell}}]]
*[[Colossus Voulge|{{M|=Colossus Voulge}}]]
+
*[[Polearm#Colossus Voulge|{{Mb|=Colossus Voulge}}]]
*{{M|=Ring}}
+
*{{Mb|=Ring}}
 
|-valign=top
 
|-valign=top
![[Madawc|{{U|=Madawc}}]]
+
|[[Madawc|{{Ub|=Madawc}}]]
!
+
|
*[[Throwing Axe|{{M|=Throwing Axe}}]]
+
*[[Throwing axe#Throwing Axe|{{Mb|=Throwing Axe}}]]
*{{M|=Throwing Axe}}
+
*{{Mb|=Throwing Axe}}
*[[Greaves|{{M|=Greaves}}]]
+
*[[Boots#Greaves|{{Mb|=Greaves}}]]
*[[Gauntlets|{{M|=Gauntlets}}]]
+
*[[Gloves#Gauntlets|{{Mb|=Gauntlets}}]]
!
+
|
*[[Francisca|{{M|=Francisca}}]]
+
*[[Throwing axe#Francisca|{{Mb|=Francisca}}]]
*{{M|=Francisca}}
+
*{{Mb|=Francisca}}
*[[War Boots|{{M|=War Boots}}]]
+
*[[Boots#War Boots|{{Mb|=War Boots}}]]
*[[War Gauntlets|{{M|=War Gauntlets}}]]
+
*[[Gloves#War Gauntlets|{{Mb|=War Gauntlets}}]]
!
+
|
*[[Flying Axe|{{M|=Flying Axe}}]]
+
*[[Throwing axe#Flying Axe|{{Mb|=Flying Axe}}]]
*{{M|=Flying Axe}}
+
*{{Mb|=Flying Axe}}
*[[Myrmidon Greaves|{{M|=Myrmidon Greaves}}]]
+
*[[Boots#Myrmidon Greaves|{{Mb|=Myrmidon Greaves}}]]
*[[Ogre Gauntlets|{{M|=Ogre Gauntlets}}]]
+
*[[Gloves#Ogre Gauntlets|{{Mb|=Ogre Gauntlets}}]]
 
|-valign=top
 
|-valign=top
![[Talic|{{U|=Talic}}]]
+
|[[Talic|{{Ub|=Talic}}]]
!
+
|
*{{M|=Field Plate}}
+
*{{Mb|=Field Plate}}
*[[Broad Sword|{{M|=Broad Sword}}]]
+
*[[Sword#Broad Sword|{{Mb|=Broad Sword}}]]
*[[Tower Shield|{{M|=Tower Shield}}]]
+
*[[Shield#Tower Shield|{{Mb|=Tower Shield}}]]
*{{M|=Greaves}}
+
*{{Mb|=Greaves}}
!
+
|
*{{M|=Sharktooth Armor}}
+
*{{Mb|=Sharktooth Armor}}
*[[Battle Sword|{{M|=Battle Sword}}]]
+
*[[Sword#Battle Sword|{{Mb|=Battle Sword}}]]
*[[Pavise|{{M|=Pavise}}]]
+
*[[Shield#Pavise|{{Mb|=Pavise}}]]
*{{M|=War Boots}}
+
*{{Mb|=War Boots}}
!
+
|
*{{M|=Kraken Shell}}
+
*{{Mb|=Kraken Shell}}
*[[Conquest Sword|{{M|=Conquest Sword}}]]
+
*[[Sword#Conquest Sword|{{Mb|=Conquest Sword}}]]
*[[Aegis|{{M|=Aegis}}]]
+
*[[Shield#Aegis|{{Mb|=Aegis}}]]
*{{M|=Myrmidon Greaves}}
+
*{{Mb|=Myrmidon Greaves}}
 
|}
 
|}
[http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=365] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&view=findpost&p=846170]
+
[https://d2mods.info/forum/kb/viewarticle?a=365] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1418588]
  
  
[[File:Korlic Immune to Poison.png|frame|center|{{Ub|=Korlic}} is not poisoned by [[Rabies]] in Normal as a combination of his own [[Poison Resist]] 70% and PR >= 30% from item affixes makes him immune.]]
+
[[File:Korlic Immune to Poison.png|frame|center|{{Ub|=Korlic}} is not poisoned by [[Rabies]] in Normal as a combination of his own [[Poison Resist]] 70% and PR 30% from item affixes makes him immune.]]
<br>
 
  
===Unique bonus===
 
*Monsters may also become immune due to Resist +% applied by [[Unique (monster)|Unique]] bonuses (any minions are unaffected [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845829]). However, if two or more immunities are inherent or have already been applied as a result of Resist +% from item affixes or previous Unique bonuses (they are applied in the order in which they are displayed, from left to right [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=836874] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=837063]), then Resist +% bonus that would result in further immunity is not applied. Bonus is also not applied if doing so would increase any of two or more existing immunities.
 
  
 +
Monsters may also become immune due to resistance bonuses applied by [[Unique (monster)|Unique]] bonuses (which only apply to the monster itself, and not to any minions). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/] However, these resistance bonuses only apply if the monster has less than two immunities beforehand as a result of inherent resistance, bonuses from items and earlier Unique bonuses [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408668] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408867] (they are applied in the order in which they are displayed below the life bar, from left to right).
 +
[https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1409307] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1409496]
  
{{Text table}}
+
 
 +
{{Text table}} width=75%
 
|-
 
|-
!width=139|Bonus
+
!width=25% align=left|Unique Bonus
!width=139|Modifies
+
!width=25% align=left|Resistance
!width=43 align=center|Value
+
!width=10% align=center|Value
!width=235|Condition(s) for immunity
+
!width=40% align=left|Additional Condition for Immunity
|-valign=top
+
|-
![[Stone Skin]]
+
!align=left|[[Stone Skin]]
 
|[[Damage Resist]]
 
|[[Damage Resist]]
|align=right|+50%
+
|align=center|+50%
|
+
|DR 50%
*DR >= 50%
+
|-
*< 2 existing immunities
+
!align=left|[[Mana Burn]]
|-valign=top
 
![[Mana Burn]]
 
 
|[[Magic Resist]]
 
|[[Magic Resist]]
|align=right|+20%
+
|align=center|+20%
|
+
|MR 80%
*MR >= 80%
+
|-
*< 2 existing immunities
+
!align=left|[[Fire Enchanted]]
|-valign=top
 
![[Fire Enchanted]]
 
 
|[[Fire Resist]]
 
|[[Fire Resist]]
|align=right|+75%
+
|align=center|+75%
|
+
|FR 25%
*FR >= 25%
+
|-
*< 2 existing immunities
+
!align=left|[[Lightning Enchanted]]
|-valign=top
 
![[Lightning Enchanted]]
 
 
|[[Lightning Resist]]
 
|[[Lightning Resist]]
|align=right|+75%
+
|align=center|+75%
|
+
|LR 25%
*LR >= 25%
+
|-
*< 2 existing immunities
+
!align=left|[[Cold Enchanted]]
|-valign=top
 
![[Cold Enchanted]]
 
 
|[[Cold Resist]]
 
|[[Cold Resist]]
|align=right|+75%
+
|align=center|+75%
|
+
|CR 25%
*CR >= 25%
+
|-
*< 2 existing immunities
+
!align=left|[[Poison Enchanted]] <sup>1</sup>
|-valign=top
 
![[Poison Enchanted]]
 
 
|[[Poison Resist]]
 
|[[Poison Resist]]
|align=right|+75%
+
|align=center|+75%
|
+
|PR 25%
*PR >= 25%
 
*< 2 existing immunities
 
 
|-valign=top
 
|-valign=top
![[Magic Resistant]]
+
!align=left|[[Magic Resistant]]
 
|
 
|
1. Cold Resist<br>
+
1. Cold Resist<br/>
2. Fire Resist<br>
+
2. Fire Resist<br/>
 
3. Lightning Resist
 
3. Lightning Resist
|align=right|
+
|align=center|
+40%<br>
+
+40%<br/>
+40%<br>
+
+40%<br/>
 
+40%
 
+40%
|
+
|Resist 60-99% [http://www.lurkerlounge.com/cgi-bin/forum/forum.cgi?az=show_thread&om=1304&forum=Workshop#8] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408867]
*Resist 60-99%
 
*< 2 existing immunities
 
 
|-valign=top
 
|-valign=top
![[Spectral Hit]]
+
!align=left|[[Spectral Hit]] <sup>2</sup>
 
|
 
|
1. Cold Resist<br>
+
1. Cold Resist<br/>
2. Fire Resist<br>
+
2. Fire Resist<br/>
 
3. Lightning Resist
 
3. Lightning Resist
|align=right|
+
|align=center|
+20%<br>
+
+20%<br/>
+20%<br>
+
+20%<br/>
 
+20%
 
+20%
|
+
|Resist < 75% [http://www.lurkerlounge.com/cgi-bin/forum/forum.cgi?az=show_thread&om=1304&forum=Workshop#8] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408668]
*Resist < 75%
 
 
|}
 
|}
<span style=font-size:90%><sup>1</sup> Spectral Hit alone can never result in immunities, but its bonuses can increase immunities resulting from later bonuses.</span>
+
[https://www.theamazonbasin.com/forums/index.php?/forums/topic/96597-immunity-priority/&do=findComment&comment=1200994]
  
 +
<span style=font-size:90%><sup>1</sup> {{Warn|=Poison Enchanted label is not displayed}}<br/>
 +
<sup>2</sup> Spectral Hit alone can never result in immunities, but its bonuses can increase those resulting from later bonuses</span>
  
*{{Warn|=Although Unique bonuses are not applied if there are two or more existing immunities, if monster has less than two immunities and the others are due to item affixes then immunities ''displayed'' correspond to any inherent immunity and first applied by Unique bonus(es).}}
 
  
 +
{{Warn|=Although Unique resistance bonuses are not applied if there are two or more immunities beforehand, if there are less than two without item bonuses then those ''displayed'' are any inherent immunity and any applied by the Unique bonus(es).}}
  
{|cellpadding=0 cellspacing=0 align=center
+
 
 +
{|cellpadding=0 cellspacing=0 align=center width=100%
 
|-valign=top
 
|-valign=top
 
|
 
|
[[File:Madawc Immune to Fire.png|frame|[[Madawc|{{Ub|=Madawc}}]] isn't damaged by [[Fire Ball]] in Hell as a combination of his [[Fire Resist]] 50% and FR >= 50% from item [[affix]]es makes him immune.]]
+
[[File:Madawc Immune to Fire.png|center|frame|{{Ub|=Madawc}} is not damaged by [[Fire Ball]] in Hell as his FR 50% and FR 50% from items makes him Immune to Fire. He is also inherently [[Immune to Lightning]].]]
 
|
 
|
[[File:Madawc not Immune to Cold.png|frame|{{Ub|=Madawc}} ''is'' damaged ''and'' chilled by [[Glacial Spike]] in Hell despite displaying Immune to Cold as a second immunity has already been applied by item affixes before Cold Enchanted bonus.]]
+
[[File:Madawc not Immune to Cold.png|center|frame|{{Ub|=Madawc}} '''is''' damaged '''and''' chilled by [[Glacial Spike]] in Hell despite displaying Immune to Cold, as he is already Immune to Lightning, and Immune to Fire due to his inherent resistance and items.]]
 
|}
 
|}
  
  
*{{Warn|=[[Boss]]es of [[Pandemonium Event]] have immunities and Unique bonuses which are '''not''' displayed.}}
+
{{Warn|=[[Boss]]es of the Pandemonium Event have Unique bonuses and immunities which are '''not''' displayed.}} [[Ghostly|{{Mb|=Ghostly}}]] [[champion]]s are '''set''' to Damage Resist 80%, even when [[Immune to Physical]]; {{Warn|=however, the Immune to Physical label remains.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408483] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495241]
*[[Ghostly|{{Mb|=Ghostly}}]] [[Champion|{{Mb|=Champions}}]] are set to Damage Resist 80%, even when Immune to Physical. {{Warn|=However, Immune to Physical will still be displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=836050] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065]
+
 
 +
 
 +
[[File:Ghostly Champion.png|frame|center|Although the [[Barbarian (Diablo II)|Barbarian]] [[War Cry]]'s physical damage obviously doesn't damage the Immune to Physical {{Mb|=Champion [[Blood Lord#Blood Lord|Blood Lord]]}}, it '''does''' damage the 'Immune to Physical' {{Mb|=Ghostly Blood Lord}} since it has actually been set to DR 80%.]]
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Download [https://www.theamazonbasin.com/forums/index.php?/topic/118165-monster-resistancesxls/ Monster Resistances.xls] for a filtered list of all monsters and their inherent resistances and immunities in Hell; if you don't have Microsoft Office or Excel, you can download [https://docs.microsoft.com/en-us/office/troubleshoot/excel/get-latest-excel-viewer Excel Viewer] or [https://www.openoffice.org/ OpenOffice] for free to view it.
 +
<br/>
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<br/>
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==Removal==
 +
[[Skill]]s applying Resist -% can result in Resist < 100%, removing an immunity and allowing [[damage]] of that type to be applied. However, whenever an immunity is inherent or a [[Unique (monster)|Unique]] [[resistance]] bonus contributes, the sum of Resist -% applied is rounded down to 1/5 even if [[item]] [[affix]]es result in immunity, or they are required for a subsequent Unique bonus to do so. For example, Resist -41% from level 3 [[Lower Resist]] and Resist -85% from level 12 [[Conviction]] applies Resist -126% in total, which is reduced to Resist -25% [126/5] when applied to an immunity (even when either used in isolation would be sufficient to remove it).
 +
 
 +
 
 +
When immunity is removed, any label beneath the [[life]] bar normally disappears and any relevant -% [[Enemy Resistance]] equipped now applies at full effectiveness. {{Warn|=However, a label may be removed even if item affixes mean the immunity is not: for example, [[Talic|{{Ub|=Talic}}]]'s inherent fire immunity in Hell may appear to be removed by level 10 Lower Resist (110 - [55/5] = 99), but if he spawns with {{Mb|=Crimson [[Boots#Myrmidon Greaves|Myrmidon Greaves]]}} ([[Fire Resist]] +5%) or better then this does not actually happen (110 - [55/5] '''+5''' = 104).}}
  
  
[[File:Ghostly Champion.png|frame|center|Although the [[Barbarian (Diablo II)|Barbarian]] [[War Cry]]'s physical damage obviously doesn't damage the Immune to Physical {{Mb|=Champion [[Blood Lord]]}}, it does damage the 'Immune to Physical' {{Mb|=Ghostly Blood Lord}} since it has actually been set to DR 80%.]]
+
[[Skill]]s applying Resist -% are still fully effective when applied to immunities wholly dependent on skill or item bonuses. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114179-summoner-help/&do=findComment&comment=1431240] For example, an [[Iron Golem]] is normally [[Immune to Poison]] with [[Poison Resist]] 100%, and [[Lightning Resist]] 50%: making it from an item with LR +50% and [[All Resistances]] +50 from level 6 [[Summon Resist]] would increase these to PR 150% and LR 150%, making it Immune to Lightning as well; however, casting level 10 Lower Resist would remove its lightning immunity (150-55 = 95) while its poison immunity remained (150 - '''[55/5]''' = 139).
<br>
 
  
===Removing immunity===
 
*Skills applying Resist -% can result in Resist < 100%, removing immunity and allowing damage of that type to be applied. However, whenever immunity is inherent or a [[Unique (monster)|Unique]] bonus applying Resist +% contributes, Resist -% applied is only 1/5 of displayed value (rounded down) even if item [[affix]]es result in immunity or are required for subsequent Unique bonus to result in immunity. When immunity is removed, displayed text normally disappears.
 
*{{Warn|=Displayed immunity removed even if item affixes mean it is not: [[Talic|{{Ub|=Talic}}]]'s inherent fire immunity may appear to be broken by level 10 [[Lower Resist]] (110 - [55/5] = 99), but if he spawns with {{Mb|=Ruby Myrmidon Greaves}} (FR +(31-40)%) then this does not actually happen (110 + 21 - 11 = 120).}}
 
*Skills applying Resist -% are still fully effective against acquired immunities to which item affixes alone have contributed.
 
<br>
 
  
 +
In D2R immunities can be ignored by using a [[Sunder]] source. See the Sunder page for the details of this mechanic.
 +
<br/>
 +
<br/>
 
==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737 Which elements are most resisted in Hell?] (Technical Discussion)
+
*[http://classic.battle.net/diablo2exp/monsters/bonus.shtml Special Monster Bonuses] (Arreat Summit)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
+
*[http://www.lurkerlounge.com/cgi-bin/forum/forum.cgi?az=show_thread&om=1304&forum=Workshop Champion Bonuses] (Lurker Lounge) {{Warn|=pre [[1.10]]}}
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=7626 Monster Resistances and Immunities Guide] (Technical Discussion)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/96597-immunity-priority/ Immunity Priority] (D2 Technical)
 +
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/114463-iron-golem-question/ Iron Golem question] (D2 Necromancer)
 +
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/114179-summoner-help/ Summoner help] (D2 Necromancer)
 +
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/ Which elements are most resisted in Hell?] (D2 Technical)
 +
*Nefarius, [https://d2mods.info/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep)
 +
*Nefarius, [https://d2mods.info/forum/kb/viewarticle?a=365 MonEquip.txt File Guide (v 1.0)] (Phrozen Keep)
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*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)
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*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical)

Latest revision as of 11:09, 26 June 2024