Difference between revisions of "Bone Spirit"

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(Typo fix, changed skill tables to 1-20, 21-40, etc. from 1-10, 11-20, etc., updated skill table formatting.)
 
(2 intermediate revisions by 2 users not shown)
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|-
 
|-
 
!align=left|{{S|=+% Magic Damage}}
 
!align=left|{{S|=+% Magic Damage}}
|6 * ([[Teeth]].blvl+[[Bone Wall]].blvl+[[Bone Spear]].blvl+[[Bone Prison]].blvl)
+
|6 * ([[Teeth]].blvl+[[Bone Wall]].blvl+[[Bone Spear]].blvl+[[Bone Prison]].blvl) (LoD)</br>8 * ([[Teeth]].blvl+[[Bone Wall]].blvl+[[Bone Spear]].blvl+[[Bone Prison]].blvl) (D2R)
 
|}
 
|}
  
  
 
*Seeks a target within its search radius and will track it as long as it is still within that radius whenever the spirit checks for its position.
 
*Seeks a target within its search radius and will track it as long as it is still within that radius whenever the spirit checks for its position.
*Target must be within line of sight of the player, so it cannot target monsters around corners even if they are within its search radius. It the target moves behind an obstacle, it will not move around that obstacle.
+
*Target must be within line of sight of the player, so it cannot target monsters around corners even if they are within its search radius. If the target moves behind an obstacle, it will not move around that obstacle.
 
*When a selected target is killed, the player stops firing and any spirits fired before death and impact keep travelling in a straight line without hitting anything. If a selected target moves out of range, the player keeps firing but won't hit anything.
 
*When a selected target is killed, the player stops firing and any spirits fired before death and impact keep travelling in a straight line without hitting anything. If a selected target moves out of range, the player keeps firing but won't hit anything.
 
*If a target isn't selected, one is chosen within its search radius when it reaches its destination: a [[Unique (monster)|Unique]] monster will normally be targeted before its minions, even if the minions are closer. If there is no target within its search radius it will travel in a straight line and hit anything in its path.
 
*If a target isn't selected, one is chosen within its search radius when it reaches its destination: a [[Unique (monster)|Unique]] monster will normally be targeted before its minions, even if the minions are closer. If there is no target within its search radius it will travel in a straight line and hit anything in its path.
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===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Bone Spirit ([[Necromancer]] Only) can spawn on ilvl >36 [[wand (item type)|wand]]s and [[shrunken head (item type)|shrunken head]]s.
+
*+(1-3) Bone Spirit ([[Necromancer]] Only) can spawn on ilvl >36 [[wand]]s and [[shrunken head]]s.
  
  
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|67||75||82||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|67||75||82||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*[[Dagger (item type)|Dagger]]
+
*[[Dagger]]
*[[Wand (item type)|Wand]]
+
*[[Wand]]
*[[Shrunken head (item type)|Shrunken head]]
+
*[[Shrunken head]]
 
|30||36||36
 
|30||36||36
 
|-valign=top
 
|-valign=top
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|22||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|22||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*[[Circlet (item type)|Circlet]]
+
*[[Circlet]]
*[[Amulet (item type)|Amulet]]
+
*[[Amulet]]
 
|30||72||72
 
|30||72||72
 
|}
 
|}
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==Levels 1-60==
 
==Levels 1-60==
{{Levels 1-10}}
+
{{Levels 1-20}}
 
|-
 
|-
 
!align=left|Mana Cost
 
!align=left|Mana Cost
|12||12.5||13||13.5||14||14.5||15||15.5||16||16.5
+
| 12 || 12.5 || 13 || 13.5 || 14 || 14.5 || 15 || 15.5 || 16 || 16.5 || 17 || 17.5 || 18 || 18.5 || 19 || 19.5 || 20 || 20.5 || 21 || 21.5
 
|-
 
|-
 
!align=left|Minimum Magic Damage
 
!align=left|Minimum Magic Damage
|20||36||52||68||84||100||116||132||149||166
+
| 20 || 36 || 52 || 68 || 84 || 100 || 116 || 132 || 149 || 166 || 183 || 200 || 217 || 234 || 251 || 268 || 286 || 304 || 322 || 340
 
|-
 
|-
 
!align=left|Maximum Magic Damage
 
!align=left|Maximum Magic Damage
|30||47||64||81||98||115||132||149||167||185
+
| 30 || 47 || 64 || 81 || 98 || 115 || 132 || 149 || 167 || 185 || 203 || 221 || 239 || 257 || 275 || 293 || 312 || 331 || 350 || 369
 
|}
 
|}
  
  
{{Levels 11-20}}
+
{{Levels 21-40}}
 
|-
 
|-
 
!align=left|Mana Cost
 
!align=left|Mana Cost
|17||17.5||18||18.5||19||19.5||20||20.5||21||21.5
+
| 22 || 22.5 || 23 || 23.5 || 24 || 24.5 || 25 || 25.5 || 26 || 26.5 || 27 || 27.5 || 28 || 28.5 || 29 || 29.5 || 30 || 30.5 || 31 || 31.5
 
|-
 
|-
 
!align=left|Minimum Magic Damage
 
!align=left|Minimum Magic Damage
|183||200||217||234||251||268||286||304||322||340
+
| 358 || 376 || 395 || 414 || 433 || 452 || 471 || 490 || 510 || 530 || 550 || 570 || 590 || 610 || 630 || 650 || 670 || 690 || 710 || 730
 
|-
 
|-
 
!align=left|Maximum Magic Damage
 
!align=left|Maximum Magic Damage
|203||221||239||257||275||293||312||331||350||369
+
| 388 || 407 || 427 || 447 || 467 || 487 || 507 || 527 || 548 || 569 || 590 || 611 || 632 || 653 || 674 || 695 || 716 || 737 || 758 || 779
 
|}
 
|}
  
  
{{Levels 21-30}}
+
{{Levels 41-60}}
 
|-
 
|-
 
!align=left|Mana Cost
 
!align=left|Mana Cost
|22||22.5||23||23.5||24||24.5||25||25.5||26||26.5
+
| 32 || 32.5 || 33 || 33.5 || 34 || 34.5 || 35 || 35.5 || 36 || 36.5 || 37 || 37.5 || 38 || 38.5 || 39 || 39.5 || 40 || 40.5 || 41 || 41.5
 
|-
 
|-
 
!align=left|Minimum Magic Damage
 
!align=left|Minimum Magic Damage
|358||376||395||414||433||452||471||490||510||530
+
| 750 || 770 || 790 || 810 || 830 || 850 || 870 || 890 || 910 || 930 || 950 || 970 || 990 || 1,010 || 1,030 || 1,050 || 1,070 || 1,090 || 1,110 || 1,130
 
|-
 
|-
 
!align=left|Maximum Magic Damage
 
!align=left|Maximum Magic Damage
|388||407||427||447||467||487||507||527||548||569
+
| 800 || 821 || 842 || 863 || 884 || 905 || 926 || 947 || 968 || 989 || 1,010 || 1,031 || 1,052 || 1,073 || 1,094 || 1,115 || 1,136 || 1,157 || 1,178 || 1,199
|}
 
 
 
 
 
{{Levels 31-40}}
 
|-
 
!align=left|Mana Cost
 
|27||27.5||28||28.5||29||29.5||30||30.5||31||31.5
 
|-
 
!align=left|Minimum Magic Damage
 
|550||570||590||610||630||650||670||690||710||730
 
|-
 
!align=left|Maximum Magic Damage
 
|590||611||632||653||674||695||716||737||758||779
 
|}
 
 
 
 
 
{{Levels 41-50}}
 
|-
 
!align=left|Mana Cost
 
|32||32.5||33||33.5||34||34.5||35||35.5||36||36.5
 
|-
 
!align=left|Minimum Magic Damage
 
|750||770||790||810||830||850||870||890||910||930
 
|-
 
!align=left|Maximum Magic Damage
 
|800||821||842||863||884||905||926||947||968||989
 
|}
 
 
 
 
 
{{Levels 51-60}}
 
|-
 
!align=left|Mana Cost
 
|37||37.5||38||38.5||39||39.5||40||40.5||41||41.5
 
|-
 
!align=left|Minimum Magic Damage
 
|950||970||990||1,010||1,030||1,050||1,070||1,090||1,110||1,130
 
|-
 
!align=left|Maximum Magic Damage
 
|1,010||1,031||1,052||1,073||1,094||1,115||1,136||1,157||1,178||1,199
 
 
|}
 
|}
 
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Latest revision as of 20:52, 30 October 2025