Difference between revisions of "The Seven Tombs"

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(→‎Navigation: finding Duriel after completing the quest)
 
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*Quest log will also show symbol of true [[Tal Rasha's Tomb]], so it can be found among seven tombs whose entrances are found along northwest and northeast walls of Canyon (previously, symbol of true tomb could only by deduced by identifying missing symbol from six floating above Horazon's Journal platform).
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*Quest log will also show symbol of true [[Tal Rasha's Tomb]], so it can be found among seven tombs whose entrances are found along northwest and northeast walls of Canyon.
  
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[[File:Tomb symbols.png|center|frame|Position of symbols around edge of waypoint indicates direction to travel to find corresponding tomb. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/87445-a-compilation-of-map-layouts/&do=findComment&comment=1074060] [http://www.d2tomb.com/act_ii_quests.shtml]]]
  
[[File:Tomb symbols.png|center|frame|Position of symbols around edge of waypoint indicates direction to travel to find corresponding tomb. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=36294&view=findpost&p=384837] [http://www.d2tomb.com/act_ii_quests.shtml]]]
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* The symbol of true tomb can also be deduced by identifying the missing symbol from six floating one above Horazon's Journal platform. This hint can be used when one wants to find and kill Duriel again after completing this quest - it's easier to explore (at most) 4 static paths in the Arcane Sanctuary and then only one tomb rather than (at most) all the 7 tombs with random layouts.
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[[File:The Summoner (boss).png|center|frame|The symbols of false Tal Rasha tombs. The missing one, in this case a circle with an arc below, is the symbol of the true Tal Rasha's tomb.]]
  
  
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*Although he is alone, character is trapped in a small chamber with him and can only escape by casting Town Portal: overcoming him can be one of the greatest challenges faced in Normal, particularly for fragile ranged attackers and casters.
 
*Although he is alone, character is trapped in a small chamber with him and can only escape by casting Town Portal: overcoming him can be one of the greatest challenges faced in Normal, particularly for fragile ranged attackers and casters.
*Aside from a standard Attack, he uses [[Jab]] and [[Smite]] (which requires a hit-check and can be [[block]]ed), the former of which is particularly dangerous in Normal when cold damage added by Holy Freeze is significant for that level ([[Cold Resist]] can drastically reduce danger: if nothing else, use [[Thawing Potion]]s). Fortunately he has not used [[Charge]] since [[patch]] [[1.09]], at the very least. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=920534]
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*Aside from a standard Attack, he uses [[Jab]] and [[Smite]] (which requires a hit-check and can be [[block]]ed), the former of which is particularly dangerous in Normal when cold damage added by Holy Freeze is significant for that level ([[Cold Resist]] can drastically reduce danger: if nothing else, use [[Thawing Potion]]s). Fortunately he has not used [[Charge]] since [[patch]] [[1.09]], at the very least. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120405-charging-monsters/&do=findComment&comment=1492724]
 
*Since all his active attacks are [[melee]] and apply physical damage, returning [[damage]] using [[Thorns]], [[Iron Maiden]], [[Iron Golem]] thorns or [[Spirit of Barbs]] can be a useful strategy (at least in Normal, where he is most dangerous), particularly if target is [[mercenary]] (to which he applies 200% damage) or [[pet]] (to which he applies 400% damage).
 
*Since all his active attacks are [[melee]] and apply physical damage, returning [[damage]] using [[Thorns]], [[Iron Maiden]], [[Iron Golem]] thorns or [[Spirit of Barbs]] can be a useful strategy (at least in Normal, where he is most dangerous), particularly if target is [[mercenary]] (to which he applies 200% damage) or [[pet]] (to which he applies 400% damage).
 
*Once he is defeated, exit in northwest wall opens and allows remainder of Tal Rasha's Chamber to be explored. Travel northeast to find and talk to [[Tyrael]].
 
*Once he is defeated, exit in northwest wall opens and allows remainder of Tal Rasha's Chamber to be explored. Travel northeast to find and talk to [[Tyrael]].
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==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=36294 A Compilation of Map Layouts] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/87445-a-compilation-of-map-layouts/ A Compilation of Map Layouts] (D2 Technical)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494 Charging Monsters] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120405-charging-monsters/ Charging Monsters] (D2 Technical)
 
*Patty Beauregard, [http://www.d2tomb.com/act_ii_quests.shtml Act II Quests] (Diablo II Tomb of Knowledge)
 
*Patty Beauregard, [http://www.d2tomb.com/act_ii_quests.shtml Act II Quests] (Diablo II Tomb of Knowledge)

Latest revision as of 04:23, 27 August 2025