Difference between revisions of "Magic Arrow"
(Changing the AR% format, it looks cleaner than having two separate AR% sections for LoD/D2R.) |
(Removed S format from % Attack Rating since it's not a synergy bonus.) |
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{{Stat}} | {{Stat}} | ||
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− | ! | + | ! +[[% Attack Rating]] |
|{{Warn|=1 + (9*slvl) (LoD)}}<br/>1 + (9*slvl) (D2R) | |{{Warn|=1 + (9*slvl) (LoD)}}<br/>1 + (9*slvl) (D2R) | ||
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Latest revision as of 15:40, 15 March 2025
Far in the ancient past, Amazons found their glorious arboreal city of Tran Athulua under siege by the pirates of the Twin Seas. These cut-throats were determined to turn the Amazon Islands into their base of operations. The conflict lasted many months as the pirates laid in for a long siege. During the battle, supplies ran short, and the Amazon archers found themselves without ammunition. Realizing that their defense rested solely upon the ability of the archers to keep the corsairs at bay, the priests of the city prayed to Athulua to aid them. In answer, Athula infused the minds of the Amazons with the power to harness their natural spiritual energies. One by one the archers melded their determination and will into shards of physical force that they then unleashed from their bows by the thousands, firmly routing the corsairs back to sea.
Details
Source
Fires Magic Arrows
Charged suffix
Level 1-60 stats (LoD)
Level 1-60 stats (D2R)
Reference
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