Difference between revisions of "Phoenix Strike"
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− | {{MA | + | {{Skill page |
+ | |Nav=MA | ||
+ | |File=Martial Arts | ||
+ | |RS=Cobra Strike, Blades of Ice | ||
+ | |SS=Fists of Fire, Claws of Thunder, Blades of Ice | ||
|Type=Melee charge-up attack | |Type=Melee charge-up attack | ||
|Tier=6 | |Tier=6 | ||
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|ANM=Yes | |ANM=Yes | ||
|WD=100% | |WD=100% | ||
− | |LB=Yes | + | |LB=Yes}} |
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{{U|=This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.}} | {{U|=This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.}} | ||
− | == | + | ==Detail== |
− | [[ | + | {{Skill}} |
+ | |- | ||
+ | !align=left|1. Minimum [[Fire Damage]] | ||
+ | |(10*slvl) + 10||(19*slvl) - 62||(29*slvl) - 222||(38*slvl) - 420||(46*slvl) - 644 | ||
+ | |- | ||
+ | !align=left|1. Maximum Fire Damage | ||
+ | |(10*slvl) + 30||(21*slvl) - 58||(33*slvl) - 250||(42*slvl) - 448||(50*slvl) - 672 | ||
+ | |- | ||
+ | !align=left|1. Minimum Fire Bit Rate | ||
+ | |(40*slvl) + 8||(80*slvl) - 312||(128*slvl) - 1080||(176*slvl) - 2136||(240*slvl) - 3928 | ||
+ | |- | ||
+ | !align=left|1. Maximum Fire Bit Rate | ||
+ | |(40*slvl) + 40||(80*slvl) - 280||(136*slvl) - 1176||(192*slvl) - 2408||(256*slvl) - 4200 | ||
+ | |- | ||
+ | !align=left|Minimum [[Lightning Damage]] | ||
+ | |colspan=5|1 | ||
+ | |- | ||
+ | !align=left|2. Maximum Lightning Damage | ||
+ | |(20*slvl) + 20||(40*slvl) - 140||(60*slvl) - 460||(80*slvl) - 900||(100*slvl) - 1460 | ||
+ | |- | ||
+ | !align=left|3. Minimum [[Cold Damage]] | ||
+ | |(4*slvl) + 12||(8*slvl) - 20||(12*slvl) - 84||(20*slvl) - 260||(28*slvl) - 484 | ||
+ | |- | ||
+ | !align=left|3. Maximum Cold Damage | ||
+ | |(4*slvl) + 28||(8*slvl) - 4||(13*slvl) - 84||(21*slvl) - 260||(29*slvl) - 484 | ||
+ | |- | ||
+ | !align=left|3. [[Freeze length]] (Frames) | ||
+ | |(10*slvl) + 90||(15*slvl) + 50||(20*slvl) - 30||(20*slvl) - 30||(20*slvl) - 30 | ||
+ | |} | ||
Line 39: | Line 51: | ||
|- | |- | ||
!align=left|+[[% Attack Rating]] | !align=left|+[[% Attack Rating]] | ||
− | |8+(7*slvl) | + | |8 + (7*slvl) (LoD)<br/>15 + (10*slvl) (D2R) |
|- | |- | ||
!align=left|Duration (Seconds) | !align=left|Duration (Seconds) | ||
Line 45: | Line 57: | ||
|- | |- | ||
!align=left|+% Finishing AR/Charge | !align=left|+% Finishing AR/Charge | ||
− | |25 [ | + | |25 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/&do=findComment&comment=1480714] |
|- | |- | ||
− | !align=left|{{S|=+% Meteor | + | !align=left|{{S|=+% Meteor Fire Damage}} |
− | |10*Fists of Fire.blvl | + | |10*[[Fists of Fire]].blvl |
|- | |- | ||
− | !align=left|{{ | + | !align=left|{{S|=+% Pyre Fire Damage}} |
|6*Fists of Fire.blvl | |6*Fists of Fire.blvl | ||
|- | |- | ||
!align=left|Fire Length (Frames) | !align=left|Fire Length (Frames) | ||
− | |14+(15*slvl) | + | |14 + (15*slvl) |
|- | |- | ||
!align=left|[[Radius]] (Yards) | !align=left|[[Radius]] (Yards) | ||
|4 | |4 | ||
− | |||
− | |||
− | |||
|- | |- | ||
!align=left|{{S|=+% Lightning Damage}} | !align=left|{{S|=+% Lightning Damage}} | ||
− | |13*Claws of Thunder.blvl | + | |13*[[Claws of Thunder]].blvl |
|- | |- | ||
!align=left|Lightning [[Next Delay]] (Frames) | !align=left|Lightning [[Next Delay]] (Frames) | ||
Line 72: | Line 81: | ||
|- | |- | ||
!align=left|{{S|=+% Cold Damage}} | !align=left|{{S|=+% Cold Damage}} | ||
− | |10*Blades of Ice.blvl | + | |10*[[Blades of Ice]].blvl |
|- | |- | ||
!align=left|Ice Bolt Next Delay (Frames) | !align=left|Ice Bolt Next Delay (Frames) | ||
Line 79: | Line 88: | ||
− | + | *Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring. | |
− | + | ||
− | + | ||
− | | | + | {|cellpadding=0 cellspacing=0 width=100% |
− | |- | + | |-valign=top |
− | + | |width=33%| | |
− | | | + | [[File:Phoenix Strike 1.gif|frame|center|One charge]] |
− | + | |width=34%| | |
− | + | [[File:Phoenix Strike 2.gif|frame|center|Two charges]] | |
− | | | + | | |
− | | | + | [[File:Phoenix Strike 3.gif|frame|center|Three charges]] |
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|} | |} | ||
− | |||
*Charge bonuses do not apply until released using one of the following finishing skills: | *Charge bonuses do not apply until released using one of the following finishing skills: | ||
− | ** | + | **Normal [[melee]] Attack |
− | **Dragon Talon | + | **[[Dragon Talon]] |
− | **Dragon Claw | + | **[[Dragon Claw]] |
− | **Dragon Tail | + | **[[Dragon Tail]] |
− | **Dragon Flight | + | **[[Dragon Flight]] |
*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw. | *Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw. | ||
*Finishing +% AR charge bonus accumulates upon successful attacks, but only last active charge is applied: applies +25% AR and calls down meteor applying fire damage and fire damage per second within radius with one charge, applies +50% AR and releases multiple medium range piercing lightning bolts with two, and applies +75% AR and releases 16 medium range ice bolts applying cold damage and freeze length with three. | *Finishing +% AR charge bonus accumulates upon successful attacks, but only last active charge is applied: applies +25% AR and calls down meteor applying fire damage and fire damage per second within radius with one charge, applies +50% AR and releases multiple medium range piercing lightning bolts with two, and applies +75% AR and releases 16 medium range ice bolts applying cold damage and freeze length with three. | ||
− | *Fire damage is applied within radius upon impact, while a pyre | + | |
− | *Since | + | |
+ | *There is a 2.4 second (60 frame) delay between point of release (action frame) and meteor impact. | ||
+ | |||
+ | |||
+ | {|cellpadding=0 cellspacing=0 width=100% | ||
+ | | | ||
+ | [[File:Meteor target.gif|frame|right|Meteor target indicator]] | ||
+ | |width=3| | ||
+ | | | ||
+ | [[File:Meteor.gif|frame|left|Meteor]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | *Fire damage is applied within radius upon impact, while a pyre whose [[missile]]s apply fire bit rate every frame is created within that radius. | ||
+ | |||
+ | |||
+ | [[File:Meteor.png|frame|center|Pyre contains 18 static [[size]] 2 missiles which always spawn in the same location within the 4 yard radius of impact damage.]] | ||
+ | |||
+ | |||
+ | *Displayed fire damage per second assumes three of these missiles apply damage to target (bit rate * 3 * 25/256). However, the number of missiles applying damage to target varies depending on its size and position relative to release target. Sub-tiles in the diagrams below are color-coded according to how many missiles will collide with a target centered over them; only positions where number of missiles applying damage is equal to or greater than that for a selected stationary target are displayed. | ||
+ | |||
+ | |||
+ | {|cellpadding=0 cellspacing=0 width=100% | ||
+ | |-valign=top | ||
+ | |width=33%| | ||
+ | [[File:Meteor (size 1).png|thumb|260px|center|[[Size#Size 1|Size 1]] release target takes '''no''' damage from any pyre missiles.]] | ||
+ | |width=34%| | ||
+ | [[File:Meteor (size 2).png|thumb|260px|center|[[Size#Size 2|Size 2]] release target takes damage from three pyre missiles. Up to six pyre missiles can apply damage to a size 2 target in a different position, doubling displayed fire damage per second.]] | ||
+ | |width=33%| | ||
+ | [[File:Meteor (size 3).png|thumb|260px|center|[[Size#Size 3|Size 3]] release target takes damage from five pyre missiles, 2/3 more than displayed fire damage per second. Up to seven pyre missiles can apply damage to a size 3 target in three other positions, multiplying displayed fire damage per second by 2 1/3.]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | *Actual fire damage per second for a single pyre is bit rate * missiles * 25/256. When cast continuously this is multiplied by frames / [[attack rate]] to calculate maximum fire damage per second after the first pyre has expired. Attack rate is combined length of first charge attack and finishing skill. Chance to hit is also a factor. | ||
+ | *When attacking continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate). | ||
+ | *Since [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/] | ||
*Synergy bonus does not apply to minimum lightning damage. | *Synergy bonus does not apply to minimum lightning damage. | ||
*Lightning bolts are size 2, which means that they can collide with more than one target simultaneously. | *Lightning bolts are size 2, which means that they can collide with more than one target simultaneously. | ||
− | *+% [[Skill Damage]] applies to none of the charges.[ | + | *+% [[Skill Damage]] applies to '''none''' of the charges.[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117854-socketing-my-assassin-gear/&do=findComment&comment=1461857] |
− | *When equipping [[Two weapons|two claws]], only primary | + | *When equipping [[Two weapons|two claws]], only primary [[claw]] is used to attack. |
*Can also accumulate charges from the following skills before releasing with a finishing skill: | *Can also accumulate charges from the following skills before releasing with a finishing skill: | ||
− | **Tiger Strike | + | **[[Tiger Strike]] |
**Fists of Fire | **Fists of Fire | ||
− | **Cobra Strike | + | **[[Cobra Strike]] |
**Claws of Thunder | **Claws of Thunder | ||
**Blades of Ice | **Blades of Ice | ||
*As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release. | *As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release. | ||
− | <br> | + | <br/> |
==Source== | ==Source== | ||
− | *Shadow Warrior and Shadow Master can also use Phoenix Strike. | + | *[[Shadow Warrior]] and [[Shadow Master]] can also use Phoenix Strike. |
− | <br> | + | <br/> |
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Phoenix Strike (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher). | + | *+(1-3) Phoenix Strike ([[Assassin]] Only) can spawn on ilvl >36 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher). |
− | <br> | + | <br/> |
− | |||
− | |||
− | |||
− | |||
− | *Displayed fire damage per second is rounded down to the nearest point. | + | ==Levels 1-60 (LoD)== |
+ | *Displayed [[Fire Damage|fire damage]] per second is rounded down to the nearest point. | ||
− | {{Levels 1- | + | {{Levels 1-20}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
− | |15||22||29||36||43||50||57||64||71||78 | + | | 15 || 22 || 29 || 36 || 43 || 50 || 57 || 64 || 71 || 78|| 85 || 92 || 99 || 106 || 113 || 120 || 127 || 134 || 141 || 148 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Fire Damage |
− | |20||30||40||50||60||70||80||90||109||128 | + | | 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 || 109 || 128|| 147 || 166 || 185 || 204 || 223 || 242 || 271 || 300 || 329 || 358 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Fire Damage |
− | |40||50||60||70||80||90||100||110||131||152 | + | | 40 || 50 || 60 || 70 || 80 || 90 || 100 || 110 || 131 || 152|| 173 || 194 || 215 || 236 || 257 || 278 || 311 || 344 || 377 || 410 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Minimum Fire Damage/s |
− | |14||25||37||49||60||72||84||96||119||142 | + | | 14 || 25 || 37 || 49 || 60 || 72 || 84 || 96 || 119 || 142|| 166 || 189 || 213 || 236 || 260 || 283 || 321 || 358 || 396 || 433 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Maximum Fire Damage/s |
− | |23||35||46||58||70||82||93||105||128||152 | + | | 23 || 35 || 46 || 58 || 70 || 82 || 93 || 105 || 128 || 152|| 175 || 199 || 222 || 246 || 269 || 292 || 332 || 372 || 412 || 452 |
|- | |- | ||
!align=left|Fire Length (Seconds) | !align=left|Fire Length (Seconds) | ||
− | |1.16||1.76||2.36||2.96||3.56||4.16||4.76||5.36||5.96||6.56 | + | | 1.16 || 1.76 || 2.36 || 2.96 || 3.56 || 4.16 || 4.76 || 5.36 || 5.96 || 6.56|| 7.16 || 7.76 || 8.36 || 8.96 || 9.56 || 10.16 || 10.76 || 11.36 || 11.96 || 12.56 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Lightning Damage |
− | |40||60||80||100||120||140||160||180||220||260 | + | | 40 || 60 || 80 || 100 || 120 || 140 || 160 || 180 || 220 || 260|| 300 || 340 || 380 || 420 || 460 || 500 || 560 || 620 || 680 || 740 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Cold Damage |
− | |16||20||24||28||32||36||40||44||52||60 | + | | 16 || 20 || 24 || 28 || 32 || 36 || 40 || 44 || 52 || 60|| 68 || 76 || 84 || 92 || 100 || 108 || 120 || 132 || 144 || 156 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Cold Damage |
− | |32||36||40||44||48||52||56||60||68||76 | + | | 32 || 36 || 40 || 44 || 48 || 52 || 56 || 60 || 68 || 76|| 84 || 92 || 100 || 108 || 116 || 124 || 137 || 150 || 163 || 176 |
|- | |- | ||
!align=left|Freeze Length (Seconds) | !align=left|Freeze Length (Seconds) | ||
− | |4||4.4||4.8||5.2||5.6||6||6.4||6.8||7.4||8 | + | | 4 || 4.4 || 4.8 || 5.2 || 5.6 || 6 || 6.4 || 6.8 || 7.4 || 8|| 8.6 || 9.2 || 9.8 || 10.4 || 11 || 11.6 || 12.4 || 13.2 || 14 || 14.8 |
|} | |} | ||
− | + | {{Levels 21-40}} | |
− | {{Levels | ||
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
− | | | + | | 155 || 162 || 169 || 176 || 183 || 190 || 197 || 204 || 211 || 218|| 225 || 232 || 239 || 246 || 253 || 260 || 267 || 274 || 281 || 288 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Fire Damage |
− | | | + | | 387 || 416 || 454 || 492 || 530 || 568 || 606 || 644 || 690 || 736|| 782 || 828 || 874 || 920 || 966 || 1012 || 1058 || 1104 || 1150 || 1196 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Fire Damage |
− | | | + | | 443 || 476 || 518 || 560 || 602 || 644 || 686 || 728 || 778 || 828|| 878 || 928 || 978 || 1028 || 1078 || 1128 || 1178 || 1228 || 1278 || 1328 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Minimum Fire Damage/s |
− | | | + | | 471 || 508 || 560 || 611 || 663 || 714 || 766 || 817 || 888 || 958|| 1028 || 1099 || 1169 || 1239 || 1310 || 1380 || 1450 || 1521 || 1591 || 1661 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Maximum Fire Damage/s |
− | | | + | | 492 || 532 || 588 || 644 || 700 || 757 || 813 || 869 || 944 || 1019|| 1094 || 1169 || 1244 || 1319 || 1394 || 1469 || 1544 || 1619 || 1694 || 1769 |
|- | |- | ||
!align=left|Fire Length (Seconds) | !align=left|Fire Length (Seconds) | ||
− | | | + | | 13.16 || 13.76 || 14.36 || 14.96 || 15.56 || 16.16 || 16.76 || 17.36 || 17.96 || 18.56|| 19.16 || 19.76 || 20.36 || 20.96 || 21.56 || 22.16 || 22.76 || 23.36 || 23.96 || 24.56 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Lightning Damage |
− | | | + | | 800 || 860 || 940 || 1020 || 1100 || 1180 || 1260 || 1340 || 1440 || 1540|| 1640 || 1740 || 1840 || 1940 || 2040 || 2140 || 2240 || 2340 || 2440 || 2540 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Cold Damage |
− | | | + | | 168 || 180 || 200 || 220 || 240 || 260 || 280 || 300 || 328 || 356|| 384 || 412 || 440 || 468 || 496 || 524 || 552 || 580 || 608 || 636 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Cold Damage |
− | | | + | | 189 || 202 || 223 || 244 || 265 || 286 || 307 || 328 || 357 || 386|| 415 || 444 || 473 || 502 || 531 || 560 || 589 || 618 || 647 || 676 |
|- | |- | ||
!align=left|Freeze Length (Seconds) | !align=left|Freeze Length (Seconds) | ||
− | |8.6|| | + | | 15.6 || 16.4 || 17.2 || 18 || 18.8 || 19.6 || 20.4 || 21.2 || 22 || 22.8|| 23.6 || 24.4 || 25.2 || 26 || 26.8 || 27.6 || 28.4 || 29.2 || 30 || 30.8 |
|} | |} | ||
− | {{Levels | + | {{Levels 41-60}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
− | | | + | | 295 || 302 || 309 || 316 || 323 || 330 || 337 || 344 || 351 || 358|| 365 || 372 || 379 || 386 || 393 || 400 || 407 || 414 || 421 || 428 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Fire Damage |
− | | | + | | 1242 || 1288 || 1334 || 1380 || 1426 || 1472 || 1518 || 1564 || 1610 || 1656|| 1702 || 1748 || 1794 || 1840 || 1886 || 1932 || 1978 || 2024 || 2070 || 2116 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Fire Damage |
− | | | + | | 1378 || 1428 || 1478 || 1528 || 1578 || 1628 || 1678 || 1728 || 1778 || 1828|| 1878 || 1928 || 1978 || 2028 || 2078 || 2128 || 2178 || 2228 || 2278 || 2328 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Minimum Fire Damage/s |
− | | | + | | 1732 || 1802 || 1872 || 1942 || 2013 || 2083 || 2153 || 2224 || 2294 || 2364|| 2435 || 2505 || 2575 || 2646 || 2716 || 2786 || 2857 || 2927 || 2997 || 3067 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Maximum Fire Damage/s |
− | | | + | | 1844 || 1919 || 1994 || 2069 || 2144 || 2219 || 2294 || 2369 || 2444 || 2519|| 2594 || 2669 || 2744 || 2819 || 2894 || 2969 || 3044 || 3119 || 3194 || 3269 |
|- | |- | ||
!align=left|Fire Length (Seconds) | !align=left|Fire Length (Seconds) | ||
− | | | + | | 25.16 || 25.76 || 26.36 || 26.96 || 27.56 || 28.16 || 28.76 || 29.36 || 29.96 || 30.56|| 31.16 || 31.76 || 32.36 || 32.96 || 33.56 || 34.16 || 34.76 || 35.36 || 35.96 || 36.56 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Lightning Damage |
− | | | + | | 2640 || 2740 || 2840 || 2940 || 3040 || 3140 || 3240 || 3340 || 3440 || 3540|| 3640 || 3740 || 3840 || 3940 || 4040 || 4140 || 4240 || 4340 || 4440 || 4540 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Cold Damage |
− | | | + | | 664 || 692 || 720 || 748 || 776 || 804 || 832 || 860 || 888 || 916|| 944 || 972 || 1000 || 1028 || 1056 || 1084 || 1112 || 1140 || 1168 || 1196 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Cold Damage |
− | | | + | | 705 || 734 || 763 || 792 || 821 || 850 || 879 || 908 || 937 || 966|| 995 || 1024 || 1053 || 1082 || 1111 || 1140 || 1169 || 1198 || 1227 || 1256 |
|- | |- | ||
!align=left|Freeze Length (Seconds) | !align=left|Freeze Length (Seconds) | ||
− | | | + | | 31.6 || 32.4 || 33.2 || 34 || 34.8 || 35.6 || 36.4 || 37.2 || 38 || 38.8|| 39.6 || 40.4 || 41.2 || 42 || 42.8 || 43.6 || 44.4 || 45.2 || 46 || 46.8 |
|} | |} | ||
+ | <br/> | ||
+ | ==Levels 1-60 (D2R)== | ||
+ | *Displayed [[Fire Damage|fire damage]] per second is rounded down to the nearest point. | ||
− | {{Levels | + | |
+ | {{Levels 1-20}} | ||
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
− | | | + | | 25 || 35 || 45 || 55 || 65 || 75 || 85 || 95 || 105 || 115 || 125 || 135 || 145 || 155 || 165 || 175 || 185 || 195 || 205 || 215 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Fire Damage |
− | | | + | | 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 || 109 || 128|| 147 || 166 || 185 || 204 || 223 || 242 || 271 || 300 || 329 || 358 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Fire Damage |
− | | | + | | 40 || 50 || 60 || 70 || 80 || 90 || 100 || 110 || 131 || 152|| 173 || 194 || 215 || 236 || 257 || 278 || 311 || 344 || 377 || 410 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Minimum Fire Damage/s |
− | | | + | | 14 || 25 || 37 || 49 || 60 || 72 || 84 || 96 || 119 || 142|| 166 || 189 || 213 || 236 || 260 || 283 || 321 || 358 || 396 || 433 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Maximum Fire Damage/s |
− | | | + | | 23 || 35 || 46 || 58 || 70 || 82 || 93 || 105 || 128 || 152|| 175 || 199 || 222 || 246 || 269 || 292 || 332 || 372 || 412 || 452 |
|- | |- | ||
!align=left|Fire Length (Seconds) | !align=left|Fire Length (Seconds) | ||
− | | | + | | 1.16 || 1.76 || 2.36 || 2.96 || 3.56 || 4.16 || 4.76 || 5.36 || 5.96 || 6.56|| 7.16 || 7.76 || 8.36 || 8.96 || 9.56 || 10.16 || 10.76 || 11.36 || 11.96 || 12.56 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Lightning Damage |
− | | | + | | 40 || 60 || 80 || 100 || 120 || 140 || 160 || 180 || 220 || 260|| 300 || 340 || 380 || 420 || 460 || 500 || 560 || 620 || 680 || 740 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Cold Damage |
− | | | + | | 16 || 20 || 24 || 28 || 32 || 36 || 40 || 44 || 52 || 60|| 68 || 76 || 84 || 92 || 100 || 108 || 120 || 132 || 144 || 156 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Cold Damage |
− | | | + | | 32 || 36 || 40 || 44 || 48 || 52 || 56 || 60 || 68 || 76|| 84 || 92 || 100 || 108 || 116 || 124 || 137 || 150 || 163 || 176 |
|- | |- | ||
!align=left|Freeze Length (Seconds) | !align=left|Freeze Length (Seconds) | ||
− | | | + | | 4 || 4.4 || 4.8 || 5.2 || 5.6 || 6 || 6.4 || 6.8 || 7.4 || 8|| 8.6 || 9.2 || 9.8 || 10.4 || 11 || 11.6 || 12.4 || 13.2 || 14 || 14.8 |
|} | |} | ||
− | + | {{Levels 21-40}} | |
− | {{Levels | ||
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
− | |295|| | + | | 225 || 235 || 245 || 255 || 265 || 275 || 285 || 295 || 305 || 315 || 325 || 335 || 345 || 355 || 365 || 375 || 385 || 395 || 405 || 415 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Fire Damage |
− | | | + | | 387 || 416 || 454 || 492 || 530 || 568 || 606 || 644 || 690 || 736|| 782 || 828 || 874 || 920 || 966 || 1012 || 1058 || 1104 || 1150 || 1196 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Fire Damage |
− | | | + | | 443 || 476 || 518 || 560 || 602 || 644 || 686 || 728 || 778 || 828|| 878 || 928 || 978 || 1028 || 1078 || 1128 || 1178 || 1228 || 1278 || 1328 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Minimum Fire Damage/s |
− | | | + | | 471 || 508 || 560 || 611 || 663 || 714 || 766 || 817 || 888 || 958|| 1028 || 1099 || 1169 || 1239 || 1310 || 1380 || 1450 || 1521 || 1591 || 1661 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Maximum Fire Damage/s |
− | | | + | | 492 || 532 || 588 || 644 || 700 || 757 || 813 || 869 || 944 || 1019|| 1094 || 1169 || 1244 || 1319 || 1394 || 1469 || 1544 || 1619 || 1694 || 1769 |
|- | |- | ||
!align=left|Fire Length (Seconds) | !align=left|Fire Length (Seconds) | ||
− | | | + | | 13.16 || 13.76 || 14.36 || 14.96 || 15.56 || 16.16 || 16.76 || 17.36 || 17.96 || 18.56|| 19.16 || 19.76 || 20.36 || 20.96 || 21.56 || 22.16 || 22.76 || 23.36 || 23.96 || 24.56 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Lightning Damage |
− | | | + | | 800 || 860 || 940 || 1020 || 1100 || 1180 || 1260 || 1340 || 1440 || 1540|| 1640 || 1740 || 1840 || 1940 || 2040 || 2140 || 2240 || 2340 || 2440 || 2540 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Cold Damage |
− | | | + | | 168 || 180 || 200 || 220 || 240 || 260 || 280 || 300 || 328 || 356|| 384 || 412 || 440 || 468 || 496 || 524 || 552 || 580 || 608 || 636 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Cold Damage |
− | | | + | | 189 || 202 || 223 || 244 || 265 || 286 || 307 || 328 || 357 || 386|| 415 || 444 || 473 || 502 || 531 || 560 || 589 || 618 || 647 || 676 |
|- | |- | ||
!align=left|Freeze Length (Seconds) | !align=left|Freeze Length (Seconds) | ||
− | | | + | | 15.6 || 16.4 || 17.2 || 18 || 18.8 || 19.6 || 20.4 || 21.2 || 22 || 22.8|| 23.6 || 24.4 || 25.2 || 26 || 26.8 || 27.6 || 28.4 || 29.2 || 30 || 30.8 |
|} | |} | ||
− | {{Levels | + | {{Levels 41-60}} |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
− | | | + | | 425 || 435 || 445 || 455 || 465 || 475 || 485 || 495 || 505 || 515 || 525 || 535 || 545 || 555 || 565 || 575 || 585 || 595 || 605 || 615 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Fire Damage |
− | | | + | | 1242 || 1288 || 1334 || 1380 || 1426 || 1472 || 1518 || 1564 || 1610 || 1656|| 1702 || 1748 || 1794 || 1840 || 1886 || 1932 || 1978 || 2024 || 2070 || 2116 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Fire Damage |
− | | | + | | 1378 || 1428 || 1478 || 1528 || 1578 || 1628 || 1678 || 1728 || 1778 || 1828|| 1878 || 1928 || 1978 || 2028 || 2078 || 2128 || 2178 || 2228 || 2278 || 2328 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Minimum Fire Damage/s |
− | | | + | | 1732 || 1802 || 1872 || 1942 || 2013 || 2083 || 2153 || 2224 || 2294 || 2364|| 2435 || 2505 || 2575 || 2646 || 2716 || 2786 || 2857 || 2927 || 2997 || 3067 |
|- | |- | ||
− | !align=left|Displayed | + | !align=left|Displayed Maximum Fire Damage/s |
− | | | + | | 1844 || 1919 || 1994 || 2069 || 2144 || 2219 || 2294 || 2369 || 2444 || 2519|| 2594 || 2669 || 2744 || 2819 || 2894 || 2969 || 3044 || 3119 || 3194 || 3269 |
|- | |- | ||
!align=left|Fire Length (Seconds) | !align=left|Fire Length (Seconds) | ||
− | |31.16||31.76||32.36||32.96||33.56||34.16||34.76||35.36||35.96||36.56 | + | | 25.16 || 25.76 || 26.36 || 26.96 || 27.56 || 28.16 || 28.76 || 29.36 || 29.96 || 30.56|| 31.16 || 31.76 || 32.36 || 32.96 || 33.56 || 34.16 || 34.76 || 35.36 || 35.96 || 36.56 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Lightning Damage |
− | | | + | | 2640 || 2740 || 2840 || 2940 || 3040 || 3140 || 3240 || 3340 || 3440 || 3540|| 3640 || 3740 || 3840 || 3940 || 4040 || 4140 || 4240 || 4340 || 4440 || 4540 |
|- | |- | ||
− | !align=left| | + | !align=left|Minimum Cold Damage |
− | |944||972|| | + | | 664 || 692 || 720 || 748 || 776 || 804 || 832 || 860 || 888 || 916|| 944 || 972 || 1000 || 1028 || 1056 || 1084 || 1112 || 1140 || 1168 || 1196 |
|- | |- | ||
− | !align=left| | + | !align=left|Maximum Cold Damage |
− | |995|| | + | | 705 || 734 || 763 || 792 || 821 || 850 || 879 || 908 || 937 || 966|| 995 || 1024 || 1053 || 1082 || 1111 || 1140 || 1169 || 1198 || 1227 || 1256 |
|- | |- | ||
!align=left|Freeze Length (Seconds) | !align=left|Freeze Length (Seconds) | ||
− | |39.6||40.4||41.2||42||42.8||43.6||44.4||45.2||46||46.8 | + | | 31.6 || 32.4 || 33.2 || 34 || 34.8 || 35.6 || 36.4 || 37.2 || 38 || 38.8|| 39.6 || 40.4 || 41.2 || 42 || 42.8 || 43.6 || 44.4 || 45.2 || 46 || 46.8 |
|} | |} | ||
− | <br> | + | <br/> |
==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/ Charge up increases finish move's attack rating?] (D2 Assassin) |
− | *[ | + | *[https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/ Schadensunterbrechung: Giftnova und anderer Schaden] (PlanetDiablo.eu) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117854-socketing-my-assassin-gear/ Socketing My Assassin Gear] (D2 Assassin) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/ ANY damage stops unit damage regeneration] (D2 Technical) |
Latest revision as of 05:41, 16 December 2024
This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.
Detail
Source
Skill bonus
Levels 1-60 (LoD)
Levels 1-60 (D2R)
Reference
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