Difference between revisions of "Skill Damage"
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Onderduiker (talk | contribs) m (Removed fire from Death Sentry - See Fire Skill Damage) |
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{{Skill Damage nav}} | {{Skill Damage nav}} | ||
− | + | +% Skill Damage applies a percentage increase to any relevant skill damage (after any synergy bonus), or integer or percentage fire damage '''added''' to the [[melee]] attacks of the user (it does not apply to physical attack damage converted to the relevant type). | |
− | *When present on [[two weapons]], the percentages of both are summed and applied to skill damage, and attack damage of either weapon when using a melee attack. | + | * When present on [[two weapons]], the percentages of both are summed and applied to skill damage, and attack damage of either weapon when using a melee attack. |
− | *It applies to skill damage applied by [[missile]]s when created, and other damage when applied. If there is a delay between skill usage and damage or skill usage and missile creation, swapping weapons or other items to apply a higher percentage can result in more damage. [ | + | * It applies to skill damage applied by [[missile]]s when created, and other damage when applied. If there is a delay between skill usage and damage or skill usage and missile creation, swapping weapons or other items to apply a higher percentage can result in more damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063] |
− | *{{Warn|=Character screen displays it being applied to ranged attack damage, but this is not actually the case.}} [ | + | *{{Warn|=Character screen displays it being applied to ranged attack damage, but this is not actually the case.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063] |
− | *It does '''not''' apply to a missile's own damage, with the sole exception of [[Meteor]] pyres (since these are specially flagged to apply [[Fire Mastery|Mastery]]). {{Warn|=Character screen and skill descriptions may apply it to displayed damage, but this is not actually the case.}} | + | * It does '''not''' apply to a missile's own damage, with the sole exception of [[Meteor]] pyres (since these are specially flagged to apply [[Fire Mastery|Mastery]]). {{Warn|=Character screen and skill descriptions may apply it to displayed damage, but this is not actually the case.}} |
− | * | + | * In LoD that equipped by the user does not apply to [[pet]]s summoned by that user (with the sole exception of [[Hydra]]); {{warn|=this includes sentry [[traps]], despite what is displayed by the character screen and skill descriptions.}} |
− | + | : In D2R it is inherited by the following [[pet]]s: | |
+ | :* [[Hydra]] (fire), | ||
+ | :* [[Blade Sentinel]] (fire, lightning, cold, poison), | ||
+ | :* [[Charged Bolt Sentry]] and [[Lightning Sentry]] (lightning), | ||
+ | :* [[Wake of Fire]] and [[Wake of Inferno]] (fire), | ||
+ | :* [[Death Sentry]] (lightning). | ||
+ | * In data files this stat is called "passive mastery" (for example <code><nowiki>passive_fire_mastery</nowiki></code>). | ||
==Reference== | ==Reference== | ||
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical) |
Latest revision as of 17:02, 5 September 2024
+% Skill Damage applies a percentage increase to any relevant skill damage (after any synergy bonus), or integer or percentage fire damage added to the melee attacks of the user (it does not apply to physical attack damage converted to the relevant type).
Reference
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