Difference between revisions of "Meteor"

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|Nav=FS
 
|Nav=FS
 
|File=Fire Spells
 
|File=Fire Spells
|RS=5
+
|RS=Fire Ball, Fire Wall
|SS=3
+
|SS=Fire Bolt, Inferno, Fire Ball
 
|Type=Long range single target missile cast<br>Radial damage
 
|Type=Long range single target missile cast<br>Radial damage
 
|Tier=5
 
|Tier=5
Line 11: Line 11:
 
|Mana=16.5 + (0.5*slvl)
 
|Mana=16.5 + (0.5*slvl)
 
|ANM=No
 
|ANM=No
|WD=None
+
|WD=No
 
|LB=No}}
 
|LB=No}}
 
{{U|=Reaching out to the heavens, the Sorceress calls down a falling star to strike her adversaries. This is one of the strongest of her spells, capable of reducing large areas to cinders. During the Vactayan uprising, a Sorceress by the name of Hepsheeba took pity on the plight of the revolutionaries, and joined their cause. During the final battle of the conflict she cast this spell to great effect, single-handedly destroying the entirety of Lord Bareen's troops and delivering the Vactayans from his tyranny.}}
 
{{U|=Reaching out to the heavens, the Sorceress calls down a falling star to strike her adversaries. This is one of the strongest of her spells, capable of reducing large areas to cinders. During the Vactayan uprising, a Sorceress by the name of Hepsheeba took pity on the plight of the revolutionaries, and joined their cause. During the final battle of the conflict she cast this spell to great effect, single-handedly destroying the entirety of Lord Bareen's troops and delivering the Vactayans from his tyranny.}}
  
  
==Details==
+
==Detail==
[[Meteor#Level 1-60 stats|Level 1-60 stats]]
+
{{Skill}}
 +
|-
 +
!align=left|Minimum [[Fire Damage]]
 +
|(23*slvl) + 57||(39*slvl) - 71||(79*slvl) - 711||(81*slvl) - 755||(83*slvl) - 811
 +
|-
 +
!align=left|Maximum Fire Damage
 +
|(25*slvl) + 75||(41*slvl) - 53||(81*slvl) - 693||(83*slvl) - 737||(85*slvl) - 793
 +
|-
 +
!align=left|Minimum Fire Bit Rate
 +
|(32*slvl) + 88||(40*slvl) + 24||(48*slvl) - 104||(48*slvl) - 104||(48*slvl) - 104
 +
|-
 +
!align=left|Maximum Fire Bit Rate
 +
|(32*slvl) + 168||(40*slvl) + 104||(48*slvl) - 24||(48*slvl) - 24||(48*slvl) - 24
 +
|}
  
  
 
{{Stat}}
 
{{Stat}}
 +
|-
 +
!align=left|[[Delay]] (seconds)
 +
|1.2, global (LoD)<br/>1.2, local (D2R)
 
|-
 
|-
 
!align=left|{{S|=+% Fire Damage}}
 
!align=left|{{S|=+% Fire Damage}}
|5*(Fire Bolt.blvl+Fire Ball.blvl)
+
|5 * ([[Fire Bolt]].blvl+[[Fire Ball]].blvl)
 
|-
 
|-
!align=left|[[Radius]] (Yards)
+
!align=left|[[Radius]] (yards)
 
|4
 
|4
 
|-
 
|-
 
!align=left|{{S|=+% Pyre Fire Damage}}
 
!align=left|{{S|=+% Pyre Fire Damage}}
|3*Inferno.blvl
+
|3 * [[Inferno]].blvl
 
|-
 
|-
 
!align=left|Frames
 
!align=left|Frames
|14+(15*slvl)
+
|14 + (15*slvl)
 
|-
 
|-
!align=left|[[Delay]] (Seconds)
+
!align=left|[[Damage Rate]]
|1.2
+
|41/1024 (~1/25)
 +
|}
 +
 
 +
 
 +
*There is a 2.4 second (60 frame) delay between point of casting (action frame) and impact, so anticipated position of target needs to be judged, or target needs to be stationary.
 +
 
 +
 
 +
{|cellpadding=0 cellspacing=0 width=100%
 +
|
 +
[[File:Meteor target.gif|frame|right|Meteor target indicator]]
 +
|width=3|
 +
|
 +
[[File:Meteor.gif|frame|left|Meteor]]
 
|}
 
|}
  
  
{{Skill}}
+
*Fire damage is applied within radius upon impact, while a pyre whose [[missile]]s apply fire bit rate every frame is created within that radius.
|-
+
 
!align=left|Min [[Fire Damage]]
+
 
|(23*slvl)+57||(39*slvl)-71||(79*slvl)-711||(81*slvl)-755||(83*slvl)-811
+
[[File:Meteor.png|frame|center|Pyre contains 18 static [[size]] 2 missiles which always spawn in the same location within the 4 yard radius of impact damage.]]
|-
+
 
!align=left|Max Fire Damage
+
 
|(25*slvl)+75||(41*slvl)-53||(81*slvl)-693||(83*slvl)-737||(85*slvl)-793
+
*Displayed fire damage per second assumes three of these missiles apply damage to target (bit rate * 3 * 25/256). However, the number of missiles applying damage to target varies depending on its size and position relative to casting point. Sub-tiles in the diagrams below are color-coded according to how many missiles will collide with a target centered over them; only positions where number of missiles applying damage is equal to or greater than that for a selected stationary target are displayed.
|-
+
 
!align=left|Min Fire Bit Rate
+
 
|(32*slvl)+88||(40*slvl)+24||(48*slvl)-104||(48*slvl)-104||(48*slvl)-104
+
{|cellpadding=0 cellspacing=0 width=100%
|-
+
|-valign=top
!align=left|Max Fire Bit Rate
+
|width=33%|
|(32*slvl)+168||(40*slvl)+104||(48*slvl)-24||(48*slvl)-24||(48*slvl)-24
+
[[File:Meteor (size 1).png|thumb|260px|center|Selected stationary [[Size#Size 1|size 1]] target takes '''no''' damage from any pyre missiles.]]
 +
|width=34%|
 +
[[File:Meteor (size 2).png|thumb|260px|center|Selected stationary [[Size#Size 2|size 2]] target takes damage from three pyre missiles. Up to six pyre missiles can apply damage to a size 2 target in a different position, doubling displayed fire damage per second.]]
 +
|width=33%|
 +
[[File:Meteor (size 3).png|thumb|260px|center|Selected stationary [[Size#Size 3|size 3]] target takes damage from five pyre missiles, 2/3 more than displayed fire damage per second. Up to seven pyre missiles can apply damage to a size 3 target in three other positions, multiplying displayed fire damage per second by 2 1/3.]]
 
|}
 
|}
  
  
*There is a delay between casting and meteor impact, so anticipated position of target needs to be judged, or target needs to be stationary.
+
*Actual fire damage per second for a single pyre is bit rate * missiles * 25/256. When cast continuously this is multiplied by frames / [[cast rate]] to calculate maximum fire damage per second after the first pyre has expired. Cast rate is delay (1.2 seconds or 30 frames) plus action frame, so [[Sorceress#Cast rate|Sorceress cast rate]] is 30 + (4-7) or 34-37 frames, depending on [[Faster Cast Rate]].
*Fire damage is applied within radius upon impact, while a pyre containing static missiles applying fire bit rate every frame is created within that radius. Displayed fire damage per second assumes three of these missiles apply damage to target (bit rate*3*5/256). However, these missiles are [[size]] 2 and not interlocking, so it is possible that 2/3, 1/3 or even none of the displayed fire damage per second will be applied.
+
*When cast continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate).
*Due to the magnitude of the meteor damage it is not worth investing skill points in Inferno for the synergy bonus increasing the pyre's fire damage per second. However, since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
+
*Since the vast majority of targets can be killed by impact damage before pyre damage becomes significant, it only becomes significant against targets with high [[life]] or high [[Fire Resist]] (or both), like [[Evil]]s. Although in theory pyre damage could be maximised by '''not''' selecting the target but targeting the ground instead, this is normally impractical (and sometimes impossible) as the target gets in the way of targeting the ground.
*[[Cast rate]]
+
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/]
 
<br>
 
<br>
  
 
==Source==
 
==Source==
<br>
 
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Meteor (Sorceress Only) can spawn on ilvl >24 orbs and staves.
+
*+(1-3) Meteor (Sorceress Only) can spawn on ilvl >24 [[orb]]s and [[Staff|staves]].
  
  
Line 97: Line 128:
 
{{Skill charged}}
 
{{Skill charged}}
 
|-valign=top
 
|-valign=top
|39||54||69||84||99||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
+
|39||54||69||84||99||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
|33||37||41||45||48||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
+
|33||37||41||45||48||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*Orb
+
*[[Orb]]
*Staff
+
*[[Staff]]
 
|24||30||30
 
|24||30||30
 
|-valign=top
 
|-valign=top
|61||98||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
+
|61||98||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
|22||25||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
+
|22||25||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*Club
+
*[[Club]]
*Dagger
+
*[[Dagger]]
 
|24||60||60
 
|24||60||60
 
|}
 
|}
Line 114: Line 145:
  
 
===[[Chance to Cast]]===
 
===[[Chance to Cast]]===
<br>
 
  
 
====[[On Striking]]====
 
====[[On Striking]]====
Line 150: Line 180:
 
|-
 
|-
 
|45||100
 
|45||100
|align=left|[[Destruction (Rune Word)|{{Ub|=Destruction}}]] polearm/sword
+
|align=left|[[Destruction|{{Ub|=Destruction}}]] polearm/sword
 
|65
 
|65
 
!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
Line 160: Line 190:
 
<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[Meteor#Details|Details]]
 
 
 
 
 
 
*Displayed fire damage per second is rounded down to the nearest point.
 
*Displayed fire damage per second is rounded down to the nearest point.
  
Line 169: Line 196:
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Mana Cost
 +
|17||17.5||18||18.5||19||19.5||20||20.5||21||21.5
 +
|-
 +
!align=left|Minimum Fire Damage
 
|80||103||126||149||172||195||218||241||280||319
 
|80||103||126||149||172||195||218||241||280||319
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|100||125||150||175||200||225||250||275||316||357
 
|100||125||150||175||200||225||250||275||316||357
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|35||44||53||63||72||82||91||100||112||124
 
|35||44||53||63||72||82||91||100||112||124
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|58||67||77||86||96||105||114||124||135||147
 
|58||67||77||86||96||105||114||124||135||147
 
|-
 
|-
 
!align=left|Seconds
 
!align=left|Seconds
 
|1.16||1.76||2.36||2.96||3.56||4.16||4.76||5.36||5.96||6.56
 
|1.16||1.76||2.36||2.96||3.56||4.16||4.76||5.36||5.96||6.56
|-
 
!align=left|Mana Cost
 
|17||17.5||18||18.5||19||19.5||20||20.5||21||21.5
 
 
|}
 
|}
  
Line 191: Line 218:
 
{{Levels 11-20}}
 
{{Levels 11-20}}
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Mana Cost
 +
|22||22.5||23||23.5||24||24.5||25||25.5||26||26.5
 +
|-
 +
!align=left|Minimum Fire Damage
 
|358||397||436||475||514||553||632||711||790||869
 
|358||397||436||475||514||553||632||711||790||869
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|398||439||480||521||562||603||684||765||846||927
 
|398||439||480||521||562||603||684||765||846||927
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|135||147||159||171||182||194||208||222||236||250
 
|135||147||159||171||182||194||208||222||236||250
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|159||171||182||194||206||217||232||246||260||274
 
|159||171||182||194||206||217||232||246||260||274
 
|-
 
|-
 
!align=left|Seconds
 
!align=left|Seconds
 
|7.16||7.76||8.36||8.96||9.56||10.16||10.76||11.36||11.96||12.56
 
|7.16||7.76||8.36||8.96||9.56||10.16||10.76||11.36||11.96||12.56
|-
 
!align=left|Mana Cost
 
|22||22.5||23||23.5||24||24.5||25||25.5||26||26.5
 
 
|}
 
|}
  
Line 213: Line 240:
 
{{Levels 21-30}}
 
{{Levels 21-30}}
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Mana Cost
 +
|27||27.5||28||28.5||29||29.5||30||30.5||31||31.5
 +
|-
 +
!align=left|Minimum Fire Damage
 
|948||1,027||1,108||1,189||1,270||1,351||1,432||1,513||1,596||1,679
 
|948||1,027||1,108||1,189||1,270||1,351||1,432||1,513||1,596||1,679
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|1,008||1,089||1,172||1,255||1,338||1,421||1,504||1,587||1,672||1,757
 
|1,008||1,089||1,172||1,255||1,338||1,421||1,504||1,587||1,672||1,757
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|264||278||292||307||321||335||349||363||377||391
 
|264||278||292||307||321||335||349||363||377||391
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|288||302||316||330||344||358||372||386||400||414
 
|288||302||316||330||344||358||372||386||400||414
 
|-
 
|-
 
!align=left|Seconds
 
!align=left|Seconds
 
|13.16||13.76||14.36||14.96||15.56||16.16||16.76||17.36||17.96||18.56
 
|13.16||13.76||14.36||14.96||15.56||16.16||16.76||17.36||17.96||18.56
|-
 
!align=left|Mana Cost
 
|27||27.5||28||28.5||29||29.5||30||30.5||31||31.5
 
 
|}
 
|}
  
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{{Levels 31-40}}
 
{{Levels 31-40}}
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Mana Cost
 +
|32||32.5||33||33.5||34||34.5||35||35.5||36||36.5
 +
|-
 +
!align=left|Minimum Fire Damage
 
|1,762||1,845||1,928||2,011||2,094||2,177||2,260||2,343||2,426||2,509
 
|1,762||1,845||1,928||2,011||2,094||2,177||2,260||2,343||2,426||2,509
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|1,842||1,927||2,012||2,097||2,182||2,267||2,352||2,437||2,522||2,607
 
|1,842||1,927||2,012||2,097||2,182||2,267||2,352||2,437||2,522||2,607
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|405||419||433||447||461||475||489||503||517||532
 
|405||419||433||447||461||475||489||503||517||532
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|428||442||457||471||485||499||513||527||541||555
 
|428||442||457||471||485||499||513||527||541||555
 
|-
 
|-
 
!align=left|Seconds
 
!align=left|Seconds
 
|19.16||19.76||20.36||20.96||21.56||22.16||22.76||23.36||23.96||24.56
 
|19.16||19.76||20.36||20.96||21.56||22.16||22.76||23.36||23.96||24.56
|-
 
!align=left|Mana Cost
 
|32||32.5||33||33.5||34||34.5||35||35.5||36||36.5
 
 
|}
 
|}
  
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{{Levels 41-50}}
 
{{Levels 41-50}}
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Mana Cost
 +
|37||37.5||38||38.5||39||39.5||40||40.5||41||41.5
 +
|-
 +
!align=left|Minimum Fire Damage
 
|2,592||2,675||2,758||2,841||2,924||3,007||3,090||3,173||3,256||3,339
 
|2,592||2,675||2,758||2,841||2,924||3,007||3,090||3,173||3,256||3,339
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|2,692||2,777||2,862||2,947||3,032||3,117||3,202||3,287||3,372||3,457
 
|2,692||2,777||2,862||2,947||3,032||3,117||3,202||3,287||3,372||3,457
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|546||560||574||588||602||616||630||644||658||672
 
|546||560||574||588||602||616||630||644||658||672
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|569||583||597||611||625||639||653||667||682||696
 
|569||583||597||611||625||639||653||667||682||696
 
|-
 
|-
 
!align=left|Seconds
 
!align=left|Seconds
 
|25.16||25.76||26.36||26.96||27.56||28.16||28.76||29.36||29.96||30.56
 
|25.16||25.76||26.36||26.96||27.56||28.16||28.76||29.36||29.96||30.56
|-
 
!align=left|Mana Cost
 
|37||37.5||38||38.5||39||39.5||40||40.5||41||41.5
 
 
|}
 
|}
  
Line 279: Line 306:
 
{{Levels 51-60}}
 
{{Levels 51-60}}
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Mana Cost
 +
|42||42.5||43||43.5||44||44.5||45||45.5||46||46.5
 +
|-
 +
!align=left|Minimum Fire Damage
 
|3,422||3,505||3,588||3,671||3,754||3,837||3,920||4,003||4,086||4,169
 
|3,422||3,505||3,588||3,671||3,754||3,837||3,920||4,003||4,086||4,169
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|3,542||3,627||3,712||3,797||3,882||3,967||4,052||4,137||4,222||4,307
 
|3,542||3,627||3,712||3,797||3,882||3,967||4,052||4,137||4,222||4,307
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|686||700||714||728||742||757||771||785||799||813
 
|686||700||714||728||742||757||771||785||799||813
 
|-
 
|-
!align=left|Displayed Max Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|710||724||738||752||766||780||794||808||822||836
 
|710||724||738||752||766||780||794||808||822||836
 
|-
 
|-
 
!align=left|Seconds
 
!align=left|Seconds
 
|31.16||31.76||32.36||32.96||33.56||34.16||34.76||35.36||35.96||36.56
 
|31.16||31.76||32.36||32.96||33.56||34.16||34.76||35.36||35.96||36.56
|-
 
!align=left|Mana Cost
 
|42||42.5||43||43.5||44||44.5||45||45.5||46||46.5
 
 
|}
 
|}
 
<br>
 
<br>
Line 301: Line 328:
 
==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/sorceress-fire.shtml Fire Spells] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/sorceress-fire.shtml Fire Spells] (Arreat Summit)
*[http://diablo3.ingame.de/forum/showthread.php?t=1639530 Schadensunterbrechung: Giftnova und anderer Schaden] (inDiablo.de)
+
*[https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/ Schadensunterbrechung: Giftnova und anderer Schaden] (PlanetDiablo.eu)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/ ANY damage stops unit damage regeneration] (D2 Technical)

Latest revision as of 08:07, 5 September 2024