Difference between revisions of "Wake of Inferno"
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Onderduiker (talk | contribs) (Reformatted head of page) |
Onderduiker (talk | contribs) m (Removed per burst as relationship between displayed damage, and actual damage per burst, is unknown, simplified(?) formula and correctly labeled D2R formula, added spaces to improve legibility of source) |
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|File=Traps | |File=Traps | ||
|RS=2 | |RS=2 | ||
− | |SS= | + | |SS=Fire Blast, Wake of Fire, Death Sentry (LoD)<br/>Fire Blast, Wake of Fire (D2R) |
|Type=Long range multi-summon attack | |Type=Long range multi-summon attack | ||
|Tier=5 | |Tier=5 | ||
Line 13: | Line 13: | ||
|WD=None | |WD=None | ||
|LB=No}} | |LB=No}} | ||
− | {{ | + | {{Ub|=Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.}} |
− | == | + | ==Detail== |
− | [[ | + | {{Skill}} |
− | + | |- | |
+ | !align=left| Minimum [[Fire Damage]] (1/256) | ||
+ | | 272*slvl + 48 || 336*slvl - 464 || 416*slvl - 1744 || 512*slvl - 3856 || 624*slvl - 6992 | ||
+ | |- | ||
+ | !align=left| Maximum Fire Damage (1/256) | ||
+ | | 304*slvl + 496 || 368*slvl - 16 || 448*slvl - 1296 || 544*slvl - 3408 || 656*slvl - 6544 | ||
+ | |} | ||
{{Stat}} | {{Stat}} | ||
+ | |- valign=top | ||
+ | !align=left| [[Fire Damage|{{S|=+% Fire Damage}}]] | ||
+ | | 10*([[Fire Blast]].blvl+[[Death Sentry]].blvl) + 7*[[Wake of Fire]].blvl (LoD)<br/>18*([[Fire Blast]].blvl + [[Wake of Fire]].blvl) (D2R) | ||
|- | |- | ||
− | !align=left| | + | !align=left| Fire length (frames) |
− | + | | 15 + Wake of Fire.blvl | |
|- | |- | ||
− | !align=left| | + | !align=left| [[Missile#Damage rate|Damage rate]] |
− | + | | 82/1024 (~2/25) | |
|- | |- | ||
− | !align=left|[[ | + | !align=left| Awareness [[radius|range]] (yards) |
− | | | + | | 8 2/3 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/&do=findComment&comment=1504817] |
|- | |- | ||
− | !align=left|[[Radius| | + | !align=left| Missile [[Radius|range]] (yards) |
− | | | + | | 7.5 + 0.375*Wake of Fire.blvl [https://www.theamazonbasin.com/forums/index.php?/forums/topic/123369-st_relicoffire-a-single-tree-fire-trapper/&do=findComment&comment=1536605] |
|- | |- | ||
− | !align=left|Shots Fired | + | !align=left| Shots Fired |
− | |10 | + | | 10 |
|} | |} | ||
− | + | * [[Attack speed]] is used to summon the sentries. | |
− | + | * [[Assassin]] and any [[Shadow Warrior]] or [[Shadow Master]] can summon a maximum of five sentries between them, which can include any combination of the following: | |
− | + | ** [[Blade Sentinel]] | |
− | + | ** [[Charged Bolt Sentry]] | |
− | + | ** Wake of Fire | |
− | + | ** [[Lightning Sentry]] | |
− | + | ** Wake of Inferno | |
− | + | ** Death Sentry | |
− | + | * Once five sentries have been summoned, summoning another will dispel the earliest summoned. | |
− | + | * Sentries must be summoned within line of sight, but their targets must be within ''their'' line of sight and awareness range (so sentries can target hostile units which aren't in the Assassin's line of sight). | |
− | + | * LoD: Since damage is applied by the sentry and not the character, +% [[Fire Skill Damage]] and -% [[Enemy Fire Resistance]] do not apply. | |
− | *Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following: | + | :D2R: Summoned sentries inherit character's +% [[Fire Skill Damage]], -% [[Enemy Fire Resistance]] and [[Fire Immunity Sundered]] stats. |
− | **Blade Sentinel | + | * Fires ten bursts of piercing [[size]] 1 missiles which apply fire damage upon collision. |
− | **Charged Bolt Sentry | + | * Displayed fire damage = (Fire Damage/256) * 25/3 (LoD) or * 12 (D2R). |
− | **Wake of Fire | + | * Target needs to be within the awareness range of the sentry for them to be fired upon. |
− | **Lightning Sentry | + | * Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. |
− | **Wake of Inferno | + | <br/> |
− | **Death Sentry | ||
− | *Once five sentries have been summoned, summoning another will dispel the earliest summoned. | ||
− | * | ||
− | *Since damage is applied by the sentry and not the | ||
− | *Fires ten bursts of piercing [[size]] 1 missiles which apply fire | ||
− | *Target needs to be within awareness range of sentry for them to be fired upon. | ||
− | *Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | ||
− | <br> | ||
==Source== | ==Source== | ||
− | *Shadow Warrior and Shadow Master can also summon Wake of Inferno. | + | * [[Shadow Warrior]] and [[Shadow Master]] can also summon Wake of Inferno. |
− | <br> | + | <br/> |
− | === | + | ===Skill bonus=== |
− | *+(1-3) Wake of Inferno (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher). | + | * {{Mb|=+(1-3) Wake of Inferno ([[Assassin]] Only)}} [[skill bonus]] can spawn on ilvl > 24 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher). |
Line 76: | Line 77: | ||
|- | |- | ||
| +(1-2) | | +(1-2) | ||
− | !align=left|[[Firelizard's Talons|{{U|=Firelizard's Talons Feral Claws}}]] | + | !align=left| [[Firelizard's Talons|{{U|=Firelizard's Talons Feral Claws}}]] |
− | |67||No | + | | 67 || No |
|} | |} | ||
− | <br> | + | <br/> |
− | == | + | ==Levels 1-60 (LoD)== |
− | + | * Displayed fire damage per burst is rounded down to the nearest point. | |
− | + | {{Levels 1-20}} | |
− | |||
− | |||
− | |||
− | {{Levels 1- | ||
|- | |- | ||
− | !align=left|Displayed Min Fire | + | !align=left| Displayed Min Fire Damage |
− | |10||19||28||36||45||54||63||72||83||94 | + | | 10 || 19 || 28 || 36 || 45 || 54 || 63 || 72 || 83 || 94 || 105 || 116 || 127 || 138 || 148 || 159 || 173 || 186 || 200 || 214 |
|- | |- | ||
− | !align=left|Displayed Max Fire | + | !align=left| Displayed Max Fire Damage |
− | |26||35||45||55||65||75||85||95||107||119 | + | | 26 || 35 || 45 || 55 || 65 || 75 || 85 || 95 || 107 || 119 || 131 || 143 || 155 || 167 || 179 || 191 || 205 || 220 || 234 || 249 |
|} | |} | ||
− | + | {{Levels 21-40}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left|Displayed Min Fire | + | !align=left| Displayed Min Fire Damage |
− | | | + | | 227 || 241 || 257 || 274 || 291 || 307 || 324 || 341 || 361 || 381 || 402 || 422 || 442 || 463 || 483 || 503 || 523 || 544 || 564 || 584 |
|- | |- | ||
− | !align=left|Displayed Max Fire | + | !align=left| Displayed Max Fire Damage |
− | | | + | | 264 || 278 || 296 || 314 || 331 || 349 || 367 || 384 || 406 || 427 || 448 || 470 || 491 || 513 || 534 || 555 || 577 || 598 || 619 || 641 |
|} | |} | ||
− | + | {{Levels 41-60}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left|Displayed Min Fire | + | !align=left| Displayed Min Fire Damage |
− | | | + | | 605 || 625 || 645 || 666 || 686 || 706 || 727 || 747 || 767 || 788 || 808 || 828 || 848 || 869 || 889 || 909 || 930 || 950 || 970 || 991 |
|- | |- | ||
− | !align=left|Displayed Max Fire | + | !align=left| Displayed Max Fire Damage |
− | | | + | | 662 || 683 || 705 || 726 || 747 || 769 || 790 || 811 || 833 || 854 || 876 || 897 || 918 || 940 || 961 || 982 || 1004 || 1025 || 1046 || 1068 |
|} | |} | ||
+ | <br/> | ||
− | {{Levels | + | ==Levels 1-60 (D2R)== |
+ | *Displayed fire damage per burst is rounded down to the nearest point. | ||
+ | |||
+ | {{Levels 1-20}} | ||
|- | |- | ||
− | !align=left|Displayed Min Fire | + | !align=left| Displayed Min Fire Damage |
− | | | + | | 15 || 27 || 40 || 53 || 66 || 78 || 91 || 104 || 120 || 135 || 151 || 167 || 183 || 198 || 214 || 230 || 249 || 269 || 288 || 308 |
|- | |- | ||
− | !align=left|Displayed Max Fire | + | !align=left| Displayed Max Fire Damage |
− | | | + | | 37 || 51 || 66 || 80 || 94 || 108 || 123 || 137 || 154 || 171 || 189 || 206 || 223 || 240 || 258 || 275 || 296 || 317 || 338 || 359 |
|} | |} | ||
− | + | {{Levels 21-40}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left|Displayed Min Fire | + | !align=left| Displayed Min Fire Damage |
− | | | + | | 327 || 347 || 371 || 395 || 419 || 443 || 467 || 491 || 520 || 549 || 579 || 608 || 637 || 666 || 696 || 725 || 754 || 783 || 813 || 842 |
|- | |- | ||
− | !align=left|Displayed Max Fire | + | !align=left| Displayed Max Fire Damage |
− | | | + | | 380 || 401 || 426 || 452 || 477 || 503 || 528 || 554 || 585 || 615 || 646 || 677 || 708 || 738 || 769 || 800 || 831 || 861 || 892 || 923 |
|} | |} | ||
− | + | {{Levels 41-60}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left|Displayed Min Fire | + | !align=left| Displayed Min Fire Damage |
− | | | + | | 871 || 900 || 930 || 959 || 988 || 1017 || 1047 || 1076 || 1105 || 1134 || 1164 || 1193 || 1222 || 1251 || 1281 || 1310 || 1339 || 1368 || 1398 || 1427 |
|- | |- | ||
− | !align=left|Displayed Max Fire | + | !align=left| Displayed Max Fire Damage |
− | | | + | | 954 || 984 || 1015 || 1046 || 1077 || 1107 || 1138 || 1169 || 1200 || 1230 || 1261 || 1292 || 1323 || 1353 || 1384 || 1415 || 1446 || 1476 || 1507 || 1538 |
|} | |} | ||
− | |||
==Reference== | ==Reference== | ||
− | *[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | + | * [http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) |
+ | * [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/ Assassin trap target detection range] (D2 Assassin) | ||
+ | * [https://www.theamazonbasin.com/forums/index.php?/forums/topic/123369-st_relicoffire-a-single-tree-fire-trapper/ ST_RelicOfFire, a Single Tree Fire Trapper] (D2 Assassin) |
Latest revision as of 09:25, 20 July 2024
Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.
Detail
Source
Skill bonus
Levels 1-60 (LoD)
Levels 1-60 (D2R)
Reference
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