Difference between revisions of "Phoenix Strike"

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(Added images, notes on meteor fire damage per second, other minor changes)
 
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!align=left|+% Finishing AR/Charge
 
!align=left|+% Finishing AR/Charge
|25 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539&view=findpost&p=908524]
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|25 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/&do=findComment&comment=1480714]
 
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!align=left|{{S|=+% Meteor Fire Damage}}
 
!align=left|{{S|=+% Meteor Fire Damage}}
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*Actual fire damage per second for a single pyre is bit rate * missiles * 25/256. When cast continuously this is multiplied by frames / [[attack rate]] to calculate maximum fire damage per second after the first pyre has expired. Attack rate is combined length of first charge attack and finishing skill. Chance to hit is also a factor.
 
*Actual fire damage per second for a single pyre is bit rate * missiles * 25/256. When cast continuously this is multiplied by frames / [[attack rate]] to calculate maximum fire damage per second after the first pyre has expired. Attack rate is combined length of first charge attack and finishing skill. Chance to hit is also a factor.
 
*When attacking continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate).
 
*When attacking continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate).
*Since [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
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*Since [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/]
 
*Synergy bonus does not apply to minimum lightning damage.
 
*Synergy bonus does not apply to minimum lightning damage.
 
*Lightning bolts are size 2, which means that they can collide with more than one target simultaneously.
 
*Lightning bolts are size 2, which means that they can collide with more than one target simultaneously.
*+% [[Skill Damage]] applies to '''none''' of the charges.[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717&view=findpost&p=889660]
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*+% [[Skill Damage]] applies to '''none''' of the charges.[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117854-socketing-my-assassin-gear/&do=findComment&comment=1461857]
*When equipping [[Two weapons|two claws]], only primary [[claw (item type)|claw]] is used to attack.
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*When equipping [[Two weapons|two claws]], only primary [[claw]] is used to attack.
 
*Can also accumulate charges from the following skills before releasing with a finishing skill:
 
*Can also accumulate charges from the following skills before releasing with a finishing skill:
 
**[[Tiger Strike]]
 
**[[Tiger Strike]]
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==Source==
 
==Source==
*[[Shadow Warrior (Diablo II)|Shadow Warrior]] and [[Shadow Master]] can also use Phoenix Strike.
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*[[Shadow Warrior]] and [[Shadow Master]] can also use Phoenix Strike.
 
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===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Phoenix Strike ([[Assassin]] Only) can spawn on ilvl >36 Exceptional and Elite [[claw (item type)|claw]]s (Hand Scythe and higher).
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*+(1-3) Phoenix Strike ([[Assassin]] Only) can spawn on ilvl >36 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher).
 
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539 Charge up increases finish move's attack rating?] (Assassin Room)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/ Charge up increases finish move's attack rating?] (D2 Assassin)
*[http://diablo3.ingame.de/forum/showthread.php?t=1639530 Schadensunterbrechung: Giftnova und anderer Schaden] (inDiablo.de)
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*[https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/ Schadensunterbrechung: Giftnova und anderer Schaden] (PlanetDiablo.eu)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717 Socketing My Assassin Gear] (Assassin Room)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117854-socketing-my-assassin-gear/ Socketing My Assassin Gear] (D2 Assassin)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion)
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*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/ ANY damage stops unit damage regeneration] (D2 Technical)

Latest revision as of 06:28, 19 July 2024