Difference between revisions of "Wake of Fire"
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− | *Since damage is applied by the sentry and not the | + | *LoD: Since damage is applied by the sentry and not the character, +% [[Fire Skill Damage]] and -% [[Enemy Fire Resistance]] do not apply. |
+ | :D2R: Summoned sentries inherit character's +% [[Fire Skill Damage]], -% [[Enemy Fire Resistance]] and [[Fire Immunity Sundered]] stats. | ||
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | *Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | ||
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===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Wake of Fire ([[Assassin]] Only) can spawn on ilvl >11 Exceptional and Elite [[ | + | *+(1-3) Wake of Fire ([[Assassin]] Only) can spawn on ilvl >11 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher). |
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==Levels 1-60== | ==Levels 1-60== | ||
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− | + | {{Levels 1-20}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left|Missile Range ( | + | !align=left| Missile Range (seconds) |
− | | | + | | 1 || 1.08 || 1.16 || 1.24 || 1.32 || 1.4 || 1.48 || 1.56 || 1.64 || 1.72 || 1.8 || 1.88 || 1.96 || 2.04 || 2.12 || 2.2 || 2.28 || 2.36 || 2.44 || 2.52 |
|- | |- | ||
− | !align=left|Minimum Fire Damage | + | !align=left| Minimum Fire Damage |
− | | | + | | 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 22 || 25 || 28 || 31 || 34 || 37 || 40 || 43 || 48 || 53 || 58 || 63 |
|- | |- | ||
− | !align=left|Maximum Fire Damage | + | !align=left| Maximum Fire Damage |
− | | | + | | 10 || 12 || 14 || 16 || 18 || 20 || 22 || 24 || 27 || 30 || 33 || 36 || 39 || 42 || 45 || 48 || 54 || 60 || 66 || 72 |
|} | |} | ||
− | + | {{Levels 21-40}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left|Missile Range ( | + | !align=left| Missile Range (seconds) |
− | | | + | | 2.6 || 2.68 || 2.76 || 2.84 || 2.92 || 3 || 3.08 || 3.16 || 3.24 || 3.32 || 3.4 || 3.48 || 3.56 || 3.64 || 3.72 || 3.8 || 3.88 || 3.96 || 4.04 || 4.12 |
|- | |- | ||
− | !align=left|Minimum Fire Damage | + | !align=left| Minimum Fire Damage |
− | |142||151||160||169||178||187||196||205||214||223 | + | | 68 || 73 || 80 || 87 || 94 || 101 || 108 || 115 || 124 || 133 || 142 || 151 || 160 || 169 || 178 || 187 || 196 || 205 || 214 || 223 |
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− | !align=left|Maximum Fire Damage | + | !align=left| Maximum Fire Damage |
− | |162||172||182||192||202||212||222||232||242||252 | + | | 78 || 84 || 92 || 100 || 108 || 116 || 124 || 132 || 142 || 152 || 162 || 172 || 182 || 192 || 202 || 212 || 222 || 232 || 242 || 252 |
|} | |} | ||
− | + | {{Levels 41-60}} | |
− | {{Levels 41- | ||
|- | |- | ||
− | !align=left|Missile Range ( | + | !align=left| Missile Range (seconds) |
− | | | + | | 4.2 || 4.28 || 4.36 || 4.44 || 4.52 || 4.6 || 4.68 || 4.76 || 4.84 || 4.92 || 5 || 5.08 || 5.16 || 5.24 || 5.32 || 5.4 || 5.48 || 5.56 || 5.64 || 5.72 |
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− | !align=left|Minimum Fire Damage | + | !align=left| Minimum Fire Damage |
− | |232||241||250||259||268||277||286||295||304||313 | + | | 232 || 241 || 250 || 259 || 268 || 277 || 286 || 295 || 304 || 313 || 322 || 331 || 340 || 349 || 358 || 367 || 376 || 385 || 394 || 403 |
|- | |- | ||
− | !align=left|Maximum Fire Damage | + | !align=left| Maximum Fire Damage |
− | |262||272||282||292||302||312||322||332||342||352 | + | | 262 || 272 || 282 || 292 || 302 || 312 || 322 || 332 || 342 || 352 || 362 || 372 || 382 || 392 || 402 || 412 || 422 || 432 || 442 || 452 |
|} | |} | ||
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Latest revision as of 05:21, 19 July 2024
Once erected, this trap releases waves of flame that incinerate any opponents within its path.
Detail
Source
Skill bonus
Levels 1-60
Reference
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