Difference between revisions of "The Poorman takes on Uber Tristram"

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{{Intro}}
 
http://www.theamazonbasin.com/~grimborn/the_poorman/48.jpg
 
http://www.theamazonbasin.com/~grimborn/the_poorman/48.jpg
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== Introduction ==
 
== Introduction ==
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Ranged attackers get steamrolled by the Big Three. Meph and Baal in particular leap aggressively down the throats of solo players, and the friendly minion able to stand in their way hasn’t yet been born. Even if she could stay on her feet longer than a few seconds, the solo ranged warrior cannot bring to bear any attack that stacks up against the huge hit points sported by each of the Three.
 
Ranged attackers get steamrolled by the Big Three. Meph and Baal in particular leap aggressively down the throats of solo players, and the friendly minion able to stand in their way hasn’t yet been born. Even if she could stay on her feet longer than a few seconds, the solo ranged warrior cannot bring to bear any attack that stacks up against the huge hit points sported by each of the Three.
  
[http://www.battle.net/diablo2exp/monsters/act5-ubermephisto.shtml Mephisto] has almost unbreakable (110%) immunities to lightening and poison. [http://www.battle.net/diablo2exp/monsters/act5-uberbaal.shtml Baal] has the same immunity to cold. [http://www.battle.net/diablo2exp/monsters/act5-uberdiablo.shtml Diablo] has 95% resists to all four elements. Each of the three can blow through a standoff player before she gets near to killing them.
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[http://classic.battle.net/diablo2exp/monsters/act5-ubermephisto.shtml Mephisto] has almost unbreakable (110%) immunities to lightning and poison. [http://classic.battle.net/diablo2exp/monsters/act5-pandiablo.shtml Diablo] and [http://classic.battle.net/diablo2exp/monsters/act5-uberbaal.shtml Baal] both have immunity to fire and cold. Each of the three can blow through a standoff player before she gets near to killing them.
  
 
That leaves melee, although that smackey-face style of fighting is almost as lopsided in favor of the Three. Chopping through their minions is a chore for Sisyphus because new ones spawn faster than the old ones are dispatched. While the melee player is hacking them down, the Big Boys lop huge chunks out of the most intrepid fighter’s life ball. Without high priced trinkets, few melee characters live long enough to catch a second wind, let alone get close to the taste of victory.
 
That leaves melee, although that smackey-face style of fighting is almost as lopsided in favor of the Three. Chopping through their minions is a chore for Sisyphus because new ones spawn faster than the old ones are dispatched. While the melee player is hacking them down, the Big Boys lop huge chunks out of the most intrepid fighter’s life ball. Without high priced trinkets, few melee characters live long enough to catch a second wind, let alone get close to the taste of victory.
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The Poorman scrounges through the slag heaps of gear discarded by others to find those few, overlooked yet crucial items that he needs.
 
The Poorman scrounges through the slag heaps of gear discarded by others to find those few, overlooked yet crucial items that he needs.
  
== The Poorman’s Strategy ==
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==Strategy==
  
 
Almost all the damage done by the denizens of Tristram is magic. Both Baal and Diablo have hellacious elemental attacks, and Mephisto’s lightning attack is a one-hit kill against all but the very well prepared. Baal’s Specters can stack up and dish serious physical damage, but otherwise the bad news is just about entirely elemental.
 
Almost all the damage done by the denizens of Tristram is magic. Both Baal and Diablo have hellacious elemental attacks, and Mephisto’s lightning attack is a one-hit kill against all but the very well prepared. Baal’s Specters can stack up and dish serious physical damage, but otherwise the bad news is just about entirely elemental.
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With all danger of Conviction gone The Poorman will draw Diablo out to play and hopefully send him to oblivion. The Poorman will call Baal forth last of all. When Big B falls a Standard of Heroes will fall beside him. That is all the reward The Poorman will claim if he is able to carry the day.
 
With all danger of Conviction gone The Poorman will draw Diablo out to play and hopefully send him to oblivion. The Poorman will call Baal forth last of all. When Big B falls a Standard of Heroes will fall beside him. That is all the reward The Poorman will claim if he is able to carry the day.
  
== The Poorman’s Skill selections ==
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==Skill selection==
  
 
<pre>
 
<pre>
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Those skills, plus 6 prerequisites, leave 18 skill points for The Poorman, who is level 81. The Poorman leaves those extra points untouched as he has no use for them.
 
Those skills, plus 6 prerequisites, leave 18 skill points for The Poorman, who is level 81. The Poorman leaves those extra points untouched as he has no use for them.
  
== The Poorman’s Character Point allocation ==
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==Character Point allocation ==
  
 
<pre>
 
<pre>
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With equipment and charm adders The Poorman has 1,464 Life and 192 Mana.
 
With equipment and charm adders The Poorman has 1,464 Life and 192 Mana.
  
== The Poorman’s equipment ==
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==Equipment==
  
 
The advantages of The Poorman’s particular combination of items are discussed below, as are several alternate approaches with equally humble gear. Here’s what he takes with him to Harrogath:
 
The advantages of The Poorman’s particular combination of items are discussed below, as are several alternate approaches with equally humble gear. Here’s what he takes with him to Harrogath:
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The unique charm he leaves untouched. The gods can have it if they have any need of it. For the last time The Poorman takes the portal back up to Harrogath, then begins the long walk home.
 
The unique charm he leaves untouched. The gods can have it if they have any need of it. For the last time The Poorman takes the portal back up to Harrogath, then begins the long walk home.
  
== Thoughts on crushing blow and Smite in Tristram ==  
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==Crushing Blow and Smite==  
  
 
Smite does not deliver a wide variety of mods that routinely appear on various gear:
 
Smite does not deliver a wide variety of mods that routinely appear on various gear:
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: <font color="teal">x</font><font color="red">(</font>1 <font color="teal">+</font> (STR/100) <font color="teal">+</font> (Smite skill ED/100) <font color="teal">+</font> (Fana ED/100) <font color="teal">+</font>  (Might ED/100) (Conc ED/100) <font color="teal">+</font> (off-weap ED/100)<font color="red">)</font>
 
: <font color="teal">x</font><font color="red">(</font>1 <font color="teal">+</font> (STR/100) <font color="teal">+</font> (Smite skill ED/100) <font color="teal">+</font> (Fana ED/100) <font color="teal">+</font>  (Might ED/100) (Conc ED/100) <font color="teal">+</font> (off-weap ED/100)<font color="red">)</font>
  
Decrep and Weaken penalize Smite damage, but neither one is cast in Uber Tristram so I omit their effect. (The Arreat Summit [http://www.battle.net/diablo2exp/monsters/act5-uberbaal.shtml says] Uber Baal casts Decrep, but I’ve never seen it.)
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Decrep and Weaken penalize Smite damage, but neither one is cast in Uber Tristram so I omit their effect. (The Arreat Summit [http://classic.battle.net/diablo2exp/monsters/act5-uberbaal.shtml says] Uber Baal casts Decrep, but I’ve never seen it.)
  
 
As shown, the formula divides into halves, with each half embraced by red parentheses. It then is easy to see why Smite players get excited by the ‘plus-x damage’ mod. Any one-point increase in the first half of the formula gets a boost from each of the bonuses with any value in the second half of the formula. Equipping Redeemer, Astreon’s or Stone Crusher gives a large and immediate increase to the first part of the formula, and a Grief weapon grants an absurdly large increase of 340-400 points.
 
As shown, the formula divides into halves, with each half embraced by red parentheses. It then is easy to see why Smite players get excited by the ‘plus-x damage’ mod. Any one-point increase in the first half of the formula gets a boost from each of the bonuses with any value in the second half of the formula. Equipping Redeemer, Astreon’s or Stone Crusher gives a large and immediate increase to the first part of the formula, and a Grief weapon grants an absurdly large increase of 340-400 points.
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== Credits ==
 
== Credits ==
Grimborn, Jan. 2006. Reprinted with permission from [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=63770 this thread].
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Grimborn, Jan. 2006. Reprinted with permission from [https://www.theamazonbasin.com/forums/index.php?/topic/103208-soloing-uber-tristram/ this topic].

Latest revision as of 05:15, 20 September 2021