Difference between revisions of "Durability"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) m (Updated links) |
m (link) |
||
Line 2: | Line 2: | ||
{{Intro}} | {{Intro}} | ||
Durability is a property of [[Item type#Armor|armor]] and [[Item type#Weapon|weapons]] (excluding [[Item type#Ranged|missile weapons]], [[Phase Blade]]s and indestructible items) which is gradually reduced by use while equipped: the more points of durability an item has, the longer it will take for it to break and be in need of repair. | Durability is a property of [[Item type#Armor|armor]] and [[Item type#Weapon|weapons]] (excluding [[Item type#Ranged|missile weapons]], [[Phase Blade]]s and indestructible items) which is gradually reduced by use while equipped: the more points of durability an item has, the longer it will take for it to break and be in need of repair. | ||
− | *[[Item type# | + | *[[Item type#Thrown|Thrown weapons]] have hidden durability values, which are reduced when they are ethereal. |
*Ethereal items have Durability = [maximum/2] + 1 | *Ethereal items have Durability = [maximum/2] + 1 | ||
*Superior items with Increase Maximum Durability (10-15)% have Durability = [ maximum * (100+%) /100]; when ethereal, Durability = [ [maximum/2] * (100+%) /100] + 1 | *Superior items with Increase Maximum Durability (10-15)% have Durability = [ maximum * (100+%) /100]; when ethereal, Durability = [ [maximum/2] * (100+%) /100] + 1 |
Latest revision as of 08:55, 1 July 2024
+ Maximum Durability is a hidden value added to the maximum Durability of the items listed below, after any ethereal reduction (it is taken into account by maximum displayed Durability, but it isn't listed among an item's modifiers).
Helm
Body armor
Weapon
Axe
Club
Hammer
Mace
Polearm
Spear
Staff
Sword
Shield
Boots
Belt
Gloves
Reference
|