Difference between revisions of "Hardly-Able, The nekkid throw barb"

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== Nightmarish Experiences ==
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==Nightmarish experiences==
 
Time for another update.
 
Time for another update.
  
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I'd love to say I proceeded with no deaths, but that was not the case.  If I remember correctly, there were two deaths in A1, one in A2, two (one when body recovering) in A3, none in A4 and one in A5.  I was not exactly keeping track, though.  Body was recovered each time.  Act 1 stared out tough, until I crafted a blood hurbat (exceptional axe).  Another was crafted in A3 or A4.  I hired a might merc in A2, to further improve damage.
 
I'd love to say I proceeded with no deaths, but that was not the case.  If I remember correctly, there were two deaths in A1, one in A2, two (one when body recovering) in A3, none in A4 and one in A5.  I was not exactly keeping track, though.  Body was recovered each time.  Act 1 stared out tough, until I crafted a blood hurbat (exceptional axe).  Another was crafted in A3 or A4.  I hired a might merc in A2, to further improve damage.
  
The entire journey was extremely slow, even when Shadow and I partied.  Grimward and taunt were used extensively, with Hardly puting up grimwards to establish safe retreat zones.  Another nice merc weapon was found--this time a rare lance that got a perfect skull for [i]some[/i] leech.  All and all, Haseen faired pretty well until A5, and even then the only time he'd take a quick dirt nap was when encountering large groups of archers, witches, and/or frenzytaurs.
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The entire journey was extremely slow, even when Shadow and I partied.  Grimward and taunt were used extensively, with Hardly puting up grimwards to establish safe retreat zones.  Another nice merc weapon was found--this time a rare lance that got a perfect skull for ''some'' leech.  All and all, Haseen faired pretty well until A5, and even then the only time he'd take a quick dirt nap was when encountering large groups of archers, witches, and/or frenzytaurs.
  
 
And now on to the tale of the last part of Hardly_Able's journey through nightmare.
 
And now on to the tale of the last part of Hardly_Able's journey through nightmare.
  
 
Before the finale last evening, Hardly had already travelled with InspiredHope to best the ancients and make his way to the waypoint on the second level of the Worldstone Keep.  Being a stubborn sort, Hardly was unable to proceed to Baal without besting the Ancients again, solo.  He knew this task would be difficult, since he had nearly run out of weapons the last time, after carrying two extra sets of war javelins.  Luckily, his frequent trips to Malah's shop resulted in the purchase of several sets of cruel throwing spears, and a decent hurlbat of butchery.  Hardly stepped off the waypoint in the Ancients' Way, knowing a long fight was ahead.
 
Before the finale last evening, Hardly had already travelled with InspiredHope to best the ancients and make his way to the waypoint on the second level of the Worldstone Keep.  Being a stubborn sort, Hardly was unable to proceed to Baal without besting the Ancients again, solo.  He knew this task would be difficult, since he had nearly run out of weapons the last time, after carrying two extra sets of war javelins.  Luckily, his frequent trips to Malah's shop resulted in the purchase of several sets of cruel throwing spears, and a decent hurlbat of butchery.  Hardly stepped off the waypoint in the Ancients' Way, knowing a long fight was ahead.
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-ancientsway.jpg
 
  
 
Dark lancers, spike fiends, and tainted greeted Hardly.  Not a bad draw, though the spike fiends can be difficult to spot, and the lancers move like they've each consumed three bottles of no-Doz.  Thankfully, most of the bosses were not cold enchanted (the bane of Hardly).  After a mostly uneventful journey, Hardly arrived at the summit, carrying a full pack and cube of throwing spears, axes, javelins, and fat purple pots.
 
Dark lancers, spike fiends, and tainted greeted Hardly.  Not a bad draw, though the spike fiends can be difficult to spot, and the lancers move like they've each consumed three bottles of no-Doz.  Thankfully, most of the bosses were not cold enchanted (the bane of Hardly).  After a mostly uneventful journey, Hardly arrived at the summit, carrying a full pack and cube of throwing spears, axes, javelins, and fat purple pots.
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Hardly and Haseen decided a bit of mountain running was in order...mainly to help Haseen regain some health.  After a few laps around the summit, Haseen and Hardly settled in, locked in on Talic, and poked/threw away.  Hardly launched the last of his spears into Talic, but he still lived, with between an eighth and a quarter of his life left.  Haseen proved his mettle once again, finishing off Talic with yet another poke from his battered lance.  I think these shots tell the tale very well.
 
Hardly and Haseen decided a bit of mountain running was in order...mainly to help Haseen regain some health.  After a few laps around the summit, Haseen and Hardly settled in, locked in on Talic, and poked/threw away.  Hardly launched the last of his spears into Talic, but he still lived, with between an eighth and a quarter of his life left.  Haseen proved his mettle once again, finishing off Talic with yet another poke from his battered lance.  I think these shots tell the tale very well.
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-ancients.jpg
 
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-noweapons.jpg
 
  
 
Yep.  No pots, no usable weapons.  Many rounds were bought for Haseen that evening. :P
 
Yep.  No pots, no usable weapons.  Many rounds were bought for Haseen that evening. :P
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First, his best weapon, and stats shown before BO and his Haseen's might aura.
 
First, his best weapon, and stats shown before BO and his Haseen's might aura.
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-stats1.jpg
 
  
 
Next, his actual in-battle stats, boosted by battle command, battle orders, and Haseen's might aura (actually took the shot after Baal, but none of the stats changed).
 
Next, his actual in-battle stats, boosted by battle command, battle orders, and Haseen's might aura (actually took the shot after Baal, but none of the stats changed).
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-stats2.jpg
 
  
 
Hardly is wearing broken eth gloves and boots, a cracked circlet (haven't got a broken eth one yet, no armor, and is wielding cruel throwing spears.  He's mostly stuffed with charms (which are allowed) to boost resistances and life.  As you can see, he has added NO points to vitality, and sits just under 500 life with the spears (blood axes have life boost, so he WAS at about 600 life before switching to the spears exclusively).
 
Hardly is wearing broken eth gloves and boots, a cracked circlet (haven't got a broken eth one yet, no armor, and is wielding cruel throwing spears.  He's mostly stuffed with charms (which are allowed) to boost resistances and life.  As you can see, he has added NO points to vitality, and sits just under 500 life with the spears (blood axes have life boost, so he WAS at about 600 life before switching to the spears exclusively).
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Baal was NOT cooperative.  He kept tossing cold wedges and cloning--two things that Hardly could not handle.  With no "half-freeze duration", or "cannot be frozen" gear, every cold wedge resulted in a ten or more second slowdown of his throwing.  Hardly found a few sweet spots in the chamber, and one or two times actually had the opportunity to unload all of one pair of weapons into Baal.  Most times, however, Baal moved, cloned, or sent a cold wedge that resulted in heavy pot consumption, or a leap out of harms way, with a regroup in Harrogath.  After about 45 minutes of whittling away, Hardly could sense that Baal was about spent.
 
Baal was NOT cooperative.  He kept tossing cold wedges and cloning--two things that Hardly could not handle.  With no "half-freeze duration", or "cannot be frozen" gear, every cold wedge resulted in a ten or more second slowdown of his throwing.  Hardly found a few sweet spots in the chamber, and one or two times actually had the opportunity to unload all of one pair of weapons into Baal.  Most times, however, Baal moved, cloned, or sent a cold wedge that resulted in heavy pot consumption, or a leap out of harms way, with a regroup in Harrogath.  After about 45 minutes of whittling away, Hardly could sense that Baal was about spent.
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-baal.jpg
 
  
 
Baal ended up retreating a bit to the southeast, where one last spear caught him, and felled the mighty prime evil.
 
Baal ended up retreating a bit to the southeast, where one last spear caught him, and felled the mighty prime evil.
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-baaldeath1.jpg
 
  
 
Like the reward in normal, Baal was kind enough to drop some nice gear--none of which was useful for Hardly.
 
Like the reward in normal, Baal was kind enough to drop some nice gear--none of which was useful for Hardly.
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-baalreward.jpg
 
  
 
Hardly made a few trips to town to sell most of the loot, accepted the congratulations of the denizens of Harrogath, and headed out with a new title.
 
Hardly made a few trips to town to sell most of the loot, accepted the congratulations of the denizens of Harrogath, and headed out with a new title.
 
http://sheridan.freewebpage.org/diablo/images/HA-nm-champion.jpg
 
  
 
Hardly will be training a bit more, but he will soon see you all in Hell
 
Hardly will be training a bit more, but he will soon see you all in Hell
  
 
(to be continued)
 
(to be continued)
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==Journey through Hell, part 1 ==
== Hardly_ABle's Journey Through Hell, Part 1 ==
 
  
 
I wish I could regale you with a stirring tale of battle, and pictures that would show the glory of each passing moment.  Alas, I am but a simple narrator, so I will dispense with the introduction and lead you straight into the battle:
 
I wish I could regale you with a stirring tale of battle, and pictures that would show the glory of each passing moment.  Alas, I am but a simple narrator, so I will dispense with the introduction and lead you straight into the battle:
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The other tactical thing about Hardly is the use of his most important skill--Taunt.  This is without doubt the skill without which Hardly would have stopped halfway through nightmare.  Below you can see how the lay of the land and taunt can make a mean bosspack of skeleton archers manageable.
 
The other tactical thing about Hardly is the use of his most important skill--Taunt.  This is without doubt the skill without which Hardly would have stopped halfway through nightmare.  Below you can see how the lay of the land and taunt can make a mean bosspack of skeleton archers manageable.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-darkwoodboss.jpg
 
  
 
That's right, taunt out all the minions, slay them one at a time, then off the boss.  Rinse and repeat.  After about 20 minutes to taunt his way though the western end of the Dark Wood, Hardly meets up with Treehead Woodfist, which was actually not much of a battle.  The pack did not all rush at Haseen and Hardly, so they were dispatched in twos and threes.  Cain's rescue was not very difficult, and now Hardly could again listen to the old coot's stories.
 
That's right, taunt out all the minions, slay them one at a time, then off the boss.  Rinse and repeat.  After about 20 minutes to taunt his way though the western end of the Dark Wood, Hardly meets up with Treehead Woodfist, which was actually not much of a battle.  The pack did not all rush at Haseen and Hardly, so they were dispatched in twos and threes.  Cain's rescue was not very difficult, and now Hardly could again listen to the old coot's stories.
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When Hardly returned to the Dark Wood--he found that this time the Eastern section was rife with bosses.  No less than five boss packs were roaming the Eastern Dark Wood, and this time many were enchanted with holy freeze.  As an aside, let me say again cold is Hardly's worst nightmare.  Anything that slows the missiles means that Hardly is in trouble.  Here's one of the bosses that Hardly faced.
 
When Hardly returned to the Dark Wood--he found that this time the Eastern section was rife with bosses.  No less than five boss packs were roaming the Eastern Dark Wood, and this time many were enchanted with holy freeze.  As an aside, let me say again cold is Hardly's worst nightmare.  Anything that slows the missiles means that Hardly is in trouble.  Here's one of the bosses that Hardly faced.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-darkwoodboss2.jpg
 
 
  
 
Extra fast corrupted rogues means that Hardly has to get Haseen to lock onto the pack, or run away...if one of those lovely gals stops to give Hardly a smooch, well, let's just say he falls easily :P.  Yet another of the quill rat bosses ends the parade for the evening in the Dark Wood.
 
Extra fast corrupted rogues means that Hardly has to get Haseen to lock onto the pack, or run away...if one of those lovely gals stops to give Hardly a smooch, well, let's just say he falls easily :P.  Yet another of the quill rat bosses ends the parade for the evening in the Dark Wood.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-darkwoodboss3.jpg
 
  
 
Yeah, positioning in the sweet spot (and good tanking by Haseen) is needed to avoid those nasty double enchanted sparks.  Hardly also took care to stay out of range of the aura, so he could chuck at will.
 
Yeah, positioning in the sweet spot (and good tanking by Haseen) is needed to avoid those nasty double enchanted sparks.  Hardly also took care to stay out of range of the aura, so he could chuck at will.
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Next up, the Barracks and the Jail.  Hardly started this journey again with InspiredHope at his side.  The two companions managed their way though throngs of devilkins and their shamen.  Taunt was again their friend, though at times, some advancing to the rear was needed.  The Smith fell without a fuss--more troubling was the Shamen boss located on the opposite side of the Smith's Forge.  Hardly bid InspiredHope au revoir at the Jail waypoint, and returned again to the rogue's camp for some needed rest.  The biggest thrill of the evening was a white flying axe that dropped in the jail.  Hardly asked Charsi to imbue this nice axe, and the result was not too shabby.
 
Next up, the Barracks and the Jail.  Hardly started this journey again with InspiredHope at his side.  The two companions managed their way though throngs of devilkins and their shamen.  Taunt was again their friend, though at times, some advancing to the rear was needed.  The Smith fell without a fuss--more troubling was the Shamen boss located on the opposite side of the Smith's Forge.  Hardly bid InspiredHope au revoir at the Jail waypoint, and returned again to the rogue's camp for some needed rest.  The biggest thrill of the evening was a white flying axe that dropped in the jail.  Hardly asked Charsi to imbue this nice axe, and the result was not too shabby.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-flyingaxe.jpg
 
  
 
Not an everyday weapon, mind you (Hardly's cruel throwing spears were higher damage), but a good change of pace, and the pmh could come in handy for an act boss.
 
Not an everyday weapon, mind you (Hardly's cruel throwing spears were higher damage), but a good change of pace, and the pmh could come in handy for an act boss.
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Hardly returned to the jail, and though the going was tough, he managed to make it to the third level unscathed, even after facing off with Pitspawn Fouldog, who managed to take out Haseen a couple of times before sucumbing to multiple spearings.  When Hardly got to the third level of the jail, things got bad in a hurry.
 
Hardly returned to the jail, and though the going was tough, he managed to make it to the third level unscathed, even after facing off with Pitspawn Fouldog, who managed to take out Haseen a couple of times before sucumbing to multiple spearings.  When Hardly got to the third level of the jail, things got bad in a hurry.
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-jailpi.jpg
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Though I've cut it off in the shot, that's an extra fast, magic resistant, stone skin (PI/FI) goat boss, whose minions slaughtered Haseen and Hardly within a few short seconds.  Hardly grabbed the arcing weapons, re-engaged, and the pack still managed to chase him back to the stairs from the initial ambush.  Nasty group.  After that fiasco, Hardly made his way to the Inner Cloister, where he again met up with InspiredHope, and began the descent into the Catacombs through the Cathedral.  Hardly and InspiredHope managed to make their way down though the catacombs to face Andarial...before a lousy connection forced Hardly to abandon the fight. [Note: I dropped at least a dozen times as we went down to Andy]. Finally, I couldn't get the connection back, until Shadow had left the game--after we spawned Andarial.  Needless to say, I was frustrated.]
  
Though I've cut it off in the shot, that's an extra fast, magic resistant, stone skin (PI/FI) goat boss, whose minions slaughtered Haseen and Hardly within a few short seconds.  Hardly grabbed the arcing weapons, re-engaged, and the pack still managed to chase him back to the stairs from the initial ambush.  Nasty group.  After that fiasco, Hardly made his way to the Inner Cloister, where he again met up with InspiredHope, and began the descent into the Catacombs through the Cathedral.  Hardly and InspiredHope managed to make their way down though the catacombs to face Andarial...before a lousy connection forced Hardly to abandon the fight. [Note: I dropped at least a dozen times as we went down to Andy].  Finally, I couldn't get the connection back, until Shadow had left the game--after we spawned Andarial.  Needless to say, I was frustrated.]
 
  
<b>Andarial Part II</b>
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;Andarial Part II
  
 
After Hardly readjusted himself to remain in Sanctuary [i.e., make sure modem is working well :P], he began again his decent to meet the demon queen Andariel.  Haseen was trying his best to tank the various denizens of the catacombs, but he continued to die in his master's service.  Returning him from the void was beginning to take a toll on Hardly's purse, and when the pair finally reached the final level of the catacombs...Hardly had less than 50,000 gold to his name.  The two discussed tactics for the antechamber, and Andariel's lair.  The antechamber would be cleared with the normal shamen taunting.  After opening the door to the lair, the pair would head right, dispatch the shamen and his minions quickly, then clear out the front of the lair, hopefully killing the second shamen and his pack before the demon queen emerged.
 
After Hardly readjusted himself to remain in Sanctuary [i.e., make sure modem is working well :P], he began again his decent to meet the demon queen Andariel.  Haseen was trying his best to tank the various denizens of the catacombs, but he continued to die in his master's service.  Returning him from the void was beginning to take a toll on Hardly's purse, and when the pair finally reached the final level of the catacombs...Hardly had less than 50,000 gold to his name.  The two discussed tactics for the antechamber, and Andariel's lair.  The antechamber would be cleared with the normal shamen taunting.  After opening the door to the lair, the pair would head right, dispatch the shamen and his minions quickly, then clear out the front of the lair, hopefully killing the second shamen and his pack before the demon queen emerged.
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Haseen and Hardly looked at each other, knowing this night would be their third and perhaps final attempt to slay the Demon Queen Andariel.  They stepped off the waypoint in the Catacombs, and began their journey.  Not far from the waypoint, they had their first difficult fight.
 
Haseen and Hardly looked at each other, knowing this night would be their third and perhaps final attempt to slay the Demon Queen Andariel.  They stepped off the waypoint in the Catacombs, and began their journey.  Not far from the waypoint, they had their first difficult fight.
 
http://sheridan.freewebpage.org/diablo/images/Ha-hell-cats2boss.jpg
 
  
 
It took Hardly about 15 minutes to dispatch this spider and its pack, and that was just the beginning.  Hardly faced two cold enchanted, lightning enchated shamen bosses in a row...at one point, he was down to 7500 gold, with Haseed lying mostly dead.  Luckily, Hardly had been holding onto a wand with lifetap charges, which when sold gave him enough gold to pay off Miracle Max once more, and restore Haseen to his side.  That was the low point of the journey, but Hardly and Hassen managed to dispatch that last Shaman boss, nd made their way to the final showdown with Andariel.  Along the way, Haseen suggested that Hardly hold onto valuable items for future sale--thus avoiding losing any money when waking up in town face down.  Smart Desert Man, that Haseen.
 
It took Hardly about 15 minutes to dispatch this spider and its pack, and that was just the beginning.  Hardly faced two cold enchanted, lightning enchated shamen bosses in a row...at one point, he was down to 7500 gold, with Haseed lying mostly dead.  Luckily, Hardly had been holding onto a wand with lifetap charges, which when sold gave him enough gold to pay off Miracle Max once more, and restore Haseen to his side.  That was the low point of the journey, but Hardly and Hassen managed to dispatch that last Shaman boss, nd made their way to the final showdown with Andariel.  Along the way, Haseen suggested that Hardly hold onto valuable items for future sale--thus avoiding losing any money when waking up in town face down.  Smart Desert Man, that Haseen.
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Slowly, Hardly could see that his tactics, and his axes and spears, were taking their toll on Andariel.  He pressed the attack, trying to launch two waves of missiles her way each attack.  This was not without cost, as Hardly was exposing himself more to her melee attack...and Temping Fate (tm) more than a few times.  At last...Hardly threw one last spear at the hellspawn....
 
Slowly, Hardly could see that his tactics, and his axes and spears, were taking their toll on Andariel.  He pressed the attack, trying to launch two waves of missiles her way each attack.  This was not without cost, as Hardly was exposing himself more to her melee attack...and Temping Fate (tm) more than a few times.  At last...Hardly threw one last spear at the hellspawn....
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-andydemise.jpg
 
  
 
Upon his return to the Rogues Camp, even Gheed was getting into the spirit.
 
Upon his return to the Rogues Camp, even Gheed was getting into the spirit.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-party999.jpg
 
  
 
A few (dozen) ales later, and Hardly_Able is ready for the next part of his journey.  Time to take Haseen home to the Desert, and to Lut Gholein.
 
A few (dozen) ales later, and Hardly_Able is ready for the next part of his journey.  Time to take Haseen home to the Desert, and to Lut Gholein.
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http://sheridan.freewebpage.org/diablo/images/HA-hell-caravan.jpg
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==Journey through Hell, part 2A ==
 
 
 
 
== Hardly_Able's Journey Through Hell Part 2A ==
 
 
Ah, now to the fun of undead-raising mummies, slinging cats, cats on no-doze, and @#$@#% undead archers.  Also known as Act 2 Hell.
 
Ah, now to the fun of undead-raising mummies, slinging cats, cats on no-doze, and @#$@#% undead archers.  Also known as Act 2 Hell.
  
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So Hardly stops by Gheed's, pays off Miracle Max (again), and he and Haseen drop through the trap door into the sewers.  All seems well for a time, then all hell breaks loose.  A group of extra fast, something something sand raiders cream Haseen in 3.2 seconds flat, and Hardly is on the run.  Well, these boys were not slowing down for anything, and Hardly could not manage to single any one of them out by his knees-bent-running-about retreating behavior.
 
So Hardly stops by Gheed's, pays off Miracle Max (again), and he and Haseen drop through the trap door into the sewers.  All seems well for a time, then all hell breaks loose.  A group of extra fast, something something sand raiders cream Haseen in 3.2 seconds flat, and Hardly is on the run.  Well, these boys were not slowing down for anything, and Hardly could not manage to single any one of them out by his knees-bent-running-about retreating behavior.
  
Plan B--take the backdoor.  Sneak up on the nasties, they won't know what hit em.  Well, this plan is almost immediately foiled by a cursed, extra strong, something (sorry no pics, too busy [s]running[/s] dieing) sand raider.  WHAM!  Wake up in town, face down.  Now, after the fight with Andy, there were not too many trinkets left to sell to continue to pay off Miracle Max.  In fact, Hardly was again down to less one res left, so off he went to find Max at Gheed's place, and Haseen was revived again (how many times can he be "mostly dead?).
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Plan B--take the backdoor.  Sneak up on the nasties, they won't know what hit em.  Well, this plan is almost immediately foiled by a cursed, extra strong, something (sorry no pics, too busy <s>running</s> dieing) sand raider.  WHAM!  Wake up in town, face down.  Now, after the fight with Andy, there were not too many trinkets left to sell to continue to pay off Miracle Max.  In fact, Hardly was again down to less one res left, so off he went to find Max at Gheed's place, and Haseen was revived again (how many times can he be "mostly dead?).
  
 
In through the back door, and thankfully, it was only a <i>near</i> death experience for Hardly.  Not so for Haseen--mostly dead again.  Uh-oh.  Two entrances pretty much trapped, and no pseudo-meat shield to provide nice stationary targets for Hardly's spears.  No reason to quit now, so Hardly trots off to the trapdoor, and enters.  Nothing.  Ok, he takes a few short steps, and only one hyped-up on goofballs, extra fast sand raider comes.  Time for the old run n' chuck.  A few loops later, and we have some space.  Hardly moves on, and manages to take out the pack and the boss, getting a nice 'spensive armor to drop in the process to bring Haseen back into the game.
 
In through the back door, and thankfully, it was only a <i>near</i> death experience for Hardly.  Not so for Haseen--mostly dead again.  Uh-oh.  Two entrances pretty much trapped, and no pseudo-meat shield to provide nice stationary targets for Hardly's spears.  No reason to quit now, so Hardly trots off to the trapdoor, and enters.  Nothing.  Ok, he takes a few short steps, and only one hyped-up on goofballs, extra fast sand raider comes.  Time for the old run n' chuck.  A few loops later, and we have some space.  Hardly moves on, and manages to take out the pack and the boss, getting a nice 'spensive armor to drop in the process to bring Haseen back into the game.
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Now to level three, and a showdown with Hardly's first Greater Mummy encounter in Hell.  Well, let's just say that the trip to Radament was not without a few bumps--try six of them.  I'll call them the dirty half-dozen.  Take a look at this crowd.  First, there is Mr. Shy Burning Dead Boss (aka Hardly flubbed the shot).
 
Now to level three, and a showdown with Hardly's first Greater Mummy encounter in Hell.  Well, let's just say that the trip to Radament was not without a few bumps--try six of them.  I'll call them the dirty half-dozen.  Take a look at this crowd.  First, there is Mr. Shy Burning Dead Boss (aka Hardly flubbed the shot).
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-sewers1.jpg
 
  
 
Then there is Wind Drool, burning dead mage (fire).  His fire HURT, and as usual, extra fast is extra pain in the butt.
 
Then there is Wind Drool, burning dead mage (fire).  His fire HURT, and as usual, extra fast is extra pain in the butt.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-sewers2.jpg
 
  
 
That brings us to Devil Hack, the first of the embalmed bosses.
 
That brings us to Devil Hack, the first of the embalmed bosses.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-sewers3.jpg
 
  
 
Cursed and extra fast?  Mummies also hit hard, and spew poison.  Hardly had  to port out of their to save Haseen a few times.  He could not afford to let Haseen get surrounded by these guys, so taunt and separate.  Next up, another embalmed boss, this time with lightning and fire enchantment.  At least the pack was slow, so taunting was not too difficult.  As with all LEs, positioning is critical, especially when they carry additional elemental enchantments.
 
Cursed and extra fast?  Mummies also hit hard, and spew poison.  Hardly had  to port out of their to save Haseen a few times.  He could not afford to let Haseen get surrounded by these guys, so taunt and separate.  Next up, another embalmed boss, this time with lightning and fire enchantment.  At least the pack was slow, so taunting was not too difficult.  As with all LEs, positioning is critical, especially when they carry additional elemental enchantments.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-sewers4.jpg
 
  
 
Now for another burning dead mage (fire), this time holy freeze and lightning enchanted.  Cold...Yay?
 
Now for another burning dead mage (fire), this time holy freeze and lightning enchanted.  Cold...Yay?
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-sewers5.jpg
 
  
 
That's right, Hardly kept his distance.  No use turning blue (Hardly is not fond of blue.  Last member of the dirty (half) dozen, and this one's no picnic, either.  Now, Huntresses are ALREADY fast...add extra fast, cursed, and fire enchanted into the mix, and this is a full blown retreat.  Not to mention, these kittens like to chase...after some silly running about, porting to town, and other <s>cowardly behavior</s> tactics, Hardly and Haseen were left with just the mama cat.
 
That's right, Hardly kept his distance.  No use turning blue (Hardly is not fond of blue.  Last member of the dirty (half) dozen, and this one's no picnic, either.  Now, Huntresses are ALREADY fast...add extra fast, cursed, and fire enchanted into the mix, and this is a full blown retreat.  Not to mention, these kittens like to chase...after some silly running about, porting to town, and other <s>cowardly behavior</s> tactics, Hardly and Haseen were left with just the mama cat.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-sewers6.jpg
 
  
 
After this, it's taunt all the living dead away from ol' stinky breath...and then for the old toe-to-toe (well for Haseen at least).  Haseen required a few pots, trips to town, and a few Miracle Max Extra Large Chocolate Coated (the chocolate coating makes it go down easier), Revive-from-the-mostly-Dead Pills (tm) (aka MMELCCRftmD Pills).  Anti-Climactic, Mr. Rad-a (needs a) M<s>e</s>int was.  Another skill point, spent in double-throw.
 
After this, it's taunt all the living dead away from ol' stinky breath...and then for the old toe-to-toe (well for Haseen at least).  Haseen required a few pots, trips to town, and a few Miracle Max Extra Large Chocolate Coated (the chocolate coating makes it go down easier), Revive-from-the-mostly-Dead Pills (tm) (aka MMELCCRftmD Pills).  Anti-Climactic, Mr. Rad-a (needs a) M<s>e</s>int was.  Another skill point, spent in double-throw.
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Back to the tale, and to Hardly's imitiation of a lobster.  After all, the desert sun can be murder on exposed skin.  If the sun were Hardly's only problem, life would be good.  Alas, but that was not the case.  The Rocky Waste was filled with Sabre Cats and leapers (ugh), and of course, lots of cold enchanted leapers and extra fast cats.  Hardly was so pressed that he took exactly one shot of a boss in the Rocky Waste, and this one was only a MSLEB.
 
Back to the tale, and to Hardly's imitiation of a lobster.  After all, the desert sun can be murder on exposed skin.  If the sun were Hardly's only problem, life would be good.  Alas, but that was not the case.  The Rocky Waste was filled with Sabre Cats and leapers (ugh), and of course, lots of cold enchanted leapers and extra fast cats.  Hardly was so pressed that he took exactly one shot of a boss in the Rocky Waste, and this one was only a MSLEB.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-rockywaste.jpg
 
  
 
One death in Rocky Waste to an cold enchanted teleporting leaper.  Haseen took several dirt naps, mainly from extra fast cats.  One pack chased Hardly from the middle of the Waste all the way back to town.  Here, kitty kitty?
 
One death in Rocky Waste to an cold enchanted teleporting leaper.  Haseen took several dirt naps, mainly from extra fast cats.  One pack chased Hardly from the middle of the Waste all the way back to town.  Here, kitty kitty?
  
 
So, on to the Dry Hills, and more of the Tough-to-Spot-Boss-Mods-Desert (TtSBMD).  More Sabre Cats and Cave Leapers.  No huge problems, and the waypoint was right at the entrance to the hills.  Only tough boss was a stone skin, fire enchanted, extra fast leaper, but even he was more of pest than a threat.
 
So, on to the Dry Hills, and more of the Tough-to-Spot-Boss-Mods-Desert (TtSBMD).  More Sabre Cats and Cave Leapers.  No huge problems, and the waypoint was right at the entrance to the hills.  Only tough boss was a stone skin, fire enchanted, extra fast leaper, but even he was more of pest than a threat.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-dryhills3.jpg
 
  
 
Now to the Far Oasis, more TsSBMD, and a fight that Hardly's been dreading.  The waypoint was again located close to the Oasis entrance, and without too much fanfare, Hardly was headed down into the Maggot Lair.  Now, the lair is a not-too-friendly place for many characters, especially those with no area-of-effect attack, who rely VERY heavily on the monsters swarming their travelling companion so they can plink/throw away in relative safety.  Also, Haseen, as a desert warrior, has a tendency to wander off, and not engage monsters without Hardly sticking his uncovered neck out well beyond a safe location.  That said, the lair was not looking too bad at first.
 
Now to the Far Oasis, more TsSBMD, and a fight that Hardly's been dreading.  The waypoint was again located close to the Oasis entrance, and without too much fanfare, Hardly was headed down into the Maggot Lair.  Now, the lair is a not-too-friendly place for many characters, especially those with no area-of-effect attack, who rely VERY heavily on the monsters swarming their travelling companion so they can plink/throw away in relative safety.  Also, Haseen, as a desert warrior, has a tendency to wander off, and not engage monsters without Hardly sticking his uncovered neck out well beyond a safe location.  That said, the lair was not looking too bad at first.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lair1.jpg
 
  
 
Easy mods, no problem.  :blink: Ok, well, maybe a little problem.  At least there was some running about room in that chamber.  Now can you see a theme developing with the bosses?
 
Easy mods, no problem.  :blink: Ok, well, maybe a little problem.  At least there was some running about room in that chamber.  Now can you see a theme developing with the bosses?
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lair2.jpg
 
  
 
At least bugs are SLOW.  SLOW is good.  Hardly likes slow.  Slow means that Hardly has time to call Mr. Yuck.
 
At least bugs are SLOW.  SLOW is good.  Hardly likes slow.  Slow means that Hardly has time to call Mr. Yuck.
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Then there was the phyically immune, lightning immune scarab boss on level two.  That was Park City all the way, since Hardly's attack against phsical immunes consists of arcing weapons.  That park job was not easy, as there was a death involved, and the bug kept showing up in not-so friendly spaces (think entrance to the 2nd level).  Hardly did make it to the third level, but was cut down by two irresistable forces before even getting to the endless-bug-spawning chamber--Bnet dumped the game, and someone named after a Hanna Barbera character was called to rest by she-who-shall-not-be-disobeyed.  Another day, then.
 
Then there was the phyically immune, lightning immune scarab boss on level two.  That was Park City all the way, since Hardly's attack against phsical immunes consists of arcing weapons.  That park job was not easy, as there was a death involved, and the bug kept showing up in not-so friendly spaces (think entrance to the 2nd level).  Hardly did make it to the third level, but was cut down by two irresistable forces before even getting to the endless-bug-spawning chamber--Bnet dumped the game, and someone named after a Hanna Barbera character was called to rest by she-who-shall-not-be-disobeyed.  Another day, then.
 +
<br>
 +
<br>
  
 
+
==Journey through Hell, part 2B ==
== Hardly_Able's Journey Through Hell Part 2B ==
+
;Maggot Lair, Part Deux
<b>Maggot Lair, Part Deux</b>
 
  
 
Before I start the tale of the second run at Coldcrow, a little good news from the first run---a beautiful new weapon for Haseen.
 
Before I start the tale of the second run at Coldcrow, a little good news from the first run---a beautiful new weapon for Haseen.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-ogreaxe.jpg
 
  
 
Being a good packrat, Hardly had stowed a freedom jewel, hoping that a nice weapon would eventually drop for Haseen.  Hardly used his one remaining socket quest (normal quest was used to socket Haseen's lance for a perfect skull), and Haseen had a new toy.  BIG difference.
 
Being a good packrat, Hardly had stowed a freedom jewel, hoping that a nice weapon would eventually drop for Haseen.  Hardly used his one remaining socket quest (normal quest was used to socket Haseen's lance for a perfect skull), and Haseen had a new toy.  BIG difference.
  
 
Hardly started his second attempt at the Maggot Lair from the Far Oasis waypoint.  Remember the Dirty (half) Dozed from Sewers 3?  Well, it seems the second half of the Dirty Dozen decided to camp within shouting distance of the Far Oasis waypoint that night.  First up, and worst of all, was this character.
 
Hardly started his second attempt at the Maggot Lair from the Far Oasis waypoint.  Remember the Dirty (half) Dozed from Sewers 3?  Well, it seems the second half of the Dirty Dozen decided to camp within shouting distance of the Far Oasis waypoint that night.  First up, and worst of all, was this character.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-fo1.jpg
 
  
 
This bug just REFUSED to die.  Since he was immune to physical, the arcing weapons were out.  Problem was, he kept diving into the sand as his life got low, and his regeneration kept him alive.  Normally, poison on one of Hardly's charms keeps monsters from regenerating, but no dice here.  The arcing weapons could barely keep him at about 1/4 life.  Finally, Hardly had to break out the imbued flying axe with pmh (but no elemental damage), tag the bug with pmh, then weapon switch to finish the job.  The remainder of the Dirty (half) Dozen were combinations of Bugs, swarms, and (I think) cats.  No pictures, there was too much fun to be had.  It seems Hardly has a natural ability to generate boss pack swarms.  Overall, after about 20-25 minutes, Hardly had cleared about a quarter of one area of the Oasis.  Next, Hardly runs up against another big problem.
 
This bug just REFUSED to die.  Since he was immune to physical, the arcing weapons were out.  Problem was, he kept diving into the sand as his life got low, and his regeneration kept him alive.  Normally, poison on one of Hardly's charms keeps monsters from regenerating, but no dice here.  The arcing weapons could barely keep him at about 1/4 life.  Finally, Hardly had to break out the imbued flying axe with pmh (but no elemental damage), tag the bug with pmh, then weapon switch to finish the job.  The remainder of the Dirty (half) Dozen were combinations of Bugs, swarms, and (I think) cats.  No pictures, there was too much fun to be had.  It seems Hardly has a natural ability to generate boss pack swarms.  Overall, after about 20-25 minutes, Hardly had cleared about a quarter of one area of the Oasis.  Next, Hardly runs up against another big problem.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-beetleburst.jpg
 
  
 
Yes, that's right, immune to physical and lightning.  Ruh Roh, Rorge.  Magic resistant, stone skin, mana burn, for those of you scoring at home.  So, whatever elemental weapons Hardly is able to shop in town are going to have their effectiveness cut by the magic resistance.  Hardly started this fight, but luck smiled down in the form of a no-skills Barbarian named GoGoGadgets (driven by Variant Scum (tm) KingofPain).  GGG's speciality is using Trang's set for free fireball and firewall, along with hexfire for plus fire skills, moonfall for slvl 11 meteor charges, a ring with fastcast and slvl 5 firebolt charges (synergy), ring with dim vision charges, a circlet with fastcast, mana and teleport charges, and weapon switch items with bonespear, teeth, and other necro curse charges.  Here's a shot of GGG after defeating NM Baal  
 
Yes, that's right, immune to physical and lightning.  Ruh Roh, Rorge.  Magic resistant, stone skin, mana burn, for those of you scoring at home.  So, whatever elemental weapons Hardly is able to shop in town are going to have their effectiveness cut by the magic resistance.  Hardly started this fight, but luck smiled down in the form of a no-skills Barbarian named GoGoGadgets (driven by Variant Scum (tm) KingofPain).  GGG's speciality is using Trang's set for free fireball and firewall, along with hexfire for plus fire skills, moonfall for slvl 11 meteor charges, a ring with fastcast and slvl 5 firebolt charges (synergy), ring with dim vision charges, a circlet with fastcast, mana and teleport charges, and weapon switch items with bonespear, teeth, and other necro curse charges.  Here's a shot of GGG after defeating NM Baal  
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Now, along the way to the lair, Hardly had spotted his first magic winged axe at Fara's shop.  Having saved his runes, jewels and rubies, it was time to craft a hell-worthy weapon.
 
Now, along the way to the lair, Hardly had spotted his first magic winged axe at Fara's shop.  Having saved his runes, jewels and rubies, it was time to craft a hell-worthy weapon.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-wingedaxecraft1.jpg
 
  
 
Hard to find fault with that as a first result for a no-twink crafter.  Guess it's Christmas in May.  :santa:
 
Hard to find fault with that as a first result for a no-twink crafter.  Guess it's Christmas in May.  :santa:
Line 308: Line 248:
 
So, as Hardly was ready to head to the Lost City and the Valley of Snakes, his damage output has been improved by over 40% for one of his weapons. Only drawback is that he did not have another axe to pair with this one, so he could not unleash the full fury of 180 axes at a clip.
 
So, as Hardly was ready to head to the Lost City and the Valley of Snakes, his damage output has been improved by over 40% for one of his weapons. Only drawback is that he did not have another axe to pair with this one, so he could not unleash the full fury of 180 axes at a clip.
  
<b>Snakes, why did it have to be Snakes?</b>
+
 
 +
;Snakes, why did it have to be snakes?
  
 
Hardly had to begin his quest for the Viper Amulet from the Far Oasis waypoint.  Luckily, the Dirty (half) Dozen must have moved on to other places, and the trip proved easier than the last time.  Even Beetleburst was cooperative.
 
Hardly had to begin his quest for the Viper Amulet from the Far Oasis waypoint.  Luckily, the Dirty (half) Dozen must have moved on to other places, and the trip proved easier than the last time.  Even Beetleburst was cooperative.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-beetleburst1.jpg
 
  
 
I mean, Who's afraid of Cold Enchanted, Lightning Enchanted?
 
I mean, Who's afraid of Cold Enchanted, Lightning Enchanted?
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-me.jpg
 
  
 
Oh yeah.  Well, the Lost City was more of a trudge than a real danger.  Hardly had to be very careful to keep Haseen away from packs of Plague Bearers, whose hard-hitting attacks were really only dangerous in mobs.  Otherwise, since these guys are SLOW, not much danger to Hardly.  There were also Night Tigers--speedy little kitties--and of course you know that means a pack of extra fast kitties is around the corner.
 
Oh yeah.  Well, the Lost City was more of a trudge than a real danger.  Hardly had to be very careful to keep Haseen away from packs of Plague Bearers, whose hard-hitting attacks were really only dangerous in mobs.  Otherwise, since these guys are SLOW, not much danger to Hardly.  There were also Night Tigers--speedy little kitties--and of course you know that means a pack of extra fast kitties is around the corner.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lostcity1.jpg
 
  
 
Yep that was one of Haseen's dirt naps.  Hardly could not get Haseen out of there fast enough.  Lively start to the city.  But overall, not too bad a journey, especially since Hardly got to use the stairs to the upper level portion of the city to his advantage for two boss packs.  First up is a SLOW mover.
 
Yep that was one of Haseen's dirt naps.  Hardly could not get Haseen out of there fast enough.  Lively start to the city.  But overall, not too bad a journey, especially since Hardly got to use the stairs to the upper level portion of the city to his advantage for two boss packs.  First up is a SLOW mover.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lostcity4.jpg
 
  
 
This pack of kitties could have been trouble, but again, the stairs served to thin the pack and keep Hardly and Haseen safe.
 
This pack of kitties could have been trouble, but again, the stairs served to thin the pack and keep Hardly and Haseen safe.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lostcity5.jpg
 
  
 
Luck was also in Hardly's favor when Aura enchanted bosses were being assigned, since all the auras were on plague bearers, including the fanatacism enchanted pack.  The other monster type was marauders, but none of them were of note, even the champs.  Dark Elder also did not make a big fuss, even ringing up extra strong and extra fast.  Weeding out the pack was the key with the slow moving, hard hitters.
 
Luck was also in Hardly's favor when Aura enchanted bosses were being assigned, since all the auras were on plague bearers, including the fanatacism enchanted pack.  The other monster type was marauders, but none of them were of note, even the champs.  Dark Elder also did not make a big fuss, even ringing up extra strong and extra fast.  Weeding out the pack was the key with the slow moving, hard hitters.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-darkelder.jpg
 
  
 
Finally, Hardly hit the Valley (like, you know) after dispatching yet another plague bearer boss.  Time for indoor fun (Hardly likes the wide open spaces, where he can run and run....)
 
Finally, Hardly hit the Valley (like, you know) after dispatching yet another plague bearer boss.  Time for indoor fun (Hardly likes the wide open spaces, where he can run and run....)
  
 
Well, well, there seems to be a welcoming committee of snakes, mummies, skeletons, and a nasty Guardian Mummy Boss.  Hardly was able to carve out a small working space, and managed to shatter a few skeletons and mummies (cold damage on Haseen's ogre axe and charms from Hardly) so that Haseen and Hardly could go after the boss.
 
Well, well, there seems to be a welcoming committee of snakes, mummies, skeletons, and a nasty Guardian Mummy Boss.  Hardly was able to carve out a small working space, and managed to shatter a few skeletons and mummies (cold damage on Haseen's ogre axe and charms from Hardly) so that Haseen and Hardly could go after the boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-vipertemple.jpg
 
  
 
This guy was parked within a screen of the entrance to the temple.  Worse yet, he managed to teleport right on top of Hardly at one point in the fight.  Hardly managed to make his way to the stairs almost directly (dumbluckhack), returned to town, repaired his weapons, stocked his massive two-row cracked sash with potions, and prepared for a brawl.
 
This guy was parked within a screen of the entrance to the temple.  Worse yet, he managed to teleport right on top of Hardly at one point in the fight.  Hardly managed to make his way to the stairs almost directly (dumbluckhack), returned to town, repaired his weapons, stocked his massive two-row cracked sash with potions, and prepared for a brawl.
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Hardly lept over Fangskin and his goons, raced along the top edge of the room, and set up a portal in the far corner.
 
Hardly lept over Fangskin and his goons, raced along the top edge of the room, and set up a portal in the far corner.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-vipertemple1.jpg
 
 
  
 
From there, Hardly and Haseen were away from Fangskin's goons (sparks and aura), and could deal with one snake at a time.  A few minutes later, and Hardly was able to clear the lower end of the room, touch the alter, and set himself up to snipe at Fangskin from the safety of the protected altar platform.
 
From there, Hardly and Haseen were away from Fangskin's goons (sparks and aura), and could deal with one snake at a time.  A few minutes later, and Hardly was able to clear the lower end of the room, touch the alter, and set himself up to snipe at Fangskin from the safety of the protected altar platform.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-fangskin.jpg
 
  
 
Hardly had to gulp a few potions as random sparks hit him.  With -33 lightning resistance (and conviction), on Fangskin, each spark HURT.  Looking back on the fight, Hardly was VERY lucky that ol' Fangy did not teleport onto him and administer the old "Surprise, You're Dead!" trick.
 
Hardly had to gulp a few potions as random sparks hit him.  With -33 lightning resistance (and conviction), on Fangskin, each spark HURT.  Looking back on the fight, Hardly was VERY lucky that ol' Fangy did not teleport onto him and administer the old "Surprise, You're Dead!" trick.
  
 
So, Hardly survives another tough fight, and gets another bonus when Fara decides to stock another winged axe.  Time to roll the crafting dice, though this result is not quite as drool-worthy, but does allow Hardly to equip a pair of winged axes as primary weapons.
 
So, Hardly survives another tough fight, and gets another bonus when Fara decides to stock another winged axe.  Time to roll the crafting dice, though this result is not quite as drool-worthy, but does allow Hardly to equip a pair of winged axes as primary weapons.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-wingedaxecraft2.jpg
 
  
 
Now on to the rest of Act 2.
 
Now on to the rest of Act 2.
  
 
(to be continued)
 
(to be continued)
 +
<br>
 +
<br>
  
 +
==Journey through Hell, part 2C==
  
== Hardly_Able's Journey Through Hell Part 2C ==
+
;The Palace--aka Death by Archers
 
 
 
 
<b>The Palace--aka Death by Archers</b>
 
  
 
After his glorious (lucky?) victory over the snakes, it is time for Hardly to head to the palace.  Now if you remember anything about Hardly, it is that he does not like confined spaces, especally DARK ones.  Add to that mucho-fast, hard-hitting ranged attackers, and you can get the picture that Hardly is not at all suited for palace life.  Besides, who wants a nekkid, poor, strapped for cash loner hanging around their palace.  Methinks Jehryn needs his head examined for inviting Hardly over.  :wacko:
 
After his glorious (lucky?) victory over the snakes, it is time for Hardly to head to the palace.  Now if you remember anything about Hardly, it is that he does not like confined spaces, especally DARK ones.  Add to that mucho-fast, hard-hitting ranged attackers, and you can get the picture that Hardly is not at all suited for palace life.  Besides, who wants a nekkid, poor, strapped for cash loner hanging around their palace.  Methinks Jehryn needs his head examined for inviting Hardly over.  :wacko:
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Well, soon after hitting Palace 2, this guy shows up.  Spectral hit and cursed. Not too bad, right?
 
Well, soon after hitting Palace 2, this guy shows up.  Spectral hit and cursed. Not too bad, right?
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-palace1.jpg
 
  
 
[sound of an approaching, caffeine-saturated mob]
 
[sound of an approaching, caffeine-saturated mob]
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WHAM!  Hardly goes down fast.  Begin the knees bent running about behavior, trying to combat an extra fast pack of baboons, while cold enchanted archers slow Hardly to a crawl.  Did I mention how much Hardly LOVES being cold? :rolleyes:  Just re-gaining a foothold by the stairs took 15 minutes, ending with the dispatching of a real nasty horror archer boss, who Hardly affectionately dubbed Mr. SpeedyFreezyZappy, with backup weapons no less.
 
WHAM!  Hardly goes down fast.  Begin the knees bent running about behavior, trying to combat an extra fast pack of baboons, while cold enchanted archers slow Hardly to a crawl.  Did I mention how much Hardly LOVES being cold? :rolleyes:  Just re-gaining a foothold by the stairs took 15 minutes, ending with the dispatching of a real nasty horror archer boss, who Hardly affectionately dubbed Mr. SpeedyFreezyZappy, with backup weapons no less.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-palace2.jpg
 
  
 
Another ten minutes, and Hardly and Haseen managed to dispatch Mr. SpeedyBaboon, and recover the good weapons (not to mention zee uber cracked sash)
 
Another ten minutes, and Hardly and Haseen managed to dispatch Mr. SpeedyBaboon, and recover the good weapons (not to mention zee uber cracked sash)
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-palace4.jpg
 
  
 
That was the last of Mr. SpeedyFreezyZappy's henchmen.  Hardly was so blue without the incredible protection of his uber cracked sash  :blink:  
 
That was the last of Mr. SpeedyFreezyZappy's henchmen.  Hardly was so blue without the incredible protection of his uber cracked sash  :blink:  
  
 
On to the final level of the palace, and showdown with Fire Eye.  Only first, one more boss to plant.  Another piece of cake, of course. :P
 
On to the final level of the palace, and showdown with Fire Eye.  Only first, one more boss to plant.  Another piece of cake, of course. :P
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-palace3.jpg
 
  
 
Fire Eye and his boys were camped out in the portal room, which Hardly first took to be good news.  Those scatterbrained Infidels, tend to not concentrate on a single target, instead running around at random, which, when they are extra fast, could mean real trouble for a life-challenged clothing optional guy like Hardly.  Fortunately, Haseen managed to plug the doorway.  Problem was, the mob was extra strong...so Hardly had to feed Haseen some violet juice to keep Haseen from hitting the chocolate covered pills again.  Still, the battle did not take too long, as Fire Eye and his ilk aren't the most hardy of demons.
 
Fire Eye and his boys were camped out in the portal room, which Hardly first took to be good news.  Those scatterbrained Infidels, tend to not concentrate on a single target, instead running around at random, which, when they are extra fast, could mean real trouble for a life-challenged clothing optional guy like Hardly.  Fortunately, Haseen managed to plug the doorway.  Problem was, the mob was extra strong...so Hardly had to feed Haseen some violet juice to keep Haseen from hitting the chocolate covered pills again.  Still, the battle did not take too long, as Fire Eye and his ilk aren't the most hardy of demons.
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-fireeye.jpg
 
  
<b>Ghost Town and The Laughing Boy</b>
+
;Ghost Town and the Laughing Boy
  
 
On to the Arcane Santuary, and its teeming ghosts.  Hardly equiped the arcing weapons as his backup, and prepared for slow progress.  Well, the first main intersection revealed a nasty parade of bosses, starting with this chap.
 
On to the Arcane Santuary, and its teeming ghosts.  Hardly equiped the arcing weapons as his backup, and prepared for slow progress.  Well, the first main intersection revealed a nasty parade of bosses, starting with this chap.
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-arcane1.jpg
 
 
Yum...speedy, hard-hitting, and immune to physical??!!  Talk about insulting...bad enough that the place is filled to the brim with ghosts...now a physically immune goat.  And yes, that is another boss behind him.
 
Yum...speedy, hard-hitting, and immune to physical??!!  Talk about insulting...bad enough that the place is filled to the brim with ghosts...now a physically immune goat.  And yes, that is another boss behind him.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-arcane2.jpg
 
  
 
That encounter was not the hairiest...there were several intersections with two bosses, or champ packs with bosses, and Hardly had to trap monsters at intersections, all the while trying to keep Haseen close, but Haseen seemed to have something else on his mind.  Perhaps he was stargazing?
 
That encounter was not the hairiest...there were several intersections with two bosses, or champ packs with bosses, and Hardly had to trap monsters at intersections, all the while trying to keep Haseen close, but Haseen seemed to have something else on his mind.  Perhaps he was stargazing?
Line 421: Line 329:
  
 
After that fun...luck smiled on Hardly, and he hears the deep laughter of the Summoner.  Hardly lures away the vampires, dispatching them, runs around the Summoner to get Haseen to engage, and then makes short work of laughing boy.  Who's laughing now, chump???!
 
After that fun...luck smiled on Hardly, and he hears the deep laughter of the Summoner.  Hardly lures away the vampires, dispatching them, runs around the Summoner to get Haseen to engage, and then makes short work of laughing boy.  Who's laughing now, chump???!
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-summoner.jpg
 
  
 
At this point, Hardly decides to rest for a bit, and try out some more crafting
 
At this point, Hardly decides to rest for a bit, and try out some more crafting
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-wingedaxecraft3.jpg
+
Nothing to write home about on the damage, but with the 10% IAS, Hardly can now equip this axe with his 232 ED axe, and pair his other winged axe (~110ED) with the flying axe he imbued (20 ias, pmh, knockback, etc.)  That gives him an all-axe lineup (more ammo), with a 7 frame attack with each setup.
  
Nothing to write home about on the damage, but with the 10% IAS, Hardly can now equip this axe with his 232 ED axe, and pair his other winged axe (~110ED) with the flying axe he imbued (20 ias, pmh, knockback, etc.)  That gives him an all-axe lineup (more ammo), with a 7 frame attack with each setup.
 
  
<b>False Start</b>
+
;False Start
  
 
At this point, Hardly's plan was to clear all of the Canyon of the Magi, and then head to the true tomb.  Hardly started off from the Canyon waypoint, heading South and West to limit his exposure and maintain the waypoint clear.  Night tigers, lightning bugs, and night slingers as the draw, so positioning will be key to avoid getting zapped or speared.  The first noteworthy boss required LOTS of happy feet...this is exactly what you do NOT want to see on a slinger as a clothing-challenged axe-chucker.
 
At this point, Hardly's plan was to clear all of the Canyon of the Magi, and then head to the true tomb.  Hardly started off from the Canyon waypoint, heading South and West to limit his exposure and maintain the waypoint clear.  Night tigers, lightning bugs, and night slingers as the draw, so positioning will be key to avoid getting zapped or speared.  The first noteworthy boss required LOTS of happy feet...this is exactly what you do NOT want to see on a slinger as a clothing-challenged axe-chucker.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-canyon1.jpg
 
  
 
As if that weren't enough fun for the trip, Hardly then runs into a boss that he immediately decides to send on a one-way ticket to Park Place (which has two hotels, by the way :P).
 
As if that weren't enough fun for the trip, Hardly then runs into a boss that he immediately decides to send on a one-way ticket to Park Place (which has two hotels, by the way :P).
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-canyonPILI.jpg
+
At this point, Hardly's journey is cut off by other world concerns, so Duriel gets to enjoy a bug's life for another day.
  
At this point, Hardly's journey is cut off by other world concerns, so Duriel gets to enjoy a bug's life for another day.
 
  
<b>]Holding Down the Fort</b>
+
;Holding Down the Fort
  
 
Now, Hardly has been graced to have two semi-regular travelling companions, InspiredHope, the no-skills Daggerzon piloted by ShadowHM, and GoGoGadgetz, a no-skills, fireball spewing barbarian piloted by KingofPain.  So, it was not surprising that Hardly ran into InspiredHope at Atma's, and agreed to help her root the Summoner.  It seems that InspiredHope has had a little trouble--she had cleared five arms of the arcane in total over two separate attempts to find the Summoner.  The two companions endured what is perhaps InspiredHope's biggest nemesis...no, not the lack of AR, not the lack of skills...the dreaded fraggy connection.  Hardly lost count how many times InspiredHope stood in place...only to disappear a moment later.  Luckily, things stabilized, and Hardly dispacted Laughing Boy for a second time, this time to InspiredHope's great joy.
 
Now, Hardly has been graced to have two semi-regular travelling companions, InspiredHope, the no-skills Daggerzon piloted by ShadowHM, and GoGoGadgetz, a no-skills, fireball spewing barbarian piloted by KingofPain.  So, it was not surprising that Hardly ran into InspiredHope at Atma's, and agreed to help her root the Summoner.  It seems that InspiredHope has had a little trouble--she had cleared five arms of the arcane in total over two separate attempts to find the Summoner.  The two companions endured what is perhaps InspiredHope's biggest nemesis...no, not the lack of AR, not the lack of skills...the dreaded fraggy connection.  Hardly lost count how many times InspiredHope stood in place...only to disappear a moment later.  Luckily, things stabilized, and Hardly dispacted Laughing Boy for a second time, this time to InspiredHope's great joy.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-summonershadow.jpg
 
  
 
The journey of Hardly_Able has been mostly alone, but he relishes every opportunity to catch up with like-minded souls.  Hardly's patience in holding on for InspiredHope to return after each drop was rewarded by another winged axe from Fara, which resulted in another crafting attempt.
 
The journey of Hardly_Able has been mostly alone, but he relishes every opportunity to catch up with like-minded souls.  Hardly's patience in holding on for InspiredHope to return after each drop was rewarded by another winged axe from Fara, which resulted in another crafting attempt.
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-wingedaxecraft4.jpg
+
Two of four winged axes crafted over 230 ED. Someone out there is watching out for Hardly, no doubt about it.
  
Two of four winged axes crafted over 230 ED.  Someone out there is watching out for Hardly, no doubt about it.
 
  
<b>To the End with Friends</b>
+
;To the End with Friends
  
 
Another night's rest, and Hardly head's out to grab a pint at Atma's, and who does he find, but his two companions, InspiredHope and GoGoGadgetz.  It seems GGG feels the need to take on a few snakes, visit Laughing Boy, and then go on a bug hunt.  Yeah, that sounds good.
 
Another night's rest, and Hardly head's out to grab a pint at Atma's, and who does he find, but his two companions, InspiredHope and GoGoGadgetz.  It seems GGG feels the need to take on a few snakes, visit Laughing Boy, and then go on a bug hunt.  Yeah, that sounds good.
  
 
First up, Lost City.  The three companions stab, chuck, and roast enemies like they have been running together for years (truth be told, Shadow, KoP and I have played a whole lot together lately, mostly friendly fire...and we had to adjust to being able to fire at will without fear of hurting each other--this caused no end of laughter throughout the journey).
 
First up, Lost City.  The three companions stab, chuck, and roast enemies like they have been running together for years (truth be told, Shadow, KoP and I have played a whole lot together lately, mostly friendly fire...and we had to adjust to being able to fire at will without fear of hurting each other--this caused no end of laughter throughout the journey).
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lostcityggg1.jpg
 
  
 
On to the Viper Temple, and a nice little stair trap for the trio.
 
On to the Viper Temple, and a nice little stair trap for the trio.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-viperggg1.jpg
 
  
 
That was a hairy start, but the combination of GGG's charged-item cursing, the three tank mercs, InspiredHope's tanking (max block is a Good Thing (tm) ), and Hardly's Taunting & Chucking, the trio gained a foothold.
 
That was a hairy start, but the combination of GGG's charged-item cursing, the three tank mercs, InspiredHope's tanking (max block is a Good Thing (tm) ), and Hardly's Taunting & Chucking, the trio gained a foothold.
  
 
Soon after, the companions spotted the stairs, and discussed strategy.  They decided to decend and hold, hoping that the snakes would come in slow enough to maintain the foothold at the bottom of the stairs.  Fate was on their side, and they planted Fangskin at the end of the entrance hallway with llittle fuss, heading around the top of the room toward the altar.  One boss stood between them and the restoration of light.
 
Soon after, the companions spotted the stairs, and discussed strategy.  They decided to decend and hold, hoping that the snakes would come in slow enough to maintain the foothold at the bottom of the stairs.  Fate was on their side, and they planted Fangskin at the end of the entrance hallway with llittle fuss, heading around the top of the room toward the altar.  One boss stood between them and the restoration of light.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-vipertempleggg.jpg
 
  
 
Next up, another visit to Laughing Boy.  The combination of the sanctuary aura on InspiredHope's boytoy (Lawbringer) and GGG's fire made short work of the endless sea of ghosts.  But the best part of the trip was GGG's navigation skills...Laughing Boy was found at the end of the first leg.
 
Next up, another visit to Laughing Boy.  The combination of the sanctuary aura on InspiredHope's boytoy (Lawbringer) and GGG's fire made short work of the endless sea of ghosts.  But the best part of the trip was GGG's navigation skills...Laughing Boy was found at the end of the first leg.
  
 
On to the Canyon, and the true tomb.  The trio joked about their differences, with spoiled rich kid GGG (his Auntie M keeps him well supplied with gold) mocking Hardly's working-man's appoach to travel (aka horking every body for pots or items to sell).  One real hairy spot in the Canyon, where Hardly went down right quick.
 
On to the Canyon, and the true tomb.  The trio joked about their differences, with spoiled rich kid GGG (his Auntie M keeps him well supplied with gold) mocking Hardly's working-man's appoach to travel (aka horking every body for pots or items to sell).  One real hairy spot in the Canyon, where Hardly went down right quick.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-canyontripleenchanted.jpg
 
  
 
Nothing like a triple elemental enchantement to make your day, right?
 
Nothing like a triple elemental enchantement to make your day, right?
Line 483: Line 374:
  
 
Bug roast, anyone?
 
Bug roast, anyone?
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-duriel1.jpg
 
  
 
GGG takes time to renew his charged curse, as a chilled InspiredHope stabs away.
 
GGG takes time to renew his charged curse, as a chilled InspiredHope stabs away.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-duriel2.jpg
 
  
 
Say your prayers, BUG!
 
Say your prayers, BUG!
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-duriel.jpg
 
  
 
The fight with Duriel was a breeze compared to getting there.  Hardly didn't use a potion, and InspiredHope only used a few.  The combination of three mercs, lots of stabbing, lower resist curse-enhanced fire, and two heavy-hitter winged axes made short work of the Big Bad Bug.  Hardly had a chance to take shots from all around the chamber...with the best ones coming from the lower end.  The trio headed back to Lut Gholein, and shortly boarded Meshif's ship bound for Kurast.
 
The fight with Duriel was a breeze compared to getting there.  Hardly didn't use a potion, and InspiredHope only used a few.  The combination of three mercs, lots of stabbing, lower resist curse-enhanced fire, and two heavy-hitter winged axes made short work of the Big Bad Bug.  Hardly had a chance to take shots from all around the chamber...with the best ones coming from the lower end.  The trio headed back to Lut Gholein, and shortly boarded Meshif's ship bound for Kurast.
  
 
Hardly_Able finished Act 2 just shy of level 77.  He will see you in Act 3.
 
Hardly_Able finished Act 2 just shy of level 77.  He will see you in Act 3.
 +
<br>
 +
<br>
  
 +
==Journey through Hell, part 3A==
  
==  Hardly_Able's Journey Through Hell Part 3A ==
+
;The <s>Dark Forest of Ewing</s> Spider Forest
 
 
<b>The <s>]Dark Forest of Ewing</s> Spider Forest</b>
 
  
 
Sir Robin rode north through the dark forest of Ewing accompanied by his favorite minstrel...<b>AHEM</b>  Stop that!
 
Sir Robin rode north through the dark forest of Ewing accompanied by his favorite minstrel...<b>AHEM</b>  Stop that!
Line 507: Line 393:
 
Anyway Hardly set out from the Kurast docks, running after the Dark Wanderer, only to be met by silly worms.  No problem.  Next up, swarms of fetishes.
 
Anyway Hardly set out from the Kurast docks, running after the Dark Wanderer, only to be met by silly worms.  No problem.  Next up, swarms of fetishes.
  
<i>[font color=gray]I have heard many people say they hate A3, especially the jungles.  I love the jungles.  The sounds of the jungles, and the cries of the fetishes/flayers/soul killers and their shamen are to me the most entertaining in the game.  Sometimes it is all I can do to keep from giggling (and dying) when I hear the next pack of those little buggers come charging</i></font>
+
<i><font color=gray>I have heard many people say they hate A3, especially the jungles.  I love the jungles.  The sounds of the jungles, and the cries of the fetishes/flayers/soul killers and their shamen are to me the most entertaining in the game.  Sometimes it is all I can do to keep from giggling (and dying) when I hear the next pack of those little buggers come charging</font></i>
  
 
Now, to the first of the MANY bosses in the forest, brimming over with that cold enchantment Hardly so loves.
 
Now, to the first of the MANY bosses in the forest, brimming over with that cold enchantment Hardly so loves.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spiderforest1.jpg
 
  
 
Not much trouble here.  Fetishes do not have much life, so even boss packs go down relatively quickly.  Now for the first sign of trouble--fast regenerating, high life, Thrashers.  This chap was no picnic, and Haseen took at least one dirt nap from his pack.
 
Not much trouble here.  Fetishes do not have much life, so even boss packs go down relatively quickly.  Now for the first sign of trouble--fast regenerating, high life, Thrashers.  This chap was no picnic, and Haseen took at least one dirt nap from his pack.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spiderforest2.jpg
 
  
 
Hardly decided that he would definately try to keep Haseen away from these chaps.  Sometimes even just two normal treebeasts would threaten to send Haseen into a mud-filled dream.  The first area turn-off held nothing other than another cold enchanted, extra strong boss.
 
Hardly decided that he would definately try to keep Haseen away from these chaps.  Sometimes even just two normal treebeasts would threaten to send Haseen into a mud-filled dream.  The first area turn-off held nothing other than another cold enchanted, extra strong boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spiderforest3.jpg
 
  
 
The next boss, his pack, and at least two other fetish pack managed to push Hardly and Haseen all the way back from the turn-off.  They even managed to send Haseen to a dirt-filled slumber when they cut off his escape route.  Hardly started to worry that his bankroll was quickly going down the tubes.
 
The next boss, his pack, and at least two other fetish pack managed to push Hardly and Haseen all the way back from the turn-off.  They even managed to send Haseen to a dirt-filled slumber when they cut off his escape route.  Hardly started to worry that his bankroll was quickly going down the tubes.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spiderforest4.jpg
 
  
 
Finally, as Hardly neared the clearing housing the entrance to Sszark's cavern, a pack of champ Thorned Hulks blocked his path.  The fight took about ten minutes to knock down three of the champs, but the fourth one [s]stayed up[/s] was a bit more of a problem.  That ghostly Thorned Hulk required Hardly to break out the flying axe with PMH and the arcing weapons, since he took little physical damage and was regenerating it all within seconds.  That last boss took over ten minutes for Hardly to kill.  Now on to the cavern, and Hardly met with heavy resistance right from the start.
 
Finally, as Hardly neared the clearing housing the entrance to Sszark's cavern, a pack of champ Thorned Hulks blocked his path.  The fight took about ten minutes to knock down three of the champs, but the fourth one [s]stayed up[/s] was a bit more of a problem.  That ghostly Thorned Hulk required Hardly to break out the flying axe with PMH and the arcing weapons, since he took little physical damage and was regenerating it all within seconds.  That last boss took over ten minutes for Hardly to kill.  Now on to the cavern, and Hardly met with heavy resistance right from the start.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spidercavern1.jpg
 
  
 
Yep, right at the entrance.  Add another pack of spiders into the mix, and things got a bit hairy.  Foreshadowing of things to come, unfortunately.  Hardly generally tries to keep a portal open close by when engaging cursed or extra strong packs, so he can quickly skip back to town to heal up Haseen.  Purple pots don't grow on trees, and are rare even when every body is horked for pots or items.  Not much further along, Hardly runs into another not-so-easy boss.
 
Yep, right at the entrance.  Add another pack of spiders into the mix, and things got a bit hairy.  Foreshadowing of things to come, unfortunately.  Hardly generally tries to keep a portal open close by when engaging cursed or extra strong packs, so he can quickly skip back to town to heal up Haseen.  Purple pots don't grow on trees, and are rare even when every body is horked for pots or items.  Not much further along, Hardly runs into another not-so-easy boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spidercavern2.jpg
 
  
 
Great.  Extra fast, cold enchanted.  Separate the pack, and keep those hyped up arachnids off our tail.  Actually the fight went better than Hardly originally expected, and he thought things might go smoothly here in the cavern.
 
Great.  Extra fast, cold enchanted.  Separate the pack, and keep those hyped up arachnids off our tail.  Actually the fight went better than Hardly originally expected, and he thought things might go smoothly here in the cavern.
Line 546: Line 420:
  
 
Yeah, that was two bosses, and Sszark with holy fire, so that the pulse curses as soon as anyone draws close.  Hardly had one more visit to Meshif, leaving two sets of weapons on the cavern floor.  Hardly picked up the trusty cruel throwing spears from his trunk, and set off back to the cavern with Haseen in tow.  The two companions managed to run around a bit, knock off a few minions, and then isolate Sszark, lighting up the cavern with lots of pretty sparklies.
 
Yeah, that was two bosses, and Sszark with holy fire, so that the pulse curses as soon as anyone draws close.  Hardly had one more visit to Meshif, leaving two sets of weapons on the cavern floor.  Hardly picked up the trusty cruel throwing spears from his trunk, and set off back to the cavern with Haseen in tow.  The two companions managed to run around a bit, knock off a few minions, and then isolate Sszark, lighting up the cavern with lots of pretty sparklies.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-sszark.jpg
 
  
 
Notice the two bodies on the minimap.  Sszark, in hell, completely naked with two cruel throwing spears shopped in A5 nm.  Fun!
 
Notice the two bodies on the minimap.  Sszark, in hell, completely naked with two cruel throwing spears shopped in A5 nm.  Fun!
  
 
Time to find that other boss, and complete Hardly's revenge.
 
Time to find that other boss, and complete Hardly's revenge.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spidercavern3.jpg
 
  
 
So let's review the two boss packs Hardly encountered when he met Sszark.  Extra Strong, cursed, lightning enchanted, aura (holy fire) enchanted, and extra fast, extra strong, magic resistant.  The extra fast caused the second death-- as Hardly was scurrying around trying to clear space around his first body, he got caught by the boss, and was unable to break free.
 
So let's review the two boss packs Hardly encountered when he met Sszark.  Extra Strong, cursed, lightning enchanted, aura (holy fire) enchanted, and extra fast, extra strong, magic resistant.  The extra fast caused the second death-- as Hardly was scurrying around trying to clear space around his first body, he got caught by the boss, and was unable to break free.
  
 
Hit recovery?  Who needs hit recovery?
 
Hit recovery?  Who needs hit recovery?
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-me.jpg
 
  
 
Ah, yes.
 
Ah, yes.
  
 
Now, Hardly was rather pleased that he managed to recover all his gear, and dispatch those two nasty spiders.  He figured exterminating the rest of the cavern would be a piece of cake compared to the last fight.
 
Now, Hardly was rather pleased that he managed to recover all his gear, and dispatch those two nasty spiders.  He figured exterminating the rest of the cavern would be a piece of cake compared to the last fight.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spidercavern4.jpg
 
  
 
Wrong.  After battling this guy for about five minutes, Hardly ran out of the cavern.  The arcing weapons had little to no effect on this creepy-crawly, especially since Hardly was not able to connect very often.  Boris gets to live another day.
 
Wrong.  After battling this guy for about five minutes, Hardly ran out of the cavern.  The arcing weapons had little to no effect on this creepy-crawly, especially since Hardly was not able to connect very often.  Boris gets to live another day.
  
 
Out of the cavern, and back to the forest.  Only one more thing to do--find the waypoint and secure some progress along with the eye.  This fetish blowdarter was all that stood in Hardly's way...
 
Out of the cavern, and back to the forest.  Only one more thing to do--find the waypoint and secure some progress along with the eye.  This fetish blowdarter was all that stood in Hardly's way...
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spiderforest6.jpg
 
  
 
A bit more than a pinprick.  That little bugger was nasty.  Thank goodness he was not cold enchanted, as that would have made for quite a fight.
 
A bit more than a pinprick.  That little bugger was nasty.  Thank goodness he was not cold enchanted, as that would have made for quite a fight.
Line 578: Line 442:
 
<b>The <s>Dark Forest of Ewing</s> Spider Forest</b>
 
<b>The <s>Dark Forest of Ewing</s> Spider Forest</b>
  
Sir Robin rode north through the dark forest of Ewing accompanied by his favorite minstrel...[b]AHEM[/b] Stop that!
+
Sir Robin rode north through the dark forest of Ewing accompanied by his favorite minstrel...<b>AHEM</b> Stop that!
  
 
Anyway Hardly set out from the Kurast docks, running after the Dark Wanderer, only to be met by silly worms.  No problem.  Next up, swarms of fetishes.
 
Anyway Hardly set out from the Kurast docks, running after the Dark Wanderer, only to be met by silly worms.  No problem.  Next up, swarms of fetishes.
  
<i>[font color=gray>I have heard many people say they hate A3, especially the jungles.  I love the jungles.  The sounds of the jungles, and the cries of the fetishes/flayers/soul killers and their shamen are to me the most entertaining in the game.  Sometimes it is all I can do to keep from giggling (and dying) when I hear the next pack of those little buggers come charging</font></i>
+
<i><font color=gray>I have heard many people say they hate A3, especially the jungles.  I love the jungles.  The sounds of the jungles, and the cries of the fetishes/flayers/soul killers and their shamen are to me the most entertaining in the game.  Sometimes it is all I can do to keep from giggling (and dying) when I hear the next pack of those little buggers come charging</font></i>
  
 
Now, to the first of the MANY bosses in the forest, brimming over with that cold enchantment Hardly so loves.
 
Now, to the first of the MANY bosses in the forest, brimming over with that cold enchantment Hardly so loves.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spiderforest1.jpg
 
  
 
Not much trouble here.  Fetishes do not have much life, so even boss packs go down relatively quickly.  Now for the first sign of trouble--fast regenerating, high life, Thrashers.  This chap was no picnic, and Haseen took at least one dirt nap from his pack.
 
Not much trouble here.  Fetishes do not have much life, so even boss packs go down relatively quickly.  Now for the first sign of trouble--fast regenerating, high life, Thrashers.  This chap was no picnic, and Haseen took at least one dirt nap from his pack.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spiderforest2.jpg
 
  
 
Hardly decided that he would definately try to keep Haseen away from these chaps.  Sometimes even just two normal treebeasts would threaten to send Haseen into a mud-filled dream.  The first area turn-off held nothing other than another cold enchanted, extra strong boss.
 
Hardly decided that he would definately try to keep Haseen away from these chaps.  Sometimes even just two normal treebeasts would threaten to send Haseen into a mud-filled dream.  The first area turn-off held nothing other than another cold enchanted, extra strong boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spiderforest3.jpg
 
  
 
The next boss, his pack, and at least two other fetish pack managed to push Hardly and Haseen all the way back from the turn-off.  They even managed to send Haseen to a dirt-filled slumber when they cut off his escape route.  Hardly started to worry that his bankroll was quickly going down the tubes.
 
The next boss, his pack, and at least two other fetish pack managed to push Hardly and Haseen all the way back from the turn-off.  They even managed to send Haseen to a dirt-filled slumber when they cut off his escape route.  Hardly started to worry that his bankroll was quickly going down the tubes.
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-spiderforest4.jpg
+
Finally, as Hardly neared the clearing housing the entrance to Sszark's cavern, a pack of champ Thorned Hulks blocked his path.  The fight took about ten minutes to knock down three of the champs, but the fourth one <s>stayed up</s> was a bit more of a problem.  That ghostly Thorned Hulk required Hardly to break out the flying axe with PMH and the arcing weapons, since he took little physical damage and was regenerating it all within seconds.  That last boss took over ten minutes for Hardly to kill.  Now on to the cavern, and Hardly met with heavy resistance right from the start.
 
 
Finally, as Hardly neared the clearing housing the entrance to Sszark's cavern, a pack of champ Thorned Hulks blocked his path.  The fight took about ten minutes to knock down three of the champs, but the fourth one [s]stayed up[/s] was a bit more of a problem.  That ghostly Thorned Hulk required Hardly to break out the flying axe with PMH and the arcing weapons, since he took little physical damage and was regenerating it all within seconds.  That last boss took over ten minutes for Hardly to kill.  Now on to the cavern, and Hardly met with heavy resistance right from the start.
 
 
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spidercavern1.jpg
 
  
 
Yep, right at the entrance.  Add another pack of spiders into the mix, and things got a bit hairy.  Foreshadowing of things to come, unfortunately.  Hardly generally tries to keep a portal open close by when engaging cursed or extra strong packs, so he can quickly skip back to town to heal up Haseen.  Purple pots don't grow on trees, and are rare even when every body is horked for pots or items.  Not much further along, Hardly runs into another not-so-easy boss.
 
Yep, right at the entrance.  Add another pack of spiders into the mix, and things got a bit hairy.  Foreshadowing of things to come, unfortunately.  Hardly generally tries to keep a portal open close by when engaging cursed or extra strong packs, so he can quickly skip back to town to heal up Haseen.  Purple pots don't grow on trees, and are rare even when every body is horked for pots or items.  Not much further along, Hardly runs into another not-so-easy boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spidercavern2.jpg
 
  
 
Great.  Extra fast, cold enchanted.  Separate the pack, and keep those hyped up arachnids off our tail.  Actually the fight went better than Hardly originally expected, and he thought things might go smoothly here in the cavern.
 
Great.  Extra fast, cold enchanted.  Separate the pack, and keep those hyped up arachnids off our tail.  Actually the fight went better than Hardly originally expected, and he thought things might go smoothly here in the cavern.
Line 621: Line 473:
  
 
Yeah, that was two bosses, and Sszark with holy fire, so that the pulse curses as soon as anyone draws close.  Hardly had one more visit to Meshif, leaving two sets of weapons on the cavern floor.  Hardly picked up the trusty cruel throwing spears from his trunk, and set off back to the cavern with Haseen in tow.  The two companions managed to run around a bit, knock off a few minions, and then isolate Sszark, lighting up the cavern with lots of pretty sparklies.
 
Yeah, that was two bosses, and Sszark with holy fire, so that the pulse curses as soon as anyone draws close.  Hardly had one more visit to Meshif, leaving two sets of weapons on the cavern floor.  Hardly picked up the trusty cruel throwing spears from his trunk, and set off back to the cavern with Haseen in tow.  The two companions managed to run around a bit, knock off a few minions, and then isolate Sszark, lighting up the cavern with lots of pretty sparklies.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-sszark.jpg
 
  
 
Notice the two bodies on the minimap.  Sszark, in hell, completely naked with two cruel throwing spears shopped in A5 nm.  Fun!
 
Notice the two bodies on the minimap.  Sszark, in hell, completely naked with two cruel throwing spears shopped in A5 nm.  Fun!
  
 
Time to find that other boss, and complete Hardly's revenge.
 
Time to find that other boss, and complete Hardly's revenge.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spidercavern3.jpg
 
  
 
So let's review the two boss packs Hardly encountered when he met Sszark.  Extra Strong, cursed, lightning enchanted, aura (holy fire) enchanted, and extra fast, extra strong, magic resistant.  The extra fast caused the second death-- as Hardly was scurrying around trying to clear space around his first body, he got caught by the boss, and was unable to break free.
 
So let's review the two boss packs Hardly encountered when he met Sszark.  Extra Strong, cursed, lightning enchanted, aura (holy fire) enchanted, and extra fast, extra strong, magic resistant.  The extra fast caused the second death-- as Hardly was scurrying around trying to clear space around his first body, he got caught by the boss, and was unable to break free.
  
 
Hit recovery?  Who needs hit recovery?
 
Hit recovery?  Who needs hit recovery?
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-me.jpg
 
  
 
Ah, yes.
 
Ah, yes.
  
 
Now, Hardly was rather pleased that he managed to recover all his gear, and dispatch those two nasty spiders.  He figured exterminating the rest of the cavern would be a piece of cake compared to the last fight.
 
Now, Hardly was rather pleased that he managed to recover all his gear, and dispatch those two nasty spiders.  He figured exterminating the rest of the cavern would be a piece of cake compared to the last fight.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spidercavern4.jpg
 
  
 
Wrong.  After battling this guy for about five minutes, Hardly ran out of the cavern.  The arcing weapons had little to no effect on this creepy-crawly, especially since Hardly was not able to connect very often.  Boris gets to live another day.
 
Wrong.  After battling this guy for about five minutes, Hardly ran out of the cavern.  The arcing weapons had little to no effect on this creepy-crawly, especially since Hardly was not able to connect very often.  Boris gets to live another day.
  
 
Out of the cavern, and back to the forest.  Only one more thing to do--find the waypoint and secure some progress along with the eye.  This fetish blowdarter was all that stood in Hardly's way...
 
Out of the cavern, and back to the forest.  Only one more thing to do--find the waypoint and secure some progress along with the eye.  This fetish blowdarter was all that stood in Hardly's way...
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spiderforest6.jpg
 
  
 
A bit more than a pinprick.  That little bugger was nasty.  Thank goodness he was not cold enchanted, as that would have made for quite a fight.
 
A bit more than a pinprick.  That little bugger was nasty.  Thank goodness he was not cold enchanted, as that would have made for quite a fight.
  
 
With the eye in hand, and the waypoint secure, Hardly decided to call it a night, and resume his journey in the morning.
 
With the eye in hand, and the waypoint secure, Hardly decided to call it a night, and resume his journey in the morning.
 +
<br>
 +
<br>
  
== Hardly's a Lumberjack, and He's OK (Part 3b) ==
+
==Hardly's a lumberjack, and he's OK (part 3B)==
 
   
 
   
 
 
 
 
 
 
He carries axes, so trees beware!
 
He carries axes, so trees beware!
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spiderforest7.jpg
 
  
 
That pack wasn't too bad.  The next walking tree posed a bit more of a problem.  Nothing like a frenzied, stone skin, quick healing walking tree bearing down on you when you're cursed, right? :rolleyes:
 
That pack wasn't too bad.  The next walking tree posed a bit more of a problem.  Nothing like a frenzied, stone skin, quick healing walking tree bearing down on you when you're cursed, right? :rolleyes:
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spiderforest8.jpg
 
  
 
Ok, now one would think that a nekkid barbarian is in tune with nature, right?  Well, Hardly does NOT like hugging trees, ok?  Especially when they try to give him a chilling frenzy hug.  [shudder]
 
Ok, now one would think that a nekkid barbarian is in tune with nature, right?  Well, Hardly does NOT like hugging trees, ok?  Especially when they try to give him a chilling frenzy hug.  [shudder]
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-spiderforest9.jpg
 
  
 
<b>Hardly_Able</b>: I'm a nekkid Lumberjack and I'm ok.  I sleep all night and I chuck all day.
 
<b>Hardly_Able</b>: I'm a nekkid Lumberjack and I'm ok.  I sleep all night and I chuck all day.
Line 702: Line 535:
  
  
 
+
;You Know Where You Are?  You're in the Jungle, Baby!
<b>You Know Where You Are?  You're in the Jungle, Baby!</b>
 
 
 
  
 
InspiredHope's and Hardly's welcome to the Jungle was this pack of blowdarters
 
InspiredHope's and Hardly's welcome to the Jungle was this pack of blowdarters
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-flayer1.jpg
 
  
 
Each one of those darts was worth at least a third of Hardly's life.  At least they weren't cold enchanted, right?  Next up, more darts, this time doubly elemental, with a little extra punch.
 
Each one of those darts was worth at least a third of Hardly's life.  At least they weren't cold enchanted, right?  Next up, more darts, this time doubly elemental, with a little extra punch.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-flayer2.jpg
 
  
 
Still, not cold enchanted.  Life is good. :rolleyes:  Of course, that boss was withing a short jungle call of his twin, Seethe Ripper (redux).  You can see the death explosion of the Seethe Ripper, the first right by Hardly's feet as he chucks away and Haseen, InspiredHope, and her boytoy slice up this juiced up pack of flayers.
 
Still, not cold enchanted.  Life is good. :rolleyes:  Of course, that boss was withing a short jungle call of his twin, Seethe Ripper (redux).  You can see the death explosion of the Seethe Ripper, the first right by Hardly's feet as he chucks away and Haseen, InspiredHope, and her boytoy slice up this juiced up pack of flayers.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-flayer3.jpg
 
  
 
Now to the Flayer Shamen bosses.  The first one fell without too much fuss, after all, he was only cursed, magic resistant, and spectral hit.  The next offeriing of Shamen boss has a bit more punch.  Here he is, after Inspired cut him down to size.
 
Now to the Flayer Shamen bosses.  The first one fell without too much fuss, after all, he was only cursed, magic resistant, and spectral hit.  The next offeriing of Shamen boss has a bit more punch.  Here he is, after Inspired cut him down to size.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-flayer6.jpg
 
  
 
The next Flayer Shamen boss made an immediate impression on Hardly.
 
The next Flayer Shamen boss made an immediate impression on Hardly.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-flayer7.jpg
 
  
 
Nothing like a little elemental damage coupled with conviction.  Hardly was extremely happy to have three tanks wailing away at this guy, while Hardly kept his distance.
 
Nothing like a little elemental damage coupled with conviction.  Hardly was extremely happy to have three tanks wailing away at this guy, while Hardly kept his distance.
  
 
Wonder what this chap ate?  That's some serious heartburn!
 
Wonder what this chap ate?  That's some serious heartburn!
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-flayer8.jpg
 
  
 
Another poster boy for tums, only this time his heartburn hurts everyone else.  Note how Hardly is positioned WELL away from this guy.
 
Another poster boy for tums, only this time his heartburn hurts everyone else.  Note how Hardly is positioned WELL away from this guy.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-flayer9.jpg
 
  
 
Other than all those bosses, and a few others not worthy of pictures (Hardly has to fight sometime, you know :P), the four companions managed to grab the gidbinn, and located the entrance to the flayer dungeon.  Time for dank, dark, close quarters fighting.  Everything Hardly loves about the indoors.
 
Other than all those bosses, and a few others not worthy of pictures (Hardly has to fight sometime, you know :P), the four companions managed to grab the gidbinn, and located the entrance to the flayer dungeon.  Time for dank, dark, close quarters fighting.  Everything Hardly loves about the indoors.
 
  
 
   
 
   
<b>If You Had a Brain, You Would Not Go Here</b>
+
;If You Had a Brain, You Would Not Go Here
 
 
 
 
 
 
http://sheridan.freewebpage.org/diablo/images/11_ben.jpg
 
  
 
<i>Manacles! Ooh oooh oh oh.  My idea of heaven is to be allowed to be put in manacles... just for a few hours. They must think the sun shines out o' your arse, sonny.</i>
 
<i>Manacles! Ooh oooh oh oh.  My idea of heaven is to be allowed to be put in manacles... just for a few hours. They must think the sun shines out o' your arse, sonny.</i>
 
  
 
First level of the dungeon was not too bad...sure, swarming packs, ghosts, and lightning bats.  The bosses were not too bad.  First was this guy, who got chopped down to size right quick.
 
First level of the dungeon was not too bad...sure, swarming packs, ghosts, and lightning bats.  The bosses were not too bad.  First was this guy, who got chopped down to size right quick.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-dungeon1.jpg
 
  
 
The other boss on level one was a cursed, fire echanted chap, again not too much trouble for Hardly and InspiredHope.  Unfortunately, the second level would not be so easy.  The group soon found themselves facing two boss packs, one of ghosts and a fanaticism enchanted group of bats.  Initial contact is made...
 
The other boss on level one was a cursed, fire echanted chap, again not too much trouble for Hardly and InspiredHope.  Unfortunately, the second level would not be so easy.  The group soon found themselves facing two boss packs, one of ghosts and a fanaticism enchanted group of bats.  Initial contact is made...
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-dungeon2.jpg
 
  
 
Things turned ugly within seconds.  Hardly lost count how many times Meshif helped him up from a nice prone position on the docks in Kurast.  Hardly and Inspired took turns trying to lure the ghosts to a spot where they could be dispatched one at a time, which took about ten minutes of pell mell fighting.  Finally, the ghost boss was isolated and surrounded.
 
Things turned ugly within seconds.  Hardly lost count how many times Meshif helped him up from a nice prone position on the docks in Kurast.  Hardly and Inspired took turns trying to lure the ghosts to a spot where they could be dispatched one at a time, which took about ten minutes of pell mell fighting.  Finally, the ghost boss was isolated and surrounded.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-dungeon3.jpg
 
  
 
Hardly would alternate between the arcing weapons and his normal axes depending on whether the boss was hit with the decrep from InspiredHope's boytoy, Hal.  You can see InspiredHope is playing FireEngineRed at this point. :lol:  Kudos went to Hal in this fight--he pretty much took out the ghost all on his own.
 
Hardly would alternate between the arcing weapons and his normal axes depending on whether the boss was hit with the decrep from InspiredHope's boytoy, Hal.  You can see InspiredHope is playing FireEngineRed at this point. :lol:  Kudos went to Hal in this fight--he pretty much took out the ghost all on his own.
  
 
Hardly and Hal then turned their sights to the pack of fanatic gloombats, while InspiredHope (aka FireEngineRed) and Haseen hung back.
 
Hardly and Hal then turned their sights to the pack of fanatic gloombats, while InspiredHope (aka FireEngineRed) and Haseen hung back.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-dungeon4.jpg
 
  
 
Funny, while Hardly was trying to take out this pack of bats, he felt a deep chill.  Uh oh, that means that these bats are from yet ANOTHER boss pack.
 
Funny, while Hardly was trying to take out this pack of bats, he felt a deep chill.  Uh oh, that means that these bats are from yet ANOTHER boss pack.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-dungeon5.jpg
 
  
 
You can see InspiredHope's body there between Hardly and the chiller bats.  I think we fought for about 10-15 minutes to clear a path to her body.  But wait...Hardly noticed that there were too many bats for just one boss pack...Uh oh!  The good news is that Inspired got her gear back, but the bad news is that there was YET ANOTHER cold enchanted bat around that corner.  Hardly and Inspired RAN, using up some real estate to string out the pack and re-engage.
 
You can see InspiredHope's body there between Hardly and the chiller bats.  I think we fought for about 10-15 minutes to clear a path to her body.  But wait...Hardly noticed that there were too many bats for just one boss pack...Uh oh!  The good news is that Inspired got her gear back, but the bad news is that there was YET ANOTHER cold enchanted bat around that corner.  Hardly and Inspired RAN, using up some real estate to string out the pack and re-engage.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-dungeon7.jpg
 
  
 
Finally the two re-equipped warriors and their companions dispached the last of the FOUR bosses.
 
Finally the two re-equipped warriors and their companions dispached the last of the FOUR bosses.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-dungeon6.jpg
 
  
 
Definately a tough fight in close quarters.  After this cluster of bosses, the remaining trip to the last staircase was uneventful.  In fact, things were too quiet even on the third level of the dungeon, which caused a bit of angst for the four travellers.  At last, they ran headlong into the Witch Doctor's lair, where Hardly got the chills, and had to rely on InspiredHope, Hal, and Haseen to do the heavy lifting.
 
Definately a tough fight in close quarters.  After this cluster of bosses, the remaining trip to the last staircase was uneventful.  In fact, things were too quiet even on the third level of the dungeon, which caused a bit of angst for the four travellers.  At last, they ran headlong into the Witch Doctor's lair, where Hardly got the chills, and had to rely on InspiredHope, Hal, and Haseen to do the heavy lifting.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-witchdoctorendugu.jpg
 
  
  
<b>Guardian of the Gateway</b>
+
;Guardian of the Gateway
  
 
With their newly acquired brains, the companions found the jungle waypoint with little difficulty, at which point InspiredHope decided to end her journey for the evening.  Hardly pressed on, sensing that the edges of Kurust were nearby.  Sure enough, he quickly spotted some heaps of gold on the ground, and he knew that Stormtree would be nearby.  Time to don the red and black  plaid of the lumberjack one more time.  Hardly and Haseen taunted Stormtree's minions out one-by-one, slowly chopping away at their life as the pair retreated along the banks of the jungle rivers.  Finally Stormtree was left with no minions.  Hardly and Haseen squared off with the guardian of the gateway to Kurast.
 
With their newly acquired brains, the companions found the jungle waypoint with little difficulty, at which point InspiredHope decided to end her journey for the evening.  Hardly pressed on, sensing that the edges of Kurust were nearby.  Sure enough, he quickly spotted some heaps of gold on the ground, and he knew that Stormtree would be nearby.  Time to don the red and black  plaid of the lumberjack one more time.  Hardly and Haseen taunted Stormtree's minions out one-by-one, slowly chopping away at their life as the pair retreated along the banks of the jungle rivers.  Finally Stormtree was left with no minions.  Hardly and Haseen squared off with the guardian of the gateway to Kurast.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-stormtree.jpg
 
  
 
Stormtree put up a valiant fight, but the night was Hardly's.  The pair of exhausted warriors entered the ruins of Kurast, knowing that the long jungle trek was now behind them....(to be continued)
 
Stormtree put up a valiant fight, but the night was Hardly's.  The pair of exhausted warriors entered the ruins of Kurast, knowing that the long jungle trek was now behind them....(to be continued)
 +
<br>
 +
<br>
  
 +
==Journey through Hell, part 3C==
  
==  Hardly_Able's Journey Through Hell Part 3C ==
+
;The Calm before the Storm
<b>The Calm before the Storm</b>
 
  
 
After felling Stormtree, Hardly_Able and Haseen entered the ruins of Kurast City, thankful to be rid of the endless twists and turns of the Flayer Jungle.  The pair also looked forward to a brief rest back at the Docks when they found the Lower City waypoint.  The new denizens of Kurast City (Zakarumites and Hell Buzzards) were not exactly impressed with  the pair, and immediately set out to send them packing back to the jungle (if not plant them in the Kurast Cemetary).
 
After felling Stormtree, Hardly_Able and Haseen entered the ruins of Kurast City, thankful to be rid of the endless twists and turns of the Flayer Jungle.  The pair also looked forward to a brief rest back at the Docks when they found the Lower City waypoint.  The new denizens of Kurast City (Zakarumites and Hell Buzzards) were not exactly impressed with  the pair, and immediately set out to send them packing back to the jungle (if not plant them in the Kurast Cemetary).
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lower1.jpg
 
  
 
This pack was not too difficult, other than the tendencies of Zealots to run away when low on life.  Taunt manages to take care of the minions, and the boss chose unwisely--Haseen slew him right on that spot.  The next pack could have been trouble, but they went down surprisingly fast, with only one repositioning needed.
 
This pack was not too difficult, other than the tendencies of Zealots to run away when low on life.  Taunt manages to take care of the minions, and the boss chose unwisely--Haseen slew him right on that spot.  The next pack could have been trouble, but they went down surprisingly fast, with only one repositioning needed.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lower2.jpg
 
  
 
In fact, the worst part of the trip to the Lower City waypoint was the collection of extra fast bosses clustered right around the death site of ol' Rot Fist the Cold.  First up, an extra fast, double elemental enchanted buzzard.
 
In fact, the worst part of the trip to the Lower City waypoint was the collection of extra fast bosses clustered right around the death site of ol' Rot Fist the Cold.  First up, an extra fast, double elemental enchanted buzzard.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lower3.jpg
 
  
 
Then a pack of Zakarumites on No-Doz (tm).  Thank goodness for taunt, because the danger of chasing down these characters is that Hardly will then wake up even more monsters, which is not a good thing.
 
Then a pack of Zakarumites on No-Doz (tm).  Thank goodness for taunt, because the danger of chasing down these characters is that Hardly will then wake up even more monsters, which is not a good thing.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lower4.jpg
 
  
 
Shortly after the death of this corrupted soul, Hardly and Haseen found the Lower City waypoint, and headed to the Docks for a well-deserved rest.  The trip from the Spider Forest waypoint to the Lower Kurast waypoint was another marathon run, and the two companions needed to recover their energy to press further onward towards Mephisto.
 
Shortly after the death of this corrupted soul, Hardly and Haseen found the Lower City waypoint, and headed to the Docks for a well-deserved rest.  The trip from the Spider Forest waypoint to the Lower Kurast waypoint was another marathon run, and the two companions needed to recover their energy to press further onward towards Mephisto.
  
  
<b>Quick Trip to the Bazaar</b>
+
;Quick Trip to the Bazaar
  
 
After a restful evening late night and morning at the Docks, Hardly and Haseen set out again from the Lower Kurast waypoint in early afternoon, hoping to wind their way to the Bazaar waypoint.  The resistance from the citizens of New Kurast City was bit greater than Hardly remembered from last evening.  This time, the pair of companions were assailed by Doom Apes, Zakarumites, and hell buzzards.  The first Hell buzzard boss (teleportation, magic resistant, cold enchanted) lulled Hardly into a false sense of security.  If it's slow, it dies.  Unfortunately for Hardly, the remainder of the Lower City had already hit the java.
 
After a restful evening late night and morning at the Docks, Hardly and Haseen set out again from the Lower Kurast waypoint in early afternoon, hoping to wind their way to the Bazaar waypoint.  The resistance from the citizens of New Kurast City was bit greater than Hardly remembered from last evening.  This time, the pair of companions were assailed by Doom Apes, Zakarumites, and hell buzzards.  The first Hell buzzard boss (teleportation, magic resistant, cold enchanted) lulled Hardly into a false sense of security.  If it's slow, it dies.  Unfortunately for Hardly, the remainder of the Lower City had already hit the java.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lower6.jpg
 
  
 
The aura was holy shock, and these apes ran Hardly back to town on several occasions to heal Haseen and regroup.  Hardly knew that Doom apes have a quirky nature--they tend to run off at random times in the battle, which can make for interesting situations if you go chase them.  Generous use of taunt was the rule, but the boss managed to run to where Hardly's pursuit woke up more mosters.  Of course, it was another pack of cold enchanted Doom Apes :lol:
 
The aura was holy shock, and these apes ran Hardly back to town on several occasions to heal Haseen and regroup.  Hardly knew that Doom apes have a quirky nature--they tend to run off at random times in the battle, which can make for interesting situations if you go chase them.  Generous use of taunt was the rule, but the boss managed to run to where Hardly's pursuit woke up more mosters.  Of course, it was another pack of cold enchanted Doom Apes :lol:
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lower7.jpg
 
  
 
The worst of the Ape bosses was on the other side of the city, as Hardly finished up his hut-by-hut search on the way to the Bazaar.
 
The worst of the Ape bosses was on the other side of the city, as Hardly finished up his hut-by-hut search on the way to the Bazaar.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lower8.jpg
 
  
 
Not good.  Thankfully the other mods were minor--it was enough for Hardly to manage this hyped up, erratic crowd.  After felling this Ape, Haseen spotted the entrance to the Bazaar, and the two travellers headed out to grab milk, eggs, bread, and tp (is it snowing in DC again? :rolleyes: ).
 
Not good.  Thankfully the other mods were minor--it was enough for Hardly to manage this hyped up, erratic crowd.  After felling this Ape, Haseen spotted the entrance to the Bazaar, and the two travellers headed out to grab milk, eggs, bread, and tp (is it snowing in DC again? :rolleyes: ).
  
 
The Bazaar proved to be even more trouble.  First up, fanatic faithful.
 
The Bazaar proved to be even more trouble.  First up, fanatic faithful.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-bazaar1.jpg
 
  
 
That pack was not what Hardly would call "fun", but at least they did not have any other mods to add to their speed or physical damage.  Next up, a fanatic Sexton and his cronies.
 
That pack was not what Hardly would call "fun", but at least they did not have any other mods to add to their speed or physical damage.  Next up, a fanatic Sexton and his cronies.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-bazaar2.jpg
 
  
 
Again, could have been worse, but there was lots of running about--especially when the Sexton's Lightning could take out a third of Hardly's life, and well, you know Hardly does not like the cold.  Hardly and Haseen quickly ran into another Sexton boss and his lackeys.
 
Again, could have been worse, but there was lots of running about--especially when the Sexton's Lightning could take out a third of Hardly's life, and well, you know Hardly does not like the cold.  Hardly and Haseen quickly ran into another Sexton boss and his lackeys.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-bazaar3.jpg
 
  
 
You can see that Hardly decided to stop off at the local http://www.allesamerika.com/images/dairy-queen-blizzard.jpg Dairy Queen on his way to battle this boss.  Haseeen spotted the waypoint soon after the death of this boss, and the pair headed back to the Docks again.
 
You can see that Hardly decided to stop off at the local http://www.allesamerika.com/images/dairy-queen-blizzard.jpg Dairy Queen on his way to battle this boss.  Haseeen spotted the waypoint soon after the death of this boss, and the pair headed back to the Docks again.
  
  
<b>Hardly Forgot the Bread</b>
+
;Hardly Forgot the Bread
  
 
It seems Hardly and Haseen forgot the bread on his last trip...so back the to Bazaar they go.  From the looks of the first boss, this trip is not going to be pretty.
 
It seems Hardly and Haseen forgot the bread on his last trip...so back the to Bazaar they go.  From the looks of the first boss, this trip is not going to be pretty.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-bazaar4.jpg
 
  
 
"Great," Hardly groaned.  More walking trees.  This first boss was NASTY.  Portal retreats were the plan of the day, but it still took at least 10 minutes for Hardly and Haseen to dispatch Mr. Sparky-Freeze.  Next up was pack of extra fast Faithful, where the boss was also stone skin.  Still Hardly would gladly take nasty Faithful over Thorned Hulk bosses.  Sadly that wish would remain unfulfilled.
 
"Great," Hardly groaned.  More walking trees.  This first boss was NASTY.  Portal retreats were the plan of the day, but it still took at least 10 minutes for Hardly and Haseen to dispatch Mr. Sparky-Freeze.  Next up was pack of extra fast Faithful, where the boss was also stone skin.  Still Hardly would gladly take nasty Faithful over Thorned Hulk bosses.  Sadly that wish would remain unfulfilled.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-bazaar6.jpg
 
  
 
Anything to increase the physical damage of these frenzy-barks is a bad thing .  Hardly continued keeping a safe portal up to quickly visit Ormus for healing.  Pots were not plentiful enough to keep Haseen alive by drinking--plus, the  treebeasts have no liquids to hork for pots (though they can be horked for items).  Before another showdown with a walking tree, Hardly dispatched a fire enchanted Faithful boss without much ado.  Next up, another ho-hum walking tree.
 
Anything to increase the physical damage of these frenzy-barks is a bad thing .  Hardly continued keeping a safe portal up to quickly visit Ormus for healing.  Pots were not plentiful enough to keep Haseen alive by drinking--plus, the  treebeasts have no liquids to hork for pots (though they can be horked for items).  Before another showdown with a walking tree, Hardly dispatched a fire enchanted Faithful boss without much ado.  Next up, another ho-hum walking tree.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-bazaar8.jpg
 
  
 
Ugh.  The only fortunate thing about this battle was the fortuitous location of that well, which kept Haseen alive and well until another tree fell.  Just a few yards away, Hardly is convinced that the trees are inbreeding.
 
Ugh.  The only fortunate thing about this battle was the fortuitous location of that well, which kept Haseen alive and well until another tree fell.  Just a few yards away, Hardly is convinced that the trees are inbreeding.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-bazaar9.jpg
 
  
 
Two cold enchanted, extra fast treebeasts in a row.  Ladies and Gentlemen, this is not Hardly's night.  Surprisingly, this fight only lasted less than five minutes.  House-to-house fighting was next up for the two companions, as they caught this Sexton boss just after he and his mates had hit the expresso.
 
Two cold enchanted, extra fast treebeasts in a row.  Ladies and Gentlemen, this is not Hardly's night.  Surprisingly, this fight only lasted less than five minutes.  House-to-house fighting was next up for the two companions, as they caught this Sexton boss just after he and his mates had hit the expresso.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-bazaar10.jpg
 
  
 
Unfortunately, with no real way to lure him out of there, Hardly had to brave the blizzard to get Haseen to engage and put some axes on target.  At least Hardly had the good sense to get the heck out of dodge before the boss's cold enchanted death explosion.  Right around the corner, some more Faithful stepped out of Charbucks after a few too many Venti expressos.
 
Unfortunately, with no real way to lure him out of there, Hardly had to brave the blizzard to get Haseen to engage and put some axes on target.  At least Hardly had the good sense to get the heck out of dodge before the boss's cold enchanted death explosion.  Right around the corner, some more Faithful stepped out of Charbucks after a few too many Venti expressos.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-bazaar11.jpg
 
  
 
Oh, and lest we forget the walking trees--Hardly found one more before he headed off to Temple.  Cold enchanted, cursed, stone skin--no problem.
 
Oh, and lest we forget the walking trees--Hardly found one more before he headed off to Temple.  Cold enchanted, cursed, stone skin--no problem.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-bazaar12.jpg
 
  
 
Hardly was more lucky than good in the placement of the well, but the battle took long enought that the well recharged.  Having dispached of the last (he hoped) of the walking trees, Hardly headed off to the Ruined Temple to visit a certain Battlemaid.
 
Hardly was more lucky than good in the placement of the well, but the battle took long enought that the well recharged.  Having dispached of the last (he hoped) of the walking trees, Hardly headed off to the Ruined Temple to visit a certain Battlemaid.
  
 
Hardly set a portal a the top of the stairs, refreshed his warcries, took a deep breath and prayed that there was <i>some</i> room at the bottom.  Down the steps, and....no instant death.  Ok, time to inch forward, as spiders and flesh hunters started coming out.  Hardly had to retreat up the stairs to have his and Haseen's hides several times, but then he finally managed to have a wall to his back, and clear throwing room to take out flesh hunters, who thankfully came forth out of the reach of their Battlemaid's Fanaticism aura.  Even so, Hardly managed to use up all but two of his fat purples, and had to resort to reds to save the stock.  Before Sarina came forth, there was the matter of the spider boss.
 
Hardly set a portal a the top of the stairs, refreshed his warcries, took a deep breath and prayed that there was <i>some</i> room at the bottom.  Down the steps, and....no instant death.  Ok, time to inch forward, as spiders and flesh hunters started coming out.  Hardly had to retreat up the stairs to have his and Haseen's hides several times, but then he finally managed to have a wall to his back, and clear throwing room to take out flesh hunters, who thankfully came forth out of the reach of their Battlemaid's Fanaticism aura.  Even so, Hardly managed to use up all but two of his fat purples, and had to resort to reds to save the stock.  Before Sarina came forth, there was the matter of the spider boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-ruinedtemple1.jpg
 
  
 
That guy was NASTY.  Mucho poison, with two damage-enhancing mods on top of a normal hard-hitting attack.  Hardly did everything he could to string out the pack, knowing that if Haseen got into the pack it would be curtains within seconds.  After smashing the spider, Hardly turned his attention to his main quarry.
 
That guy was NASTY.  Mucho poison, with two damage-enhancing mods on top of a normal hard-hitting attack.  Hardly did everything he could to string out the pack, knowing that if Haseen got into the pack it would be curtains within seconds.  After smashing the spider, Hardly turned his attention to his main quarry.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-battlemaidsarina.jpg
 
  
 
Sometimes it is better to be lucky than good (tm).  Sarina and her minions never charged forth as a unit (as they so often do), so Hardly was able to dispatch about half of the minions unenhanced by the aura, and then only two minions attacked with their leader.  That left three or four flesh hunters to dispatch after the BattleMaid's death.  Overall, Hardly could have faired much worse in this encounter.  As it was, the potion supply was seriously depleted, and in the shot above, he was poisoned and mana burned from a spider bite.  Another five points saved. :rolleyes:
 
Sometimes it is better to be lucky than good (tm).  Sarina and her minions never charged forth as a unit (as they so often do), so Hardly was able to dispatch about half of the minions unenhanced by the aura, and then only two minions attacked with their leader.  That left three or four flesh hunters to dispatch after the BattleMaid's death.  Overall, Hardly could have faired much worse in this encounter.  As it was, the potion supply was seriously depleted, and in the shot above, he was poisoned and mana burned from a spider bite.  Another five points saved. :rolleyes:
  
 
(to be continued)
 
(to be continued)
 +
<br>
 +
<br>
  
 +
==Journey through Hell, part 3D==
  
==  Hardly_Able's Journey Through Hell Part 3D In Search of....Ed Norton ==
+
;In Search of... Ed Norton
 
 
  
Just before going to the Ruined Tempble to retreive Lam Esen's tome, Hardly ran into a skittish, skinny chap on the Docks
+
Just before going to the Ruined Temple to retrieve Lam Esen's tome, Hardly ran into a skittish, skinny chap on the Docks
  
 
"Hey, Hey, Ralphie boy.  I heard from the boys in the sewer there that Khalim's Heart is stashed not too far from where I've been woikin'.  What'dya say we head on down there and then go bowling?"
 
"Hey, Hey, Ralphie boy.  I heard from the boys in the sewer there that Khalim's Heart is stashed not too far from where I've been woikin'.  What'dya say we head on down there and then go bowling?"
Line 905: Line 664:
  
 
Hardly and Haseen headed into the sewers, hoping to quickly grab a heart and pop up in the Upper City.  First up, a sparking mosquito boss.
 
Hardly and Haseen headed into the sewers, hoping to quickly grab a heart and pop up in the Upper City.  First up, a sparking mosquito boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-ksewers1.jpg
 
  
 
Hardly took out the next boss, a mummy, across one of the many streams of sludge.  Speaking of sludge, Hardly soon ran into his first Greater Mummy boss.
 
Hardly took out the next boss, a mummy, across one of the many streams of sludge.  Speaking of sludge, Hardly soon ran into his first Greater Mummy boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-ksewers3.jpg
 
  
 
So far, so good, Hardly thought.  No nasty exploding dolls, or endless waves of horrors.  Unfortunately, when Hardly spotted the entrance to the second level of the sewer, Icehawk riftwing's minions came charging, and managed to corner Hardly, taking him out within a few seconds.  Hit recovery is a luxury Hardly does not exactly have.
 
So far, so good, Hardly thought.  No nasty exploding dolls, or endless waves of horrors.  Unfortunately, when Hardly spotted the entrance to the second level of the sewer, Icehawk riftwing's minions came charging, and managed to corner Hardly, taking him out within a few seconds.  Hit recovery is a luxury Hardly does not exactly have.
  
 
On his way back to retreive his body, Hardly ran into this chap, and had to break out the backup weapons.
 
On his way back to retreive his body, Hardly ran into this chap, and had to break out the backup weapons.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-ksewers4.jpg
 
  
 
After a unexpectedly long battle with that mummy boss (stone skin + backup weapons = lots of chucking), Hardly recovered his body and squared off with the big bad bat.
 
After a unexpectedly long battle with that mummy boss (stone skin + backup weapons = lots of chucking), Hardly recovered his body and squared off with the big bad bat.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-icehawkriftwing.jpg
 
  
 
This time, Hardly taunted the minions out one-by-one to avoid getting swarmed.  Poor execution on the initial encounter--Hardly should have sailed though this one without much trouble.
 
This time, Hardly taunted the minions out one-by-one to avoid getting swarmed.  Poor execution on the initial encounter--Hardly should have sailed though this one without much trouble.
Line 927: Line 678:
  
  
<b>The Cleansing</b>
+
;The Cleansing
  
 
In every difficult journey, there are times where you think that you cannot take one more step, fight one more battle, or climb one more hill.  Hardly's next sojourn was one of those times.  After a good rest from the toils in the sewers, Hardly and Haseen stepped off the Upper Kurast waypoint, took in the boost of Hardly's warcries and steadied themselves for battle.
 
In every difficult journey, there are times where you think that you cannot take one more step, fight one more battle, or climb one more hill.  Hardly's next sojourn was one of those times.  After a good rest from the toils in the sewers, Hardly and Haseen stepped off the Upper Kurast waypoint, took in the boost of Hardly's warcries and steadied themselves for battle.
  
 
Within moments, Hardly groaned, hearing the familiar creaking steps of Trees-that-walk.  Of all the foes he and Haseen had faced in Kehjistan, the Thorned Hulks consistently presented the most problems to the duo.  At times, Haseen would be in danger from two normal tree beasts.  Fortunately, the first boss was trapped in a holey building.
 
Within moments, Hardly groaned, hearing the familiar creaking steps of Trees-that-walk.  Of all the foes he and Haseen had faced in Kehjistan, the Thorned Hulks consistently presented the most problems to the duo.  At times, Haseen would be in danger from two normal tree beasts.  Fortunately, the first boss was trapped in a holey building.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-upper2.jpg
 
  
 
The next pitter-patter of barked feet brought on a holy-freeze, cold-enchanted boss.
 
The next pitter-patter of barked feet brought on a holy-freeze, cold-enchanted boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-upper3.jpg
 
  
 
Hardly kept his distance, while trying to keep Haseen alive.  As you can see from the shot, this was not easy.  The next boss was a bit of a break--a cursed hell buzzard.  Unfortunately, that was the last bit of good news for the rest of the trip through Upper Kurast.  As Hardly and Haseen approached the causeway to Travincal, and extremely nasty pack rushed forth, Haseen took one final dirt nap, and Hardly took off running.  Extra fast, fanatacism and cold enchanted.  At this point, Hardly had insufficient cash to buy any more of Miracle Max's super-sized, chocolated coated, revive Haseen from mostly-dead pills.  So Hardly ran, and chucked, and ran, and chucked.  Each minion was taunted and separated from the boss.  After about fifteen minutes, Hardly managed to find a nice location from which he could attack the boss.
 
Hardly kept his distance, while trying to keep Haseen alive.  As you can see from the shot, this was not easy.  The next boss was a bit of a break--a cursed hell buzzard.  Unfortunately, that was the last bit of good news for the rest of the trip through Upper Kurast.  As Hardly and Haseen approached the causeway to Travincal, and extremely nasty pack rushed forth, Haseen took one final dirt nap, and Hardly took off running.  Extra fast, fanatacism and cold enchanted.  At this point, Hardly had insufficient cash to buy any more of Miracle Max's super-sized, chocolated coated, revive Haseen from mostly-dead pills.  So Hardly ran, and chucked, and ran, and chucked.  Each minion was taunted and separated from the boss.  After about fifteen minutes, Hardly managed to find a nice location from which he could attack the boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-upper5.jpg
 
  
 
Now, Hardly knew that there was no way he was getting through to the Travincal waypoint without Haseen, but he also knew that Miracle Max was cash-only.  So Hardly readied his arms, and proceeded to clear every last square inch of Upper Kurast.  No basket left intact, no skeleton unturned, no corpse unhorked, and no stash left intact.  No monster would live, or Hardly would end his quest unfulfilled.  With no tank, Hardly had to use every trick in the book.
 
Now, Hardly knew that there was no way he was getting through to the Travincal waypoint without Haseen, but he also knew that Miracle Max was cash-only.  So Hardly readied his arms, and proceeded to clear every last square inch of Upper Kurast.  No basket left intact, no skeleton unturned, no corpse unhorked, and no stash left intact.  No monster would live, or Hardly would end his quest unfulfilled.  With no tank, Hardly had to use every trick in the book.
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-upper6.jpg
+
One hour later, Hardly managed to cleanse the Upper City and scrape together enough cash to pay off Max. Haseen's might aura was a welcome sight and sound as the two companions trudged up the causeway to Travincal.
  
One hour later, Hardly managed to cleanse the Upper City and scrape together enough cash to pay off Max.  Haseen's might aura was a welcome sight and sound as the two companions trudged up the causeway to Travincal.
 
  
<b><font size=6>Desperate Times</font></b>
+
;Desperate Times
  
 
Hardly and Haseen stepped onto the Kurast Causeway, and were immediately met by a boss pack of Temple Guards.
 
Hardly and Haseen stepped onto the Kurast Causeway, and were immediately met by a boss pack of Temple Guards.
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-upper7.jpg
 
  
 
Hardly managed to taunt the minions out one-by-one, and Haseen convinced the boss to charge the duo to his demise.  Then Hardly got hit by a lightning bolt and saw the start of a blizzard.  Before retreating, he did manage to taunt one zealot out for Haseen to dispatch.  This continued as Hardly lured out one, two, three...seven zealots to their doom--each time having to quaff a healing potion to regain life from the lightning or blizzards being cast by the Heirophants.
 
Hardly managed to taunt the minions out one-by-one, and Haseen convinced the boss to charge the duo to his demise.  Then Hardly got hit by a lightning bolt and saw the start of a blizzard.  Before retreating, he did manage to taunt one zealot out for Haseen to dispatch.  This continued as Hardly lured out one, two, three...seven zealots to their doom--each time having to quaff a healing potion to regain life from the lightning or blizzards being cast by the Heirophants.
Line 960: Line 703:
  
 
Alas, it was not to be.
 
Alas, it was not to be.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-trav1.jpg
 
  
 
Hardly is broke, and his body is in the no-man's land of two or three Champion Heirophants.  There is no way he's going to make it to the waypoint.  All his battle to cleanse the Upper City, raise cash to revive Haseen.  All of it was in vain, and he would have to go repeat areas just to continue his quest.  Over two and one-half ours of progress flushed down the tubes.  Surely Hardly has met his match.
 
Hardly is broke, and his body is in the no-man's land of two or three Champion Heirophants.  There is no way he's going to make it to the waypoint.  All his battle to cleanse the Upper City, raise cash to revive Haseen.  All of it was in vain, and he would have to go repeat areas just to continue his quest.  Over two and one-half ours of progress flushed down the tubes.  Surely Hardly has met his match.
Line 968: Line 709:
  
 
Hardly returned to the Causeway via the Upper Kurast waypoint, checked his four potions his tunic, and prepared to retreive his gear and light the Travincal waypoint.  When the first blizzard started falling, he lept, landing within feet of his gear.  He grabbed his axes, broken gloves, cracked sash, broken boots, and cracked circlet, drank a small rejuv, and lept again.  When he hit the ground again, he was in Travincal proper.  Zealots charged, and vampires started lighting firewalls, dropping meteors, and shooting fireballs at Hardly.  Heirophants shot lightning and dropped blizzards in his path.  Everytime Hardly ran into a pack, he'd leap over them--sometimes getting hit by passing blows, fire, lightning, or ice.  One last leap, and he landed just outside the building containing the waypoint and right next to three zealots.  Hardly ran for his life, lighting the waypoint and re-appearing on the Docks, barely alive, but with progress secure.  He barely had enough cash to repair his axes and was only able to salvage one full rejuv.
 
Hardly returned to the Causeway via the Upper Kurast waypoint, checked his four potions his tunic, and prepared to retreive his gear and light the Travincal waypoint.  When the first blizzard started falling, he lept, landing within feet of his gear.  He grabbed his axes, broken gloves, cracked sash, broken boots, and cracked circlet, drank a small rejuv, and lept again.  When he hit the ground again, he was in Travincal proper.  Zealots charged, and vampires started lighting firewalls, dropping meteors, and shooting fireballs at Hardly.  Heirophants shot lightning and dropped blizzards in his path.  Everytime Hardly ran into a pack, he'd leap over them--sometimes getting hit by passing blows, fire, lightning, or ice.  One last leap, and he landed just outside the building containing the waypoint and right next to three zealots.  Hardly ran for his life, lighting the waypoint and re-appearing on the Docks, barely alive, but with progress secure.  He barely had enough cash to repair his axes and was only able to salvage one full rejuv.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-trav2.jpg
 
  
 
(to be continued?)
 
(to be continued?)
 +
<br>
 +
<br>
  
 +
==Journey through Hell, part 3E ==
  
== Hardly_Able's Journey Through Hell Part 3E ==
+
;Return to Travincal
 
 
<b><font size=7>Return to Travincal</font> </b>
 
  
 
When we last left Hardly_Able, he was barely alive, broke, and without his travelling companion, Haseen.  In this state there was no way for him to continue the fight in Travincal.  Hardly swallowed his pride a bit, and returned to a previous act to generate cash.  Soon he was able to raise enough money for two of Max's miracle pills, so his quest could continue.
 
When we last left Hardly_Able, he was barely alive, broke, and without his travelling companion, Haseen.  In this state there was no way for him to continue the fight in Travincal.  Hardly swallowed his pride a bit, and returned to a previous act to generate cash.  Soon he was able to raise enough money for two of Max's miracle pills, so his quest could continue.
  
 
Right after Hardly had finished his financial restructuring, He was greeted on the Docks by InspiredHope and her boytoy Hal.  InspiredHope and Hardly set off to battle the High Council in Travincal.  So after they started from the waypoint, the  travellers encountered this might enchanted Heirophant boss.
 
Right after Hardly had finished his financial restructuring, He was greeted on the Docks by InspiredHope and her boytoy Hal.  InspiredHope and Hardly set off to battle the High Council in Travincal.  So after they started from the waypoint, the  travellers encountered this might enchanted Heirophant boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-trav3.jpg
 
  
 
Within a few minutes, Hardly and InspiredHope spotted another familiar companion stepping out of the waypoint building.  GoGoGadgets joined the party, ready to take on the Council and (hopefully) Mephisto.
 
Within a few minutes, Hardly and InspiredHope spotted another familiar companion stepping out of the waypoint building.  GoGoGadgets joined the party, ready to take on the Council and (hopefully) Mephisto.
  
 
The tactics for the High Council were simple--Hardly would taunt out the minions, and the group would try to keep the numbers in their favor.  They especially hoped to keep the Council Bosses separate.  All was going well, until Ismail and Toorc came out running.
 
The tactics for the High Council were simple--Hardly would taunt out the minions, and the group would try to keep the numbers in their favor.  They especially hoped to keep the Council Bosses separate.  All was going well, until Ismail and Toorc came out running.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-ismailvilehand.jpg
 
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-toorcicefist.jpg
 
  
 
Ismail fell first, then the companions dealt with Toorc.  Hardly lured the rest of the minions out of the Temple to their deaths, and then the three warriors and their mercenaries charged headlong into the Temple to trap Geleb Flamefinger.  He went down fast, and Hardly smashed the compelling orb.
 
Ismail fell first, then the companions dealt with Toorc.  Hardly lured the rest of the minions out of the Temple to their deaths, and then the three warriors and their mercenaries charged headlong into the Temple to trap Geleb Flamefinger.  He went down fast, and Hardly smashed the compelling orb.
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-compellingorb.jpg
 
 
 
 
<font size=7><b>Lost in the Durance</b></font>
 
  
 +
;Lost in the Durance
  
 
Hardly, GoGoGadgets, and Inspired hope decended the stairs into the Mephisto's Durance not to immediately hear the pitter patter of bony little feet.  Luck was on their side for the moment, as the monsters on the first level included mostly Maulers and Blood Lords, with a few mummies sprinked in.  However, the first Mauler boss put up a tough fight.
 
Hardly, GoGoGadgets, and Inspired hope decended the stairs into the Mephisto's Durance not to immediately hear the pitter patter of bony little feet.  Luck was on their side for the moment, as the monsters on the first level included mostly Maulers and Blood Lords, with a few mummies sprinked in.  However, the first Mauler boss put up a tough fight.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-durance1.jpg
 
  
 
The decrep from Hal's Lawbringer sword was able to remove his physical immunity, but Hardly still could not make much of a dent in him.  Actually, none of us were fairing all that well, since his mods left him pretty strong against fire, cold and physical (immune without decrep) and his natural lightning immunity eliminated arcing weapons.  The next boss could have been a real bear, but actually went down without too much fuss.
 
The decrep from Hal's Lawbringer sword was able to remove his physical immunity, but Hardly still could not make much of a dent in him.  Actually, none of us were fairing all that well, since his mods left him pretty strong against fire, cold and physical (immune without decrep) and his natural lightning immunity eliminated arcing weapons.  The next boss could have been a real bear, but actually went down without too much fuss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-durance2.jpg
 
  
 
The last boss of note on the first level of the Durance was a speedy sparky vampire type, which caused the group to run around a bit to put him and his minions in the killing zone.
 
The last boss of note on the first level of the Durance was a speedy sparky vampire type, which caused the group to run around a bit to put him and his minions in the killing zone.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-durance3.jpg
 
  
 
The stairs were found, and the companions headed to the second level of the Durance.  Soon, they all heard the pitter patter of little bony feet.
 
The stairs were found, and the companions headed to the second level of the Durance.  Soon, they all heard the pitter patter of little bony feet.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-durance4.jpg
 
  
 
Unfortunately for them, there was also the stomping of Heavy Feet
 
Unfortunately for them, there was also the stomping of Heavy Feet
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-durance5.jpg
+
That's right, two lightning enchanted bosses, the small one with super death explosion (doll and fire enchantment), and the large one enhanced by cold enchantment and might aura.  Quite a hairy fight, though I think we all lived through it.  After this cluster of bosses, Hal spotted the waypoint, and the companions continued their search for the stairs.
 
 
That's right, two lighning echanted bosses, the small one with super death explosion (doll and fire enchantment), and the large one enhanced by cold enchantment and might aura.  Quite a hairy fight, though I think we all lived through it.  After this cluster of bosses, Hal spotted the waypoint, and the companions continued their search for the stairs.
 
  
 
They searched, and searched and searched.  The worst moment for Hardly came when he got separated from the group and had to take on this little guy.
 
They searched, and searched and searched.  The worst moment for Hardly came when he got separated from the group and had to take on this little guy.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-durance7.jpg
 
  
 
Hardly got the boss, and the boss got him. :lol:  After quite a bit of "Who's lost the map?" banter, the travellers finally stumbled upon the stairs to level 3.
 
Hardly got the boss, and the boss got him. :lol:  After quite a bit of "Who's lost the map?" banter, the travellers finally stumbled upon the stairs to level 3.
  
  
<b>font size=7>To Kill a Prime Evil</b></size>
+
;To Kill a Prime Evil
  
 
Hardly, GoGoGadgets and InspiredHope discussed strategy as they stepped down to the third level of Mephisto's Durance  They agreed on a plan to taunt minions to a killing zone.  A few blood lords in the first room were easily dispatched, and the companions then proceeded to pull Bremm into their field of fire.
 
Hardly, GoGoGadgets and InspiredHope discussed strategy as they stepped down to the third level of Mephisto's Durance  They agreed on a plan to taunt minions to a killing zone.  A few blood lords in the first room were easily dispatched, and the companions then proceeded to pull Bremm into their field of fire.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-bremmsparkfist.jpg
 
  
 
It was a killing zone in more than one way--Hardly could not find a sweet spot to avoid the sparks, so he went down at least once.  Still, the battle was  relatively quick, and the companions moved onto their next quarry, Wyland Voidbringer.
 
It was a killing zone in more than one way--Hardly could not find a sweet spot to avoid the sparks, so he went down at least once.  Still, the battle was  relatively quick, and the companions moved onto their next quarry, Wyland Voidbringer.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-wylandvoidbringer.jpg
 
  
 
Hardly had hoped to lure Wyland and his minions out, but it was in vain.  Also there was another complication.
 
Hardly had hoped to lure Wyland and his minions out, but it was in vain.  Also there was another complication.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-durance8.jpg
 
  
 
You can see everyone still cursed from the battle with Wyland.  Surprisingly, that room went fairly well--with that fanatacism enchanted boss in there, things could have really gotten ugly.  The team turned its sights to Maffer next.
 
You can see everyone still cursed from the battle with Wyland.  Surprisingly, that room went fairly well--with that fanatacism enchanted boss in there, things could have really gotten ugly.  The team turned its sights to Maffer next.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-mafferdragonhand.jpg
 
  
 
He just got mugged, even with extra fast and extra strong.  At this point, the six companions had enough bodies to gang up on small boss packs like Maffer.
 
He just got mugged, even with extra fast and extra strong.  At this point, the six companions had enough bodies to gang up on small boss packs like Maffer.
  
 
Time to take on Mephisto.  The companions agreed to pull Mephisto toward the moat, and keep Hardly and GoGoGadgets on the other side, while InspiredHope stabbed away at point blank range.  If they had thought better, they would have made sure Haseen stayed on Mephisto's side of the moat, but that was not done.  Hardly lept across the moat, and baited Mephisto out to meet the band of warriors.
 
Time to take on Mephisto.  The companions agreed to pull Mephisto toward the moat, and keep Hardly and GoGoGadgets on the other side, while InspiredHope stabbed away at point blank range.  If they had thought better, they would have made sure Haseen stayed on Mephisto's side of the moat, but that was not done.  Hardly lept across the moat, and baited Mephisto out to meet the band of warriors.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-mephisto1.jpg
 
  
 
In fact, all of the mercenaries are on the wrong side or the moat, even Hal.  The battle went well, with Hardly only getting hammered once from Mephisto's sparks.  Negative lightning resistance does protect you from a Prime Evil's lightning attacks.  Finally, Mephisto neared his end.
 
In fact, all of the mercenaries are on the wrong side or the moat, even Hal.  The battle went well, with Hardly only getting hammered once from Mephisto's sparks.  Negative lightning resistance does protect you from a Prime Evil's lightning attacks.  Finally, Mephisto neared his end.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-mephisto3.jpg
 
  
 
You can see GoGoGadgets has teleported across the moat to help speed Mephisto's demise.
 
You can see GoGoGadgets has teleported across the moat to help speed Mephisto's demise.
Line 1,063: Line 769:
  
 
Hardly finished Act 3 at clvl 79, with no points in vitality, and 140 stat points saved overall.  His gear included broken eth gloves, broken eth boots, a cracked circlet, a cracked sash, backpack full of mostly life and resistance charms (all found by him), and a combination of two crafted winged axes (232 and 231 ed) and a inbued flying axe (pmh, knockback, 20 ias) with a crafted winged axe (110 ed) on the switch.
 
Hardly finished Act 3 at clvl 79, with no points in vitality, and 140 stat points saved overall.  His gear included broken eth gloves, broken eth boots, a cracked circlet, a cracked sash, backpack full of mostly life and resistance charms (all found by him), and a combination of two crafted winged axes (232 and 231 ed) and a inbued flying axe (pmh, knockback, 20 ias) with a crafted winged axe (110 ed) on the switch.
 +
<br>
 +
<br>
  
 
+
==Journey through Hell, part 4A==
== Hardly_Able's Journey Through Hell Part 4A ==
 
 
 
 
 
  
 
Hardly_Able started Act 4 Hell with the following gear:
 
Hardly_Able started Act 4 Hell with the following gear:
  
Cracked Circlet
+
*Cracked Circlet
Broken ethereal light gauntlets
+
*Broken ethereal light gauntlets
Broken ethereal heavy boots
+
*Broken ethereal heavy boots
Personalized cracked sash
+
*Personalized cracked sash
  
 
"Armageddon Razor"
 
"Armageddon Razor"
 
Crafted Winged Axe
 
Crafted Winged Axe
232% ed
+
*232% ed
+1 max damage
+
*+1 max damage
+266 attack rating
+
*+266 attack rating
2% life leech
+
*2% life leech
+14 life
+
*+14 life
  
 
"Plague Sever"
 
"Plague Sever"
 
Crafted Winged Axe
 
Crafted Winged Axe
231% ed
+
*231% ed
+5 max damage
+
*+5 max damage
+71 attack rating
+
*+71 attack rating
4% life leech
+
*4% life leech
+16 life
+
*+16 life
-20% requirement
+
*-20% requirement
  
 
Switch weapons
 
Switch weapons
Line 1,097: Line 802:
 
"Dire Song"
 
"Dire Song"
 
Rare (Imbued) Flying Axe
 
Rare (Imbued) Flying Axe
20% increased attack speed
+
*20% increased attack speed
71% ed
+
*71% ed
prevent monster heal
+
*prevent monster heal
knockback
+
*knockback
19% cold resistance
+
*19% cold resistance
5% poision resistance
+
*5% poision resistance
  
 
"Bitter Mangler"
 
"Bitter Mangler"
 
Crafted Winged Axe
 
Crafted Winged Axe
115% ed
+
*115% ed
+14 attack rating
+
*+14 attack rating
4% life leech
+
*4% life leech
+13 life
+
*+13 life
+1 mana/kill
+
*+1 mana/kill
level 1 enchant (11 charges)
+
*level 1 enchant (11 charges)
  
 
Hardly's stash is filled with resistance and life charms, and he runs with all negative resists except for fire on the main setup (fire is around 11%).  Rings and amulet are a combination of magic and gold find (no other mods allowed).
 
Hardly's stash is filled with resistance and life charms, and he runs with all negative resists except for fire on the main setup (fire is around 11%).  Rings and amulet are a combination of magic and gold find (no other mods allowed).
Line 1,136: Line 841:
  
  
<b><font size=6>Ambush on the Plains</font></b>
+
;Ambush on the Plains
 
 
  
 
After Hardly finished his impression of Fred G. Sanford in Mephisto's lair, GoGoGadgets and InspiredHope convinced him to venture out into hell.  The Outer Steppes did not prove too difficult.  The going was slow, but the three seasoned warriors and their companions had little trouble controlling the flow of battle.  The biggest threat from a boss came early.
 
After Hardly finished his impression of Fred G. Sanford in Mephisto's lair, GoGoGadgets and InspiredHope convinced him to venture out into hell.  The Outer Steppes did not prove too difficult.  The going was slow, but the three seasoned warriors and their companions had little trouble controlling the flow of battle.  The biggest threat from a boss came early.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-steppes1.jpg
 
  
 
The monster draw caused a little bit of a problem--or at least nullified part of the team--fire immune meant that GoGoGadgets spent most of the battle contemplating his next repair bill and watching out for flanking attacks.  That said, things went well until the group hit the stairs to the Plains of Despair and met with immediate resistance.
 
The monster draw caused a little bit of a problem--or at least nullified part of the team--fire immune meant that GoGoGadgets spent most of the battle contemplating his next repair bill and watching out for flanking attacks.  That said, things went well until the group hit the stairs to the Plains of Despair and met with immediate resistance.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-plains1.jpg
 
  
 
The group did make it to the bottom of the stairs, and then all hell broke loose.  First up, this boss shows up
 
The group did make it to the bottom of the stairs, and then all hell broke loose.  First up, this boss shows up
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-plains2.jpg
 
  
 
While everyone is scrambling to manage this boss and his pack (noting that GoGoGadgets has little to use for attacking that mob, and Hardly has only his arcing weapons), a whole host of black souls joins in, and the deaths begin.
 
While everyone is scrambling to manage this boss and his pack (noting that GoGoGadgets has little to use for attacking that mob, and Hardly has only his arcing weapons), a whole host of black souls joins in, and the deaths begin.
  
 
While Hardly and GGG are trying to recover their bodies, here comes a fallen angel, who chases InspiredHope and Hardly back up the stairs.
 
While Hardly and GGG are trying to recover their bodies, here comes a fallen angel, who chases InspiredHope and Hardly back up the stairs.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-izual.jpg
 
  
 
Hardly's using backup axes at this point, and you can see GGG trying to clear out some space at the bottom of the stairs.  Izual went down pretty easily, but the group still had to deal with the venom lord boss, and a flesh spawner boss right on his heels.  First, showdown with the venom lord boss.
 
Hardly's using backup axes at this point, and you can see GGG trying to clear out some space at the bottom of the stairs.  Izual went down pretty easily, but the group still had to deal with the venom lord boss, and a flesh spawner boss right on his heels.  First, showdown with the venom lord boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-plains3.jpg
 
  
 
Hardly had kicked the bucket again, and was down to his harpoon/throwing spear combination.  Next up we faced down the flesh spawner boss at nearly the same spot.
 
Hardly had kicked the bucket again, and was down to his harpoon/throwing spear combination.  Next up we faced down the flesh spawner boss at nearly the same spot.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-plains4.jpg
 
  
 
GGG is hanging back, since his attack-enabling gear is still down at the bottom of the stairs.  InspiredHope and Hardly continued to squeeze out more room at the bottom of the stairs--taunting souls into the killing zone.  Finally GGG recovered his body.  The companions moved on, but Hardly soon found himself surrounded by endless bursts of lightning, and went down one last time.  Gear recovery was slowed a bit by the presence of a black soul boss.
 
GGG is hanging back, since his attack-enabling gear is still down at the bottom of the stairs.  InspiredHope and Hardly continued to squeeze out more room at the bottom of the stairs--taunting souls into the killing zone.  Finally GGG recovered his body.  The companions moved on, but Hardly soon found himself surrounded by endless bursts of lightning, and went down one last time.  Gear recovery was slowed a bit by the presence of a black soul boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-plains5.jpg
 
  
 
Hardly's reaction to this boss was "You take him!"  The boss fell, and Hardly recovered the last bit of his gear.  The team was now more or less fully intact, as Hardly managed to scrounge a bit of junk to bring Haseen back to action after he was on the bench for about half the plains.  AFter the disaster at the Plains entrance, and with Haseen pumping on his might aura again, the remainder of the plains passes slowly, but without any serious incident.
 
Hardly's reaction to this boss was "You take him!"  The boss fell, and Hardly recovered the last bit of his gear.  The team was now more or less fully intact, as Hardly managed to scrounge a bit of junk to bring Haseen back to action after he was on the bench for about half the plains.  AFter the disaster at the Plains entrance, and with Haseen pumping on his might aura again, the remainder of the plains passes slowly, but without any serious incident.
  
  
<b> <font size=6>Welcome Wagon of the Damned</font></b>
+
;Welcome Wagon of the Damned
 
 
  
 
The travellers had begun to catch their breath a little.  GGG caught site of the stairs, and the group began its decent into the City of the Damned.  Or, at least, the group would have entered the City of the Damned, except for the welcome wagon.
 
The travellers had begun to catch their breath a little.  GGG caught site of the stairs, and the group began its decent into the City of the Damned.  Or, at least, the group would have entered the City of the Damned, except for the welcome wagon.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-plains6.jpg
 
  
 
That's right, a Damned boss, with another not far behind.  The battle raged around the City entrance.
 
That's right, a Damned boss, with another not far behind.  The battle raged around the City entrance.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-plains7.jpg
 
  
 
You can see that Hardly has again chosen to use his backup weapons :rolleyes:  After that boss was felled, the group has to root out the flesh spawners and other damned camped around the city entrance.  Hardly kept a sharp lookout, trying to taunt the abyss knights into melee instead of having them lob their elemental missiles at everyone.  This technique proved mostly successful.  The next boss of note was a flesh spawner that GGG and Hardly managed to wrangle into a corner.
 
You can see that Hardly has again chosen to use his backup weapons :rolleyes:  After that boss was felled, the group has to root out the flesh spawners and other damned camped around the city entrance.  Hardly kept a sharp lookout, trying to taunt the abyss knights into melee instead of having them lob their elemental missiles at everyone.  This technique proved mostly successful.  The next boss of note was a flesh spawner that GGG and Hardly managed to wrangle into a corner.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-city1.jpg
 
  
 
Hardly was not really sure what InspiredHope was doing at that point, since she was offscreen to the bottom left.  Unfortunately, without InspiredHope tanking, and the appearence of a pack of damned---GGG was toast.  Hardly shifted into retreat mode, and he and InspiredHope regrouped and gained regained control about twenty yards back, as GGG is running back to claim his gear.
 
Hardly was not really sure what InspiredHope was doing at that point, since she was offscreen to the bottom left.  Unfortunately, without InspiredHope tanking, and the appearence of a pack of damned---GGG was toast.  Hardly shifted into retreat mode, and he and InspiredHope regrouped and gained regained control about twenty yards back, as GGG is running back to claim his gear.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-city2.jpg
 
  
 
The next boss got absolutely mugged--cornering himself while InspiredHope, Hal, and Haseen wail away, and Hardly continued to pelt him with axes.
 
The next boss got absolutely mugged--cornering himself while InspiredHope, Hal, and Haseen wail away, and Hardly continued to pelt him with axes.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-city3.jpg
 
  
 
Soon after this, the group spots the City waypoint, and collectively decide that they have pressed their luck enough for one evening.  The long road from the Fortress to the City has been secured.
 
Soon after this, the group spots the City waypoint, and collectively decide that they have pressed their luck enough for one evening.  The long road from the Fortress to the City has been secured.
  
 
(to be continued)
 
(to be continued)
 +
<br>
 +
<br>
  
 +
==Journey through Hell, part 4B ==
  
==  Hardly_Able's Journey Through Hell Part 4B ==
+
;Solo River Running
 
 
 
 
<b> <font size=6> Solo River Running</font></b>
 
 
 
  
 
The next day after running with his off-and-on companions, Hardly decided to head for the River of Flame waypoint solo.  Hardly also had a mind to put a certain Fat Demon in his place, even if the reward would mean nothing.  But before Hardly could venture down to the River, he had to dispatch a boss guarding the City waypoint.
 
The next day after running with his off-and-on companions, Hardly decided to head for the River of Flame waypoint solo.  Hardly also had a mind to put a certain Fat Demon in his place, even if the reward would mean nothing.  But before Hardly could venture down to the River, he had to dispatch a boss guarding the City waypoint.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-city4.jpg
 
  
 
Finger Mages are not much trouble for Hardly, as their low life means they go down quick.  Hardly braced for a trap as he decended the stairs, but there were only a few normal monsters waiting.  Hardly lucked out on the monster draw--Abyss Knights, Corpulents and Blood Maggots.  Even so, the Corpulents were making life difficult by ignoring Haseen and coming straight for Hardly.
 
Finger Mages are not much trouble for Hardly, as their low life means they go down quick.  Hardly braced for a trap as he decended the stairs, but there were only a few normal monsters waiting.  Hardly lucked out on the monster draw--Abyss Knights, Corpulents and Blood Maggots.  Even so, the Corpulents were making life difficult by ignoring Haseen and coming straight for Hardly.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-rof1.jpg
 
  
 
That boss pack was not too difficult.  The next boss was a holy shocking bug--again not much trouble for Hardly and Haseen.  The most difficult part about the bugs is the constant need to reposition to handle the hatching young.  Even so, Hardly and Haseen were used to selectively retreating, so no big worries.  The next boss required more than a selective retreat, as he and his minions ignored Haseen and rushed straight for Hardly.
 
That boss pack was not too difficult.  The next boss was a holy shocking bug--again not much trouble for Hardly and Haseen.  The most difficult part about the bugs is the constant need to reposition to handle the hatching young.  Even so, Hardly and Haseen were used to selectively retreating, so no big worries.  The next boss required more than a selective retreat, as he and his minions ignored Haseen and rushed straight for Hardly.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-rof3.jpg
 
  
 
He chased Hardly back about three or four screens worth before Haseen caught him, and the duo finished off the spitter.  The next bug boss was a bit more of a challenge, as Hardly had to contantly position to avoid sparks and keep the young at bay.
 
He chased Hardly back about three or four screens worth before Haseen caught him, and the duo finished off the spitter.  The next bug boss was a bit more of a challenge, as Hardly had to contantly position to avoid sparks and keep the young at bay.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-rof4.jpg
 
  
 
Hardly managed to clear his way to the waypoint after this boss, but there was one more task in his quest for the evening.  On the way to Fatso, Hardly ran into a mess of Abyss Knights crammed into a corner.  Hardly taunted out the minions and normal knights, and then returned for the boss.
 
Hardly managed to clear his way to the waypoint after this boss, but there was one more task in his quest for the evening.  On the way to Fatso, Hardly ran into a mess of Abyss Knights crammed into a corner.  Hardly taunted out the minions and normal knights, and then returned for the boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-rof5.jpg
 
  
 
Hardly approached the Forge with caution, not wanting to bring out a host of aura enchanted monsters with Hephasto.  He worked his way around the right of the forge, slowly taunting the monsters to a killing zone.  Finally, Hardly was left with just one foe.  Hephasto did put up a reasonable fight...well, let's just say Hardly ran around, tossing axes, and then tired of the run and gun.
 
Hardly approached the Forge with caution, not wanting to bring out a host of aura enchanted monsters with Hephasto.  He worked his way around the right of the forge, slowly taunting the monsters to a killing zone.  Finally, Hardly was left with just one foe.  Hephasto did put up a reasonable fight...well, let's just say Hardly ran around, tossing axes, and then tired of the run and gun.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-hephastothearmorer.jpg
 
  
 
Yep, Hardly lept across the river, and trapped Fasto with Haseen.  This made Fatso concentrate on Haseen while Hardly chucked axes.  Not long after, Fatso was dead.
 
Yep, Hardly lept across the river, and trapped Fasto with Haseen.  This made Fatso concentrate on Haseen while Hardly chucked axes.  Not long after, Fatso was dead.
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-fatsodead.jpg
+
Who said you can't taunt bosses?
  
Who said you can't taunt bosses? http://sheridan.freewebpage.org/images/lol.gif
 
  
 
+
;River of Flame, Redux
<b> <font size=6> River of Flame, Redux </font> </b>
 
  
 
After successfully negotiating the River of Flame solo, Hardly met up with InspiredHope the next day.  She had still not made her way to the River waypoint, and her showdown with Hephasto.  So off the two companions went, with Hal and Haseen in tow.  They met with a nasty spawner boss right at the bottom of the stairs.
 
After successfully negotiating the River of Flame solo, Hardly met up with InspiredHope the next day.  She had still not made her way to the River waypoint, and her showdown with Hephasto.  So off the two companions went, with Hal and Haseen in tow.  They met with a nasty spawner boss right at the bottom of the stairs.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-rof6.jpg
 
  
 
That fight took about ten minutes, especially when Hardly stirred up a hornets' next by the City waypoint.  Eventually the two warriors prevailed, and headed further into the river maze.  The monster draw was noticeable harder than for Hardly's solo journey--Spawners, Urdars, and Corpse Spitters.  Hardly and Haseen would have have fared well against the Urdars, but with two more tanks (and a hefty dose of Lawbringer-inspired decrep) things went well.  Even a double-elemental enchanted spitter was little trouble for the group.
 
That fight took about ten minutes, especially when Hardly stirred up a hornets' next by the City waypoint.  Eventually the two warriors prevailed, and headed further into the river maze.  The monster draw was noticeable harder than for Hardly's solo journey--Spawners, Urdars, and Corpse Spitters.  Hardly and Haseen would have have fared well against the Urdars, but with two more tanks (and a hefty dose of Lawbringer-inspired decrep) things went well.  Even a double-elemental enchanted spitter was little trouble for the group.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-rof7.jpg
 
  
 
Next up, this urdar boss may not be finishing his swing.
 
Next up, this urdar boss may not be finishing his swing.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-rof8.jpg
 
  
 
InspiredHope ran into a brick wall with this boss, while Hardly was able to hold ground and await her return to the fray.  At this point, Hardly just re-upped battle orders as a re-equipped InspiredHope charges in.
 
InspiredHope ran into a brick wall with this boss, while Hardly was able to hold ground and await her return to the fray.  At this point, Hardly just re-upped battle orders as a re-equipped InspiredHope charges in.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-rof9.jpg
 
  
 
The last boss before the fat one was a non-memorable spitter.  His only calling in life was his might enchantment.  Being mana burn meant nothing to InspiredHope, as she uses no skills. :P
 
The last boss before the fat one was a non-memorable spitter.  His only calling in life was his might enchantment.  Being mana burn meant nothing to InspiredHope, as she uses no skills. :P
  
 
Finally, time for Fatso.  Hardly and InspiredHope slowly taunted and cleared the forge area, until Fatso was left pretty much all alone.
 
Finally, time for Fatso.  Hardly and InspiredHope slowly taunted and cleared the forge area, until Fatso was left pretty much all alone.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-hephastothearmorer1.jpg
 
  
 
That could have been real nasty solo, but three tanks and a chucking Hardly made for quick work.  InspiredHope collected her reward, and the travellers returned to the Fortress, having already secured the River waypoint.
 
That could have been real nasty solo, but three tanks and a chucking Hardly made for quick work.  InspiredHope collected her reward, and the travellers returned to the Fortress, having already secured the River waypoint.
  
 
(to be continued)
 
(to be continued)
 +
<br>
 +
<br>
  
 +
==Journey through Hell, part 4C ==
  
==  Hardly_Able's Journey Through Hell Part 4C ==
+
;The Lair of Terror
 
 
<b><font size=6> The Lair of Terror</font> </b>
 
  
 
After dispatching with Diablo's Armorer, InspiredHope and Hardly_Able felt strong enough to continue their journey onward into the Lord of Terror's Lair.  The remainder of the River of Flame maze held little mystery--the two warriors and their henchmen had seen plenty of the River on their journey to the Hellforge.  In fact, not a single encounter stood out enough to warrent a shot for posterity.
 
After dispatching with Diablo's Armorer, InspiredHope and Hardly_Able felt strong enough to continue their journey onward into the Lord of Terror's Lair.  The remainder of the River of Flame maze held little mystery--the two warriors and their henchmen had seen plenty of the River on their journey to the Hellforge.  In fact, not a single encounter stood out enough to warrent a shot for posterity.
Line 1,277: Line 932:
  
 
The group met the first of many bosses near the end of the first right branch of the entranceway.
 
The group met the first of many bosses near the end of the first right branch of the entranceway.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-chaos1.jpg
 
  
 
Up until that point, the taunt-and-retreat tactics had been working very well.  Both Hardly and InspiredHope seemed to know exactly when the battle was under control, and then InspiredHope would charge the oblivion knight, as Hardly maneuvered to provide axe support.  If Hardly spotted another group of knights charging, he'd shout for all to back up and re-establish a safe zone.  More than half of the time, no words were necessary, and the two long-time companions knew almost instinctively where their partner would be.
 
Up until that point, the taunt-and-retreat tactics had been working very well.  Both Hardly and InspiredHope seemed to know exactly when the battle was under control, and then InspiredHope would charge the oblivion knight, as Hardly maneuvered to provide axe support.  If Hardly spotted another group of knights charging, he'd shout for all to back up and re-establish a safe zone.  More than half of the time, no words were necessary, and the two long-time companions knew almost instinctively where their partner would be.
  
 
As the group neared the pentagram, Hardly motioned them towards the left side, trying to keep the numerical odds in their favor.  The group cleared out another oblivion knight that had already lost his doom knight cronies, and then warriors heard the familiar sound of a conviction enchanted boss.
 
As the group neared the pentagram, Hardly motioned them towards the left side, trying to keep the numerical odds in their favor.  The group cleared out another oblivion knight that had already lost his doom knight cronies, and then warriors heard the familiar sound of a conviction enchanted boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-chaos2.jpg
 
  
 
Hardly was glad it was a finger mage, but the mobility of the minions made for an interesting fight.  Here you can see how each of the four companions is managing the battle to keep all safe.
 
Hardly was glad it was a finger mage, but the mobility of the minions made for an interesting fight.  Here you can see how each of the four companions is managing the battle to keep all safe.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-chaos3.jpg
 
  
 
After dispaching that boss, the group ran into another tough finger mage boss.  Cold enchanted, lightning enchanted, extra strong.  What made this boss even more tough was the pile of knights that he ran behind after the battle began, and the single oblivion back in the corner by the upper Vizier seal.   
 
After dispaching that boss, the group ran into another tough finger mage boss.  Cold enchanted, lightning enchanted, extra strong.  What made this boss even more tough was the pile of knights that he ran behind after the battle began, and the single oblivion back in the corner by the upper Vizier seal.   
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-chaos3a.jpg
 
  
 
This was the front group of knights that InspiredHope and Hardly had to cut through before they could even get to the strangler boss.  Hardly tried to taunt out all the minions and doom knights, but there were some tense moments as the group charged the boss with an untouched oblivion knight in range.
 
This was the front group of knights that InspiredHope and Hardly had to cut through before they could even get to the strangler boss.  Hardly tried to taunt out all the minions and doom knights, but there were some tense moments as the group charged the boss with an untouched oblivion knight in range.
  
 
Luckily InspiredHope and Hardly manged to survive, though Haseen went face down from a timely IM curse by the oblivion knight.  The Grand Vizier's wing was now clear.  By unspoken mutual consent, the warriors moved off to clear Lord De Seis' wing, leaving the seals for later.  Walking around the left edge of the pentagram, the group awoke a nasty venom lord boss.
 
Luckily InspiredHope and Hardly manged to survive, though Haseen went face down from a timely IM curse by the oblivion knight.  The Grand Vizier's wing was now clear.  By unspoken mutual consent, the warriors moved off to clear Lord De Seis' wing, leaving the seals for later.  Walking around the left edge of the pentagram, the group awoke a nasty venom lord boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-chaos4.jpg
 
  
 
In the shot above, Hardly had worked his way toward the center of the pentagram to get a clear shot at the boss and turn off that nasty fanatcism aura.  Just as this battle drew to a close, Hardly spotted another set of doom knight minions.  InspiredHope held her ground as Hardly taunted the minions in, then the four veterans attacked the boss.
 
In the shot above, Hardly had worked his way toward the center of the pentagram to get a clear shot at the boss and turn off that nasty fanatcism aura.  Just as this battle drew to a close, Hardly spotted another set of doom knight minions.  InspiredHope held her ground as Hardly taunted the minions in, then the four veterans attacked the boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-chaos5.jpg
 
  
 
Unfortunately, before the group could move further up Lord De Seis's wing, all hell broke loose as they woke up one more oblivion knight boss, and at least four other oblivion knight packs.  Hardly sounded a mass retreat, and everyone headed for the entrance wing, with Hardly in the rear, taunting doom knights as fast as he could.  Soon the remaining knights were mostly oblivions, including the boss.
 
Unfortunately, before the group could move further up Lord De Seis's wing, all hell broke loose as they woke up one more oblivion knight boss, and at least four other oblivion knight packs.  Hardly sounded a mass retreat, and everyone headed for the entrance wing, with Hardly in the rear, taunting doom knights as fast as he could.  Soon the remaining knights were mostly oblivions, including the boss.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-chaos6.jpg
 
  
 
That's six oblivion knights and four doom knights, with an extra fast,  lightning enchanted boss in their midst.  Definately a hairy battle.  After this mammoth battle, the remainder of Lord De Seis' wing, and the Infector's wing passed without incident.
 
That's six oblivion knights and four doom knights, with an extra fast,  lightning enchanted boss in their midst.  Definately a hairy battle.  After this mammoth battle, the remainder of Lord De Seis' wing, and the Infector's wing passed without incident.
  
  
<b> <font size=6>Terror's End</font></b>
+
;Terror's End
  
 
Panting heavily after the last monster in the Chaos Sanctuary had been felled, Hardly_Able looked over at InspiredHope, her new armor and shield stained and dented from the evening's excursions.  Both knew what lay ahead--three tough bosses and minions, and a showdown with the Lord of Terror.
 
Panting heavily after the last monster in the Chaos Sanctuary had been felled, Hardly_Able looked over at InspiredHope, her new armor and shield stained and dented from the evening's excursions.  Both knew what lay ahead--three tough bosses and minions, and a showdown with the Lord of Terror.
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Hardly laid out the strategy.  InspiredHope would wait by the pentagram, opening up a portal.  Hardly would put a portal by the seal, and pop through his portal after opening the seal.  He would then inch up De Seis' wing and taunt (hopefully) one minion at a time, and the meleers would spring the trap.  Here you see the perfect tactical execution.
 
Hardly laid out the strategy.  InspiredHope would wait by the pentagram, opening up a portal.  Hardly would put a portal by the seal, and pop through his portal after opening the seal.  He would then inch up De Seis' wing and taunt (hopefully) one minion at a time, and the meleers would spring the trap.  Here you see the perfect tactical execution.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-chaos7.jpg
 
  
 
Finally, Lord De Seis was left all alone, with four seasoned warriors bearing down on him.  He cursed, he shot bone spirits and elemental bolts, and he ran away. :lol:
 
Finally, Lord De Seis was left all alone, with four seasoned warriors bearing down on him.  He cursed, he shot bone spirits and elemental bolts, and he ran away. :lol:
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lorddeseis.jpg
 
  
 
The group met him at the bottom of the wing, he fell up at the first bend when he was finally cornered.
 
The group met him at the bottom of the wing, he fell up at the first bend when he was finally cornered.
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Nevertheless, Hardly popped the seal, stepped through his portal, and re-emerged at though InspiredHope's portal at the Pentagram.  He tiptoed towards the seal....taunting every step.  Within seconds, he was at a full spring back to the pentagram.  The first three minions fell into the companions' trap.  When Hardly moved in to taunt the fourth minion, there was a JAILBREAK.
 
Nevertheless, Hardly popped the seal, stepped through his portal, and re-emerged at though InspiredHope's portal at the Pentagram.  He tiptoed towards the seal....taunting every step.  Within seconds, he was at a full spring back to the pentagram.  The first three minions fell into the companions' trap.  When Hardly moved in to taunt the fourth minion, there was a JAILBREAK.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-chaos8.jpg
 
  
 
That's three minions and the Infector.  The battle raged, and Hardly was so pressed that he did not even manage a shot of the boss.  InspiredHope came through, and here is the Infector in the middle of the pack.
 
That's three minions and the Infector.  The battle raged, and Hardly was so pressed that he did not even manage a shot of the boss.  InspiredHope came through, and here is the Infector in the middle of the pack.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-infectorofsouls.jpg
 
  
 
The four veterans prevailed over the demons, and then made their way to dispose of the remainder of the Infector's minions.
 
The four veterans prevailed over the demons, and then made their way to dispose of the remainder of the Infector's minions.
  
 
Two seal bosses down, one to go.  The Grand Vizier did not pose much of a threat for the four warriors, though InspiredHope said she was worried about Hardly during the battle--hoping to keep the fire enchanted explosion from Hardly.
 
Two seal bosses down, one to go.  The Grand Vizier did not pose much of a threat for the four warriors, though InspiredHope said she was worried about Hardly during the battle--hoping to keep the fire enchanted explosion from Hardly.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-grandvizierofchaos.jpg
 
  
 
Hardly laughed.  First rule of being Hardly_Able--stay the heck away from the monsters. :P
 
Hardly laughed.  First rule of being Hardly_Able--stay the heck away from the monsters. :P
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Hardly quickly revived Haseen, and the two stepped back into the Sanctuary to rejoin the battle.  Hardly had the space to recover his gear, and proceeded to chuck away from the lower left of the pentagram.
 
Hardly quickly revived Haseen, and the two stepped back into the Sanctuary to rejoin the battle.  Hardly had the space to recover his gear, and proceeded to chuck away from the lower left of the pentagram.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-diablo1.jpg
 
  
 
Here Diablo is unleashing one last river of fire before he meets his end.
 
Here Diablo is unleashing one last river of fire before he meets his end.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-diablo2.jpg
 
  
 
Nothing of note dropped from Diablo other than an Isenheart's Case. :P
 
Nothing of note dropped from Diablo other than an Isenheart's Case. :P
Line 1,372: Line 999:
  
 
(to be continued)
 
(to be continued)
 +
<br>
 +
<br>
  
 
+
==Journey's end, part 1==
== Journeys End Part 1 ==
 
  
 
haddya want, kid?" was all Hardly could muster when the scrawny Barbarian youth asked how he was doing.
 
haddya want, kid?" was all Hardly could muster when the scrawny Barbarian youth asked how he was doing.
Line 1,418: Line 1,046:
 
Hardly cleared his throat.  "Now, let's put aside the dark a bit, and I'll spin a yarn of happier days.  Let me tell you of my journey up the mountain.  Maybe that will satisfy your curiosity, and keep the blackness at bay for the moment."
 
Hardly cleared his throat.  "Now, let's put aside the dark a bit, and I'll spin a yarn of happier days.  Let me tell you of my journey up the mountain.  Maybe that will satisfy your curiosity, and keep the blackness at bay for the moment."
  
<b> <font size=6>To Lift the Siege</font></b>
 
  
 +
;To Lift the Siege
  
 
"Harrogath was under siege.  You remember?"
 
"Harrogath was under siege.  You remember?"
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"After Haseen and I finished with Doc's crew, the remainder of the journey passed quickly, or at least quickly by my standards.  We could hear in the background Shenk barking orders to his troups, as he guided the siege from the summit of the foothills.  Having faced overseers before, I knew the trick would be to get the Minions of Baal away from Shenk, so he could not incite them to a frenzy.  Again, I hurled insult after insult their way, and one by one, they wandered right into our trap.  Soon Shenk's ranks were reduced to a handful, and we moved in to challenge Baal's Siege Captain, who wore an aura of holy freeze to complement his extra strong, extra fast features.  Shenk was outmatched, as Haseen charged in, while I deftly avoided the effects of the aura.  Soon the foothills were filled with explosions, fireballs, iceballs, and lightning blasts...no doubt resulting from Baal's rage at the fall of his Captain."
 
"After Haseen and I finished with Doc's crew, the remainder of the journey passed quickly, or at least quickly by my standards.  We could hear in the background Shenk barking orders to his troups, as he guided the siege from the summit of the foothills.  Having faced overseers before, I knew the trick would be to get the Minions of Baal away from Shenk, so he could not incite them to a frenzy.  Again, I hurled insult after insult their way, and one by one, they wandered right into our trap.  Soon Shenk's ranks were reduced to a handful, and we moved in to challenge Baal's Siege Captain, who wore an aura of holy freeze to complement his extra strong, extra fast features.  Shenk was outmatched, as Haseen charged in, while I deftly avoided the effects of the aura.  Soon the foothills were filled with explosions, fireballs, iceballs, and lightning blasts...no doubt resulting from Baal's rage at the fall of his Captain."
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-shenktheoverseer.jpg
 
  
 
"Haseen and I returned victorious via the Frigid Highlands waypoint."  Hardly chuckled a bit, which sent him into a coughing fit.  When he regained his breath, a mischevious spark was in his eyes, before they closed, and Hardly began to drift back into sleep.  "Larzuk's tone was a bit more respectful upon our return," Hardly whispered before he lay silent.
 
"Haseen and I returned victorious via the Frigid Highlands waypoint."  Hardly chuckled a bit, which sent him into a coughing fit.  When he regained his breath, a mischevious spark was in his eyes, before they closed, and Hardly began to drift back into sleep.  "Larzuk's tone was a bit more respectful upon our return," Hardly whispered before he lay silent.
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The young lad nodded, and hurried off, wondering how he could wait almost two days to hear more from this grizzled veteran.
 
The young lad nodded, and hurried off, wondering how he could wait almost two days to hear more from this grizzled veteran.
 +
<br>
 +
<br>
  
 
+
==Journey's end, part 2==
== Journeys End Part 2 ==
 
 
The embers from Larzuk's forge illuminated the young barbarian's face.  "So is it true that you told Hardly to prove himself by breaking the Siege of Harrgath?"
 
The embers from Larzuk's forge illuminated the young barbarian's face.  "So is it true that you told Hardly to prove himself by breaking the Siege of Harrgath?"
  
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Hardly continued, "Before Haseen and I ventured forth, I visited Larzuk.  The old anvil-thumper was still in a cheery mood, and asked about whether or not I had decided what item I wanted him to socket.  I held up my axes, but he shook his head.  'Alas,' said he,'but I am unable to punch a hole in a stack of weapons.'  I feigned rage, but old Larzuk has a bit o' wisdom for a steelhead.  He saw right through my charade, and we shared a laugh while he fixed up my stacks of axes for the battle ahead.  He wished me well, and muttered a quick prayer to aid my quest to bring back Qual-Kehk's warriors."
 
Hardly continued, "Before Haseen and I ventured forth, I visited Larzuk.  The old anvil-thumper was still in a cheery mood, and asked about whether or not I had decided what item I wanted him to socket.  I held up my axes, but he shook his head.  'Alas,' said he,'but I am unable to punch a hole in a stack of weapons.'  I feigned rage, but old Larzuk has a bit o' wisdom for a steelhead.  He saw right through my charade, and we shared a laugh while he fixed up my stacks of axes for the battle ahead.  He wished me well, and muttered a quick prayer to aid my quest to bring back Qual-Kehk's warriors."
  
<b><font size=6> Rescue in the Highlands </font></b>
 
  
 +
;Rescue in the Highlands
  
 
"One thing you have to remember, lad," Hardly instructed the young barbarian, "is to know your enemy.  Now, I had talked with Qual-Kehk's returning scouts.  They spoke of several of Baal's captains being present in the Highlands.  First, they warned of an extra fast enslaved, Eldrich the Rectifier, whose camp was just beyond the Highlands waypoint.  They also spoke of two other of Baal's Captains--Sharptooth Slayer and Eyeback the Unleashed.  None of the scouts could pinpoint Sharptooth's location, but all thought the extra fast Overlord was guarding some of the imprisoned warriors.  One bold scout, returning with a few arrows stuck in his cloak, said that he had seen Eyeback up at the approach to the Arreat Plateau.  He also said that the Highlands were crawling with corrupted rogues, urdars, and death maulers."
 
"One thing you have to remember, lad," Hardly instructed the young barbarian, "is to know your enemy.  Now, I had talked with Qual-Kehk's returning scouts.  They spoke of several of Baal's captains being present in the Highlands.  First, they warned of an extra fast enslaved, Eldrich the Rectifier, whose camp was just beyond the Highlands waypoint.  They also spoke of two other of Baal's Captains--Sharptooth Slayer and Eyeback the Unleashed.  None of the scouts could pinpoint Sharptooth's location, but all thought the extra fast Overlord was guarding some of the imprisoned warriors.  One bold scout, returning with a few arrows stuck in his cloak, said that he had seen Eyeback up at the approach to the Arreat Plateau.  He also said that the Highlands were crawling with corrupted rogues, urdars, and death maulers."
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Just then Hardly noticed Malah standing on the opposite side of the bed from the young barbarian.  Her expression was stern, and her displeasure at the boy's early coming was known without a word escaping her lips.  Hardly scowled her way, locking eyes.  Surprisingly, it was Malah who turned away first.  Though a day ago she let Hardly "win" their verbal joust, there was a power in his stare that she could not match.  She did not know whether it was a return of his will, or a glimpse into the shadow that darkened his heart.  She shivered as she left the pair, and it was not until several hours had passed that she felt warm again.
 
Just then Hardly noticed Malah standing on the opposite side of the bed from the young barbarian.  Her expression was stern, and her displeasure at the boy's early coming was known without a word escaping her lips.  Hardly scowled her way, locking eyes.  Surprisingly, it was Malah who turned away first.  Though a day ago she let Hardly "win" their verbal joust, there was a power in his stare that she could not match.  She did not know whether it was a return of his will, or a glimpse into the shadow that darkened his heart.  She shivered as she left the pair, and it was not until several hours had passed that she felt warm again.
 +
<br>
 +
<br>
  
 
+
==Journey's end, part 3==
== Journeys End Part 3 ==
 
 
Malah walked away, chilled to the bone from something she had seen in Hardly's eyes.  Hardly continued to stare at her for a moment, then slowly closed his eyes.  He slumped back into the bed.  Malah may have turned away first, but whatever passed between them as they locked eyes had affected Hardly as well.  The awkward silence continued for a few moments, and the young barbarian sitting at Hardly's bedside shifted his weight slightly, unable to continue his stoic vigil.  The stool protested almost imperceptably, and Hardly popped open an eye.
 
Malah walked away, chilled to the bone from something she had seen in Hardly's eyes.  Hardly continued to stare at her for a moment, then slowly closed his eyes.  He slumped back into the bed.  Malah may have turned away first, but whatever passed between them as they locked eyes had affected Hardly as well.  The awkward silence continued for a few moments, and the young barbarian sitting at Hardly's bedside shifted his weight slightly, unable to continue his stoic vigil.  The stool protested almost imperceptably, and Hardly popped open an eye.
  
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Something about her tone, and Nihlathak's demeanor since I returned to Harrogath, made the hairs stand up on the back of my neck.  I could sense that there was something very much more troubling than the disappearance of a young alchemist," Hardly concluded.
 
Something about her tone, and Nihlathak's demeanor since I returned to Harrogath, made the hairs stand up on the back of my neck.  I could sense that there was something very much more troubling than the disappearance of a young alchemist," Hardly concluded.
  
<b><font size=6>Law and Order: Sanctuary Victims Unit</font></b>
 
  
http://sheridan.freewebpage.org/diablo/images/law1.wav]In the criminal justice system...
+
'''Law and Order: Sanctuary Victims Unit'''
 +
 
 +
In the criminal justice system...
  
 
Hardly continued, "Haseen and I returned to the Arreat Plateau, and were quickly greeted by one of the local siege beasts.  His welcome was cold, and one of gremlins immediately jumped aboard and tried to light us like human torches.  After a bit of running about, Haseen managed to trap the beast behind a tree, and I finally chopped him down from a safe distance with my axes."
 
Hardly continued, "Haseen and I returned to the Arreat Plateau, and were quickly greeted by one of the local siege beasts.  His welcome was cold, and one of gremlins immediately jumped aboard and tried to light us like human torches.  After a bit of running about, Haseen managed to trap the beast behind a tree, and I finally chopped him down from a safe distance with my axes."
  
http://sheridan.freewebpage.org/diablo/images/boink.wav]Bamp, bamp
+
Bamp, bamp
  
 
"Before we began investigating further, my partner, InspiredHope, showed up.  Best not to conduct an investigation into a youth's disappearance solo," Hardly explained.  "Got to go by the book, you know.  InspiredHope and I began our journey up the Plateau together, and straitaway ran into a mob of fanaticism-enchanted gremlins.  These boys were definately on something, and to top it off, their leader was lightning enchanted.  InspiredHope led the way, and we managed to secure the area without any significant retreats."
 
"Before we began investigating further, my partner, InspiredHope, showed up.  Best not to conduct an investigation into a youth's disappearance solo," Hardly explained.  "Got to go by the book, you know.  InspiredHope and I began our journey up the Plateau together, and straitaway ran into a mob of fanaticism-enchanted gremlins.  These boys were definately on something, and to top it off, their leader was lightning enchanted.  InspiredHope led the way, and we managed to secure the area without any significant retreats."
  
http://sheridan.freewebpage.org/diablo/images/boink.wav]Bamp, bamp
+
Bamp, bamp
  
 
"The remainder of the Plateau was not much to remember, save for a trio of slayer bosses--one extra strong, extra fast, and two others stone skinned and fire enchanted.  InspiredHope, Haseen, and Hal managed to hold the mobs at bay, while I chucked away from safetly.  These battles were also fairly safe," Hardly opined.  "Piece of cake."
 
"The remainder of the Plateau was not much to remember, save for a trio of slayer bosses--one extra strong, extra fast, and two others stone skinned and fire enchanted.  InspiredHope, Haseen, and Hal managed to hold the mobs at bay, while I chucked away from safetly.  These battles were also fairly safe," Hardly opined.  "Piece of cake."
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"Finally, we arrived at the doorstep to the Crystalline Passage, with only one beast guarding the entrance," Hardly continued.  "Thesh Socket.  Extra strong, and cursed.  We had made sure to clear the area of any gremlins, so InspiredHope could approach without fear of the flamethrower, and only had to be concerned with extra strong smacks while cursed.  No problem."  Hardly flashed a wry grin at the boy, which elicited a knowing smile.
 
"Finally, we arrived at the doorstep to the Crystalline Passage, with only one beast guarding the entrance," Hardly continued.  "Thesh Socket.  Extra strong, and cursed.  We had made sure to clear the area of any gremlins, so InspiredHope could approach without fear of the flamethrower, and only had to be concerned with extra strong smacks while cursed.  No problem."  Hardly flashed a wry grin at the boy, which elicited a knowing smile.
  
http://sheridan.freewebpage.org/diablo/images/boink.wav]Bamp, bamp
+
Bamp, bamp
  
 
Hardly drank a sip from his large pewter mug, and continued, "Into the Passage we dove, and immediately we felt a deep chill."  Hardly shivered.  This cold was more than the chill of the mountains, it felt as though there was some malice behind the cold.  The passage did not feel cold like I remember the mountain of my youth.  It was," Hardly struggled for a moment, unhealthy.  Yes, that's the best word I can think of for the feeling.  Not truely evil as the cold enchantment, but more of like the heart of the mountain was being corrupted.  InspiredHope and I looked at each other, knowing that we were in for a difficult passage.  Our two companions shifted nervously on their feet, looking about for the source of the cancerous chill.  They didn't get to stand around very long, as several claw vipers jumped us, sending bone spears flying and charging."
 
Hardly drank a sip from his large pewter mug, and continued, "Into the Passage we dove, and immediately we felt a deep chill."  Hardly shivered.  This cold was more than the chill of the mountains, it felt as though there was some malice behind the cold.  The passage did not feel cold like I remember the mountain of my youth.  It was," Hardly struggled for a moment, unhealthy.  Yes, that's the best word I can think of for the feeling.  Not truely evil as the cold enchantment, but more of like the heart of the mountain was being corrupted.  InspiredHope and I looked at each other, knowing that we were in for a difficult passage.  Our two companions shifted nervously on their feet, looking about for the source of the cancerous chill.  They didn't get to stand around very long, as several claw vipers jumped us, sending bone spears flying and charging."
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Hardly continued, "After dispatching the welcoming committee of snakes, InspiredHope shook off the chill, and began easing down the ice-covered passages.  Right around the first bend in the passageway, we were assaulted by a speedy pack of cold-enchanted succubi.  These foul demons began launching their blood stars at us, lowering our defenses with their curses, and sounding evil cries to bring more monsters to the fray.  A group of infidels joined the battle, and things could have gone south quickly.  I taunted the succubi minions, which allowed Hal, Hasseen and InspiredHope to engage them point-blank, where the demons could not launch their dangerous blood stars.  By the time the full pack of infidels had arrived on scene, only the succubus boss remained, and she and the infidels were dispatched quickly."
 
Hardly continued, "After dispatching the welcoming committee of snakes, InspiredHope shook off the chill, and began easing down the ice-covered passages.  Right around the first bend in the passageway, we were assaulted by a speedy pack of cold-enchanted succubi.  These foul demons began launching their blood stars at us, lowering our defenses with their curses, and sounding evil cries to bring more monsters to the fray.  A group of infidels joined the battle, and things could have gone south quickly.  I taunted the succubi minions, which allowed Hal, Hasseen and InspiredHope to engage them point-blank, where the demons could not launch their dangerous blood stars.  By the time the full pack of infidels had arrived on scene, only the succubus boss remained, and she and the infidels were dispatched quickly."
  
http://sheridan.freewebpage.org/diablo/images/boink.wav]Bamp, bamp
+
Bamp, bamp
  
 
Hardly paused for a moment, sipping more of the not-quite-satisfying liquid from his mug.  He seemed to lose track of time, until the barbarian lad at his side gently cleared his throat.
 
Hardly paused for a moment, sipping more of the not-quite-satisfying liquid from his mug.  He seemed to lose track of time, until the barbarian lad at his side gently cleared his throat.
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Hardly paused, sitting up in his bed a bit more.  "We pressed on, even though Hal, Haseen, and InspiredHope were chilled to the bone from the battle with the the vipers.  I warned InspiredHope that delay would only make the chill worse, and that more battles would surely shake off much of the chill.  We continued to dispatch odd packs of succubi, infidels, and snakes.  We were about halfway down another east-west passageway, when out steps a might-enchanted, extra strong infidel boss and his lackies.  Those boys packed a punch--Haseen and Hal were pushed back again and again, while InspiredHope and I tried to take out the boss to remove the might aura.  We did, and then the barbarian and desert warrior returned to the offensive to finish off the minions.  A few battles later, we has secured the Crystalline Passageway waypoint, and cleared the entrance to the Frozen River."
 
Hardly paused, sitting up in his bed a bit more.  "We pressed on, even though Hal, Haseen, and InspiredHope were chilled to the bone from the battle with the the vipers.  I warned InspiredHope that delay would only make the chill worse, and that more battles would surely shake off much of the chill.  We continued to dispatch odd packs of succubi, infidels, and snakes.  We were about halfway down another east-west passageway, when out steps a might-enchanted, extra strong infidel boss and his lackies.  Those boys packed a punch--Haseen and Hal were pushed back again and again, while InspiredHope and I tried to take out the boss to remove the might aura.  We did, and then the barbarian and desert warrior returned to the offensive to finish off the minions.  A few battles later, we has secured the Crystalline Passageway waypoint, and cleared the entrance to the Frozen River."
  
http://sheridan.freewebpage.org/diablo/images/boink.wav]Bamp, bamp
+
Bamp, bamp
  
 
Hardly continued, "After a brief return to Harrogath to rest, repair weapons, and fill up on potions, InspiredHope and I stood at the entrance of the Frozen River.  Our two compansions looked at each other with concern written all over their faces.  We knew that the Frozen River could be home to colonies of gloams.  All of us remembered the last time we had encountered the lightning-shooting undead--our disasterous journey through the Plains of Despair in Hell.  To ease the tension, I asked, 'Have we all got our dancing shoes on?'  We all shared a laugh, and our dread receded.  InspiredHope and I plunged through the Frozen River entrance.  We were not met with endless streams of lightning--instead we were pelted on all sides by the blood stars of witches.  I taunted as many as I could, hoping to draw their fire away from my companions.  Unfortunately, there were so many witches that I had to play run and gun, as my companions were too busy fighting other witches to dispach the ones flying my way, enraged by my verbal assault.  We cleared the entrance, and dispatched a witch boss in the southwest corner of the river, before heading off in search of Anya.  It was a brutal trip, with a steady diet of witches, frozen horrors, and reanimated undead."
 
Hardly continued, "After a brief return to Harrogath to rest, repair weapons, and fill up on potions, InspiredHope and I stood at the entrance of the Frozen River.  Our two compansions looked at each other with concern written all over their faces.  We knew that the Frozen River could be home to colonies of gloams.  All of us remembered the last time we had encountered the lightning-shooting undead--our disasterous journey through the Plains of Despair in Hell.  To ease the tension, I asked, 'Have we all got our dancing shoes on?'  We all shared a laugh, and our dread receded.  InspiredHope and I plunged through the Frozen River entrance.  We were not met with endless streams of lightning--instead we were pelted on all sides by the blood stars of witches.  I taunted as many as I could, hoping to draw their fire away from my companions.  Unfortunately, there were so many witches that I had to play run and gun, as my companions were too busy fighting other witches to dispach the ones flying my way, enraged by my verbal assault.  We cleared the entrance, and dispatched a witch boss in the southwest corner of the river, before heading off in search of Anya.  It was a brutal trip, with a steady diet of witches, frozen horrors, and reanimated undead."
Line 1,645: Line 1,274:
 
"So, my young friend, we had solved the mystery of Anya's disappearance, and had freed her from her prison, but we still had the culprit to apprehend."
 
"So, my young friend, we had solved the mystery of Anya's disappearance, and had freed her from her prison, but we still had the culprit to apprehend."
  
http://sheridan.freewebpage.org/diablo/images/boink.wav]Bamp, bamp
+
Bamp, bamp
 +
<br>
 +
<br>
 +
 
 +
==Accolades==
 +
<i><font color=cadetblue><font size=5><u>Vox Populi</u></font>
 +
<font color=darkorchid>You, sir.  You look like the typical paladin in the street. 
 +
Tell me what you think of the feats of Hardly Able,
 +
nekkid low-vit Barbarian thrower, as told so far.
 +
<s>http://img52.echo.cx/img52/9140/h1mahvvy1ie.jpg</s>
 +
 
 +
What about you, little girl?
 +
<s>http://img52.echo.cx/img52/3863/h2nothing5an.jpg</s> Come, come now.  Don't be shy,
 +
there's a good girl. <s>http://img52.echo.cx/img52/520/h3bottom6zw.jpg</s>
 +
 
 +
Ha, ha, yes, aren't children wonderful?  <font color=gray>**slap, kick**</font>
 +
Hal Green, my friend, what say you?
 +
<s>http://img52.echo.cx/img52/8954/h4melon7wn.jpg</s>
 +
 
 +
Ah, yes.  Moving right along. Gytha?
 +
<s>http://img52.echo.cx/img52/7440/h5burma3qm.jpg</s>
 +
 
 +
Genghis Cohen, help me out here.
 +
 
 +
Indeed.  You have something you wanted to add to that?
 +
 
 +
Fine.  Nedrominico, intrepid practitioner of the dark arts. 
 +
Any thoughts on Hardly Able?
 +
 
 +
Although you always say that.
 +
And you, sir.  Kwik-willi... uh. Wiki-kwiki.
 +
Zyrlynynynynynynynynynalala.  No, sorry, wrong notes. 
 +
Wait.  I've got it here somewhere.  Kwikwilyaqa!  Your thoughts, sir?
 +
 
 +
<s>http://img243.echo.cx/img243/3439/h11fan2ww.jpg</s>
 +
 
 +
That's quite a statement there, uh, Kwi.
 +
(Coming from the spelling-disabled... :o)
 +
<s>http://img243.echo.cx/img243/6289/h12taunt0pj.jpg</s>
 +
 
 +
Well, that about wraps it up from us folks.
 +
Remember, if you've enjoyed watching this show just half as much
 +
as I've enjoyed doing it, then I've enjoyed it twice as much as you.</font>
 +
<br>
 +
<br>
 +
 
 +
== Credits ==
 +
Reprinted with permission of the author <s>Hardly_Able</s> BamBam
 +
 
 +
 
 +
== The Lumberjack song, Hardly_ABle style ==
 +
 
 +
<b>Hardly_Able</b>: I'm a nekkid Lumberjack and I'm ok.  I sleep all night and I chuck all day.
 +
 
 +
<b>Haseen</b>: He's a nekkid Lumberjack, and he's ok.  He sleeps all night, and he chucks all day.
 +
 
 +
<b>Hardly_Able</b>:  I cut down walking trees, I eat my lunch.  I repair at Hralti.  On Wednesdays I go horking, and have fat rejuvs for tea.
 +
 
 +
<b>Haseen</b>:  He cuts down walking trees, he eats his lunch.  He repairs at Hralti.  On Wednesdays he goes horking, and has fat rejuvs for tea.
 +
 
 +
<b>Hardly_Able</b>: <b>[in unison with Haseen]</b> I'm a nekkid Lumberjack and I'm ok.  I sleep all night and I chuck all day.
 +
 
 +
<b>Haseen</b>: <b>[in unison with Hardly]</b> He's a nekkid Lumberjack, and he's ok.  He sleeps all night, and he chucks all day.
 +
 
 +
<b>Hardly_Able</b>:  I cut down walking trees, I taunt and leap, I like to press wild flowers.  I never wear any clothing, and my backpack's full of charms.
 +
 
 +
<b>Haseen</b>:  He cuts down walking trees, he taunts and leaps, he likes to press wild flowers.  He never wears any clothing, and his backpack's full of charms?
 +
 
 +
<b>Hardly_Able</b>: <b>[in unison with Haseen]</b> I'm a nekkid Lumberjack and I'm ok. I sleep all night and I chuck all day.
 +
 
 +
<b>Haseen</b>: <b>[in unison with Hardly]</b> He's a nekkid Lumberjack, and he's ok.  He sleeps all night, and he chucks all day.
 +
 
 +
<b>Hardly_Able</b>:  I cut down walking trees, I wear broken gloves, cracked sash, but no bra. :lol:  I wish I'd been a twinkie, just like my dear papa!
 +
 
 +
<b>Haseen</b>: He cuts down walking trees, he wears broken gloves, cracked sash, but no bra. :blink::  I wish he'd been a twinkie, just like his dear papa!
 +
 
 +
<b>Hardly_Able</b>: <b>[in unison with Haseen]</b> I'm a nekkid Lumberjack and I'm ok.  I sleep all night and I chuck all day.
 +
 
 +
<b>]Haseen</b>: <b>[in unison with Hardly]</b> He's a nekkid Lumberjack, and he's ok.  He sleeps all night, and he chucks all day.

Latest revision as of 05:11, 20 September 2021