Difference between revisions of "Life Stolen"

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(Made a correction from bosses to Evils, I wasn't sure whether to just leave the notation as Evils or "act bosses", but figured the latter isn't fully accurate since it also applies to the Ubers.)
 
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**[[Attacker Takes Damage]].
 
**[[Attacker Takes Damage]].
 
*For player character and mercenary, life returned is reduced to 1/2 in Nightmare and 1/3 in Hell.
 
*For player character and mercenary, life returned is reduced to 1/2 in Nightmare and 1/3 in Hell.
*Unit damage modifier applies to percentage: against player character (17% damage), <6% is reduced to 0%, 6-11% is reduced to 1% and so on; for mercenary attacking [[boss]]es in Hell (25% damage), <4% is reduced to 0%, 4-7% is reduced to 1% and so on. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/&do=findComment&comment=1508214] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/&do=findComment&comment=1508245]
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*Unit damage modifier applies to percentage: against player character (17% damage), <6% is reduced to 0%, 6-11% is reduced to 1% and so on; for mercenary attacking [[Evil]]s in Hell (25% damage), <4% is reduced to 0%, 4-7% is reduced to 1% and so on. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/&do=findComment&comment=1508214] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/&do=findComment&comment=1508245]
 
*Ranged skills which apply a fraction of weapon damage also apply that fraction to percentage:
 
*Ranged skills which apply a fraction of weapon damage also apply that fraction to percentage:
  

Latest revision as of 23:00, 9 September 2025