Difference between revisions of "Wake of Inferno"

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(→‎Detail: D2R traps inherit sin's stats)
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*Sentries must be summoned within line of sight, but their targets must be within ''their'' line of sight and awareness range (so sentries can target hostile units which aren't in the Assassin's line of sight).
 
*Sentries must be summoned within line of sight, but their targets must be within ''their'' line of sight and awareness range (so sentries can target hostile units which aren't in the Assassin's line of sight).
 
*LoD: Since damage is applied by the sentry and not the character, +% [[Fire Skill Damage]] and -% [[Enemy Fire Resistance]] do not apply.
 
*LoD: Since damage is applied by the sentry and not the character, +% [[Fire Skill Damage]] and -% [[Enemy Fire Resistance]] do not apply.
:D2R: Summoned traps inherit character's +% [[Fire Skill Damage]], -% [[Enemy Fire Resistance]] and [[Fire Immunity Sundered]] stats.
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:D2R: Summoned sentries inherit character's +% [[Fire Skill Damage]], -% [[Enemy Fire Resistance]] and [[Fire Immunity Sundered]] stats.
 
*Fires ten bursts of piercing [[size]] 1 missiles which apply fire damage upon collision. Displayed fire damage per burst = Fire Damage * 25 / 3*256.
 
*Fires ten bursts of piercing [[size]] 1 missiles which apply fire damage upon collision. Displayed fire damage per burst = Fire Damage * 25 / 3*256.
 
*Target needs to be within the awareness range of the sentry for them to be fired upon.
 
*Target needs to be within the awareness range of the sentry for them to be fired upon.

Revision as of 03:42, 19 July 2024