Difference between revisions of "Magic Damage"

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(→‎Skill: D2R Magic Arrow formula)
 
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{{Damage nav}}
 
{{Damage nav}}
 
{{Intro}}
 
{{Intro}}
{{Mb|=Magic Damage}} is the least common of the six damage types. As a result, resistance and immunity to it tends to be the least common as well. However, there is no way to reduce resistance or remove immunity when it ''is'' encountered, although holy damage will pierce that of hostile [[Undead]].
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{{Mb|=Magic Damage}} is the least common of the six damage types. As a result, resistance and immunity to it tends to be the least common as well. However, there is no way to reduce resistance when it ''is'' encountered, although immunity can be [[sunder]]ed and [[Holy Bolt]]'s and [[Fist of the Heavens]]' magic damage will pierce that of hostile [[Undead]] (and [[Demon]]s in D2R).
 
*It is not added to [[Smite]] or [[Lightning Bolt]].
 
*It is not added to [[Smite]] or [[Lightning Bolt]].
 
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|{{Warn|=Yes}}
 
|{{Warn|=Yes}}
 
|}
 
|}
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<br/>
  
 
===Axe===
 
===Axe===
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|No
 
|No
 
|}
 
|}
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===Claw===
 
===Claw===
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|No
 
|No
 
|}
 
|}
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===Dagger===
 
===Dagger===
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|No
 
|No
 
|}
 
|}
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===Hammer===
 
===Hammer===
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|No
 
|No
 
|}
 
|}
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===Missile weapon===
 
===Missile weapon===
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|{{Warn|=Yes}}
 
|{{Warn|=Yes}}
 
|}
 
|}
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====Amazon bow====
 
====Amazon bow====
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|No
 
|No
 
|}
 
|}
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===Polearm===
 
===Polearm===
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|{{Warn|=Yes}}
 
|{{Warn|=Yes}}
 
|}
 
|}
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===Scepter===
 
===Scepter===
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|{{Warn|=Yes}}
 
|{{Warn|=Yes}}
 
|}
 
|}
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===Sword===
 
===Sword===
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|{{Warn|=Yes}}
 
|{{Warn|=Yes}}
 
|}
 
|}
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===Grimoire===
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{{Damage affix}}
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|-
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|3||5
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|align=left|{{R|=<b>grimoire</b> <b>of Shadows</b> (auto suffix)}}
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|3
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|1
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|-
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|6||10
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|align=left|{{R|=<b>grimoire</b> <b>of Darkness</b> (auto suffix)}}
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|11
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|15
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|-
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|11||20
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|align=left|{{R|=<b>grimoire</b> <b>of Despair</b> (auto suffix)}}
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|18
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|25
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|-
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|21||30
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|align=left|{{M|=<b>grimoire</b> <b>of Nightmares</b> (auto suffix)}}
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|25
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|33
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|}
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*Any [[grimoire]] other than [[Unique (item)|Unique]] or [[Set]] quality receives <b>one</b> auto suffix which may be one of the above. Only 21-30 <b>of Nightmares</b> (auto suffix) cannot spawn on rare quality.
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*Auto suffix name does not display, and <b>Min Rlvl</b> of auto suffix applies only when the grimoire is magic or rare quality.
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==Skill==
 
==Skill==
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|1
 
|1
 
|}
 
|}
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===Assassin===
 
===Assassin===
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|1.5*slvl + 1.5||2*slvl - 2.5||2.5*slvl - 10.5||3*slvl - 21.5||3.5*slvl - 35.5
 
|1.5*slvl + 1.5||2*slvl - 2.5||2.5*slvl - 10.5||3*slvl - 21.5||3.5*slvl - 35.5
 
|}
 
|}
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===Barbarian===
 
===Barbarian===
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|30
 
|30
 
|}
 
|}
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===Necromancer===
 
===Necromancer===
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|colspan=5 align=center|6 * Teeth.blvl+Bone Wall.blvl+Bone Spear.blvl+Bone Prison.blvl
 
|colspan=5 align=center|6 * Teeth.blvl+Bone Wall.blvl+Bone Spear.blvl+Bone Prison.blvl
 
|}
 
|}
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===Paladin===
 
===Paladin===
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|}
 
|}
 
<span style=font-size:90%>
 
<span style=font-size:90%>
<sup>1</sup> Holy damage only applies to enemy [[undead]], but ignores [[Magic Resist]] > 0%<br>
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<sup>1</sup> Holy damage only applies to enemy [[undead]], but ignores [[Magic Resist]] > 0%<br/>
<sup>2</sup> 150% Damage is applied to enemy undead, and [[Concentration]] applies + [ (15*slvl + 45) /2] % Damage after any synergy bonus<br>
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<sup>2</sup> 150% Damage is applied to enemy undead, and [[Concentration]] applies + [ (15*slvl + 45) /2] % Damage after any synergy bonus<br/>
 
<sup>3</sup> Only applies to enemy undead in (2*slvl + 8) /3 yard [[radius]] every 2 seconds; it does not apply to undead [[boss]]es [[Griswold|{{Ub|=Griswold}}]] and [[Radament|{{Ub|=Radament}}]]</span>
 
<sup>3</sup> Only applies to enemy undead in (2*slvl + 8) /3 yard [[radius]] every 2 seconds; it does not apply to undead [[boss]]es [[Griswold|{{Ub|=Griswold}}]] and [[Radament|{{Ub|=Radament}}]]</span>
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==Missile==
 
==Missile==
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!width=13%|> 28
 
!width=13%|> 28
 
|-valign=top
 
|-valign=top
|align=left rowspan=3|'''[[Fist of the Heavens]]'''<br>holy bolt <sup>1</sup>
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|align=left rowspan=3|'''[[Fist of the Heavens]]'''<br/>holy bolt <sup>1</sup>
 
!align=center|Min
 
!align=center|Min
 
|6*slvl + 34||10*slvl + 2||16*slvl - 94||32*slvl - 446||48*slvl - 894
 
|6*slvl + 34||10*slvl + 2||16*slvl - 94||32*slvl - 446||48*slvl - 894
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<span style=font-size:90%>
 
<span style=font-size:90%>
 
<sup>1</sup> Holy damage only applies to enemy [[undead]], but ignores [[Magic Resist]] > 0%
 
<sup>1</sup> Holy damage only applies to enemy [[undead]], but ignores [[Magic Resist]] > 0%
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==Monster==
 
==Monster==
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Magic damage is also added to [[attack]] damage of some monsters, while others may fire [[missile]]s or use [[skill]]s applying it.
 
Magic damage is also added to [[attack]] damage of some monsters, while others may fire [[missile]]s or use [[skill]]s applying it.
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==Reference==
 
==Reference==
 
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)
 
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)

Latest revision as of 19:32, 14 February 2026