Difference between revisions of "Wake of Inferno"

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(Created page with '{{D2 Trap |Type=Long range multi-summon attack |Tier=5 |Rlvl=24 |Req=None |Town=No |Mana=20 |ANM=No |WD=None |LB=No |r1={{D2 Req}} |r2= |r3= |r4= |r5={{D2 Req}} |r6= |r7= |r8= |r...')
 
m (Removed per burst as relationship between displayed damage, and actual damage per burst, is unknown, simplified(?) formula and correctly labeled D2R formula, added spaces to improve legibility of source)
 
(16 intermediate revisions by 3 users not shown)
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{{D2 Trap
+
{{Skill page
 +
|Nav=Traps
 +
|File=Traps
 +
|RS=2
 +
|SS=Fire Blast, Wake of Fire, Death Sentry (LoD)<br/>Fire Blast, Wake of Fire (D2R)
 
|Type=Long range multi-summon attack
 
|Type=Long range multi-summon attack
 
|Tier=5
 
|Tier=5
 
|Rlvl=24
 
|Rlvl=24
|Req=None
+
|Req=No
 
|Town=No
 
|Town=No
 
|Mana=20
 
|Mana=20
 
|ANM=No
 
|ANM=No
 
|WD=None
 
|WD=None
|LB=No
+
|LB=No}}
|r1={{D2 Req}}
+
{{Ub|=Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.}}
|r2=
 
|r3=
 
|r4=
 
|r5={{D2 Req}}
 
|r6=
 
|r7=
 
|r8=
 
|r9=
 
|r10=
 
|s1={{D2 Syn}}
 
|s2=
 
|s3=
 
|s4=
 
|s5={{D2 Syn}}
 
|s6=
 
|s7=
 
|s8=
 
|s9={{D2 Syn}}
 
|s10=}}
 
  
  
{{D2 Unique
+
==Detail==
|=Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.}}
+
{{Skill}}
 
 
 
 
==Details==
 
[[D2 Wake of Inferno#Level 1-60 stats|Level 1-60 stats]]
 
 
 
 
 
{{D2 Stat}}
 
 
|-
 
|-
!align=left|Shots Fired
+
!align=left| Minimum [[Fire Damage]] (1/256)
|10
+
| 272*slvl + 48 || 336*slvl - 464 || 416*slvl - 1744 || 512*slvl - 3856 || 624*slvl - 6992
 
|-
 
|-
!align=left|[[D2 Radius|Range]] (Yards)
+
!align=left| Maximum Fire Damage (1/256)
|(20+Wake of Fire.blvl)*2/3
+
| 304*slvl + 496 || 368*slvl - 16 || 448*slvl - 1296 || 544*slvl - 3408 || 656*slvl - 6544
 +
|}
 +
 
 +
{{Stat}}
 +
|- valign=top
 +
!align=left| [[Fire Damage|{{S|=+% Fire Damage}}]]
 +
| 10*([[Fire Blast]].blvl+[[Death Sentry]].blvl) + 7*[[Wake of Fire]].blvl (LoD)<br/>18*([[Fire Blast]].blvl + [[Wake of Fire]].blvl) (D2R)
 
|-
 
|-
!align=left|Fire Length (Frames)
+
!align=left| Fire length (frames)
|15+Wake of Fire.blvl
+
| 15 + Wake of Fire.blvl
 
|-
 
|-
!align=left|{{D2 Set|=+% Fire Damage}}
+
!align=left| [[Missile#Damage rate|Damage rate]]
|(7*Wake of Fire.blvl)+(10*(Fire Blast.blvl+Death Sentry.blvl))
+
| 82/1024 (~2/25)
 
|-
 
|-
!align=left|[[D2 Missile#Damage rate|Damage Rate]]
+
!align=left| Awareness [[radius|range]] (yards)
|82/1024 (~2/25)
+
| 8 2/3 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/&do=findComment&comment=1504817]
|}
 
 
 
 
 
{{D2 Skill}}
 
 
|-
 
|-
!align=left|Min Fire Bit Damage
+
!align=left| Missile [[Radius|range]] (yards)
|(272*slvl)+48||(336*slvl)-464||(416*slvl)-1744||(512*slvl)-3856||(624*slvl)-6992
+
| 7.5 + 0.375*Wake of Fire.blvl [https://www.theamazonbasin.com/forums/index.php?/forums/topic/123369-st_relicoffire-a-single-tree-fire-trapper/&do=findComment&comment=1536605]
 
|-
 
|-
!align=left|Max Fire Bit Damage
+
!align=left| Shots Fired
|(304*slvl)+496||(368*slvl)-16||(448*slvl)-1296||(544*slvl)-3408||(656*slvl)-6544
+
| 10
 
|}
 
|}
  
  
*Assassin and any [[D2 Shadow Warrior|Shadow Warrior]] or [[D2 Shadow Master|Shadow Master]] can summon maximum of five sentries between them, which can include any combination of the following:
+
* [[Attack speed]] is used to summon the sentries.
**Blade Sentinel
+
* [[Assassin]] and any [[Shadow Warrior]] or [[Shadow Master]] can summon a maximum of five sentries between them, which can include any combination of the following:
**Charged Bolt Sentry
+
** [[Blade Sentinel]]
**Wake of Fire
+
** [[Charged Bolt Sentry]]
**Lightning Sentry
+
** Wake of Fire
**Wake of Inferno
+
** [[Lightning Sentry]]
**Death Sentry
+
** Wake of Inferno
*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
+
** Death Sentry
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
+
* Once five sentries have been summoned, summoning another will dispel the earliest summoned.
*Since damage is applied by the sentry and not the Assassin, [[D2 % Skill Damage#Fire Skill Damage|+% Fire Skill Damage]] and [[D2 -% Enemy Resistance#-% Enemy Fire Resistance|-% Enemy Fire Resistance]] do not apply.
+
* Sentries must be summoned within line of sight, but their targets must be within ''their'' line of sight and awareness range (so sentries can target hostile units which aren't in the Assassin's line of sight).
*Fires ten bursts of piercing [[D2 Missile#Size|size 1]] missiles which apply fire bit damage (1 bit = 1/256 point) upon collision. Displayed fire damage per burst = bit damage*25/(3*256).
+
* LoD: Since damage is applied by the sentry and not the character, +% [[Fire Skill Damage]] and -% [[Enemy Fire Resistance]] do not apply.
*Target needs to be within awareness range of sentry for them to be fired upon.
+
:D2R: Summoned sentries inherit character's +% [[Fire Skill Damage]], -% [[Enemy Fire Resistance]] and [[Fire Immunity Sundered]] stats.
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
+
* Fires ten bursts of piercing [[size]] 1 missiles which apply fire damage upon collision.
*Uses attack rate.
+
* Displayed fire damage = (Fire Damage/256) * 25/3 (LoD) or * 12 (D2R).
<br>
+
* Target needs to be within the awareness range of the sentry for them to be fired upon.
 +
* Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
 +
<br/>
  
==Sources==
+
==Source==
*Shadow Warrior and Shadow Master can also summon Wake of Inferno.
+
* [[Shadow Warrior]] and [[Shadow Master]] can also summon Wake of Inferno.
<br>
+
<br/>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===Skill bonus===
*+1-3 Wake of Inferno (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher).
+
* {{Mb|=+(1-3) Wake of Inferno ([[Assassin]] Only)}} [[skill bonus]] can spawn on ilvl > 24 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher).
  
  
{{D2 Skill bonus}}
+
{{Skill bonus}}
 
|-
 
|-
| +1-2
+
| +(1-2)
!align=left|[[D2 Unique Assassin claw#Firelizard's Talons|{{D2 Unique|=Firelizard's Feral Claws}}]]
+
!align=left| [[Firelizard's Talons|{{U|=Firelizard's Talons Feral Claws}}]]
|67||No
+
| 67 || No
 
|}
 
|}
<br>
+
<br/>
  
==Level 1-60 stats==
+
==Levels 1-60 (LoD)==
[[D2 Wake of Inferno#Details|Details]]
+
* Displayed fire damage per burst is rounded down to the nearest point.
  
 
+
{{Levels 1-20}}
*Displayed fire damage per burst is rounded down to the nearest point.
 
 
 
 
 
{{D2 Level 1-10}}
 
 
|-
 
|-
!align=left|Displayed Min Fire/Burst
+
!align=left| Displayed Min Fire Damage
|10||19||28||36||45||54||63||72||83||94
+
| 10 || 19 || 28 || 36 || 45 || 54 || 63 || 72 || 83 || 94 || 105 || 116 || 127 || 138 || 148 || 159 || 173 || 186 || 200 || 214
 
|-
 
|-
!align=left|Displayed Max Fire/Burst
+
!align=left| Displayed Max Fire Damage
|26||35||45||55||65||75||85||95||107||119
+
| 26 || 35 || 45 || 55 || 65 || 75 || 85 || 95 || 107 || 119 || 131 || 143 || 155 || 167 || 179 || 191 || 205 || 220 || 234 || 249
 
|}
 
|}
  
 
+
{{Levels 21-40}}
{{D2 Level 11-20}}
 
 
|-
 
|-
!align=left|Displayed Min Fire/Burst
+
!align=left| Displayed Min Fire Damage
|105||116||127||138||148||159||173||186||200||214
+
| 227 || 241 || 257 || 274 || 291 || 307 || 324 || 341 || 361 || 381 || 402 || 422 || 442 || 463 || 483 || 503 || 523 || 544 || 564 || 584
 
|-
 
|-
!align=left|Displayed Max Fire/Burst
+
!align=left| Displayed Max Fire Damage
|131||143||155||167||179||191||205||220||234||249
+
| 264 || 278 || 296 || 314 || 331 || 349 || 367 || 384 || 406 || 427 || 448 || 470 || 491 || 513 || 534 || 555 || 577 || 598 || 619 || 641
 
|}
 
|}
  
 
+
{{Levels 41-60}}
{{D2 Level 21-30}}
 
 
|-
 
|-
!align=left|Displayed Min Fire/Burst
+
!align=left| Displayed Min Fire Damage
|227||241||257||274||291||307||324||341||361||381
+
| 605 || 625 || 645 || 666 || 686 || 706 || 727 || 747 || 767 || 788 || 808 || 828 || 848 || 869 || 889 || 909 || 930 || 950 || 970 || 991
 
|-
 
|-
!align=left|Displayed Max Fire/Burst
+
!align=left| Displayed Max Fire Damage
|264||278||296||314||331||349||367||384||406||427
+
| 662 || 683 || 705 || 726 || 747 || 769 || 790 || 811 || 833 || 854 || 876 || 897 || 918 || 940 || 961 || 982 || 1004 || 1025 || 1046 || 1068
 
|}
 
|}
 +
<br/>
 +
  
 +
==Levels 1-60 (D2R)==
 +
*Displayed fire damage per burst is rounded down to the nearest point.
  
{{D2 Level 31-40}}
+
{{Levels 1-20}}
 
|-
 
|-
!align=left|Displayed Min Fire/Burst
+
!align=left| Displayed Min Fire Damage
|402||422||442||463||483||503||523||544||564||584
+
| 15 || 27 || 40 || 53 || 66 || 78 || 91 || 104 || 120 || 135 || 151 || 167 || 183 || 198 || 214 || 230 || 249 || 269 || 288 || 308
 
|-
 
|-
!align=left|Displayed Max Fire/Burst
+
!align=left| Displayed Max Fire Damage
|448||470||491||513||534||555||577||598||619||641
+
| 37 || 51 || 66 || 80 || 94 || 108 || 123 || 137 || 154 || 171 || 189 || 206 || 223 || 240 || 258 || 275 || 296 || 317 || 338 || 359
 
|}
 
|}
  
 
+
{{Levels 21-40}}
{{D2 Level 41-50}}
 
 
|-
 
|-
!align=left|Displayed Min Fire/Burst
+
!align=left| Displayed Min Fire Damage
|605||625||645||666||686||706||727||747||767||788
+
| 327 || 347 || 371 || 395 || 419 || 443 || 467 || 491 || 520 || 549 || 579 || 608 || 637 || 666 || 696 || 725 || 754 || 783 || 813 || 842
 
|-
 
|-
!align=left|Displayed Max Fire/Burst
+
!align=left| Displayed Max Fire Damage
|662||683||705||726||747||769||790||811||833||854
+
| 380 || 401 || 426 || 452 || 477 || 503 || 528 || 554 || 585 || 615 || 646 || 677 || 708 || 738 || 769 || 800 || 831 || 861 || 892 || 923
 
|}
 
|}
  
 
+
{{Levels 41-60}}
{{D2 Level 51-60}}
 
 
|-
 
|-
!align=left|Displayed Min Fire/Burst
+
!align=left| Displayed Min Fire Damage
|808||828||848||869||889||909||930||950||970||991
+
| 871 || 900 || 930 || 959 || 988 || 1017 || 1047 || 1076 || 1105 || 1134 || 1164 || 1193 || 1222 || 1251 || 1281 || 1310 || 1339 || 1368 || 1398 || 1427
 
|-
 
|-
!align=left|Displayed Max Fire/Burst
+
!align=left| Displayed Max Fire Damage
|876||897||918||940||961||982||1,004||1,025||1,046||1,068
+
| 954 || 984 || 1015 || 1046 || 1077 || 1107 || 1138 || 1169 || 1200 || 1230 || 1261 || 1292 || 1323 || 1353 || 1384 || 1415 || 1446 || 1476 || 1507 || 1538
 
|}
 
|}
<br>
 
 
==References==
 
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
 
 
  
[[Category:Diablo II]]
+
==Reference==
[[Category:D2 Assassin]]
+
* [http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
[[Category:D2 Skills]]
+
* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/ Assassin trap target detection range] (D2 Assassin)
[[Category:D2 Assassin skills]]
+
* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/123369-st_relicoffire-a-single-tree-fire-trapper/ ST_RelicOfFire, a Single Tree Fire Trapper] (D2 Assassin)
[[Category:D2 Traps]]
 

Latest revision as of 10:25, 20 July 2024