Difference between revisions of "% Damage"

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{{Mb|=Enhanced Damage}} on items other than [[Item type#Weapon|weapons]] is added to % Damage from other sources and applied to weapon damage after all integer bonuses are applied. Attack damage is now rounded down to the nearest 1/256 point.
 
{{Mb|=Enhanced Damage}} on items other than [[Item type#Weapon|weapons]] is added to % Damage from other sources and applied to weapon damage after all integer bonuses are applied. Attack damage is now rounded down to the nearest 1/256 point.
 
*The combination of weapon Enhanced Damage and % Damage normally has the most significant impact on attack damage: for example, 300% Enhanced Damage results in 4 times base weapon damage while +300% Damage results in 4 times attack damage; together, this results in attack damage '''16''' times base weapon damage without any other damage bonuses.
 
*The combination of weapon Enhanced Damage and % Damage normally has the most significant impact on attack damage: for example, 300% Enhanced Damage results in 4 times base weapon damage while +300% Damage results in 4 times attack damage; together, this results in attack damage '''16''' times base weapon damage without any other damage bonuses.
*{{Warn|=If a [[Jewel]] with an Enhanced Damage prefix also has a Minimum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Minimum Damage bonus (a [[circlet]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses.}} [http://diablo.incgamers.com/forums/showthread.php?743602-ED-amp-min-max-dmg-jewels&p=8382899&viewfull=1#post8382899] [http://diablo.incgamers.com/forums/showthread.php?743602-ED-amp-min-max-dmg-jewels&p=8383846&viewfull=1#post8383846]
+
*{{Warn|=If a [[Jewel]] with an Enhanced Damage prefix also has a Minimum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Minimum Damage bonus (a [[circlet]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses.}} [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8382899] [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8383846]
*{{Warn|=If a Jewel with an Enhanced Damage prefix also has a Maximum Damage affix and it is set in an armor socket, or it is set in an armor which already has a Maximum Damage bonus (a circlet or [[shield]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to maximum attack damage. Its Enhanced Damage is also not applied to the actual maximum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Minimum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Maximum Damage bonuses.}} [http://diablo.incgamers.com/forums/showthread.php?743602-ED-amp-min-max-dmg-jewels&p=8382899&viewfull=1#post8382899] [http://diablo.incgamers.com/forums/showthread.php?743602-ED-amp-min-max-dmg-jewels&p=8383846&viewfull=1#post8383846]
+
*{{Warn|=If a Jewel with an Enhanced Damage prefix also has a Maximum Damage affix and it is set in an armor socket, or it is set in an armor which already has a Maximum Damage bonus (a circlet or [[shield]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to maximum attack damage. Its Enhanced Damage is also not applied to the actual maximum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Minimum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Maximum Damage bonuses.}} [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8382899] [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8383846]
 
*% Damage has a floor of -90%, so units will always apply minimum 10% attack damage.
 
*% Damage has a floor of -90%, so units will always apply minimum 10% attack damage.
 
|}
 
|}
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==Attribute==
 
==Attribute==
The [[attribute]]s [[Strength]] and [[Dexterity]] can apply a +% Damage bonus to physical [[attack]] damage when the following [[item type]]s are used as [[Item type#Weapon|weapons]]:
+
The [[attribute]]s [[Strength (attribute)|Strength]] and [[Dexterity]] can apply a +% Damage bonus to physical [[attack]] damage when the following [[item type]]s are used as [[Item type#Weapon|weapons]]:
  
  
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!align=left|[[Hammer]]
 
!align=left|[[Hammer]]
 
|110||{{E}}
 
|110||{{E}}
 +
|-
 +
!align=left|[[Javelin]]
 +
|75||75
 
|-
 
|-
 
!align=left|[[Throwing axe]]
 
!align=left|[[Throwing axe]]
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|100||{{E}}
 
|100||{{E}}
 
|}
 
|}
<br>
+
<br/>
  
 
==Item==
 
==Item==
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
====Circlet====
 
====Circlet====
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|5
 
|5
 
|}
 
|}
<br>
+
<br/>
  
 
===Body armor===
 
===Body armor===
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|41
 
|41
 
|No
 
|No
 +
|-
 +
| +(40-60)%
 +
|align=left|[[Authority|{{Ub|=Authority}}]] body armor
 +
|
 +
|
 
|-
 
|-
 
| +300%
 
| +300%
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|{{Warn|=Yes}}
 
|{{Warn|=Yes}}
 
|}
 
|}
<br>
+
<br/>
  
 
===Shield===
 
===Shield===
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|{{Warn|=Yes}}
 
|{{Warn|=Yes}}
 
|}
 
|}
<br>
+
<br/>
  
 
====Auric shield====
 
====Auric shield====
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
===Gloves===
 
===Gloves===
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
===Set bonus===
 
===Set bonus===
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|No
 
|No
 
|}
 
|}
<br>
+
<br/>
  
 
==Skill==
 
==Skill==
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|3*slvl - 18  
 
|3*slvl - 18  
 
|align=right|1
 
|align=right|1
 +
|-
 +
!align=left|[[Multiple Shot]]
 +
|None (LoD)<br/>12*Guided Arrow.blvl (D2R)
 +
|align=right|18
 
|-
 
|-
 
!align=left|[[Impale]]
 
!align=left|[[Impale]]
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|-
 
|-
 
!align=left|[[Guided Arrow]]
 
!align=left|[[Guided Arrow]]
|5*slvl - 5
+
|5*slvl - 5 (LoD)<br/>(7*slvl) - 7 + 12*Multiple Shot.blvl (D2R)
 
|align=right|18
 
|align=right|18
 
|-
 
|-
 
!align=left|[[Strafe]]
 
!align=left|[[Strafe]]
|5*slvl  
+
|5*slvl (LoD)<br/>5*slvl + 5*Multiple Shot.blvl + 10*Guided Arrow.blvl (D2R)
 
|align=right|24
 
|align=right|24
 
|-
 
|-
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|align=right|24
 
|align=right|24
 
|}
 
|}
<br>
+
<br/>
  
 
===Assassin===
 
===Assassin===
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|-
 
|-
 
!align=left|[[Dragon Claw]]
 
!align=left|[[Dragon Claw]]
|5*slvl + 45 + 4*Claw Mastery.blvl  
+
|5*slvl + 45 + 4*Claw Mastery.blvl (LoD)<br/> 15*slvl + 45 + 4*Claw Mastery.blvl (D2R)
 
|align=right|6
 
|align=right|6
 
|-
 
|-
 
!align=left|[[Dragon Flight]]
 
!align=left|[[Dragon Flight]]
|25*slvl + 75
+
|25*slvl + 75 (LoD)<br/>35*slvl + 75 (D2R)
 
|align=right|24
 
|align=right|24
 
|}
 
|}
<br>
+
<br/>
  
 
===Barbarian===
 
===Barbarian===
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|-
 
|-
 
!align=left|[[Double Throw]]
 
!align=left|[[Double Throw]]
|8*Double Swing.blvl
+
|8*Double Swing.blvl (LoD)<br/>23 + (5*slvl) + 8*Double Swing.blvl(D2R)
 
|align=right|12
 
|align=right|12
 
|-
 
|-
 
!align=left|[[Leap Attack]]
 
!align=left|[[Leap Attack]]
|30*slvl + 70 + 10*[[Leap]].blvl  
+
|30*slvl + 70 + 10*[[Leap]].blvl (LoD)<br/>30*slvl + 170 + 10*[[Leap]].blvl (D2R)
 
|align=right|18
 
|align=right|18
 
|-
 
|-
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|align=right|30
 
|align=right|30
 
|}
 
|}
<br>
+
<br/>
  
 
===Druid===
 
===Druid===
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|-valign=top
 
|-valign=top
 
!align=left|[[Werebear]]
 
!align=left|[[Werebear]]
|8*slvl + 47
+
|8*slvl + 47 (LoD)<br/>15*slvl + 40 (D2R)
 
|align=right|6
 
|align=right|6
 
|-
 
|-
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|-
 
|-
 
!align=left|[[Maul]]
 
!align=left|[[Maul]]
|( [slvl/2] + 3) * 20 maximum for 20 seconds after each successful Maul [[attack]]
+
|( [slvl/2] + 3) * (20 (LoD / 30 (D2R)) maximum for 20 seconds after each successful Maul [[attack]]
 
|align=right|12
 
|align=right|12
 
|-
 
|-
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|align=right|30
 
|align=right|30
 
|}
 
|}
<br>
+
<br/>
  
 
===Necromancer===
 
===Necromancer===
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|align=right|24
 
|align=right|24
 
|}
 
|}
<br>
+
<br/>
  
 
===Paladin===
 
===Paladin===
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|[ (17*slvl + 33) /2] to allies in (2*slvl + 20) /3 yard radius
 
|[ (17*slvl + 33) /2] to allies in (2*slvl + 20) /3 yard radius
 
|}
 
|}
<br>
+
<br/>
  
 
==Pet==
 
==Pet==
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<span style=font-size:90%>
 
<span style=font-size:90%>
 
<sup>1</sup> {{Warn|=Description displays +25% Damage less than is actually applied for level > 1}}</span>
 
<sup>1</sup> {{Warn|=Description displays +25% Damage less than is actually applied for level > 1}}</span>
<br>
+
<br/>
<br>
+
<br/>
 
===Assassin===
 
===Assassin===
 
{{Text table}} width=100%
 
{{Text table}} width=100%
 
|-
 
|-
!width=25% align=left|[[Pet]]
+
!align=left width=25%| [[Pet]]
!width=65% align=left|% Damage
+
!align=left width=65%| % Damage
!width=10% align=center|Min [[Requirements|Rlvl]]
+
!align=center width=10%| Min [[Requirements|Rlvl]]
 
|-
 
|-
!align=left|[[Shadow Warrior]]
+
!align=left| [[Shadow Warrior]]
|18*slvl
+
| 18*slvl
|align=right|18
+
|align=right| 18
 
|-
 
|-
!align=left|[[Shadow Master]]
+
!align=left| [[Shadow Master]]
|[10*slvl * 3/4] * 2
+
| [10*slvl * 3/4] * 2
|align=right|30
+
|align=right| 30
 
|}
 
|}
<br>
+
<br/>
  
 
===Druid===
 
===Druid===
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|align=right|30
 
|align=right|30
 
|}
 
|}
<br>
+
<br/>
  
 
===Necromancer===
 
===Necromancer===
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|align=right|24
 
|align=right|24
 
|}
 
|}
<br>
+
<br/>
  
 
==Monster==
 
==Monster==
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| +67%||+56%||+49%
 
| +67%||+56%||+49%
 
|}
 
|}
[http://d2mods.info/forum/viewtopic.php?t=42436] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&page=2#entry923345]
+
[https://d2mods.info/forum/viewtopic.php?t=42436] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495241] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495521]
  
  
 
*[[Aura Enchanted]] Unique monsters can be enchanted with level max( [mlvl/6] , 1) [[Might]] or level max( [mlvl/8] , 1) [[Fanaticism]].
 
*[[Aura Enchanted]] Unique monsters can be enchanted with level max( [mlvl/6] , 1) [[Might]] or level max( [mlvl/8] , 1) [[Fanaticism]].
 
*Monsters may also use [[skill]]s applying +% Damage.
 
*Monsters may also use [[skill]]s applying +% Damage.
<br>
+
<br/>
  
 
==Reference==
 
==Reference==
*[http://diablo.incgamers.com/forums/showthread.php?743602-ED-amp-min-max-dmg-jewels ED & min/max dmg jewels] (Diablo: IncGamers)
+
*[https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/ ED & min/max dmg jewels] (Diabloii.net)
*Nefarius, [http://d2mods.info/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep)
+
*Nefarius, [https://d2mods.info/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Damage modifiers]]
 
[[Category:Damage modifiers]]

Latest revision as of 06:36, 13 February 2026