Difference between revisions of "Durability"

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{{Intro}}
 
{{Intro}}
 
Durability is a property of [[Item type#Armor|armor]] and [[Item type#Weapon|weapons]] (excluding [[Item type#Ranged|missile weapons]], [[Phase Blade]]s and indestructible items) which is gradually reduced by use while equipped: the more points of durability an item has, the longer it will take for it to break and be in need of repair.
 
Durability is a property of [[Item type#Armor|armor]] and [[Item type#Weapon|weapons]] (excluding [[Item type#Ranged|missile weapons]], [[Phase Blade]]s and indestructible items) which is gradually reduced by use while equipped: the more points of durability an item has, the longer it will take for it to break and be in need of repair.
*[[Item type#Ranged|Throwing weapons]] have hidden durability values, which are reduced when they are ethereal.
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*[[Item type#Thrown|Thrown weapons]] have hidden durability values, which are reduced when they are ethereal.
 
*Ethereal items have Durability = [maximum/2] + 1
 
*Ethereal items have Durability = [maximum/2] + 1
 
*Superior items with Increase Maximum Durability (10-15)% have Durability = [ maximum * (100+%) /100]; when ethereal, Durability = [ [maximum/2] * (100+%) /100] + 1   
 
*Superior items with Increase Maximum Durability (10-15)% have Durability = [ maximum * (100+%) /100]; when ethereal, Durability = [ [maximum/2] * (100+%) /100] + 1   
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*Otherwise, there is 10% chance of equipped armor losing one point of durability whenever the character is struck by a successful [[melee]] attack. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=243422#p243422]
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*Otherwise, there is 10% chance of equipped armor losing one point of durability whenever the character is struck by a successful [[melee]] attack. [https://d2mods.info/forum/viewtopic.php?p=243422#p243422]
 
*Chance of armor equipped in each slot being picked to lose durability is weighted as follows:
 
*Chance of armor equipped in each slot being picked to lose durability is weighted as follows:
  
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{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
 
!width=13% align=left|Slot
 
!width=13% align=left|Slot
!width=12%|Head
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!width=12%|[[Helm|Head]]
!width=13%|Torso
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!width=13%|[[Body armor|Body]]
!width=12%|Arm
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!width=12%|[[Shield|Arm]]
!width=12%|Waist
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!width=12%|[[Belt|Waist]]
!width=13%|Feet
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!width=13%|[[Boots|Feet]]
!width=12%|Hands
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!width=12%|[[Gloves|Hands]]
 
!width=13%|Total
 
!width=13%|Total
 
|-
 
|-
 
!align=left|Weight
 
!align=left|Weight
|
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|2
|
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|3
|
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|2
|
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|1
|
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|1
|
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|1
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!10
 
|}
 
|}
[]
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[http://www.mannm.org/d2library/faqtoids/item_eng.html#dura]
  
  
*Chance of being picked to lose durability is weight/total weight, although empty slots or those which contain broken or indestructible items do not add to total weight: for example, if a shield is not equipped on the left arm, total weight is reduced to ..., and ... .
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*Chance of being picked to lose durability is weight/total weight, although empty slots or those which contain broken or indestructible items do not add to total weight: for example, if a shield is not equipped on the left arm, total weight is reduced to 8 and chance of [[helm]] losing durability increases from 20% (100 * 2/10) to 25% (100 * 2/8).
*Each successful melee attack has 4% chance of reducing weapon durability by 1. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=243422#p243422] This includes [[Blade Shield]] and [[Smite]] (despite the fact it applies shield damage). However, [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]] do not result in loss of durability for [[boots]] or weapon.
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*Each successful melee attack has 4% chance of reducing weapon durability by 1. [https://d2mods.info/forum/viewtopic.php?p=243422#p243422] This includes [[Blade Shield]] and [[Smite]] (despite the fact it applies shield damage). However, [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]] do not result in loss of durability for [[boots]] or weapon.
*Throwing weapons have 10% chance of reducing weapon durability by 1 with each successful melee attack. However, their hidden durability values apply to each weapon in a stack individually, so when one is reduced to Durability 0, stack size is reduced by one. Thus a throwing weapon's effective maximum Durability when used as a melee weapon is its maximum durability * maximum stack size: for example, each [[Javelin#Javelin|Javelin]] in a stack has Durability 2 and maximum stack size is 60, resulting in effective maximum Durability 120 (2*60). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&page=6#entry941838]
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*Throwing weapons have 10% chance of reducing weapon durability by 1 with each successful melee attack. However, their hidden durability values apply to each weapon in a stack individually, so when one is reduced to Durability 0, stack size is reduced by one. Thus a throwing weapon's effective maximum Durability when used as a melee weapon is its maximum durability * maximum stack size: for example, each [[Javelin#Javelin|Javelin]] in a stack has Durability 2 and maximum stack size is 60, resulting in effective maximum Durability 120 (2*60). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1513993]
*However, [[Impale]]'s loss of durability applies directly to [[javelin]] stack size, not to durability: where a [[spear]]'s durability would be reduced by 1, a javelin's stack size would be reduced by 1. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&page=6#entry941838]
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*However, [[Impale]]'s loss of durability applies directly to [[javelin]] stack size, not to durability: where a [[spear]]'s durability would be reduced by 1, a javelin's stack size would be reduced by 1. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1513993]
 
*Ethereal items lose durability at the same rate as normal items (contrary to what is stated by the [http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Arreat Summit]).
 
*Ethereal items lose durability at the same rate as normal items (contrary to what is stated by the [http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Arreat Summit]).
  
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/items/basics.shtml#durability Basic Item Information: Durability] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/items/basics.shtml#durability Basic Item Information: Durability] (Arreat Summit)
*[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=34221 How is weapon durability loss calculated?] (Phrozen Keep)
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*[https://d2mods.info/forum/viewtopic.php?t=34221 How is weapon durability loss calculated?] (Phrozen Keep)
 
*librarian, [http://www.mannm.org/d2library/faqtoids/item_eng.html#dura Part of the Machine: About Items - equipment's durability] (FAQtoids)
 
*librarian, [http://www.mannm.org/d2library/faqtoids/item_eng.html#dura Part of the Machine: About Items - equipment's durability] (FAQtoids)
*[http://diablo3.ingame.de/forum/strategie-forum-3/wurfspiesse-and-haltbarkeit-bei-impale-1685447 Wurfspieße & Haltbarkeit bei Impale] (inDiablo.de)
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*[https://planetdiablo.eu/forum/threads/wurfspiesse-haltbarkeit-bei-impale.1685447/ Wurfspieße & Haltbarkeit bei Impale] (PlanetDiablo.eu)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Item modifiers]]
 
[[Category:Item modifiers]]

Latest revision as of 08:55, 1 July 2024