Difference between revisions of "Bone Spirit"
		
		
		
		
		
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| Onderduiker (talk | contribs) m |  (Typo fix, changed skill tables to 1-20, 21-40, etc. from 1-10, 11-20, etc., updated skill table formatting.) | ||
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| − | {{PBS | + | {{Skill page | 
| + | |Nav=PBS | ||
| + | |File=Poison and Bone Spells | ||
| + | |RS=Bone Spear | ||
| + | |SS=Teeth, Bone Wall, Bone Spear, Bone Prison | ||
| |Type=Long range missile cast | |Type=Long range missile cast | ||
| |Tier=6 | |Tier=6 | ||
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| |Req=None | |Req=None | ||
| |Town=No | |Town=No | ||
| − | |Mana=11.5+(0.5*slvl) | + | |Mana=11.5 + (0.5*slvl) | 
| |ANM=No | |ANM=No | ||
| − | |WD= | + | |WD=No | 
| − | |LB=Yes | + | |LB=Yes}} | 
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| {{U|=This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. This is not a true summoning spell, however, as the Necromancers have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their companions from their wrath!}} | {{U|=This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. This is not a true summoning spell, however, as the Necromancers have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their companions from their wrath!}} | ||
| − | == | + | ==Detail== | 
| − | [[ | + | {{Skill}} | 
| + | |- | ||
| + | !align=left|Minimum [[Magic Damage]] | ||
| + | |4 + (16*slvl)||(17*slvl) - 4||(18*slvl) - 20||(19*slvl) - 42||(20*slvl) - 70 | ||
| + | |- | ||
| + | !align=left|Maximum Magic Damage | ||
| + | |13 + (17*slvl)||5 + (18*slvl)||(19*slvl) - 11||(20*slvl) - 33||(21*slvl) - 61 | ||
| + | |} | ||
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| |- | |- | ||
| !align=left|{{S|=+% Magic Damage}} | !align=left|{{S|=+% Magic Damage}} | ||
| − | |6*(Teeth.blvl+Bone Wall.blvl+Bone Spear.blvl+Bone Prison.blvl) | + | |6 * ([[Teeth]].blvl+[[Bone Wall]].blvl+[[Bone Spear]].blvl+[[Bone Prison]].blvl) (LoD)</br>8 * ([[Teeth]].blvl+[[Bone Wall]].blvl+[[Bone Spear]].blvl+[[Bone Prison]].blvl) (D2R) | 
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| |} | |} | ||
| *Seeks a target within its search radius and will track it as long as it is still within that radius whenever the spirit checks for its position. | *Seeks a target within its search radius and will track it as long as it is still within that radius whenever the spirit checks for its position. | ||
| − | *Target must be within line of sight of the player, so it cannot target monsters around corners even if they are within its search radius.  | + | *Target must be within line of sight of the player, so it cannot target monsters around corners even if they are within its search radius. If the target moves behind an obstacle, it will not move around that obstacle. | 
| *When a selected target is killed, the player stops firing and any spirits fired before death and impact keep travelling in a straight line without hitting anything. If a selected target moves out of range, the player keeps firing but won't hit anything. | *When a selected target is killed, the player stops firing and any spirits fired before death and impact keep travelling in a straight line without hitting anything. If a selected target moves out of range, the player keeps firing but won't hit anything. | ||
| *If a target isn't selected, one is chosen within its search radius when it reaches its destination: a [[Unique (monster)|Unique]] monster will normally be targeted before its minions, even if the minions are closer. If there is no target within its search radius it will travel in a straight line and hit anything in its path. | *If a target isn't selected, one is chosen within its search radius when it reaches its destination: a [[Unique (monster)|Unique]] monster will normally be targeted before its minions, even if the minions are closer. If there is no target within its search radius it will travel in a straight line and hit anything in its path. | ||
| + | |||
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| + | [[File:Bone Spirit.png|center|thumb|600px|Like [[Guided Arrow]]s, spirits home in on [[Bishibosh|{{Ub|=Bishibosh}}]] even though there are closer targets within radius, even some that are in the way.]] | ||
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| *Will pass through any unit(s) between the player and the target without hitting anything other than the target. | *Will pass through any unit(s) between the player and the target without hitting anything other than the target. | ||
| *[[Cast rate]] | *[[Cast rate]] | ||
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| ===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
| − | *+(1-3) Bone Spirit (Necromancer Only) can spawn on ilvl >36  | + | *+(1-3) Bone Spirit ([[Necromancer]] Only) can spawn on ilvl >36 [[wand]]s and [[shrunken head]]s. | 
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| {{Skill charged}} | {{Skill charged}} | ||
| |-valign=top | |-valign=top | ||
| − | |53||76||99||{{ | + | |53||76||99||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}} | 
| − | |67||75||82||{{ | + | |67||75||82||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}} | 
| |align=left| | |align=left| | ||
| − | *Dagger | + | *[[Dagger]] | 
| − | *Wand | + | *[[Wand]] | 
| − | *Shrunken head | + | *[[Shrunken head]] | 
| |30||36||36 | |30||36||36 | ||
| |-valign=top | |-valign=top | ||
| − | |99||{{ | + | |99||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}} | 
| − | |22||{{ | + | |22||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}} | 
| |align=left| | |align=left| | ||
| − | *Circlet | + | *[[Circlet]] | 
| − | *Amulet | + | *[[Amulet]] | 
| |30||72||72 | |30||72||72 | ||
| |} | |} | ||
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| <br> | <br> | ||
| − | == | + | ==Levels 1-60== | 
| − | + | {{Levels 1-20}} | |
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| − | {{Levels 1- | ||
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| !align=left|Mana Cost | !align=left|Mana Cost | ||
| − | |12||12.5||13||13.5||14||14.5||15||15.5||16||16.5 | + | | 12 || 12.5 || 13 || 13.5 || 14 || 14.5 || 15 || 15.5 || 16 || 16.5 || 17 || 17.5 || 18 || 18.5 || 19 || 19.5 || 20 || 20.5 || 21 || 21.5 | 
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| − | !align=left| | + | !align=left|Minimum Magic Damage | 
| − | |183||200||217||234||251||268||286||304||322||340 | + | | 20 || 36 || 52 || 68 || 84 || 100 || 116 || 132 || 149 || 166 || 183 || 200 || 217 || 234 || 251 || 268 || 286 || 304 || 322 || 340 | 
| |- | |- | ||
| − | !align=left| | + | !align=left|Maximum Magic Damage | 
| − | | | + | | 30 || 47 || 64 || 81 || 98 || 115 || 132 || 149 || 167 || 185 || 203 || 221 || 239 || 257 || 275 || 293 || 312 || 331 || 350 || 369 | 
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| |} | |} | ||
| − | {{Levels 21- | + | {{Levels 21-40}} | 
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| |- | |- | ||
| !align=left|Mana Cost | !align=left|Mana Cost | ||
| − | |22||22.5||23||23.5||24||24.5||25||25.5||26||26.5 | + | | 22 || 22.5 || 23 || 23.5 || 24 || 24.5 || 25 || 25.5 || 26 || 26.5 || 27 || 27.5 || 28 || 28.5 || 29 || 29.5 || 30 || 30.5 || 31 || 31.5 | 
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| |- | |- | ||
| − | !align=left| | + | !align=left|Minimum Magic Damage | 
| − | | | + | | 358 || 376 || 395 || 414 || 433 || 452 || 471 || 490 || 510 || 530 || 550 || 570 || 590 || 610 || 630 || 650 || 670 || 690 || 710 || 730 | 
| |- | |- | ||
| − | !align=left| | + | !align=left|Maximum Magic Damage | 
| − | | | + | | 388 || 407 || 427 || 447 || 467 || 487 || 507 || 527 || 548 || 569 || 590 || 611 || 632 || 653 || 674 || 695 || 716 || 737 || 758 || 779 | 
| |} | |} | ||
| − | {{Levels 41- | + | {{Levels 41-60}} | 
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| |- | |- | ||
| !align=left|Mana Cost | !align=left|Mana Cost | ||
| − | |32||32.5||33||33.5||34||34.5||35||35.5||36||36.5 | + | | 32 || 32.5 || 33 || 33.5 || 34 || 34.5 || 35 || 35.5 || 36 || 36.5 || 37 || 37.5 || 38 || 38.5 || 39 || 39.5 || 40 || 40.5 || 41 || 41.5 | 
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| |- | |- | ||
| − | !align=left| | + | !align=left|Minimum Magic Damage | 
| − | | | + | | 750 || 770 || 790 || 810 || 830 || 850 || 870 || 890 || 910 || 930 || 950 || 970 || 990 || 1,010 || 1,030 || 1,050 || 1,070 || 1,090 || 1,110 || 1,130 | 
| |- | |- | ||
| − | !align=left| | + | !align=left|Maximum Magic Damage | 
| − | | | + | | 800 || 821 || 842 || 863 || 884 || 905 || 926 || 947 || 968 || 989 || 1,010 || 1,031 || 1,052 || 1,073 || 1,094 || 1,115 || 1,136 || 1,157 || 1,178 || 1,199 | 
| |} | |} | ||
| <br> | <br> | ||
Latest revision as of 20:52, 30 October 2025
| 
 
 
 
 This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. This is not a true summoning spell, however, as the Necromancers have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their companions from their wrath! 
 Detail
 
 
 
 
 
   Like Guided Arrows, spirits home in on Bishibosh even though there are closer targets within radius, even some that are in the way. 
 
 
 Source
 
 Skill bonus
 
 
 
 Charged suffix
 
 Chance to Cast
 
 On Striking
 
 When Struck
 
 Levels 1-60
 
 
 
 
 
 Reference
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