Difference between revisions of "Death Sentry"

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{{Skill}}
 
{{Skill}}
 
|-
 
|-
!align=left|Minimum [[Lightning Damage]]
+
!align=left| Minimum [[Lightning Damage]]
|colspan=5|1
+
|colspan=5| 1
 
|-
 
|-
!align=left|Maximum Lightning Damage
+
!align=left| Maximum Lightning Damage
|(8*slvl) + 42||(14*slvl) - 6||(22*slvl) - 134||(28*slvl) - 266||(34*slvl) - 434
+
|(8 * slvl) + 42 || (14 * slvl) - 6 || (22 * slvl) - 134 || (28 * slvl) - 266 || (34 * slvl) - 434
 
|}
 
|}
  
Line 29: Line 29:
 
{{Stat}}
 
{{Stat}}
 
|-
 
|-
!align=left|Shots Fired
+
!align=left| Shots Fired
|5
+
| 5
 
|-
 
|-
!align=left|{{S|=Shots Fired}}
+
!align=left| {{S|=Shots Fired}}
|<nowiki>[</nowiki>[[Fire Blast]].blvl/3]
+
| <nowiki>[</nowiki>[[Fire Blast]].blvl / 3]
 
|-
 
|-
!align=left|Lightning Awareness [[Radius|Range]] (Yards)
+
!align=left| Lightning Awareness [[Radius|Range]] (Yards)
|10 2/3 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84467&#entry932654]
+
| 10 2/3 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/&do=findComment&comment=1504817]
 
|-
 
|-
!align=left|[[Missile]] Range (Frames)
+
!align=left| [[Missile]] Range (Frames)
|8 + (2*slvl)
+
| (2 * slvl) + 8
 
|-
 
|-
!align=left|{{S|=+% Lightning Damage}}
+
!align=left| {{S|=+% Lightning Damage}}
|12*[[Lightning Sentry]].blvl
+
| 12 * [[Lightning Sentry]].blvl
 
|-
 
|-
 
!align=left|Corpse Explosion [[Radius]] (Yards)
 
!align=left|Corpse Explosion [[Radius]] (Yards)
|[ (9+slvl) / 2] * 2/3
+
| [ (9 + slvl) / 2] * 2/3
 
|-
 
|-
 
!align=left|Corpse Explosion Fire Radius (Yards)
 
!align=left|Corpse Explosion Fire Radius (Yards)
|[ (10+slvl) / 2] * 2/3
+
| [ (10 + slvl) / 2] * 2/3
 
|}
 
|}
  
  
*Uses [[attack rate]] to summon.
+
* Uses [[attack rate]] to summon.
*[[Assassin]] and any [[Shadow Warrior (Diablo II)|Shadow Warrior]] or [[Shadow Master]] can summon maximum of five sentries between them, which can include any combination of the following:
+
* [[Assassin]] and any [[Shadow Warrior]] or [[Shadow Master]] can summon maximum of five sentries between them, which can include any combination of the following:
**[[Blade Sentinel]]
+
** [[Blade Sentinel]]
**[[Charged Bolt Sentry]]
+
** [[Charged Bolt Sentry]]
**[[Wake of Fire]]
+
** [[Wake of Fire]]
**Lightning Sentry
+
** Lightning Sentry
**[[Wake of Inferno]]
+
** [[Wake of Inferno]]
**Death Sentry
+
** Death Sentry
*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
+
* Once five sentries have been summoned, summoning another will dispel the earliest summoned.
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
+
* Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
*When no corpse is available, fires a piercing lightning bolt with each shot, once every 31 frames. Lightning bolts are [[size]] 2, which means that they can collide with more than one target simultaneously. Although [[Last Collide]] is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543&view=findpost&p=919410]
+
* When no corpse is available, fires a piercing lightning bolt with each shot, once every 31 frames. Lightning bolts are [[size]] 2, which means that they can collide with more than one target simultaneously. Although [[Last Collide]] is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120452-lightning-damages-two-times/&do=findComment&comment=1491600]
*Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.
+
* Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.
  
  
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*+% Lightning Damage synergy bonus does not apply to minimum lightning damage.
+
* +% Lightning Damage synergy bonus does not apply to minimum lightning damage.
*Since damage is applied by the sentry and not the Assassin, +% [[Lightning Skill Damage]] and -% [[Enemy Resistance]] and do not apply.
+
* +% [[Fire Skill Damage]] doesn't affect its corpse explosions.
*When corpse is exploded, damage is applied within radius of corpse and calculated based on 40-80% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters and any minions is calculated based on 40-80% of the average base life of a normal monster of their level.
+
* LoD: Since damage is applied by the sentry and not the character, +% [[Lightning Skill Damage]], -% [[Enemy Fire Resistance]] and -% [[Enemy Lightning Resistance]] do not apply
*{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001]
+
: D2R: Summoned sentries inherit character's +% [[Lightning Skill Damage]], -% [[Enemy Fire Resistance]], -% [[Enemy Lightning Resistance]], [[Fire Immunity Sundered]],  [[Lightning Immunity Sundered]] and [[Physical Immunity Sundered]] stats.
*Damage does not increase with player count.
+
* When corpse is exploded, damage is applied within radius of corpse and calculated based on 40-80% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters and any minions is calculated based on 40-80% of the average base life of a normal monster of their level.
*When target mlvl>clvl, damage is multiplied by clvl/mlvl. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001]
+
* {{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/]
*50% damage is converted to [[Fire Damage|fire damage]].
+
* Damage does not increase with player count.
*Damage is always applied within radius: it cannot be [[block]]ed in any way.
+
* When target mlvl>clvl, damage is multiplied by clvl/mlvl. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/]
*Damage not reduced by -[[% Damage]], applied by the following:
+
* 50% damage is converted to [[Fire Damage|fire damage]].
**[[Taunt]]
+
* Damage is always applied within radius: it cannot be [[block]]ed in any way.
**[[Battle Cry]]
+
* Damage not reduced by -[[% Damage]], applied by the following:
**[[Weaken]]
+
** [[Taunt]]
**[[Decrepify]]
+
** [[Battle Cry]]
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
+
** [[Weaken]]
<br>
+
** [[Decrepify]]
 +
* Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
 +
<br/>
  
 
==Source==
 
==Source==
*[[Shadow Warrior]] and [[Shadow Master]] can also summon Death Sentry.
+
* [[Shadow Warrior]] and [[Shadow Master]] can also summon Death Sentry.
<br>
+
<br/>
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Death Sentry ([[Assassin]] Only) can spawn on ilvl >36 Exceptional and Elite [[claw (item type)|claw]]s (Hand Scythe and higher).
+
* +(1-3) Death Sentry ([[Assassin]] Only) can spawn on ilvl >36 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher).
<br>
+
<br/>
  
 
==Levels 1-60==
 
==Levels 1-60==
{{Levels 1-10}}
 
|-
 
!align=left|Missile Range (Seconds)
 
|0.4||0.48||0.56||0.64||0.72||0.8||0.88||0.96||1.04||1.12
 
|-
 
!align=left|Maximum Lightning Damage
 
|50||58||66||74||82||90||98||106||120||134
 
|-
 
!align=left|Physical Radius (Yards)
 
|3 1/3||3 1/3||4||4||4 2/3||4 2/3||5 1/3||5 1/3||6||6
 
|-
 
!align=left|Fire Radius (Yards)
 
|3 1/3||4||4||4 2/3||4 2/3||5 1/3||5 1/3||6||6||6 2/3
 
|}
 
 
 
{{Levels 11-20}}
 
|-
 
!align=left|Missile Range (Seconds)
 
|1.2||1.28||1.36||1.44||1.52||1.6||1.68||1.76||1.84||1.92
 
|-
 
!align=left|Maximum Lightning Damage
 
|148||162||176||190||204||218||240||262||284||306
 
|-
 
!align=left|Physical Radius (Yards)
 
|6 2/3||6 2/3||7 1/3||7 1/3||8||8||8 2/3||8 2/3||9 1/3||9 1/3
 
|-
 
!align=left|Fire Radius (Yards)
 
|6 2/3||7 1/3||7 1/3||8||8||8 2/3||8 2/3||9 1/3||9 1/3||10
 
|}
 
  
{{Levels 21-30}}
+
{{Levels 1-20}}
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left| Missile Range (seconds)
|2||2.08||2.16||2.24||2.32||2.4||2.48||2.56||2.64||2.72
+
| 0.4 || 0.48 || 0.56 || 0.64 || 0.72 || 0.8 || 0.88 || 0.96 || 1.04 || 1.12 || 1.2 || 1.28 || 1.36 || 1.44 || 1.52 || 1.6 || 1.68 || 1.76 || 1.84 || 1.92
 
|-
 
|-
!align=left|Maximum Lightning Damage
+
!align=left| Maximum Lightning Damage
|328||350||378||406||434||462||490||518||552||586
+
| 50 || 58 || 66 || 74 || 82 || 90 || 98 || 106 || 120 || 134 || 148 || 162 || 176 || 190 || 204 || 218 || 240 || 262 || 284 || 306
 
|-
 
|-
!align=left|Physical Radius (Yards)
+
!align=left| Physical Radius (yards)  
|10||10||10 2/3||10 2/3||11 1/3||11 1/3||12||12||12 2/3||12 2/3
+
| 3 1/3 || 3 1/3 || 4 {{0|0/3}} || 4 {{0|0/3}} || 4 2/3 || 4 2/3 || 5 1/3 || 5 1/3 || 6 {{0|0/3}} || 6 {{0|0/3}} || 6 2/3 || 6 2/3 || 7 1/3 || 7 1/3 || 8 {{0|0/3}} || 8 {{0|0/3}} || 8 2/3 || 8 2/3 || 9 1/3 || 9 1/3
 
|-
 
|-
!align=left|Fire Radius (Yards)
+
!align=left| Fire Radius (yards)  
|10||10 2/3||10 2/3||11 1/3||11 1/3||12||12||12 2/3||12 2/3||13 1/3
+
| 3 1/3 || 4 {{0|0/3}} || 4 {{0|0/3}} || 4 2/3 || 4 2/3 || 5 1/3 || 5 1/3 || 6 {{0|0/3}} || 6 {{0|0/3}} || 6 2/3 || 6 2/3 || 7 1/3 || 7 1/3 || 8 {{0|0/3}} || 8 {{0|0/3}} || 8 2/3 || 8 2/3 || 9 1/3 || 9 1/3 || 10 {{0|0/3}}
 
|}
 
|}
  
 
+
{{Levels 21-40}}
{{Levels 31-40}}
 
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left| Missile Range (seconds)
|2.8||2.88||2.96||3.04||3.12||3.2||3.28||3.36||3.44||3.52
+
| 2 || 2.08 || 2.16 || 2.24 || 2.32 || 2.4 || 2.48 || 2.56 || 2.64 || 2.72 || 2.8 || 2.88 || 2.96 || 3.04 || 3.12 || 3.2 || 3.28 || 3.36 || 3.44 || 3.52
 
|-
 
|-
!align=left|Maximum Lightning Damage
+
!align=left| Maximum Lightning Damage
|620||654||688||722||756||790||824||858||892||926
+
| 328 || 350 || 378 || 406 || 434 || 462 || 490 || 518 || 552 || 586 || 620 || 654 || 688 || 722 || 756 || 790 || 824 || 858 || 892 || 926
 
|-
 
|-
!align=left|Physical Radius (Yards)
+
!align=left| Physical Radius (yards)  
|13 1/3||13 1/3||14||14||14 2/3||14 2/3||15 1/3||15 1/3||16||16
+
| 10 {{0|0/3}} || 10 {{0|0/3}} || 10 2/3 || 10 2/3 || 11 1/3 || 11 1/3 || 12 {{0|0/3}} || 12 {{0|0/3}} || 12 2/3 || 12 2/3 || 13 1/3 || 13 1/3 || 14 {{0|0/3}} || 14 {{0|0/3}} || 14 2/3 || 14 2/3 || 15 1/3 || 15 1/3 || 16 {{0|0/3}} || 16 {{0|0/3}}
 
|-
 
|-
!align=left|Fire Radius (Yards)
+
!align=left| Fire Radius (yards)  
|13 1/3||14||14||14 2/3||14 2/3||15 1/3||15 1/3||16||16||16 2/3
+
| 10 {{0|0/3}} || 10 2/3 || 10 2/3 || 11 1/3 || 11 1/3 || 12 {{0|0/3}} || 12 {{0|0/3}} || 12 2/3 || 12 2/3 || 13 1/3 || 13 1/3 || 14 {{0|0/3}} || 14 {{0|0/3}} || 14 2/3 || 14 2/3 || 15 1/3 || 15 1/3 || 16 {{0|0/3}} || 16 {{0|0/3}} || 16 2/3
 
|}
 
|}
  
 
+
{{Levels 41-60}}
{{Levels 41-50}}
 
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left| Missile Range (seconds)
|3.6||3.68||3.76||3.84||3.92||4||4.08||4.16||4.24||4.32
+
| 3.6 || 3.68 || 3.76 || 3.84 || 3.92 || 4 || 4.08 || 4.16 || 4.24 || 4.32 || 4.4 || 4.48 || 4.56 || 4.64 || 4.72 || 4.8 || 4.88 || 4.96 || 5.04 || 5.12
 
|-
 
|-
!align=left|Maximum Lightning Damage
+
!align=left| Maximum Lightning Damage
|960||994||1,028||1,062||1,096||1,130||1,164||1,198||1,232||1,266
+
| 960 || 994 || 1028 || 1062 || 1096 || 1130 || 1164 || 1198 || 1232 || 1266 || 1300 || 1334 || 1368 || 1402 || 1436 || 1470 || 1504 || 1538 || 1572 || 1606
 
|-
 
|-
!align=left|Physical Radius (Yards)
+
!align=left| Physical Radius (yards)  
|16 2/3||16 2/3||17 1/3||17 1/3||18||18||18 2/3||18 2/3||19 1/3||19 1/3
+
| 16 2/3 || 16 2/3 || 17 1/3 || 17 1/3 || 18 {{0|0/3}} || 18 {{0|0/3}} || 18 2/3 || 18 2/3 || 19 1/3 || 19 1/3 || 20 {{0|0/3}} || 20 {{0|0/3}} || 20 2/3 || 20 2/3 || 21 1/3 || 21 1/3 || 22 {{0|0/3}} || 22 {{0|0/3}} || 22 2/3 || 22 2/3
 
|-
 
|-
!align=left|Fire Radius (Yards)
+
!align=left| Fire Radius (yards)  
|16 2/3||17 1/3||17 1/3||18||18||18 2/3||18 2/3||19 1/3||19 1/3||20
+
| 16 2/3 || 17 1/3 || 17 1/3 || 18 {{0|0/3}} || 18 {{0|0/3}} || 18 2/3 || 18 2/3 || 19 1/3 || 19 1/3 || 20 {{0|0/3}} || 20 {{0|0/3}} || 20 2/3 || 20 2/3 || 21 1/3 || 21 1/3 || 22 {{0|0/3}} || 22 {{0|0/3}} || 22 2/3 || 22 2/3 || 23 1/3
 
|}
 
|}
  
 
+
<br/>
{{Levels 51-60}}
 
|-
 
!align=left|Missile Range (Seconds)
 
|4.4||4.48||4.56||4.64||4.72||4.8||4.88||4.96||5.04||5.12
 
|-
 
!align=left|Maximum Lightning Damage
 
|1,300||1,334||1,368||1,402||1,436||1,470||1,504||1,538||1,572||1,606
 
|-
 
!align=left|Physical Radius (Yards)
 
|20||20||20 2/3||20 2/3||21 1/3||21 1/3||22||22||22 2/3||22 2/3
 
|-
 
!align=left|Fire Radius (Yards)
 
|20||20 2/3||20 2/3||21 1/3||21 1/3||22||22||22 2/3||22 2/3||23 1/3
 
|}
 
<br>
 
  
 
==Reference==
 
==Reference==
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
+
* [http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84467 Assassin trap target detection range] (Technical Discussion)
+
* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/ Assassin trap target detection range] (D2 Technical)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543 Lightning Damages Two Times] Is this possible? (Technical Discussion)
+
* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120452-lightning-damages-two-times/ Lightning Damages Two Times] Is this possible? (D2 Technical)
*Librarian, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001 Corpse Explosion mechanism] (Necromancer Room)
+
* Librarian, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/ Corpse Explosion mechanism] (D2 Necromancer)
*Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep)
+
* Nefarius, [https://d2mods.info/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep)

Latest revision as of 17:09, 5 September 2024