Difference between revisions of "Horadric Cube"

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==Quest recipes==
+
{{Item nav}}
===Staff of Kings + Viper amulet -> Horadric Staff===
+
{{Intro}}
{|
+
{{Ub|=You have quite a treasure there in that Horadric Cube.}} - [[Deckard Cain]]
|-
+
 
| enabled || 1
+
 
|-
+
{{Ub|=Horadric Cube}} is an item needed to complete the [[The Horadric Staff|{{Ub|=Horadric Staff}}]] in [[Act 2]] and [[Khalim's Will|{{Ub|=Khalim's Will}}]] in [[Act 3]]. It is first found in a chest guarded by [[Bloodwitch the Wild|{{Ub|=Bloodwitch the Wild}}]] in the [[Halls of the Dead Level 3]] in Act 2; alternatively, it will drop from the second [[Super Unique]] [[Council Member]] killed in [[Travincal]] in Act 3 for any player character that does not already have one in inventory or stash. However, each player character can only pick up one.
| numinputs || 2
+
* It requires 2x2 inventory space to pick up. Once in inventory or stash, right click to open its window on the left half of the screen: it has '''3x4''' inventory space of its own.
|-
+
* Items can also be placed in it by left clicking on them, dragging them over it and releasing them: they will be moved inside as long as there is enough space.
| input 1 || msf
+
* It can be emptied quickly by dropping it: its contents will be moved to inventory, provided there is enough space (otherwise, remaining content is dropped as well).
|-
+
* Deckard Cain can identify items stored inside.
| input 2 || vip
+
* Aside from extra storage, it can be used to create new items (including [[Crafted item|{{Cb|=crafted items}}]] in [[Expansion]] games) or portals, or socket, upgrade, repair or [[charges|recharge]] existing items. Simply place the required input items inside, then left click on the Transmute button for the desired output. Any incorrect or extra input items will prevent them being transmuted.
|-
+
 
| output || hst
+
 
|}
+
[[File:Horadric Cube.png|center|thumb|600px|{{Ub|=Horadric Cube}} is stored in inventory (or stash), then a right click opens its window to the left and any items within can be transmuted if they match the input listed for any of the formulae on this page, or the crafted item pages.]]
===Khalim Flail + Khalim Heart + Khalim Eye + Khalim Brain -> Super Khalim Flail===
+
 
{|
+
 
|-
+
* Any formula which requires any rune as input is obviously Expansion only.
| enabled || 1
+
* [[Ladder]] formulae are also available in [[Single Player]] and Open games.
|-
 
| numinputs || 4
 
|-
 
| input 1 || qf1
 
|-
 
| input 2 || qhr
 
|-
 
| input 3 || qey
 
|-
 
| input 4 || qbr
 
|-
 
| output || qf2
 
|}
 
===1 Wirt's leg + 1 town portal book -> portal to cow lvl===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 2
 
|-
 
| input 1 || leg
 
|-
 
| input 2 || tbk
 
|-
 
| output || Cow Portal
 
|}
 
===Pandemonium key===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || pk1
 
|-
 
| input 2 || pk2
 
|-
 
| input 3 || pk3
 
|-
 
| output || Pandemonium Portal
 
|}
 
===Pandemonium Finale key===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || dhn
 
|-
 
| input 2 || bey
 
|-
 
| input 3 || mbr
 
|-
 
| output || Pandemonium Finale Portal
 
|}
 
==Potions==
 
===3 health potions + 3 mana potions + 1 standard gem -> full rejuvenate potion===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 7
 
|-
 
| input 1 || hpot,qty=3
 
|-
 
| input 2 || mpot,qty=3
 
|-
 
| input 3 || gem2
 
|-
 
| output || rvl
 
|}
 
===3 health potions +  3 mana potions + 1 chipped gem -> rejuvenate potion===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 7
 
|-
 
| input 1 || hpot,qty=3
 
|-
 
| input 2 || mpot,qty=3
 
|-
 
| input 3 || gem0
 
|-
 
| output || rvs
 
|}
 
===3 small rejuvs -> one large===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || rvs,qty=3
 
|-
 
| output || rvl
 
|}
 
===1 strangling gas potion + 1 health potion -> antidote potion===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 2
 
|-
 
| input 1 || gpl
 
|-
 
| input 2 || hpot
 
|-
 
| output || yps
 
|}
 
==Items==
 
===1 perfect gem of each type + 1 amulet -> prismatic amulet===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 7
 
|-
 
| input 1 || amu,mag
 
|-
 
| input 2 || gpv
 
|-
 
| input 3 || gpy
 
|-
 
| input 4 || gpb
 
|-
 
| input 5 || gpg
 
|-
 
| input 6 || gpr
 
|-
 
| input 7 || gpw
 
|-
 
| output || amu,mag,pre=331
 
|-
 
| lvl || 50
 
|}
 
===1 ring + 1 perfect ruby + 1 exploding potions -> garnet ring===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || rin,mag
 
|-
 
| input 2 || gpr
 
|-
 
| input 3 || opm
 
|-
 
| output || rin,mag,pre=372
 
|-
 
| lvl || 30
 
|}
 
===1 ring + 1 perfect sapphire + 1 thawing potions-> cobalt ring===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || rin,mag
 
|-
 
| input 2 || gpb
 
|-
 
| input 3 || wms
 
|-
 
| output || rin,mag,pre=353
 
|-
 
| lvl || 30
 
|}
 
===1 ring + 1 perfect topaz + 1 rejuvenation -> coral ring===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || rin,mag
 
|-
 
| input 2 || gpy
 
|-
 
| input 3 || rvs
 
|-
 
| output || rin,mag,pre=392
 
|-
 
| lvl || 30
 
|}
 
===1 ring + 1 emerald + 1 antidote potions -> jade ring===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || rin,mag
 
|-
 
| input 2 || gpg
 
|-
 
| input 3 || yps
 
|-
 
| output || rin,mag,pre=412
 
|-
 
| lvl || 30
 
|}
 
===1 axe + 1 dagger -> throwing axe===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 2
 
|-
 
| input 1 || axe
 
|-
 
| input 2 || knif
 
|-
 
| output || tax,nor
 
|}
 
===1 spear + 1 arrow quiver -> javelins===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 2
 
|-
 
| input 1 || spea
 
|-
 
| input 2 || aqv
 
|-
 
| output || jav,nor
 
|}
 
===3 rings -> amulet===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || rin,mag,qty=3
 
|-
 
| output || amu,mag
 
|-
 
| plvl || 75
 
|}
 
===3 amulets -> ring===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || amu,mag,qty=3
 
|-
 
| output || rin,mag
 
|-
 
| plvl || 75
 
|}
 
===1 magic small shield + 1 spiked club + 2 skulls -> shield of spikes===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || shld,mag
 
|-
 
| input 2 || gemz,qty=2
 
|-
 
| input 3 || spc
 
|-
 
| output || usetype,mag,suf=162
 
|-
 
| lvl || 30
 
|-
 
| ilvl || 60
 
|}
 
===4 health potion + 1 ruby + 1 magic sword -> sword of the leech===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 6
 
|-
 
| input 1 || swor,mag
 
|-
 
| input 2 || gemr
 
|-
 
| input 3 || hpot,qty=4
 
|-
 
| output || usetype,mag,suf=352
 
|-
 
| lvl || 30
 
|-
 
| ilvl || 60
 
|}
 
===1 diamond + 1 kriss + 1 staff + 1 belt -> savage polearm===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || kri
 
|-
 
| input 2 || gemd
 
|-
 
| input 3 || staf
 
|-
 
| input 4 || belt
 
|-
 
| output || pole,mag,pre=191
 
|-
 
| lvl || 50
 
|-
 
| ilvl || 60
 
|}
 
===3 chipped gems + 1 magic weapon -> socketed, magic weapon===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || weap,mag
 
|-
 
| input 2 || gem0,qty=3
 
|-
 
| output || usetype,mag
 
|-
 
| lvl || 25
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || sock
 
| mod 1 min || 1
 
| mod 1 max || 2
 
|}
 
===3 standard gems + 1 socketed weapon ->  magic, socketable weapon===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || weap,sock
 
|-
 
| input 2 || gem2,qty=3
 
|-
 
| output || usetype,mag
 
|-
 
| lvl || 30
 
|-
 
| ilvl || 60
 
|-
 
| mod 1 || sock
 
| mod 1 min || 1
 
| mod 1 max || 2
 
|}
 
===3 flawless gems + 1 magic weapon -> socketed, magic weapon===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || weap,mag
 
|-
 
| input 2 || gem3,qty=3
 
|-
 
| output || usetype,mag
 
|-
 
| lvl || 30
 
|-
 
| ilvl || 60
 
|-
 
| mod 1 || sock
 
| mod 1 min || 1
 
| mod 1 max || 2
 
|}
 
===3 perfect gems + 1 magic item -> magic item===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || any,mag
 
|-
 
| input 2 || gem4,qty=3
 
|-
 
| output || usetype,mag
 
|-
 
| ilvl || 100
 
|}
 
===6 perfect skulls + 1 rare item -> 1 low level rare item===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 7
 
|-
 
| input 1 || any,rar
 
|-
 
| input 2 || skz,qty=6
 
|-
 
| output || usetype,rar
 
|-
 
| plvl || 40
 
|-
 
| ilvl || 40
 
|}
 
===1 perfect skull + 1 rare item + soj -> 1 high level rare item===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || any,rar
 
|-
 
| input 2 || skz
 
|-
 
| input 3 || The Stone of Jordan
 
|-
 
| output || usetype,rar
 
|-
 
| plvl || 66
 
|-
 
| ilvl || 66
 
|}
 
===3 perfect skull + 1 rare item + stone of jordan-> add 1 socket to rare===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 5
 
|-
 
| input 1 || any,rar,nos
 
|-
 
| input 2 || skz,qty=3
 
|-
 
| input 3 || The Stone of Jordan
 
|-
 
| output || useitem,sock=1
 
|}
 
===magic full helm + jewel + rune 06 + perfect sapphire -> hitpower helm===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || fhl,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r06
 
|-
 
| input 4 || gpb
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || gethit-skill
 
| mod 1 param || 44
 
| mod 1 min || 5
 
| mod 1 max || 4
 
|-
 
| mod 2 || thorns
 
| mod 2 min || 3
 
| mod 2 max || 7
 
|-
 
| mod 3 || ac-miss
 
| mod 3 min || 25
 
| mod 3 max || 50
 
|}
 
===magic chain boots + jewel + rune 08 + perfect sapphire -> hitpower boots===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || mbt,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r08
 
|-
 
| input 4 || gpb
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || gethit-skill
 
| mod 1 param || 44
 
| mod 1 min || 5
 
| mod 1 max || 4
 
|-
 
| mod 2 || thorns
 
| mod 2 min || 3
 
| mod 2 max || 7
 
|-
 
| mod 3 || ac-hth
 
| mod 3 min || 25
 
| mod 3 max || 60
 
|}
 
===magic chain gloves + jewel + rune 09 + perfect sapphire -> hitpower gloves===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || mgl,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r09
 
|-
 
| input 4 || gpb
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || gethit-skill
 
| mod 1 param || 44
 
| mod 1 min || 5
 
| mod 1 max || 4
 
|-
 
| mod 2 || thorns
 
| mod 2 min || 3
 
| mod 2 max || 7
 
|-
 
| mod 3 || knock
 
| mod 3 min || 1
 
| mod 3 max || 1
 
|}
 
===magic heavy belt + jewel + rune 07 + perfect sapphire -> hitpower belt===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || tbl,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r07
 
|-
 
| input 4 || gpb
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || gethit-skill
 
| mod 1 param || 44
 
| mod 1 min || 5
 
| mod 1 max || 4
 
|-
 
| mod 2 || thorns
 
| mod 2 min || 3
 
| mod 2 max || 7
 
|-
 
| mod 3 || dmg-to-mana
 
| mod 3 min || 5
 
| mod 3 max || 10
 
|}
 
===magic gothic shield + jewel + rune 05 + perfect sapphire -> hitpower shield===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || gts,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r05
 
|-
 
| input 4 || gpb
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || gethit-skill
 
| mod 1 param || 44
 
| mod 1 min || 5
 
| mod 1 max || 4
 
|-
 
| mod 2 || thorns
 
| mod 2 min || 3
 
| mod 2 max || 10
 
|-
 
| mod 3 || block
 
| mod 3 min || 5
 
| mod 3 max || 10
 
|}
 
===magic field plate + jewel + rune 04 + perfect sapphire -> hitpower body===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || fld,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r04
 
|-
 
| input 4 || gpb
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || gethit-skill
 
| mod 1 param || 44
 
| mod 1 min || 5
 
| mod 1 max || 4
 
|-
 
| mod 2 || thorns
 
| mod 2 min || 3
 
| mod 2 max || 10
 
|-
 
| mod 3 || balance1
 
| mod 3 min || 10
 
| mod 3 max || 20
 
|}
 
===magic amulet + jewel + rune 10 + perfect sapphire -> hitpower amulet===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || amul,mag
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r10
 
|-
 
| input 4 || gpb
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || gethit-skill
 
| mod 1 param || 44
 
| mod 1 min || 5
 
| mod 1 max || 4
 
|-
 
| mod 2 || thorns
 
| mod 2 min || 3
 
| mod 2 max || 10
 
|-
 
| mod 3 || howl
 
| mod 3 min || 5
 
| mod 3 max || 15
 
|}
 
===magic ring + jewel + rune 11 + perfect sapphire -> hitpower ring===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || ring,mag
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r11
 
|-
 
| input 4 || gpb
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || gethit-skill
 
| mod 1 param || 44
 
| mod 1 min || 5
 
| mod 1 max || 4
 
|-
 
| mod 2 || thorns
 
| mod 2 min || 3
 
| mod 2 max || 6
 
|-
 
| mod 3 || dex
 
| mod 3 min || 1
 
| mod 3 max || 5
 
|}
 
===magic blunt + jewel + rune 03 + perfect sapphire -> hitpower weapon===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || blun,mag
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r03
 
|-
 
| input 4 || gpb
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || gethit-skill
 
| mod 1 param || 44
 
| mod 1 min || 5
 
| mod 1 max || 4
 
|-
 
| mod 2 || thorns
 
| mod 2 min || 3
 
| mod 2 max || 7
 
|-
 
| mod 3 || dmg%
 
| mod 3 min || 35
 
| mod 3 max || 60
 
|}
 
===magic helm + jewel + rune 08 + perfect ruby -> blood helm===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || hlm,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r08
 
|-
 
| input 4 || gpr
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || lifesteal
 
| mod 1 min || 1
 
| mod 1 max || 3
 
|-
 
| mod 2 || hp
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || deadly
 
| mod 3 min || 5
 
| mod 3 max || 10
 
|}
 
===magic light plated boots + jewel + rune 05 + perfect ruby -> blood boots===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || tbt,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r05
 
|-
 
| input 4 || gpr
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || lifesteal
 
| mod 1 min || 1
 
| mod 1 max || 3
 
|-
 
| mod 2 || hp
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || regen
 
| mod 3 min || 5
 
| mod 3 max || 10
 
|}
 
===magic heavy gloves + jewel + rune 04 + perfect ruby -> blood gloves===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || vgl,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r04
 
|-
 
| input 4 || gpr
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || lifesteal
 
| mod 1 min || 1
 
| mod 1 max || 3
 
|-
 
| mod 2 || hp
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || crush
 
| mod 3 min || 5
 
| mod 3 max || 10
 
|}
 
===magic belt + jewel + rune 07 + perfect ruby -> blood belt===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || mbl,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r07
 
|-
 
| input 4 || gpr
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || lifesteal
 
| mod 1 min || 1
 
| mod 1 max || 3
 
|-
 
| mod 2 || hp
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || openwounds
 
| mod 3 min || 5
 
| mod 3 max || 10
 
|}
 
===magic spiked shield + jewel + rune 06 + perfect ruby -> blood shield===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || spk,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r06
 
|-
 
| input 4 || gpr
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || lifesteal
 
| mod 1 min || 1
 
| mod 1 max || 3
 
|-
 
| mod 2 || hp
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || thorns
 
| mod 3 min || 4
 
| mod 3 max || 7
 
|}
 
===magic plate mail + jewel + rune 10 + perfect ruby -> blood body===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || plt,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r10
 
|-
 
| input 4 || gpr
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || lifesteal
 
| mod 1 min || 1
 
| mod 1 max || 3
 
|-
 
| mod 2 || hp
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || demon-heal
 
| mod 3 min || 1
 
| mod 3 max || 3
 
|}
 
===magic amulet + jewel + rune 11 + perfect ruby -> blood amulet===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || amul,mag
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r11
 
|-
 
| input 4 || gpr
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || lifesteal
 
| mod 1 min || 1
 
| mod 1 max || 4
 
|-
 
| mod 2 || hp
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || move1
 
| mod 3 min || 5
 
| mod 3 max || 10
 
|}
 
===magic ring + jewel + rune 12 + perfect ruby -> blood ring===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || ring,mag
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r12
 
|-
 
| input 4 || gpr
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || lifesteal
 
| mod 1 min || 1
 
| mod 1 max || 3
 
|-
 
| mod 2 || hp
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || str
 
| mod 3 min || 1
 
| mod 3 max || 5
 
|}
 
===magic axe + jewel + rune 09 + perfect ruby -> blood weapon===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || axe,mag
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r09
 
|-
 
| input 4 || gpr
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || lifesteal
 
| mod 1 min || 1
 
| mod 1 max || 4
 
|-
 
| mod 2 || hp
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || dmg%
 
| mod 3 min || 35
 
| mod 3 max || 60
 
|}
 
===magic mask + jewel + rune 04 + perfect amethyst -> caster helm===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || msk,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r04
 
|-
 
| input 4 || gpv
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || regen-mana
 
| mod 1 min || 4
 
| mod 1 max || 10
 
|-
 
| mod 2 || mana
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || manasteal
 
| mod 3 min || 1
 
| mod 3 max || 4
 
|}
 
===magic boots + jewel + rune 10 + perfect amethyst -> caster boots===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || lbt,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r10
 
|-
 
| input 4 || gpv
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || regen-mana
 
| mod 1 min || 4
 
| mod 1 max || 10
 
|-
 
| mod 2 || mana
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || mana%
 
| mod 3 min || 2
 
| mod 3 max || 5
 
|}
 
===magic leather gloves + jewel + rune 09 + perfect amethyst -> caster gloves===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || lgl,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r09
 
|-
 
| input 4 || gpv
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || regen-mana
 
| mod 1 min || 4
 
| mod 1 max || 10
 
|-
 
| mod 2 || mana
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || mana-kill
 
| mod 3 min || 1
 
| mod 3 max || 3
 
|}
 
===magic light belt + jewel + rune 06 + perfect amethyst -> caster belt===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || vbl,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r06
 
|-
 
| input 4 || gpv
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || regen-mana
 
| mod 1 min || 4
 
| mod 1 max || 10
 
|-
 
| mod 2 || mana
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || cast1
 
| mod 3 min || 5
 
| mod 3 max || 10
 
|}
 
===magic small shield + jewel + rune 05 + perfect amethyst -> caster shield===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || sml,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r05
 
|-
 
| input 4 || gpv
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || regen-mana
 
| mod 1 min || 4
 
| mod 1 max || 10
 
|-
 
| mod 2 || mana
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || block
 
| mod 3 min || 5
 
| mod 3 max || 10
 
|}
 
===magic light plate + jewel + rune 07 + perfect amethyst -> caster body===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || ltp,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r07
 
|-
 
| input 4 || gpv
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || regen-mana
 
| mod 1 min || 4
 
| mod 1 max || 10
 
|-
 
| mod 2 || mana
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || mana-kill
 
| mod 3 min || 1
 
| mod 3 max || 3
 
|}
 
===magic amulet + jewel + rune 08 + perfect amethyst -> caster amulet===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || amul,mag
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r08
 
|-
 
| input 4 || gpv
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || regen-mana
 
| mod 1 min || 4
 
| mod 1 max || 10
 
|-
 
| mod 2 || mana
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || cast1
 
| mod 3 min || 5
 
| mod 3 max || 10
 
|}
 
===magic ring + jewel + rune 11 + perfect amethyst -> caster ring===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || ring,mag
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r11
 
|-
 
| input 4 || gpv
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || regen-mana
 
| mod 1 min || 4
 
| mod 1 max || 10
 
|-
 
| mod 2 || mana
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || enr
 
| mod 3 min || 1
 
| mod 3 max || 5
 
|}
 
===magic rod + jewel + rune 03 + perfect amethyst -> caster weapon===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || rod,mag
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r03
 
|-
 
| input 4 || gpv
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || regen-mana
 
| mod 1 min || 4
 
| mod 1 max || 10
 
|-
 
| mod 2 || mana
 
| mod 2 min || 10
 
| mod 2 max || 20
 
|-
 
| mod 3 || mana%
 
| mod 3 min || 1
 
| mod 3 max || 5
 
|}
 
===magic crown + jewel + rune 06 + perfect emerald -> safety helm===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || crn,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r06
 
|-
 
| input 4 || gpg
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || red-dmg
 
| mod 1 min || 1
 
| mod 1 max || 4
 
|-
 
| mod 2 || red-mag
 
| mod 2 min || 1
 
| mod 2 max || 2
 
|-
 
| mod 3 || res-ltng
 
| mod 3 min || 5
 
| mod 3 max || 10
 
|-
 
| mod 4 || ac%
 
| mod 4 min || 10
 
| mod 4 max || 30
 
|}
 
===magic plate boots + jewel + rune 09 + perfect emerald -> safety boots===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || hbt,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r09
 
|-
 
| input 4 || gpg
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || red-dmg
 
| mod 1 min || 1
 
| mod 1 max || 4
 
|-
 
| mod 2 || red-mag
 
| mod 2 min || 1
 
| mod 2 max || 2
 
|-
 
| mod 3 || res-fire
 
| mod 3 min || 5
 
| mod 3 max || 10
 
|-
 
| mod 4 || ac%
 
| mod 4 min || 10
 
| mod 4 max || 30
 
|}
 
===magic gauntlets + jewel + rune 08 + perfect emerald -> safety gloves===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || hgl,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r08
 
|-
 
| input 4 || gpg
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || red-dmg
 
| mod 1 min || 1
 
| mod 1 max || 4
 
|-
 
| mod 2 || red-mag
 
| mod 2 min || 1
 
| mod 2 max || 2
 
|-
 
| mod 3 || res-cold
 
| mod 3 min || 5
 
| mod 3 max || 10
 
|-
 
| mod 4 || ac%
 
| mod 4 min || 10
 
| mod 4 max || 30
 
|}
 
===magic sash + jewel + rune 07 + perfect emerald -> safety belt===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || lbl,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r07
 
|-
 
| input 4 || gpg
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || red-dmg
 
| mod 1 min || 1
 
| mod 1 max || 4
 
|-
 
| mod 2 || red-mag
 
| mod 2 min || 1
 
| mod 2 max || 2
 
|-
 
| mod 3 || res-pois
 
| mod 3 min || 5
 
| mod 3 max || 10
 
|-
 
| mod 4 || ac%
 
| mod 4 min || 10
 
| mod 4 max || 30
 
|}
 
===magic kite shield + jewel + rune 04 + perfect emerald -> safety shield===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || kit,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r04
 
|-
 
| input 4 || gpg
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || red-dmg
 
| mod 1 min || 1
 
| mod 1 max || 4
 
|-
 
| mod 2 || red-mag
 
| mod 2 min || 1
 
| mod 2 max || 2
 
|-
 
| mod 3 || res-mag
 
| mod 3 min || 5
 
| mod 3 max || 10
 
|-
 
| mod 4 || ac%
 
| mod 4 min || 10
 
| mod 4 max || 30
 
|}
 
===magic breastplate + jewel + rune 05 + perfect emerald -> safety body===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || brs,mag,upg
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r05
 
|-
 
| input 4 || gpg
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || red-dmg
 
| mod 1 min || 1
 
| mod 1 max || 4
 
|-
 
| mod 2 || red-mag
 
| mod 2 min || 1
 
| mod 2 max || 2
 
|-
 
| mod 3 || half-freeze
 
| mod 3 min || 1
 
| mod 3 max || 1
 
|-
 
| mod 4 || ac%
 
| mod 4 min || 10
 
| mod 4 max || 30
 
|}
 
===magic amulet + jewel + rune 10 + perfect emerald -> safety amulet===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || amul,mag
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r10
 
|-
 
| input 4 || gpg
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || red-dmg
 
| mod 1 min || 1
 
| mod 1 max || 4
 
|-
 
| mod 2 || red-mag
 
| mod 2 min || 1
 
| mod 2 max || 2
 
|-
 
| mod 3 || block
 
| mod 3 min || 1
 
| mod 3 max || 10
 
|}
 
===magic ring + jewel + rune 11 + perfect emerald -> safety ring===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || ring,mag
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r11
 
|-
 
| input 4 || gpg
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || red-dmg
 
| mod 1 min || 1
 
| mod 1 max || 4
 
|-
 
| mod 2 || red-mag
 
| mod 2 min || 1
 
| mod 2 max || 2
 
|-
 
| mod 3 || vit
 
| mod 3 min || 1
 
| mod 3 max || 5
 
|}
 
===magic spear + jewel + rune 12 + perfect emerald -> safety weapon===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || spea,mag
 
|-
 
| input 2 || jew
 
|-
 
| input 3 || r12
 
|-
 
| input 4 || gpg
 
|-
 
| output || usetype,crf
 
|-
 
| plvl || 50
 
|-
 
| ilvl || 50
 
|-
 
| mod 1 || red-dmg
 
| mod 1 min || 1
 
| mod 1 max || 4
 
|-
 
| mod 2 || red-mag
 
| mod 2 min || 1
 
| mod 2 max || 2
 
|-
 
| mod 3 || ac%
 
| mod 3 min || 5
 
| mod 3 max || 10
 
|}
 
===2 arrows -> bolts===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 2
 
|-
 
| input 1 || aqv,qty=2
 
|-
 
| output || cqv
 
|}
 
===2 bolts -> arrows===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 2
 
|-
 
| input 1 || cqv,qty=2
 
|-
 
| output || aqv
 
|}
 
==Gems==
 
===3 chipped amethysts -> flawed amethyst===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || gcv,qty=3
 
|-
 
| output || gfv
 
|}
 
===3 flawed amethysts -> standard amethyst===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || gfv,qty=3
 
|-
 
| output || gsv
 
|}
 
===3 standard amethysts -> flawless amethyst===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || gsv,qty=3
 
|-
 
| output || gzv
 
|}
 
===3 flawless amethysts -> perfect amethyst===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || gzv,qty=3
 
|-
 
| output || gpv
 
|}
 
===3 chipped rubies -> flawed ruby===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || gcr,qty=3
 
|-
 
| output || gfr
 
|}
 
===3 flawed rubies -> standard ruby===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || gfr,qty=3
 
|-
 
| output || gsr
 
|}
 
===3 standard rubies -> flawless ruby===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || gsr,qty=3
 
|-
 
| output || glr
 
|}
 
===3 flawless rubies -> perfect ruby===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || glr,qty=3
 
|-
 
| output || gpr
 
|}
 
===3 chipped sapphires -> flawed sapphire===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || gcb,qty=3
 
|-
 
| output || gfb
 
|}
 
===3 flawed sapphires -> standard sapphire===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || gfb,qty=3
 
|-
 
| output || gsb
 
|}
 
===3 standard sapphires -> flawless sapphire===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || gsb,qty=3
 
|-
 
| output || glb
 
|}
 
===3 flawless sapphires -> perfect sapphire===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || glb,qty=3
 
|-
 
| output || gpb
 
|}
 
===3 chipped topazes -> flawed topaz===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || gcy,qty=3
 
|-
 
| output || gfy
 
 
|}
 
|}
===3 flawed topazes -> standard topaz===
+
 
{|
+
 
 +
==Diablo II==
 +
These formulae are also available in LoD and D2R.
 +
<br/>
 +
 
 +
===Create===
 +
 
 +
====Ammunition====
 +
{{Text table}} width=65%
 
|-
 
|-
| enabled || 1
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 
|-
 
|-
| numinputs || 3
+
| [[Arrows]]
 +
|
 +
* 2 Bolts
 
|-
 
|-
| input 1 || gfy,qty=3
+
| [[Bolts]]
|-
+
|
| output || gsy
+
* 2 Arrows
 +
|- valign=top
 +
| [[Throwing Axe]]
 +
|
 +
* Any [[axe]]
 +
* Any [[dagger]]
 +
|- valign=top
 +
| [[Javelin#Javelin|Javelin]]
 +
|
 +
* Any [[spear]]
 +
* Arrows
 
|}
 
|}
===3 standard topazes -> flawless topaz===
+
<br/>
{|
+
 
|-
+
====Potion====
| enabled || 1
+
{{Text table}} width=65%
|-
 
| numinputs || 3
 
 
|-
 
|-
| input 1 || gsy,qty=3
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| output || gly
+
|- valign=top
 +
| [[Rejuvenation Potion]]
 +
|
 +
* Any 3 health [[Consumable#Potion|potions]]
 +
* Any 3 mana potions
 +
* Any [[Chipped Gem|chipped gem]]
 +
|- valign=top
 +
| [[Full Rejuvenation Potion]]
 +
|
 +
* Any 3 health potions
 +
* Any 3 mana potions
 +
* Any [[Normal Gem|normal gem]]
 +
|- valign=top
 +
| Full Rejuvenation Potion
 +
|
 +
* 3 Rejuvenation Potions
 +
|- valign=top
 +
| [[Antidote Potion]]
 +
|
 +
* [[Strangling Gas Potion]]
 +
* Any health potion
 
|}
 
|}
===3 flawless topazes -> perfect topaz===
+
<br/>
{|
+
 
 +
====Magic item====
 +
 
 +
=====Amulet=====
 +
{{Text table}} width=65%
 
|-
 
|-
| enabled || 1
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| numinputs || 3
+
|- valign=top
|-
+
| [[Amulet|{{Mb|=Amulet}}]]
| input 1 || gly,qty=3
+
* Ilvl = [0.75*clvl]
|-
+
|
| output || gpy
+
* 3 [[Ring|{{Mb|=Rings}}]]
 +
|- valign=top
 +
| {{Mb|=Prismatic Amulet}} <sup>1</sup>
 +
* {{M|=[[All Resistances]] +(16-20)}}
 +
* Ilvl 50
 +
|
 +
* {{Mb|=Amulet}}
 +
* [[Perfect Topaz]]
 +
* [[Perfect Amethyst]]
 +
* [[Perfect Sapphire]]
 +
* [[Perfect Ruby]]
 +
* [[Perfect Emerald]]
 +
* [[Perfect Diamond]]
 
|}
 
|}
===3 chipped emeralds -> flawed emerald===
+
<span style=font-size:90%><sup>1</sup> Also 1/2 chance of a suffix</span>
{|
+
<br/>
 +
<br/>
 +
=====Socketed weapon=====
 +
{{Text table}} width=65%
 
|-
 
|-
| enabled || 1
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| numinputs || 3
+
|- valign=top
|-
+
| {{Mb|=Weapon}} of same type
| input 1 || gcg,qty=3
+
* {{M|=Socketed (1-2)}}
|-
+
* Ilvl 30
| output || gfg
+
|
 +
* [[Socket]]ed [[item type#Weapon|weapon]] <sup>1</sup>
 +
* Any 3 [[Normal Gem|normal gem]]s
 +
|- valign=top
 +
| {{Mb|=Weapon}} of same type
 +
* {{M|=Socketed (1-2)}}
 +
* Ilvl 25
 +
|
 +
* {{Mb|=Weapon}} <sup>2</sup>
 +
* Any 3 [[Chipped Gem|chipped gem]]s
 +
|- valign=top
 +
| {{Mb|=Weapon}} of same type
 +
* {{M|=Socketed (1-2)}}
 +
* Ilvl 30
 +
|
 +
* {{Mb|=Weapon}} <sup>2</sup>
 +
* Any 3 [[Flawless Gem|flawless gem]]s
 
|}
 
|}
===3 flawed emeralds -> standard emerald===
+
<span style=font-size:90%><sup>1</sup> Any items in sockets are destroyed<br/>
{|
+
<sup>2</sup> [[Item type#Ranged|{{Mb|=Throwing weapons}}]] can be used as input, but the output will not be socketed</span>
|-
+
<br/>
| enabled || 1
+
<br/>
|-
+
=====Polearm=====
| numinputs || 3
+
{{Text table}} width=65%
|-
 
| input 1 || gfg,qty=3
 
|-
 
| output || gsg
 
|}
 
===3 standard emeralds -> flawless emerald===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| numinputs || 3
 
 
|-
 
|-
| input 1 || gsg,qty=3
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| output || glg
+
|- valign=top
 +
| {{Mb|=Savage polearm}}
 +
* {{M|=(66-80)% [[Enhanced Damage]]}}
 +
* Ilvl 50
 +
|
 +
* Any [[Kris]]
 +
* Any [[Gem#Diamond|diamond]]
 +
* Any [[Staff]]
 +
* Any [[Belt]]
 
|}
 
|}
===3 flawless emeralds -> perfect emerald===
+
 
{|
+
 
|-
+
Output [[item type]] is a random [[polearm]] with quality level 50 or less, which means it can be any Normal or Exceptional polearm except a  [[Bec-de-Corbin]] (qlvl 51) or [[Grim Scythe]] (qlvl 55). It also has 1/2 chance of a suffix.
| enabled || 1
+
<br/>
|-
+
<br/>
| numinputs || 3
+
=====Sword=====
|-
+
{{Text table}} width=65%
| input 1 || glg,qty=3
 
 
|-
 
|-
| output || gpg
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Mb|=Sword of the Leech}}
 +
* {{M|=(4-5)% [[Life Stolen]] per hit}}
 +
* Ilvl 30
 +
|
 +
* {{Mb|=Sword}}
 +
* Any [[Gem#Ruby|ruby]]
 +
* Any 4 health [[Consumable#Potion|potions]]
 
|}
 
|}
===3 chipped diamonds -> flawed diamond===
+
 
{|
+
 
|-
+
Output [[sword]] is the same [[item type]] as the input sword. It also has 1/2 chance of a prefix.
| enabled || 1
+
<br/>
 +
<br/>
 +
=====Shield=====
 +
{{Text table}} width=65%
 
|-
 
|-
| numinputs || 3
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| input 1 || gcw,qty=3
+
|- valign=top
|-
+
| {{Mb|=Shield of Spikes}}
| output || gfw
+
* {{M|=[[Attacker Takes Damage]] of (4-6)}}
 +
* Ilvl 30
 +
|
 +
* {{Mb|=Shield}}
 +
* Any 2 [[Gem#Skull|skulls]]
 +
* Any [[Spiked Club]]
 
|}
 
|}
===3 flawed diamonds -> standard diamond===
+
 
{|
+
 
 +
Output [[shield]], [[auric shield]] or [[shrunken head]] is the same [[item type]] as the input item. It also has 1/2 chance of a prefix.
 +
<br/>
 +
<br/>
 +
=====Ring=====
 +
{{Text table}} width=65%
 
|-
 
|-
| enabled || 1
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| numinputs || 3
+
|- valign=top
|-
+
| [[Ring|{{Mb|=Ring}}]]
| input 1 || gfw,qty=3
+
* Ilvl = [0.75*clvl]
|-
+
|
| output || gsw
+
* 3 [[Amulet|{{Mb|=Amulets}}]]
 +
|- valign=top
 +
| {{Mb|=Garnet Ring}} <sup>1</sup>
 +
* {{M|=[[Fire Resist]] +(21-30)%}}
 +
* Ilvl 30
 +
|
 +
* {{Mb|=Ring}}
 +
* [[Perfect Ruby]]
 +
* [[Exploding Potion]]
 +
|- valign=top
 +
| {{Mb|=Coral Ring}} <sup>1</sup>
 +
* {{M|=[[Lightning Resist]] +(21-30)%}}
 +
* Ilvl 30
 +
|
 +
* {{Mb|=Ring}}
 +
* [[Perfect Topaz]]
 +
* [[Rejuvenation Potion]]
 +
|- valign=top
 +
| {{Mb|=Cobalt Ring}} <sup>1</sup>
 +
* {{M|=[[Cold Resist]] +(21-30)%}}
 +
* Ilvl 30
 +
|
 +
* {{Mb|=Ring}}
 +
* [[Perfect Sapphire]]
 +
* [[Thawing Potion]]
 +
|- valign=top
 +
| {{Mb|=Jade Ring}} <sup>1</sup>
 +
* {{M|=[[Poison Resist]] +(21-30)%}}
 +
* Ilvl 30
 +
|
 +
* {{Mb|=Ring}}
 +
* [[Perfect Emerald]]
 +
* [[Antidote Potion]]
 
|}
 
|}
===3 standard diamonds -> flawless diamond===
+
<span style=font-size:90%><sup>1</sup> Also 1/2 chance of a suffix</span>
{|
+
<br/>
 +
<br/>
 +
====Rare item====
 +
{{Text table}} width=65%
 
|-
 
|-
| enabled || 1
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| numinputs || 3
+
|- valign=top
|-
+
| {{Rb|=Item}} of same type
| input 1 || gsw,qty=3
+
* Ilvl = [0.4*clvl] + [0.4*input ilvl]
|-
+
|
| output || glw
+
* {{Rb|=Item}} <sup>1</sup>
 +
* 6 [[Perfect Skull]]s
 +
|- valign=top
 +
| {{Rb|=Item}} of same type
 +
* Ilvl = [0.66*clvl] + [0.66*input ilvl]
 +
|
 +
* {{Rb|=Item}}
 +
* Perfect Skull
 +
* [[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
 
|}
 
|}
===3 flawless diamonds -> perfect diamond===
+
<span style=font-size:90%><sup>1</sup> Since 6 Perfect Skulls are required and there's only 3x4 inventory space, items which require 2x4 inventory space cannot be used as input</span>
{|
+
<br/>
 +
<br/>
 +
====Quest====
 +
{{Text table}} width=65%
 
|-
 
|-
| enabled || 1
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| numinputs || 3
+
|- valign=top
|-
+
| [[The Horadric Staff#Horadric Staff|{{Ub|=Horadric Staff}}]]
| input 1 || glw,qty=3
+
|
|-
+
* [[The Horadric Staff#Amulet of the Viper|{{Ub|=Amulet of the Viper}}]]
| output || gpw
+
* [[The Horadric Staff#Staff of Kings|{{Ub|=Staff of Kings}}]]
 +
|- valign=top
 +
| [[Khalim's Will#Khalim's Will|{{Ub|=Khalim's Will}}]]
 +
|
 +
* [[Khalim's Will#Khalim's Eye|{{Ub|=Khalim's Eye}}]]
 +
* [[Khalim's Will#Khalim's Brain|{{Ub|=Khalim's Brain}}]]
 +
* [[Khalim's Will#Khalim's Heart|{{Ub|=Khalim's Heart}}]]
 +
* [[Khalim's Will#Khalim's Flail|{{Ub|=Khalim's Flail}}]]
 
|}
 
|}
===3 chipped skulls -> flawed skull===
+
<br/>
{|
+
 
|-
+
====Portal====
| enabled || 1
+
{{Text table}} width=65%
|-
 
| numinputs || 3
 
|-
 
| input 1 || skc,qty=3
 
 
|-
 
|-
| output || skf
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| [[Moo Moo Farm]] ([[Secret Cow Level]]) <sup>1</sup>
 +
|
 +
* [[Scroll of Town Portal|Tome of Town Portal]]
 +
* [[Secret Cow Level#Wirt's Leg|Wirt's Leg]]
 
|}
 
|}
===3 flawed skulls -> standard skull===
+
<span style=font-size:90%><sup>1</sup> Can only be opened in [[Rogue Encampment]] in [[Act 1]] after killing [[Diablo|{{Ub|=Diablo}}]] in [[Classic]] or [[Baal|{{Ub|=Baal}}]] in Expansion in the current [[difficulty]]</span>
{|
+
<br/>
 +
<br/>
 +
===Socket===
 +
 
 +
====Rare item====
 +
{{Text table}} width=65%
 
|-
 
|-
| enabled || 1
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| numinputs || 3
+
|- valign=top
|-
+
| {{Rb|=Item}}
| input 1 || skf,qty=3
+
* {{M|=Socketed (1)}}
|-
+
|
| output || sku
+
* {{Rb|=Item}} with no [[socket]]s
 +
* 3 [[Perfect Skull]]s
 +
* [[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
 
|}
 
|}
===3 standard skulls -> flawless skull===
+
 
{|
+
 
 +
This is the only way to add a socket to a rare item in [[Classic]] games (including [[body armor]]). If an item cannot have sockets, this will not add them.
 +
<br/>
 +
<br/>
 +
===Upgrade===
 +
 
 +
====Gem====
 +
{{Text table}} width=65%
 
|-
 
|-
| enabled || 1
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| [[Flawed Gem|Flawed gem]] of same type
 +
|
 +
* 3 [[Chipped Gem|chipped gems]] of same type
 
|-
 
|-
| numinputs || 3
+
| [[Normal Gem|Normal gem]] same type
 +
|
 +
* 3 flawed gems of same type
 
|-
 
|-
| input 1 || sku,qty=3
+
| [[Flawless Gem|Flawless gem]] of same type
 +
|
 +
* 3 normal gems of same type
 
|-
 
|-
| output || skl
+
| [[Perfect Gem|Perfect gem]] of same type
 +
|
 +
* 3 flawless gems of same type
 
|}
 
|}
===3 flawless skulls -> perfect skull===
+
<br/>
{|
+
 
|-
+
==Lord of Destruction==
| enabled || 1
+
These formulae are also available in D2R.
|-
+
 
| numinputs || 3
+
===Create===
 +
 
 +
====Normal item====
 +
{{Text table}} width=65%
 
|-
 
|-
| input 1 || skl,qty=3
+
!width=50% align=left|Output
|-
+
!width=50% align=left|Input
| output || skz
+
|-valign=top
 +
|[[Item type#Armor|Armor]] of same type
 +
* Ilvl 1
 +
|
 +
* Low quality armor
 +
*[[El Rune|{{Cb|=El Rune}}]]
 +
* Any [[Chipped Gem|chipped gem]]
 +
|- valign=top
 +
| [[Item type#Weapon|Weapon]] of same type
 +
* Ilvl 1
 +
|
 +
* Low quality weapon <sup>1</sup>
 +
* [[Eld Rune|{{Cb|=Eld Rune}}]]
 +
* Any chipped gem
 
|}
 
|}
==Runes==
+
<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|throwing weapons]]</span>
===3 rune 01 -> rune 02===
+
 
{|
+
 
 +
Since output normal items are only ilvl 1, these formulae can be used to create items with [[Skill bonus#Tier|tiers]] 1-2 [[Skill bonus#staff mod|staff mods]] (particularly [[claw]]s, since those that can have staff mods are normally too high in level to have tiers 1-2). They can also be used to restrict the maximum number of [[socket]]s the item can receive.
 +
<br/>
 +
<br/>
 +
====Magic item====
 +
{{Text table}} width=65%
 
|-
 
|-
| enabled || 1
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| version || 100
+
|- valign=top
|-
+
| {{Mb|=Item}} of same type
| numinputs || 3
+
* Ilvl = input ilvl
|-
+
|
| input 1 || r01,qty=3
+
* {{Mb|=Item}}
|-
+
* Any 3 [[Perfect Gem|perfect gems]]
| output || r02
 
 
|}
 
|}
===3 rune 02 -> rune 03===
+
 
{|
+
 
 +
This [[Expansion]] only formula creates a magic item of the same [[item type]] and item level as the input item.
 +
<br/>
 +
<br/>
 +
====Quest====
 +
{{Text table}} width=65%
 
|-
 
|-
| enabled || 1
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| version || 100
+
|- valign=top
|-
+
| [[Token of Absolution|{{Cb|=Token of Absolution}}]]<br/>[[Expansion]] only
| numinputs || 3
+
|
|-
+
* [[Token of Absolution#Twisted Essence of Suffering|{{Cb|=Twisted Essence of Suffering}}]]
| input 1 || r02,qty=3
+
* [[Token of Absolution#Charged Essence of Hatred|{{Cb|=Charged Essence of Hatred}}]]
|-
+
* [[Token of Absolution#Burning Essence of Terror|{{Cb|=Burning Essence of Terror}}]]
| output || r03
+
* [[Token of Absolution#Festering Essence of Destruction|{{Cb|=Festering Essence of Destruction}}]]
 
|}
 
|}
===3 rune 03 -> rune 04===
+
<br/>
{|
+
 
|-
+
====Portal====
| enabled || 1
+
{{Text table}} width=65%
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || r03,qty=3
 
 
|-
 
|-
| output || r04
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| [[Matron's Den]] ([[Pandemonium Event]])<br/>[[Expansion]] Realms only <sup>1</sup>
 +
|
 +
* [[Pandemonium Event#Key of Terror|{{Cb|=Key of Terror}}]]
 +
* [[Pandemonium Event#Key of Hate|{{Cb|=Key of Hate}}]]
 +
* [[Pandemonium Event#Key of Destruction|{{Cb|=Key of Destruction}}]]
 +
|- valign=top
 +
| [[Forgotten Sands]] (Pandemonium Event)<br/>Expansion Realms only <sup>1</sup>
 +
|
 +
* {{Cb|=Key of Terror}}
 +
* {{Cb|=Key of Hate}}
 +
* {{Cb|=Key of Destruction}}
 +
|- valign=top
 +
| [[Furnace of Pain]] (Pandemonium Event)<br/>Expansion Realms only <sup>1</sup>
 +
|
 +
* {{Cb|=Key of Terror}}
 +
* {{Cb|=Key of Hate}}
 +
* {{Cb|=Key of Destruction}}
 +
|- valign=top
 +
| [[Tristram (Pandemonium Event)|Tristram]] (Pandemonium Event)<br/>Expansion Realms only <sup>1</sup>
 +
|
 +
* [[Pandemonium Event#Diablo's Horn|{{Cb|=Diablo's Horn}}]]
 +
* [[Pandemonium Event#Baal's Eye|{{Cb|=Baal's Eye}}]]
 +
* [[Pandemonium Event#Mephisto's Brain|{{Cb|=Mephisto's Brain}}]]
 
|}
 
|}
===3 rune 04 -> rune 05===
+
<span style=font-size:90%><sup>1</sup> Can only be opened in [[Harrogath]] in [[Act 5]] in Hell and only on the Realms (cannot be opened in [[Single Player]])</span>
{|
+
<br/>
|-
+
<br/>
| enabled || 1
+
 
 +
===Socket===
 +
{{Text table}} width=65%
 
|-
 
|-
| version || 100
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| numinputs || 3
+
|- valign=top
|-
+
| [[Socket]]ed item
| input 1 || r04,qty=3
+
* Socket contents destroyed
|-
+
|
| output || r05
+
* Any socketed item
 +
* [[Hel Rune|{{Cb|=Hel Rune}}]]
 +
* [[Scroll of Town Portal]]
 
|}
 
|}
===3 rune 05 -> rune 06===
+
<br/>
{|
+
 
|-
+
====Normal item====
| enabled || 1
+
{{Text table}} width=65%
|-
 
| version || 100
 
 
|-
 
|-
| numinputs || 3
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| input 1 || r05,qty=3
+
|- valign=top
|-
+
| Helm
| output || r06
+
* {{M|=Socketed (1-6)}}
 +
|
 +
* [[Helm]] with no [[socket]]s
 +
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 +
* [[Thul Rune|{{Cb|=Thul Rune}}]]
 +
* [[Perfect Sapphire]]
 +
|- valign=top
 +
| Body armor
 +
* {{M|=Socketed (1-6)}}
 +
|
 +
* [[Body armor]] with no sockets
 +
* [[Tal Rune|{{Cb|=Tal Rune}}]]
 +
* {{Cb|=Thul Rune}}
 +
* [[Perfect Topaz]]
 +
|- valign=top
 +
| Weapon
 +
* {{M|=Socketed (1-6)}}
 +
|
 +
* [[Item type#Weapon|Weapon]] with no sockets <sup>1</sup>
 +
* {{Cb|=Ral Rune}}
 +
* [[Amn Rune|{{Cb|=Amn Rune}}]]
 +
* [[Perfect Amethyst]]
 +
|- valign=top
 +
| Shield
 +
* {{M|=Socketed (1-6)}}
 +
|
 +
* [[Shield]] with no sockets
 +
* {{Cb|=Tal Rune}}
 +
* {{Cb|=Amn Rune}}
 +
* [[Perfect Ruby]]
 
|}
 
|}
===3 rune 06 -> rune 07===
+
<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|throwing weapons]]</span>
{|
+
 
 +
 
 +
* Although 1-6 sockets are added, the number of sockets is restricted by [[item type]], item level and specific item. For example, body armor can have maximum 4 sockets, ilvl < 26 body armor can have maximum 3 sockets, while any [[Splint Mail]] can have maximum 2 sockets: this means any Splint Mail has 1/6 chance of 1 socket and 5/6 chance of 2 sockets (2-6 sockets, restricted to 2).
 +
* {{Warn|=[[Ethereal]] [[Item type#Armor|armor]] applies the ethereal [[defense]] bonus a second time to output: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create [[Rune Word]] armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
 +
<br/>
 +
 
 +
===Upgrade===
 +
 
 +
====Rune====
 +
{|cellpadding=0 cellspacing=0 width=100%
 +
|- align=left
 +
!colspan=2 align=left| Common
 +
!colspan=3 align=left| {{Warn|=[[Ladder|{{Warn|=Ladder}}]]}} (LoD only)
 +
|- valign=top
 +
|width=30%|
 +
{{Text table}} width=100%
 
|-
 
|-
| enabled || 1
+
!width=33% align=left| Output
 +
!width=67% align=left| Input
 
|-
 
|-
| version || 100
+
| [[Eld Rune|{{Cb|=Eld Rune}}]]
 +
|
 +
* 3 [[El Rune|{{Cb|=El Runes}}]]
 
|-
 
|-
| numinputs || 3
+
| [[Tir Rune|{{Cb|=Tir Rune}}]]
 +
|
 +
* 3 {{Cb|=Eld Runes}}
 
|-
 
|-
| input 1 || r06,qty=3
+
| [[Nef Rune|{{Cb|=Nef Rune}}]]
 +
|
 +
* 3 {{Cb|=Tir Runes}}
 
|-
 
|-
| output || r07
+
| [[Eth Rune|{{Cb|=Eth Rune}}]]
|}
+
|
===3 rune 07 -> rune 08===
+
* 3 {{Cb|=Nef Runes}}
{|
 
 
|-
 
|-
| enabled || 1
+
| [[Ith Rune|{{Cb|=Ith Rune}}]]
 +
|
 +
* 3 {{Cb|=Eth Runes}}
 
|-
 
|-
| version || 100
+
| [[Tal Rune|{{Cb|=Tal Rune}}]]
 +
|
 +
* 3 {{Cb|=Ith Runes}}
 
|-
 
|-
| numinputs || 3
+
| [[Ral Rune|{{Cb|=Ral Rune}}]]
 +
|
 +
* 3 {{Cb|=Tal Runes}}
 
|-
 
|-
| input 1 || r07,qty=3
+
| [[Ort Rune|{{Cb|=Ort Rune}}]]
 +
|
 +
* 3 {{Cb|=Ral Runes}}
 
|-
 
|-
| output || r08
+
| [[Thul Rune|{{Cb|=Thul Rune}}]]
 +
|
 +
* 3 {{Cb|=Ort Runes}}
 +
|- valign=top
 +
| [[Amn Rune|{{Cb|=Amn Rune}}]]
 +
|
 +
* 3 {{Cb|=Thul Runes}}
 +
* [[Chipped Topaz]]
 +
|- valign=top
 +
| [[Sol Rune|{{Cb|=Sol Rune}}]]
 +
|
 +
* 3 {{Cb|=Amn Runes}}
 +
* [[Chipped Amethyst]]
 +
|- valign=top
 +
| [[Shael Rune|{{Cb|=Shael Rune}}]]
 +
|
 +
* 3 {{Cb|=Sol Runes}}
 +
* [[Chipped Sapphire]]
 +
|- valign=top
 +
| [[Dol Rune|{{Cb|=Dol Rune}}]]
 +
|
 +
* 3 {{Cb|=Shael Runes}}
 +
* [[Chipped Ruby]]
 
|}
 
|}
===3 rune 08 -> rune 09===
+
|width=5%|
{|
+
|width=30%|
 +
{{Text table}} width=100%
 
|-
 
|-
| enabled || 1
+
!width=33% align=left| Output
|-
+
!width=67% align=left| Input
| version || 100
+
|- valign=top
|-
+
| [[Hel Rune|{{Cb|=Hel Rune}}]]
| numinputs || 3
+
|
|-
+
* 3 {{Cb|=Dol Runes}}
| input 1 || r08,qty=3
+
* [[Chipped Emerald]]
|-
+
|- valign=top
| output || r09
+
| [[Io Rune|{{Cb|=Io Rune}}]]
 +
|
 +
* 3 {{Cb|=Hel Runes}}
 +
* [[Chipped Diamond]]
 +
|- valign=top
 +
| [[Lum Rune|{{Cb|=Lum Rune}}]]
 +
|
 +
* 3 {{Cb|=Io Runes}}
 +
* [[Flawed Topaz]]
 +
|- valign=top
 +
| [[Ko Rune|{{Cb|=Ko Rune}}]]
 +
|
 +
* 3 {{Cb|=Lum Runes}}
 +
* [[Flawed Amethyst]]
 +
|- valign=top
 +
| [[Fal Rune|{{Cb|=Fal Rune}}]]
 +
|
 +
* 3 {{Cb|=Ko Runes}}
 +
* [[Flawed Sapphire]]
 +
|- valign=top
 +
| [[Lem Rune|{{Cb|=Lem Rune}}]]
 +
|
 +
* 3 {{Cb|=Fal Runes}}
 +
* [[Flawed Ruby]]
 +
|- valign=top
 +
| [[Pul Rune|{{Cb|=Pul Rune}}]]
 +
|
 +
* 3 {{Cb|=Lem Runes}}
 +
* [[Flawed Emerald]]
 
|}
 
|}
===3 rune 09 -> rune 10===
+
|width=5%|
{|
+
|width=30%|
 +
{{Text table}} width=100%
 
|-
 
|-
| enabled || 1
+
!width=33% align=left| Output
|-
+
!width=67% align=left| Input
| version || 100
+
|- valign=top
|-
+
| [[Um Rune|{{Cb|=Um Rune}}]]
| numinputs || 3
+
|
|-
+
* 2 {{Cb|=Pul Runes}}
| input 1 || r09,qty=3
+
* [[Flawed Diamond]]
|-
+
|- valign=top
| output || r10
+
| [[Mal Rune|{{Cb|=Mal Rune}}]]
 +
|
 +
* 2 {{Cb|=Um Runes}}
 +
* [[Topaz]]
 +
|- valign=top
 +
| [[Ist Rune|{{Cb|=Ist Rune}}]]
 +
|
 +
* 2 {{Cb|=Mal Runes}}
 +
* [[Amethyst]]
 +
|- valign=top
 +
| [[Gul Rune|{{Cb|=Gul Rune}}]]
 +
|
 +
* 2 {{Cb|=Ist Runes}}
 +
* [[Sapphire]]
 +
|- valign=top
 +
| [[Vex Rune|{{Cb|=Vex Rune}}]]
 +
|
 +
* 2 {{Cb|=Gul Runes}}
 +
* [[Ruby]]
 +
|- valign=top
 +
| [[Ohm Rune|{{Cb|=Ohm Rune}}]]
 +
|
 +
* 2 {{Cb|=Vex Runes}}
 +
* [[Emerald]]
 +
|- valign=top
 +
| [[Lo Rune|{{Cb|=Lo Rune}}]]
 +
|
 +
* 2 {{Cb|=Ohm Runes}}
 +
* [[Diamond]]
 +
|- valign=top
 +
| [[Sur Rune|{{Cb|=Sur Rune}}]]
 +
|
 +
* 2 {{Cb|=Lo Runes}}
 +
* [[Flawless Topaz]]
 +
|- valign=top
 +
| [[Ber Rune|{{Cb|=Ber Rune}}]]
 +
|
 +
* 2 {{Cb|=Sur Runes}}
 +
* [[Flawless Amethyst]]
 +
|- valign=top
 +
| [[Jah Rune|{{Cb|=Jah Rune}}]]
 +
|
 +
* 2 {{Cb|=Ber Runes}}
 +
* [[Flawless Sapphire]]
 +
|- valign=top
 +
| [[Cham Rune|{{Cb|=Cham Rune}}]]
 +
|
 +
* 2 {{Cb|=Jah Runes}}
 +
* [[Flawless Ruby]]
 +
|- valign=top
 +
| [[Zod Rune|{{Cb|=Zod Rune}}]]
 +
|
 +
* 2 {{Cb|=Cham Runes}}
 +
* [[Flawless Emerald]]
 
|}
 
|}
===3 rune 10 + 1 chipped topaz -> rune 11===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || r10,qty=3
 
|-
 
| input 2 || gcy
 
|-
 
| output || r11
 
 
|}
 
|}
===3 rune 11 + 1 chipped amethyst -> rune 12===
+
<br/>
{|
+
 
|-
+
====Rare item====
| enabled || 1
+
{{Text table}} width=65%
|-
 
| version || 100
 
 
|-
 
|-
| numinputs || 4
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| input 1 || r11,qty=3
+
|- valign=top
|-
+
| {{Rb|=Exceptional rare armor}}
| input 2 || gcv
+
* [[Requirements|Required Level]] +5
|-
+
|
| output || r12
+
* {{Rb|=Normal rare armor}}
 +
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 +
* [[Thul Rune|{{Cb|=Thul Rune}}]]
 +
*[[Perfect Amethyst]]
 +
|- valign=top
 +
| {{Rb|=Exceptional rare weapon}}
 +
* Required Level +5
 +
|
 +
* {{Rb|=Normal rare weapon}}
 +
* [[Ort Rune|{{Cb|=Ort Rune}}]]
 +
* [[Amn Rune|{{Cb|=Amn Rune}}]]
 +
* [[Perfect Sapphire]]
 +
|- valign=top
 +
| {{Rb|=Elite rare armor}}
 +
* Required Level +7
 +
|
 +
* {{Rb|=Exceptional rare armor}}
 +
* [[Ko Rune|{{Cb|=Ko Rune}}]]
 +
* [[Pul Rune|{{Cb|=Pul Rune}}]]
 +
* [[Perfect Amethyst]]
 +
|- valign=top
 +
| {{Rb|=Elite rare weapon}}
 +
* Required Level +7
 +
|
 +
* {{Rb|=Exceptional rare weapon}}
 +
* [[Fal Rune|{{Cb|=Fal Rune}}]]
 +
* [[Um Rune|{{Cb|=Um Rune}}]]
 +
* [[Perfect Sapphire]]
 
|}
 
|}
===3 rune 12 + 1 chipped sapphire -> rune 13===
+
 
{|
+
 
 +
* Base [[item type]] is upgraded. An [[ethereal]] rare [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or [[Dimensional Blade]] upgraded to [[Phase Blade]]), and any [[socket]]s or [[gem]]s, [[jewel]]s or [[rune]]s in those sockets will also remain.
 +
* Required level increases are cumulative, so a rare item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
 +
* Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
 +
* {{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Mesh Armor|{{Rb|=Mesh Armor}}]] (Durability [45/2] + 1 = 23) is upgraded to [[Boneweave|{{Rb|=Boneweave}}]], it now has maximum Durability 45.
 +
* [http://web.archive.org/web/20151207072321/http://www.theamazonbasin.com/d2/resources/d2armours.html Armor Upgrade Defense Calculator] or [http://web.archive.org/web/20151216052245/http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator] can be used to view upgraded armor or weapon stats (excluding durability). {{Warn|=The former does not apply the ethereal bonus to [[defense]] of upgraded armor:}} while this was correct due to a bug in [[1.10]], it was fixed in [[1.11]] but the calculator has not been updated.
 +
<br/>
 +
 
 +
====Unique item====
 +
{{Text table}} width=65%
 
|-
 
|-
| enabled || 1
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| version || 100
+
|- valign=top
|-
+
| {{Ub|=Exceptional unique armor}}
| numinputs || 4
+
* [[Requirements|Required Level]] +5
|-
+
|
| input 1 || r12,qty=3
+
* {{Ub|=Normal unique armor}}
|-
+
* [[Tal Rune|{{Cb|=Tal Rune}}]]
| input 2 || gcb
+
* [[Shael Rune|{{Cb|=Shael Rune}}]]
|-
+
* [[Perfect Diamond]]
| output || r13
+
|- valign=top
 +
| {{Ub|=Exceptional unique weapon}}
 +
* Required Level +5
 +
|
 +
* {{Ub|=Normal unique weapon}}
 +
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 +
* [[Sol Rune|{{Cb|=Sol Rune}}]]
 +
* [[Perfect Emerald]]
 
|}
 
|}
===3 rune 13 + 1 chipped ruby -> rune 14===
+
 
{|
+
 
|-
+
'''{{Warn|=[[Ladder|{{Warn|=Ladder}}]]}}''' (LoD only)
| enabled || 1
+
{{Text table}} width=65%
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || r13,qty=3
 
|-
 
| input 2 || gcr
 
 
|-
 
|-
| output || r14
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Ub|=Elite unique armor}}
 +
* Required Level +7
 +
|
 +
* {{Ub|=Exceptional unique armor}}
 +
* [[Ko Rune|{{Cb|=Ko Rune}}]]
 +
* [[Lem Rune|{{Cb|=Lem Rune}}]]
 +
* Perfect Diamond
 +
|- valign=top
 +
| {{Ub|=Elite unique weapon}}
 +
* Required Level +7
 +
|
 +
* {{Ub|=Exceptional unique weapon}}
 +
* [[Lum Rune|{{Cb|=Lum Rune}}]]
 +
* [[Pul Rune|{{Cb|=Pul Rune}}]]
 +
* Perfect Emerald
 
|}
 
|}
===3 rune 14 + 1 chipped emerald -> rune 15===
+
 
{|
+
 
|-
+
* Base [[item type]] is upgraded, so [[Ginther's Rift|{{Ub|=Ginther's Rift Dimensional Blade}}]] becomes a {{Ub|=Ginther's Rift Phase Blade}} ('''not''' a [[Lightsabre|{{Ub|=Lightsabre Phase Blade}}]] or an [[Azurewrath|{{Ub|=Azurewrath Phase Blade}}]]).
| enabled || 1
+
* An [[ethereal]] [[Unique (item)|Unique]] [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or Dimensional Blade upgraded to Phase Blade), and any [[socket]]s or [[gem]]s, [[jewel]]s or [[rune]]s in those sockets will also remain.
|-
+
* Required level increases are cumulative: a unique item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
| ladder || 1
+
* Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
|-
+
* {{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Shaftstop|{{Ub|=Shaftstop Mesh Armor}}]] (Durability [45/2] + 1 = 23) is upgraded to [[Boneweave|{{Ub|=Boneweave}}]], it now has maximum Durability 45.
| version || 100
+
* [http://web.archive.org/web/20151207072321/http://www.theamazonbasin.com/d2/resources/d2armours.html Armor Upgrade Defense Calculator] or [http://web.archive.org/web/20151216052245/http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator] can be used to view upgraded armor or weapon stats (excluding durability). {{Warn|=The former does not apply the ethereal bonus to [[defense]] of upgraded armor:}} while this was correct due to a bug in [[1.10]], it was fixed in [[1.11]] but the calculator has not been updated.
|-
+
<br/>
| numinputs || 4
+
 
|-
+
===Repair===
| input 1 || r14,qty=3
+
{{Text table}} width=65%
|-
 
| input 2 || gcg
 
 
|-
 
|-
| output || r15
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| Repaired [[Item type#Armor|armor]]
 +
|
 +
* Any non-[[ethereal]] armor
 +
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 +
|- valign=top
 +
| Repaired [[Item type#weapon|weapon]]
 +
|
 +
* Any non-ethereal weapon
 +
* [[Ort Rune|{{Cb|=Ort Rune}}]]
 
|}
 
|}
===3 rune 15 + 1 chipped diamond -> rune 16===
+
<br/>
{|
+
 
 +
===Repair and recharge===
 +
{{Text table}} width=65%
 
|-
 
|-
| enabled || 1
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| ladder || 1
+
|- valign=top
|-
+
| Repaired and [[charges|recharged]] [[Item type#Armor|armor]]
| version || 100
+
|
|-
+
* Any non-[[ethereal]] armor
| numinputs || 4
+
* [[Ral Rune|{{Cb|=Ral Rune}}]]
|-
+
* Any [[Flawed Gem|flawed gem]]
| input 1 || r15,qty=3
+
|- valign=top
|-
+
| Repaired and recharged [[Item type#Weapon|weapon]]
| input 2 || gcw
+
|
|-
+
* Any non-ethereal weapon
| output || r16
+
* [[Ort Rune|{{Cb|=Ort Rune}}]]
 +
* Any [[Chipped Gem|chipped gem]]
 
|}
 
|}
===3 rune 16 + 1 flawed topaz -> rune 17===
+
<br/>
{|
+
 
|-
+
==Diablo 2: Resurrected==
| enabled || 1
+
These formulae are only available in Diablo 2: Resurrected.
|-
+
 
| ladder || 1
+
 
|-
+
===Upgrade===
| version || 100
+
 
|-
+
 
| numinputs || 4
+
====Set item====
|-
+
{{Text table}} width=65%
| input 1 || r16,qty=3
 
|-
 
| input 2 || gfy
 
|-
 
| output || r17
 
|}
 
===3 rune 17 + 1 flawed amethyst -> rune 18===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || r17,qty=3
 
|-
 
| input 2 || gfv
 
|-
 
| output || r18
 
|}
 
===3 rune 18 + 1 flawed sapphire -> rune 19===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || r18,qty=3
 
|-
 
| input 2 || gfb
 
|-
 
| output || r19
 
|}
 
===3 rune 19 + 1 flawed ruby -> rune 20===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || r19,qty=3
 
|-
 
| input 2 || gfr
 
|-
 
| output || r20
 
|}
 
===3 rune 20 + 1 flawed emerald -> rune 21===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || r20,qty=3
 
|-
 
| input 2 || gfg
 
|-
 
| output || r21
 
|}
 
===2 rune 21 + 1 flawed diamond -> rune 22===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || r21,qty=2
 
|-
 
| input 2 || gfw
 
|-
 
| output || r22
 
|}
 
===2 rune 22 + 1 standard topaz -> rune 23===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || r22,qty=2
 
|-
 
| input 2 || gsy
 
|-
 
| output || r23
 
|}
 
===2 rune 23 + 1 standard amethyst -> rune 24===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || r23,qty=2
 
|-
 
| input 2 || gsv
 
|-
 
| output || r24
 
|}
 
===2 rune 24 + 1 standard sapphire -> rune 25===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || r24,qty=2
 
|-
 
| input 2 || gsb
 
|-
 
| output || r25
 
|}
 
===2 rune 25 + 1 standard ruby -> rune 26===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || r25,qty=2
 
|-
 
| input 2 || gsr
 
|-
 
| output || r26
 
|}
 
===2 rune 26 + 1 standard emerald -> rune 27===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || r26,qty=2
 
|-
 
| input 2 || gsg
 
|-
 
| output || r27
 
|}
 
===2 rune 27 + 1 standard diamond -> rune 28===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || r27,qty=2
 
|-
 
| input 2 || gsw
 
|-
 
| output || r28
 
|}
 
===2 rune 28 + 1 flawless topaz -> rune 29===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || r28,qty=2
 
|-
 
| input 2 || gly
 
|-
 
| output || r29
 
|}
 
===2 rune 29 + 1 flawless amethyst -> rune 30===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || r29,qty=2
 
|-
 
| input 2 || gzv
 
|-
 
| output || r30
 
|}
 
===2 rune 30 + 1 flawless sapphire -> rune 31===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || r30,qty=2
 
|-
 
| input 2 || glb
 
|-
 
| output || r31
 
|}
 
===2 rune 31 + 1 flawless ruby -> rune 32===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || r31,qty=2
 
|-
 
| input 2 || glr
 
|-
 
| output || r32
 
|}
 
===2 rune 32 + 1 flawless emerald -> rune 33===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || r32,qty=2
 
|-
 
| input 2 || glg
 
|-
 
| output || r33
 
|}
 
==Mods and Repair==
 
===r07 + r10 + 1 perfect topaz + normal torso -> socketed torso===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || tors,nor,nos
 
|-
 
| input 2 || r07
 
|-
 
| input 3 || r10
 
|-
 
| input 4 || gpy
 
|-
 
| output || useitem
 
|-
 
| mod 1 || sock
 
| mod 1 min || 1
 
| mod 1 max || 6
 
|}
 
===r08 + r11 + 1 perfect amethyst + normal weapon -> socketed weapon===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || weap,nor,nos
 
|-
 
| input 2 || r08
 
|-
 
| input 3 || r11
 
|-
 
| input 4 || gpv
 
|-
 
| output || useitem
 
|-
 
| mod 1 || sock
 
| mod 1 min || 1
 
| mod 1 max || 6
 
|}
 
===r08 + r10 + 1 perfect sapphire + normal helm -> socketed helm===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || helm,nor,nos
 
|-
 
| input 2 || r08
 
|-
 
| input 3 || r10
 
|-
 
| input 4 || gpb
 
|-
 
| output || useitem
 
|-
 
| mod 1 || sock
 
| mod 1 min || 1
 
| mod 1 max || 6
 
|}
 
===r07 + r11 + 1 perfect ruby + normal shield -> socketed shield===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || shld,nor,nos
 
|-
 
| input 2 || r07
 
|-
 
| input 3 || r11
 
|-
 
| input 4 || gpr
 
|-
 
| output || useitem
 
|-
 
| mod 1 || sock
 
| mod 1 min || 1
 
| mod 1 max || 6
 
|}
 
===r02 + 1 chipped gem + low weapon -> normal weapon===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || weap,low
 
|-
 
| input 2 || r02
 
|-
 
| input 3 || gem0
 
|-
 
| output || usetype,nor
 
|}
 
===r01 + 1 chipped gem + low armor -> normal armor===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || armo,low
 
|-
 
| input 2 || r01
 
|-
 
| input 3 || gem0
 
|-
 
| output || usetype,nor
 
|}
 
===r08 + r12 + perfect emerald + basic unique weapon -> exceptional unique weapon===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || weap,bas,uni
 
|-
 
| input 2 || r08
 
|-
 
| input 3 || r12
 
|-
 
| input 4 || gpg
 
|-
 
| output || useitem,mod,exc
 
|-
 
| mod 1 || levelreq
 
| mod 1 min || 5
 
| mod 1 max || 5
 
|}
 
===r07 + r13 + perfect diamond + basic unique armor -> exceptional unique armor===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || armo,bas,uni
 
|-
 
| input 2 || r07
 
|-
 
| input 3 || r13
 
|-
 
| input 4 || gpw
 
|-
 
| output || useitem,mod,exc
 
|-
 
| mod 1 || levelreq
 
| mod 1 min || 5
 
| mod 1 max || 5
 
|}
 
===r17 + r21 + perfect emerald + exceptional unique weapon -> elite unique weapon===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || weap,exc,uni
 
|-
 
| input 2 || r17
 
|-
 
| input 3 || r21
 
|-
 
| input 4 || gpg
 
|-
 
| output || useitem,mod,eli
 
|-
 
| mod 1 || levelreq
 
| mod 1 min || 7
 
| mod 1 max || 7
 
|}
 
===r18 + r20 + perfect diamond + exceptional unique armor -> elite unique armor===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| ladder || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || armo,exc,uni
 
|-
 
| input 2 || r18
 
|-
 
| input 3 || r20
 
|-
 
| input 4 || gpw
 
|-
 
| output || useitem,mod,eli
 
|-
 
| mod 1 || levelreq
 
| mod 1 min || 7
 
| mod 1 max || 7
 
|}
 
===r09 + r11 + perfect sapphire + basic rare weapon -> exceptional rare weapon===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || weap,bas,rar
 
|-
 
| input 2 || r09
 
|-
 
| input 3 || r11
 
|-
 
| input 4 || gpb
 
|-
 
| output || useitem,mod,exc
 
|-
 
| mod 1 || levelreq
 
| mod 1 min || 5
 
| mod 1 max || 5
 
|}
 
===r08 + r10 + perfect amethyst + basic rare armor -> exceptional rare armor===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || armo,bas,rar
 
|-
 
| input 2 || r08
 
|-
 
| input 3 || r10
 
|-
 
| input 4 || gpv
 
|-
 
| output || useitem,mod,exc
 
|-
 
| mod 1 || levelreq
 
| mod 1 min || 5
 
| mod 1 max || 5
 
|}
 
===r19 + r22 + perfect sapphire + exceptional rare weapon -> elite rare weapon===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || weap,exc,rar
 
|-
 
| input 2 || r19
 
|-
 
| input 3 || r22
 
|-
 
| input 4 || gpb
 
|-
 
| output || useitem,mod,eli
 
|-
 
| mod 1 || levelreq
 
| mod 1 min || 7
 
| mod 1 max || 7
 
|}
 
===r18 + r21 + perfect amethyst + exceptional rare armor -> elite rare armor===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 4
 
|-
 
| input 1 || armo,exc,rar
 
|-
 
| input 2 || r18
 
|-
 
| input 3 || r21
 
|-
 
| input 4 || gpv
 
|-
 
| output || useitem,mod,eli
 
|-
 
| mod 1 || levelreq
 
| mod 1 min || 7
 
| mod 1 max || 7
 
|}
 
===r09 + weapon -> repair===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 2
 
|-
 
| input 1 || weap,noe
 
|-
 
| input 2 || r09
 
|-
 
| output || useitem,rep,qty=255
 
|}
 
===r08 + armor -> repair===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 2
 
|-
 
| input 1 || armo,noe
 
|-
 
| input 2 || r08
 
|-
 
| output || useitem,rep,qty=255
 
|}
 
===r09 + weapon + chipped gem -> repair + recharge===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || weap,noe
 
|-
 
| input 2 || r09
 
|-
 
| input 3 || gem0
 
|-
 
| output || useitem,rep,rch,qty=255
 
|}
 
===r08 + armor + flawed gem -> repair + recharge===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || armo,noe
 
|-
 
| input 2 || r08
 
|-
 
| input 3 || gem1
 
|-
 
| output || useitem,rep,rch,qty=255
 
|}
 
===r15 + tsc + any socketed item -> unsocket (destroy gems)===
 
{|
 
|-
 
| enabled || 1
 
|-
 
| version || 100
 
|-
 
| numinputs || 3
 
|-
 
| input 1 || any,sock
 
|-
 
| input 2 || r15
 
|-
 
| input 3 || tsc
 
 
|-
 
|-
| output || useitem,uns
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Sb|=Exceptional set armor}}
 +
* [[Requirements|Required Level]] +5
 +
|
 +
* {{Sb|=Normal set armor}}
 +
* [[Tal Rune|{{Cb|=Tal Rune}}]]
 +
* [[Shael Rune|{{Cb|=Shael Rune}}]]
 +
*[[Perfect Diamond]]
 +
|- valign=top
 +
| {{Sb|=Exceptional set weapon}}
 +
* Required Level +5
 +
|
 +
* {{Sb|=Normal set weapon}}
 +
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 +
* [[Sol Rune|{{Cb|=Sol Rune}}]]
 +
* [[Perfect Emerald]]
 +
|- valign=top
 +
| {{Sb|=Elite set armor}}
 +
* Required Level +7
 +
|
 +
* {{Sb|=Exceptional set armor}}
 +
* [[Ko Rune|{{Cb|=Ko Rune}}]]
 +
* [[Lem Rune|{{Cb|=Lem Rune}}]]
 +
* [[Perfect Diamond]]
 +
|- valign=top
 +
| {{Sb|=Elite set weapon}}
 +
* Required Level +7
 +
|
 +
* {{Sb|=Exceptional set weapon}}
 +
* [[Lum Rune|{{Cb|=Lum Rune}}]]
 +
* [[Pul Rune|{{Cb|=Pul Rune}}]]
 +
* [[Perfect Emerald]]
 
|}
 
|}
 +
 +
 +
* Base [[item type]] is upgraded, so [[Wilhelm's Pride|{{Sb|=Wilhelm's Pride Battle Belt}}]] becomes a {{Sb|=Wilhelm's Pride Troll Belt}} ('''not''' a [[Trang-Oul's Girth|{{Sb|=Trang-Oul's Girth Troll Belt}}]]).
 +
* Any [[socket]]s or [[gem]]s, [[jewel]]s or [[rune]]s in those sockets will remain.
 +
* Required level increases are cumulative: a set item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
 +
* Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
 +
<br/>
 +
 +
==Reference==
 +
* [http://classic.battle.net/diablo2exp/items/cube.shtml The Horadric Cube] (Arreat Summit)
 +
* librarian, [http://www.mannm.org/d2library/faqtoids/cube_eng.html Try (just a little bit harder): playing dice with the Horadric Cube] (FAQtoids)

Latest revision as of 01:39, 1 July 2024