Difference between revisions of "Durability"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) m |
m (link) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 2: | Line 2: | ||
{{Intro}} | {{Intro}} | ||
Durability is a property of [[Item type#Armor|armor]] and [[Item type#Weapon|weapons]] (excluding [[Item type#Ranged|missile weapons]], [[Phase Blade]]s and indestructible items) which is gradually reduced by use while equipped: the more points of durability an item has, the longer it will take for it to break and be in need of repair. | Durability is a property of [[Item type#Armor|armor]] and [[Item type#Weapon|weapons]] (excluding [[Item type#Ranged|missile weapons]], [[Phase Blade]]s and indestructible items) which is gradually reduced by use while equipped: the more points of durability an item has, the longer it will take for it to break and be in need of repair. | ||
− | *[[Item type# | + | *[[Item type#Thrown|Thrown weapons]] have hidden durability values, which are reduced when they are ethereal. |
*Ethereal items have Durability = [maximum/2] + 1 | *Ethereal items have Durability = [maximum/2] + 1 | ||
*Superior items with Increase Maximum Durability (10-15)% have Durability = [ maximum * (100+%) /100]; when ethereal, Durability = [ [maximum/2] * (100+%) /100] + 1 | *Superior items with Increase Maximum Durability (10-15)% have Durability = [ maximum * (100+%) /100]; when ethereal, Durability = [ [maximum/2] * (100+%) /100] + 1 | ||
Line 16: | Line 16: | ||
− | *Otherwise, there is 10% chance of equipped armor losing one point of durability whenever the character is struck by a successful [[melee]] attack. [ | + | *Otherwise, there is 10% chance of equipped armor losing one point of durability whenever the character is struck by a successful [[melee]] attack. [https://d2mods.info/forum/viewtopic.php?p=243422#p243422] |
*Chance of armor equipped in each slot being picked to lose durability is weighted as follows: | *Chance of armor equipped in each slot being picked to lose durability is weighted as follows: | ||
Line 22: | Line 22: | ||
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100% | {|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100% | ||
!width=13% align=left|Slot | !width=13% align=left|Slot | ||
− | !width=12%|Head | + | !width=12%|[[Helm|Head]] |
− | !width=13%| | + | !width=13%|[[Body armor|Body]] |
− | !width=12%|Arm | + | !width=12%|[[Shield|Arm]] |
− | !width=12%|Waist | + | !width=12%|[[Belt|Waist]] |
− | !width=13%|Feet | + | !width=13%|[[Boots|Feet]] |
− | !width=12%|Hands | + | !width=12%|[[Gloves|Hands]] |
!width=13%|Total | !width=13%|Total | ||
|- | |- | ||
!align=left|Weight | !align=left|Weight | ||
− | | | + | |2 |
− | | | + | |3 |
− | | | + | |2 |
− | | | + | |1 |
− | | | + | |1 |
− | | | + | |1 |
− | + | !10 | |
|} | |} | ||
− | [] | + | [http://www.mannm.org/d2library/faqtoids/item_eng.html#dura] |
− | *Chance of being picked to lose durability is weight/total weight, although empty slots or those which contain broken or indestructible items do not add to total weight: for example, if a shield is not equipped on the left arm, total weight is reduced to | + | *Chance of being picked to lose durability is weight/total weight, although empty slots or those which contain broken or indestructible items do not add to total weight: for example, if a shield is not equipped on the left arm, total weight is reduced to 8 and chance of [[helm]] losing durability increases from 20% (100 * 2/10) to 25% (100 * 2/8). |
− | *Each successful melee attack has 4% chance of reducing weapon durability by 1. [ | + | *Each successful melee attack has 4% chance of reducing weapon durability by 1. [https://d2mods.info/forum/viewtopic.php?p=243422#p243422] This includes [[Blade Shield]] and [[Smite]] (despite the fact it applies shield damage). However, [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]] do not result in loss of durability for [[boots]] or weapon. |
− | *Throwing weapons have 10% chance of reducing weapon durability by 1 with each successful melee attack. However, their hidden durability values apply to each weapon in a stack individually, so when one is reduced to Durability 0, stack size is reduced by one. Thus a throwing weapon's effective maximum Durability when used as a melee weapon is its maximum durability * maximum stack size: for example, each [[Javelin#Javelin|Javelin]] in a stack has Durability 2 and maximum stack size is 60, resulting in effective maximum Durability 120 (2*60). [ | + | *Throwing weapons have 10% chance of reducing weapon durability by 1 with each successful melee attack. However, their hidden durability values apply to each weapon in a stack individually, so when one is reduced to Durability 0, stack size is reduced by one. Thus a throwing weapon's effective maximum Durability when used as a melee weapon is its maximum durability * maximum stack size: for example, each [[Javelin#Javelin|Javelin]] in a stack has Durability 2 and maximum stack size is 60, resulting in effective maximum Durability 120 (2*60). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1513993] |
− | *However, [[Impale]]'s loss of durability applies directly to [[javelin]] stack size, not to durability: where a [[spear]]'s durability would be reduced by 1, a javelin's stack size would be reduced by 1. [ | + | *However, [[Impale]]'s loss of durability applies directly to [[javelin]] stack size, not to durability: where a [[spear]]'s durability would be reduced by 1, a javelin's stack size would be reduced by 1. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1513993] |
*Ethereal items lose durability at the same rate as normal items (contrary to what is stated by the [http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Arreat Summit]). | *Ethereal items lose durability at the same rate as normal items (contrary to what is stated by the [http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Arreat Summit]). | ||
Line 317: | Line 317: | ||
==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/items/basics.shtml#durability Basic Item Information: Durability] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/items/basics.shtml#durability Basic Item Information: Durability] (Arreat Summit) | ||
− | *[ | + | *[https://d2mods.info/forum/viewtopic.php?t=34221 How is weapon durability loss calculated?] (Phrozen Keep) |
*librarian, [http://www.mannm.org/d2library/faqtoids/item_eng.html#dura Part of the Machine: About Items - equipment's durability] (FAQtoids) | *librarian, [http://www.mannm.org/d2library/faqtoids/item_eng.html#dura Part of the Machine: About Items - equipment's durability] (FAQtoids) | ||
− | *[ | + | *[https://planetdiablo.eu/forum/threads/wurfspiesse-haltbarkeit-bei-impale.1685447/ Wurfspieße & Haltbarkeit bei Impale] (PlanetDiablo.eu) |
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Item modifiers]] | [[Category:Item modifiers]] |
Latest revision as of 08:55, 1 July 2024
+ Maximum Durability is a hidden value added to the maximum Durability of the items listed below, after any ethereal reduction (it is taken into account by maximum displayed Durability, but it isn't listed among an item's modifiers).
Helm
Body armor
Weapon
Axe
Club
Hammer
Mace
Polearm
Spear
Staff
Sword
Shield
Boots
Belt
Gloves
Reference
|