Difference between revisions of "Pandemonium Event"
(D2R) |
Naturelover (talk | contribs) (→Reward) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 8: | Line 8: | ||
|-valign=top | |-valign=top | ||
|width=13%|Type | |width=13%|Type | ||
− | |width=87%|Special ( | + | |width=87%|Special (Hell and [[Expansion]] only; Realm only in LoD, in D2R also single player) |
|-valign=top | |-valign=top | ||
|Initiation | |Initiation | ||
Line 34: | Line 34: | ||
A new challenge introduced in patch 1.11, this is not available in [[Single Player]] LoD or [[Classic]].<br/> | A new challenge introduced in patch 1.11, this is not available in [[Single Player]] LoD or [[Classic]].<br/> | ||
− | In D2R it is available in | + | In D2R it is available in Single Player and online Expansion games. |
− | |||
==Key collecting== | ==Key collecting== | ||
Line 168: | Line 167: | ||
*When in [[Harrogath]] of [[Act 5]] in Hell, place one of each key in [[Horadric Cube|{{Ub|=Horadric Cube}}]] and transmute to generate portal to one of three areas: take care, since all look identical and only their label distinguishes them. | *When in [[Harrogath]] of [[Act 5]] in Hell, place one of each key in [[Horadric Cube|{{Ub|=Horadric Cube}}]] and transmute to generate portal to one of three areas: take care, since all look identical and only their label distinguishes them. | ||
*Since area is randomly selected from those which have not already been accessed in that game, it is advisable to collect ''three'' sets of keys and create portals to all three areas in the same game: be sure to move to different positions for subsequent portals, otherwise they may be difficult or impossible to use. | *Since area is randomly selected from those which have not already been accessed in that game, it is advisable to collect ''three'' sets of keys and create portals to all three areas in the same game: be sure to move to different positions for subsequent portals, otherwise they may be difficult or impossible to use. | ||
− | *[[ | + | *In LoD [[melee]] [[attack]]ers specialising in physical damage are recommended for the remainder of this quest, with [[Paladin (Diablo II)|Paladin]]s using [[Smite]] being particularly popular since it always hits and cannot be [[block]]ed. This is because monsters including the [[boss]]es themselves have one or two immunities that cover all damage types, many of which cannot be removed. However, none of bosses is [[Immune to Physical]], and those monsters that are can have it removed by [[Decrepify]] or [[Amplify Damage]], or ignored by [[Sanctuary (skill)|Sanctuary]] (since they are [[undead]]).<br/>In D2R other elements are Pandemonium Event viable with the use of [[Sunder]], although Paladin using Smite is still the most effective. |
*[[Prevent Monster Heal]] does not apply to any of the bosses encountered for the remainder of this quest. All have 650,000-660,000 ''base'' life, resulting in 15,869 <sub>36/256</sub> - 16,113 <sub>72/256</sub> [[damage regeneration]] per second, increasing by 50% with each additional player in game at time of spawning. [[Poison Damage]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely. | *[[Prevent Monster Heal]] does not apply to any of the bosses encountered for the remainder of this quest. All have 650,000-660,000 ''base'' life, resulting in 15,869 <sub>36/256</sub> - 16,113 <sub>72/256</sub> [[damage regeneration]] per second, increasing by 50% with each additional player in game at time of spawning. [[Poison Damage]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely. | ||
*Melee attackers are also recommended due to ability to apply [[Crushing Blow]] and benefit from [[Life Stolen]] per hit or [[Life Tap]], or deliver massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]). | *Melee attackers are also recommended due to ability to apply [[Crushing Blow]] and benefit from [[Life Stolen]] per hit or [[Life Tap]], or deliver massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]). | ||
Line 219: | Line 218: | ||
*Town Portals cannot be cast in Tristram. | *Town Portals cannot be cast in Tristram. | ||
*Grimborn's [[The Poorman takes on Uber Tristram]] contains details of how to draw out each one to be engaged in single combat, rather than all three at once. | *Grimborn's [[The Poorman takes on Uber Tristram]] contains details of how to draw out each one to be engaged in single combat, rather than all three at once. | ||
− | *As mentioned earlier, [[melee]] [[attack]]ers specialising in physical damage are recommended, with [[Paladin (Diablo II)|Paladin]]s using [[Smite]] being particularly popular since it always hits and cannot be [[block]]ed: this is because [[Megademon|Pit Lords]] always [[immune]] to everything except physical damage can be summoned, and at least one of the three has an immunity to one of other damage types except for [[Magic Damage]]. | + | *As mentioned earlier, in LoD [[melee]] [[attack]]ers specialising in physical damage are recommended, with [[Paladin (Diablo II)|Paladin]]s using [[Smite]] being particularly popular since it always hits and cannot be [[block]]ed: this is because [[Megademon|Pit Lords]] always [[immune]] to everything except physical damage can be summoned, and at least one of the three has an immunity to one of other damage types except for [[Magic Damage]]. |
*[[Prevent Monster Heal]] does not apply and all three have 650,000-660,000 ''base'' life, resulting in 15,869 <sub>36/256</sub> - 16,113 <sub>72/256</sub> [[damage regeneration]] per second, increasing by 50% with each additional player in game at time of spawning. [[Poison Damage]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely. | *[[Prevent Monster Heal]] does not apply and all three have 650,000-660,000 ''base'' life, resulting in 15,869 <sub>36/256</sub> - 16,113 <sub>72/256</sub> [[damage regeneration]] per second, increasing by 50% with each additional player in game at time of spawning. [[Poison Damage]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely. | ||
*Melee attackers are also recommended due to ability to apply [[Crushing Blow]] and benefit from [[Life Stolen]] per hit or [[Life Tap]], or deliver massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]). | *Melee attackers are also recommended due to ability to apply [[Crushing Blow]] and benefit from [[Life Stolen]] per hit or [[Life Tap]], or deliver massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]). | ||
Line 241: | Line 240: | ||
**[[Skeleton Mage|Horror Mage]], firing poison bolts | **[[Skeleton Mage|Horror Mage]], firing poison bolts | ||
*Has 0% [[drain effectiveness]]: casting Life Tap is recommended unless well-equipped. | *Has 0% [[drain effectiveness]]: casting Life Tap is recommended unless well-equipped. | ||
− | *Characters specialising in Lightning Damage or Poison Damage will be unable to remove immunity unless playing with a [[Necromancer]] casting level >9 [[Lower Resist]] or a Paladin supplying level >19 Conviction: the former breaks both immunities while the latter can break lightning immunity. Once immunity has been broken, remaining resistance can be further reduced by -% [[Enemy Resistance]]. | + | *Characters specialising in Lightning Damage or Poison Damage will be unable to remove immunity unless playing with a [[Necromancer]] casting level >9 [[Lower Resist]] or a Paladin supplying level >19 Conviction: the former breaks both immunities while the latter can break lightning immunity. Once immunity has been broken, remaining resistance can be further reduced by -% [[Enemy Resistance]].<br/>In D2R [[Sunder]] can be used. |
Line 261: | Line 260: | ||
==Reward== | ==Reward== | ||
− | *''One'' [[Hellfire Torch|{{Ub|=Large Charm}}]] and as many {{Ub|=Standard of Heroes}} as there are players in the game drop from last [[Evil]] killed in [[Tristram (Pandemonium Event)|Tristram]]. Pandemonium Event can be completed more than once, but character cannot pick up charm if one is already present in inventory or stash. | + | *''One'' [[Hellfire Torch|{{Ub|=Large Charm}}]] and as many {{Ub|=Standard of Heroes}} as there are players in the game drop from the last [[Evil]] killed in [[Tristram (Pandemonium Event)|Tristram]]. Pandemonium Event can be completed more than once, but a character cannot pick up the charm if one is already present in inventory or stash. |
+ | **In D2R, placing an Annihilus in one's shared stash will not prevent the character from picking up another one. | ||
*Charm cannot be transferred from one character to another by selling to vendor: once sold, it does not appear in vendor inventory and is lost forever. | *Charm cannot be transferred from one character to another by selling to vendor: once sold, it does not appear in vendor inventory and is lost forever. | ||
+ | **In D2R, can be transferred from one character to another by placing in shared stash. | ||
*{{Ub|=Standard of Heroes}} currently serves no purpose other than a memento, which requires 1x1 inventory space to pick up. Multiple standards can be present in inventory or stash. | *{{Ub|=Standard of Heroes}} currently serves no purpose other than a memento, which requires 1x1 inventory space to pick up. Multiple standards can be present in inventory or stash. | ||
<br/> | <br/> |
Latest revision as of 13:54, 24 January 2025
A new Mystery has been revealed! Players of Hell Difficulty Realm games are hereby warned once again, that a series of new and challenging tests await you! The answer lies within Diablo's Bosses, which span across the world from the Den of Evil to the Throne of Destruction...
Key collectingFirst stage involves killing particular monsters in Hell for keys dropped and then use them to create portals in Harrogath in Act 5. All should be familiar to players since they already need to be killed to complete quests (although none of these quests is normally mandatory).
Key of Terror
Key of Hate
Key of Destruction
Organ collecting
Diablo's Horn
![]() Lilith is an Extra Fast Multiple Shots Poison Enchanted boss and Evil who is always Immune to Poison (185%). Neither bonuses nor immunity are displayed. [1]
Baal's Eye
![]() Duriel is an Extra Fast Cold Enchanted boss and Evil who is always Immune to Cold (150%) and enchanted with level 6 Holy Freeze. Neither bonuses nor immunity are displayed. [2]
Mephisto's Brain
![]() Izual is an Extra Fast Cold Enchanted boss who is always Immune to Cold (185%), casts level 27 Chilling Armor and level 15 Frost Nova, and can teleport. Neither bonuses nor immunity are displayed. [3]
Tristram
![]() Mephisto is an Extra Fast Lightning Enchanted Magic Resistant boss and Evil who is Immune to Lightning (110%) and Immune to Poison (110%). Enchanted with level 20 Conviction. Neither bonuses nor immunities are displayed. [4]
![]() Baal is an Extra Fast Cold Enchanted Magic Resistant boss and Evil who is Immune to Fire (115%) and always Immune to Cold (185%). He casts level 37 Chilling Armor. Neither bonuses nor immunities are displayed. [6]
Reward
Reference
|