Difference between revisions of "Life Stolen"
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(Made a correction from bosses to Evils, I wasn't sure whether to just leave the notation as Evils or "act bosses", but figured the latter isn't fully accurate since it also applies to the Ubers.) |
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**[[Attacker Takes Damage]]. | **[[Attacker Takes Damage]]. | ||
*For player character and mercenary, life returned is reduced to 1/2 in Nightmare and 1/3 in Hell. | *For player character and mercenary, life returned is reduced to 1/2 in Nightmare and 1/3 in Hell. | ||
− | *Unit damage modifier applies to percentage: against player character (17% damage), <6% is reduced to 0%, 6-11% is reduced to 1% and so on; for mercenary attacking [[ | + | *Unit damage modifier applies to percentage: against player character (17% damage), <6% is reduced to 0%, 6-11% is reduced to 1% and so on; for mercenary attacking [[Evil]]s in Hell (25% damage), <4% is reduced to 0%, 4-7% is reduced to 1% and so on. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/&do=findComment&comment=1508214] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/&do=findComment&comment=1508245] |
*Ranged skills which apply a fraction of weapon damage also apply that fraction to percentage: | *Ranged skills which apply a fraction of weapon damage also apply that fraction to percentage: | ||
Latest revision as of 23:00, 9 September 2025
Skill
Helm
Pelt
Primal helm
Amulet
Body armor
Weapon
1 Excluding orbs
Melee weapon
1 Excluding orbs
Axe
Claw
Club
Dagger
Hammer
Mace
Polearm
Scepter
Spear
Amazon spear
Sword
Wand
Missile weapon
Bow
Crossbow
Javelin
Amazon javelin
Throwing weapon
Shield
Ring
Belt
Boots
Gloves
Set bonus
Reference
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