Difference between revisions of "Wake of Fire"
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!align=left|Awareness [[radius|Range]] (yards) | !align=left|Awareness [[radius|Range]] (yards) | ||
− | |10 [ | + | |10 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/&do=findComment&comment=1504817] |
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!align=left|Maker [[Missile]]s Fired | !align=left|Maker [[Missile]]s Fired | ||
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!align=left|{{S|=+% Fire Damage}} | !align=left|{{S|=+% Fire Damage}} | ||
− | |8 * ([[Fire Blast]].blvl+[[Wake of Inferno]].blvl) | + | |8 * ([[Fire Blast]].blvl+[[Wake of Inferno]].blvl) (LoD)<br/>10 * ([[Fire Blast]].blvl+[[Wake of Inferno]].blvl) (D2R) |
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!align=left|[[Next Delay]] (Frames) | !align=left|[[Next Delay]] (Frames) | ||
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*Once five sentries have been summoned, summoning another will dispel the earliest summoned. | *Once five sentries have been summoned, summoning another will dispel the earliest summoned. | ||
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | *Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | ||
− | *Fires five piercing [[size]] 2 missiles, once every 17 frames, which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is illusion of waves advancing towards target. [ | + | *Fires five piercing [[size]] 2 missiles, once every 17 frames, which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is illusion of waves advancing towards target. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117885-wake-of-fire-inquiries-and-examinations/&do=findComment&comment=1462027] |
*Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired. | *Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired. | ||
− | *All missiles fired can apply fire damage, and size 2 and size 3 units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [ | + | *All missiles fired can apply fire damage, and size 2 and size 3 units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117885-wake-of-fire-inquiries-and-examinations/] |
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− | *Since damage is applied by the sentry and not the | + | *LoD: Since damage is applied by the sentry and not the character, +% [[Fire Skill Damage]] and -% [[Enemy Fire Resistance]] do not apply. |
+ | :D2R: Summoned sentries inherit character's +% [[Fire Skill Damage]], -% [[Enemy Fire Resistance]] and [[Fire Immunity Sundered]] stats. | ||
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | *Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | ||
− | <br> | + | <br/> |
==Source== | ==Source== | ||
*[[Shadow Warrior]] and [[Shadow Master]] can also summon Wake of Fire. | *[[Shadow Warrior]] and [[Shadow Master]] can also summon Wake of Fire. | ||
− | <br> | + | <br/> |
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Wake of Fire ([[Assassin]] Only) can spawn on ilvl >11 Exceptional and Elite [[ | + | *+(1-3) Wake of Fire ([[Assassin]] Only) can spawn on ilvl >11 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher). |
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|67||No | |67||No | ||
|} | |} | ||
− | <br> | + | <br/> |
==Levels 1-60== | ==Levels 1-60== | ||
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− | + | {{Levels 1-20}} | |
− | {{Levels | ||
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− | !align=left|Missile Range ( | + | !align=left| Missile Range (seconds) |
− | | | + | | 1 || 1.08 || 1.16 || 1.24 || 1.32 || 1.4 || 1.48 || 1.56 || 1.64 || 1.72 || 1.8 || 1.88 || 1.96 || 2.04 || 2.12 || 2.2 || 2.28 || 2.36 || 2.44 || 2.52 |
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− | !align=left|Minimum Fire Damage | + | !align=left| Minimum Fire Damage |
− | | | + | | 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 22 || 25 || 28 || 31 || 34 || 37 || 40 || 43 || 48 || 53 || 58 || 63 |
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− | !align=left|Maximum Fire Damage | + | !align=left| Maximum Fire Damage |
− | | | + | | 10 || 12 || 14 || 16 || 18 || 20 || 22 || 24 || 27 || 30 || 33 || 36 || 39 || 42 || 45 || 48 || 54 || 60 || 66 || 72 |
|} | |} | ||
− | + | {{Levels 21-40}} | |
− | {{Levels | ||
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− | !align=left|Missile Range ( | + | !align=left| Missile Range (seconds) |
− | | | + | | 2.6 || 2.68 || 2.76 || 2.84 || 2.92 || 3 || 3.08 || 3.16 || 3.24 || 3.32 || 3.4 || 3.48 || 3.56 || 3.64 || 3.72 || 3.8 || 3.88 || 3.96 || 4.04 || 4.12 |
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− | !align=left|Minimum Fire Damage | + | !align=left| Minimum Fire Damage |
− | |142||151||160||169||178||187||196||205||214||223 | + | | 68 || 73 || 80 || 87 || 94 || 101 || 108 || 115 || 124 || 133 || 142 || 151 || 160 || 169 || 178 || 187 || 196 || 205 || 214 || 223 |
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− | !align=left|Maximum Fire Damage | + | !align=left| Maximum Fire Damage |
− | |162||172||182||192||202||212||222||232||242||252 | + | | 78 || 84 || 92 || 100 || 108 || 116 || 124 || 132 || 142 || 152 || 162 || 172 || 182 || 192 || 202 || 212 || 222 || 232 || 242 || 252 |
|} | |} | ||
− | + | {{Levels 41-60}} | |
− | {{Levels 41- | ||
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− | !align=left|Missile Range ( | + | !align=left| Missile Range (seconds) |
− | | | + | | 4.2 || 4.28 || 4.36 || 4.44 || 4.52 || 4.6 || 4.68 || 4.76 || 4.84 || 4.92 || 5 || 5.08 || 5.16 || 5.24 || 5.32 || 5.4 || 5.48 || 5.56 || 5.64 || 5.72 |
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− | !align=left|Minimum Fire Damage | + | !align=left| Minimum Fire Damage |
− | |232||241||250||259||268||277||286||295||304||313 | + | | 232 || 241 || 250 || 259 || 268 || 277 || 286 || 295 || 304 || 313 || 322 || 331 || 340 || 349 || 358 || 367 || 376 || 385 || 394 || 403 |
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− | !align=left|Maximum Fire Damage | + | !align=left| Maximum Fire Damage |
− | |262||272||282||292||302||312||322||332||342||352 | + | | 262 || 272 || 282 || 292 || 302 || 312 || 322 || 332 || 342 || 352 || 362 || 372 || 382 || 392 || 402 || 412 || 422 || 432 || 442 || 452 |
|} | |} | ||
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==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/ Assassin trap target detection range] (D2 Technical) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117885-wake-of-fire-inquiries-and-examinations/ Wake of Fire Inquiries and Examinations] (D2 Assassin) |
− | *Relic, [ | + | *Relic, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119667-playing-with-fire/ Playing With Fire] (D2 Assassin) |
Latest revision as of 05:21, 19 July 2024
Once erected, this trap releases waves of flame that incinerate any opponents within its path.
Detail
Source
Skill bonus
Levels 1-60
Reference
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