Difference between revisions of "Horadric Cube"

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{| border="1"
+
{{Item nav}}
!description
+
{{Intro}}
!enabled
+
{{Ub|=You have quite a treasure there in that Horadric Cube.}} - [[Deckard Cain]]
!ladder
+
 
!version
+
 
!numinputs
+
{{Ub|=Horadric Cube}} is an item needed to complete the [[The Horadric Staff|{{Ub|=Horadric Staff}}]] in [[Act 2]] and [[Khalim's Will|{{Ub|=Khalim's Will}}]] in [[Act 3]]. It is first found in a chest guarded by [[Bloodwitch the Wild|{{Ub|=Bloodwitch the Wild}}]] in the [[Halls of the Dead Level 3]] in Act 2; alternatively, it will drop from the second [[Super Unique]] [[Council Member]] killed in [[Travincal]] in Act 3 for any player character that does not already have one in inventory or stash. However, each player character can only pick up one.
!input 1
+
* It requires 2x2 inventory space to pick up. Once in inventory or stash, right click to open its window on the left half of the screen: it has '''3x4''' inventory space of its own.
!input 2
+
* Items can also be placed in it by left clicking on them, dragging them over it and releasing them: they will be moved inside as long as there is enough space.
!input 3
+
* It can be emptied quickly by dropping it: its contents will be moved to inventory, provided there is enough space (otherwise, remaining content is dropped as well).
!input 4
+
* Deckard Cain can identify items stored inside.
!input 5
+
* Aside from extra storage, it can be used to create new items (including [[Crafted item|{{Cb|=crafted items}}]] in [[Expansion]] games) or portals, or socket, upgrade, repair or [[charges|recharge]] existing items. Simply place the required input items inside, then left click on the Transmute button for the desired output. Any incorrect or extra input items will prevent them being transmuted.
!input 6
+
 
!input 7
+
 
!output
+
[[File:Horadric Cube.png|center|thumb|600px|{{Ub|=Horadric Cube}} is stored in inventory (or stash), then a right click opens its window to the left and any items within can be transmuted if they match the input listed for any of the formulae on this page, or the crafted item pages.]]
!lvl
+
 
!plvl
+
 
!ilvl
+
* Any formula which requires any rune as input is obviously Expansion only.
!mod 1
+
* [[Ladder]] formulae are also available in [[Single Player]] and Open games.
!mod 1 chance
+
|}
!mod 1 param
+
 
!mod 1 min
+
 
!mod 1 max
+
==Diablo II==
!mod 2
+
These formulae are also available in LoD and D2R.
!mod 2 chance
+
<br/>
!mod 2 param
+
 
!mod 2 min
+
===Create===
!mod 2 max
+
 
!mod 3
+
====Ammunition====
!mod 3 chance
+
{{Text table}} width=65%
!mod 3 param
 
!mod 3 min
 
!mod 3 max
 
!mod 4
 
!mod 4 chance
 
!mod 4 param
 
!mod 4 min
 
!mod 4 max
 
 
|-
 
|-
| Staff of Kings + Viper amulet -> Horadric Staff || 1 ||  || 0 || 2 || msf || vip ||  ||  ||  ||  ||  || hst ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 
|-
 
|-
| Khalim Flail + Khalim Heart + Khalim Eye + Khalim Brain -> Super Khalim Flail || 1 ||  || 0 || 4 || qf1 || qhr || qey || qbr ||  ||  ||  || qf2 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
| [[Arrows]]
 +
|
 +
* 2 Bolts
 
|-
 
|-
| 1 Wirt's leg + 1 town portal book -> portal to cow lvl || 1 ||  || 0 || 2 || leg || tbk || ||  ||  ||  ||  || Cow Portal ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
| [[Bolts]]
 +
|
 +
* 2 Arrows
 +
|- valign=top
 +
| [[Throwing Axe]]
 +
|
 +
* Any [[axe]]
 +
* Any [[dagger]]
 +
|- valign=top
 +
| [[Javelin#Javelin|Javelin]]
 +
|
 +
* Any [[spear]]
 +
* Arrows
 +
|}
 +
<br/>
 +
 
 +
====Potion====
 +
{{Text table}} width=65%
 
|-
 
|-
| 3 health potions + 3 mana potions + 1 standard gem -> full rejuvenate potion || 1 || || 0 || 7 || hpot,qty=3 || mpot,qty=3 || gem2 ||  ||  ||  ||  || rvl ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| [[Rejuvenation Potion]]
 +
|
 +
* Any 3 health [[Consumable#Potion|potions]]
 +
* Any 3 mana potions
 +
* Any [[Chipped Gem|chipped gem]]
 +
|- valign=top
 +
| [[Full Rejuvenation Potion]]
 +
|
 +
* Any 3 health potions
 +
* Any 3 mana potions
 +
* Any [[Normal Gem|normal gem]]
 +
|- valign=top
 +
| Full Rejuvenation Potion
 +
|
 +
* 3 Rejuvenation Potions
 +
|- valign=top
 +
| [[Antidote Potion]]
 +
|
 +
* [[Strangling Gas Potion]]
 +
* Any health potion
 +
|}
 +
<br/>
 +
 
 +
====Magic item====
 +
 
 +
=====Amulet=====
 +
{{Text table}} width=65%
 
|-
 
|-
| 3 health potions +  3 mana potions + 1 chipped gem -> rejuvenate potion || 1 || || 0 || 7 || hpot,qty=3 || mpot,qty=3 || gem0 ||  ||  ||  ||  || rvs ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| [[Amulet|{{Mb|=Amulet}}]]
 +
* Ilvl = [0.75*clvl]
 +
|
 +
* 3 [[Ring|{{Mb|=Rings}}]]
 +
|- valign=top
 +
| {{Mb|=Prismatic Amulet}} <sup>1</sup>
 +
* {{M|=[[All Resistances]] +(16-20)}}
 +
* Ilvl 50
 +
|
 +
* {{Mb|=Amulet}}
 +
* [[Perfect Topaz]]
 +
* [[Perfect Amethyst]]
 +
* [[Perfect Sapphire]]
 +
* [[Perfect Ruby]]
 +
* [[Perfect Emerald]]
 +
* [[Perfect Diamond]]
 +
|}
 +
<span style=font-size:90%><sup>1</sup> Also 1/2 chance of a suffix</span>
 +
<br/>
 +
<br/>
 +
=====Socketed weapon=====
 +
{{Text table}} width=65%
 
|-
 
|-
| 3 small rejuvs -> one large || 1 || || 0 || 3 || rvs,qty=3 || || || || || || || rvl ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Mb|=Weapon}} of same type
 +
* {{M|=Socketed (1-2)}}
 +
* Ilvl 30
 +
|
 +
* [[Socket]]ed [[item type#Weapon|weapon]] <sup>1</sup>
 +
* Any 3 [[Normal Gem|normal gem]]s
 +
|- valign=top
 +
| {{Mb|=Weapon}} of same type
 +
* {{M|=Socketed (1-2)}}
 +
* Ilvl 25
 +
|
 +
* {{Mb|=Weapon}} <sup>2</sup>
 +
* Any 3 [[Chipped Gem|chipped gem]]s
 +
|- valign=top
 +
| {{Mb|=Weapon}} of same type
 +
* {{M|=Socketed (1-2)}}
 +
* Ilvl 30
 +
|
 +
* {{Mb|=Weapon}} <sup>2</sup>
 +
* Any 3 [[Flawless Gem|flawless gem]]s
 +
|}
 +
<span style=font-size:90%><sup>1</sup> Any items in sockets are destroyed<br/>
 +
<sup>2</sup> [[Item type#Ranged|{{Mb|=Throwing weapons}}]] can be used as input, but the output will not be socketed</span>
 +
<br/>
 +
<br/>
 +
=====Polearm=====
 +
{{Text table}} width=65%
 
|-
 
|-
| 1 perfect gem of each type + 1 amulet -> prismatic amulet || 1 || || 0 || 7 || amu,mag || gpv || gpy || gpb || gpg || gpr || gpw || amu,mag,pre=331 || 50 || |||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Mb|=Savage polearm}}
 +
* {{M|=(66-80)% [[Enhanced Damage]]}}
 +
* Ilvl 50
 +
|
 +
* Any [[Kris]]
 +
* Any [[Gem#Diamond|diamond]]
 +
* Any [[Staff]]
 +
* Any [[Belt]]
 +
|}
 +
 
 +
 
 +
Output [[item type]] is a random [[polearm]] with quality level 50 or less, which means it can be any Normal or Exceptional polearm except a [[Bec-de-Corbin]] (qlvl 51) or [[Grim Scythe]] (qlvl 55). It also has 1/2 chance of a suffix.
 +
<br/>
 +
<br/>
 +
=====Sword=====
 +
{{Text table}} width=65%
 
|-
 
|-
| 1 ring + 1 perfect ruby + 1 exploding potions -> garnet ring || 1 || || 0 || 3 || rin,mag || gpr || opm ||  ||  ||  ||  || rin,mag,pre=372 || 30 || || ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Mb|=Sword of the Leech}}
 +
* {{M|=(4-5)% [[Life Stolen]] per hit}}
 +
* Ilvl 30
 +
|
 +
* {{Mb|=Sword}}
 +
* Any [[Gem#Ruby|ruby]]
 +
* Any 4 health [[Consumable#Potion|potions]]
 +
|}
 +
 
 +
 
 +
Output [[sword]] is the same [[item type]] as the input sword. It also has 1/2 chance of a prefix.
 +
<br/>
 +
<br/>
 +
=====Shield=====
 +
{{Text table}} width=65%
 
|-
 
|-
| 1 ring + 1 perfect sapphire + 1 thawing potions-> cobalt ring || 1 || || 0 || 3 || rin,mag || gpb || wms ||  ||  ||  ||  || rin,mag,pre=353 || 30 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Mb|=Shield of Spikes}}
 +
* {{M|=[[Attacker Takes Damage]] of (4-6)}}
 +
* Ilvl 30
 +
|
 +
* {{Mb|=Shield}}
 +
* Any 2 [[Gem#Skull|skulls]]
 +
* Any [[Spiked Club]]
 +
|}
 +
 
 +
 
 +
Output [[shield]], [[auric shield]] or [[shrunken head]] is the same [[item type]] as the input item. It also has 1/2 chance of a prefix.
 +
<br/>
 +
<br/>
 +
=====Ring=====
 +
{{Text table}} width=65%
 
|-
 
|-
| 1 ring + 1 perfect topaz + 1 rejuvenation -> coral ring || 1 || || 0 || 3 || rin,mag || gpy || rvs || || || ||  || rin,mag,pre=392 || 30 || || || || || || || ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| [[Ring|{{Mb|=Ring}}]]
 +
* Ilvl = [0.75*clvl]
 +
|
 +
* 3 [[Amulet|{{Mb|=Amulets}}]]
 +
|- valign=top
 +
| {{Mb|=Garnet Ring}} <sup>1</sup>
 +
* {{M|=[[Fire Resist]] +(21-30)%}}
 +
* Ilvl 30
 +
|
 +
* {{Mb|=Ring}}
 +
* [[Perfect Ruby]]
 +
* [[Exploding Potion]]
 +
|- valign=top
 +
| {{Mb|=Coral Ring}} <sup>1</sup>
 +
* {{M|=[[Lightning Resist]] +(21-30)%}}
 +
* Ilvl 30
 +
|
 +
* {{Mb|=Ring}}
 +
* [[Perfect Topaz]]
 +
* [[Rejuvenation Potion]]
 +
|- valign=top
 +
| {{Mb|=Cobalt Ring}} <sup>1</sup>
 +
* {{M|=[[Cold Resist]] +(21-30)%}}
 +
* Ilvl 30
 +
|
 +
* {{Mb|=Ring}}
 +
* [[Perfect Sapphire]]
 +
* [[Thawing Potion]]
 +
|- valign=top
 +
| {{Mb|=Jade Ring}} <sup>1</sup>
 +
* {{M|=[[Poison Resist]] +(21-30)%}}
 +
* Ilvl 30
 +
|
 +
* {{Mb|=Ring}}
 +
* [[Perfect Emerald]]
 +
* [[Antidote Potion]]
 +
|}
 +
<span style=font-size:90%><sup>1</sup> Also 1/2 chance of a suffix</span>
 +
<br/>
 +
<br/>
 +
====Rare item====
 +
{{Text table}} width=65%
 
|-
 
|-
| 1 ring + 1 emerald + 1 antidote potions -> jade ring || 1 ||  || 0 || 3 || rin,mag || gpg || yps || ||  ||  ||  || rin,mag,pre=412 || 30 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Rb|=Item}} of same type
 +
* Ilvl = [0.4*clvl] + [0.4*input ilvl]
 +
|
 +
* {{Rb|=Item}} <sup>1</sup>
 +
* 6 [[Perfect Skull]]s
 +
|- valign=top
 +
| {{Rb|=Item}} of same type
 +
* Ilvl = [0.66*clvl] + [0.66*input ilvl]
 +
|
 +
* {{Rb|=Item}}
 +
* Perfect Skull
 +
* [[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
 +
|}
 +
<span style=font-size:90%><sup>1</sup> Since 6 Perfect Skulls are required and there's only 3x4 inventory space, items which require 2x4 inventory space cannot be used as input</span>
 +
<br/>
 +
<br/>
 +
====Quest====
 +
{{Text table}} width=65%
 
|-
 
|-
| 1 axe + 1 dagger -> throwing axe || 1 || || 0 || 2 || axe || knif || || || || || || tax,nor ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| [[The Horadric Staff#Horadric Staff|{{Ub|=Horadric Staff}}]]
 +
|
 +
* [[The Horadric Staff#Amulet of the Viper|{{Ub|=Amulet of the Viper}}]]
 +
* [[The Horadric Staff#Staff of Kings|{{Ub|=Staff of Kings}}]]
 +
|- valign=top
 +
| [[Khalim's Will#Khalim's Will|{{Ub|=Khalim's Will}}]]
 +
|
 +
* [[Khalim's Will#Khalim's Eye|{{Ub|=Khalim's Eye}}]]
 +
* [[Khalim's Will#Khalim's Brain|{{Ub|=Khalim's Brain}}]]
 +
* [[Khalim's Will#Khalim's Heart|{{Ub|=Khalim's Heart}}]]
 +
* [[Khalim's Will#Khalim's Flail|{{Ub|=Khalim's Flail}}]]
 +
|}
 +
<br/>
 +
 
 +
====Portal====
 +
{{Text table}} width=65%
 
|-
 
|-
| 1 spear + 1 arrow quiver -> javelins || 1 || || 0 || 2 || spea || aqv ||  ||  ||  ||  ||  || jav,nor ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| [[Moo Moo Farm]] ([[Secret Cow Level]]) <sup>1</sup>
 +
|
 +
* [[Scroll of Town Portal|Tome of Town Portal]]
 +
* [[Secret Cow Level#Wirt's Leg|Wirt's Leg]]
 +
|}
 +
<span style=font-size:90%><sup>1</sup> Can only be opened in [[Rogue Encampment]] in [[Act 1]] after killing [[Diablo|{{Ub|=Diablo}}]] in [[Classic]] or [[Baal|{{Ub|=Baal}}]] in Expansion in the current [[difficulty]]</span>
 +
<br/>
 +
<br/>
 +
===Socket===
 +
 
 +
====Rare item====
 +
{{Text table}} width=65%
 
|-
 
|-
| 3 rings -> amulet || 1 || || 0 || 3 || rin,mag,qty=3 ||  ||  ||  ||  ||  ||  || amu,mag ||  || 75 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Rb|=Item}}
 +
* {{M|=Socketed (1)}}
 +
|
 +
* {{Rb|=Item}} with no [[socket]]s
 +
* 3 [[Perfect Skull]]s
 +
* [[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
 +
|}
 +
 
 +
 
 +
This is the only way to add a socket to a rare item in [[Classic]] games (including [[body armor]]). If an item cannot have sockets, this will not add them.
 +
<br/>
 +
<br/>
 +
===Upgrade===
 +
 
 +
====Gem====
 +
{{Text table}} width=65%
 
|-
 
|-
| 3 amulets -> ring || 1 ||  || 0 || 3 || amu,mag,qty=3 ||  ||  ||  ||  ||  ||  || rin,mag ||  || 75 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| [[Flawed Gem|Flawed gem]] of same type
 +
|
 +
* 3 [[Chipped Gem|chipped gems]] of same type
 
|-
 
|-
| 3 standard gems + 1 socketed weapon ->  magic, socketable weapon || 1 ||  || 0 || 4 || weap,sock || gem2,qty=3 ||  ||  ||  ||  ||  || usetype,mag || 30 ||  || 60 || sock ||  ||  || 1 || 2 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
| [[Normal Gem|Normal gem]] same type
 +
|
 +
* 3 flawed gems of same type
 
|-
 
|-
| 3 flawless gems + 1 magic weapon -> socketed, magic weapon || 1 ||  || 0 || 4 || weap,mag || gem3,qty=3 ||  ||  ||  ||  ||  || usetype,mag || 30 ||  || 60 || sock ||  ||  || 1 || 2 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
| [[Flawless Gem|Flawless gem]] of same type
 +
|
 +
* 3 normal gems of same type
 
|-
 
|-
| 1 magic small shield + 1 spiked club + 2 skulls -> shield of spikes || 1 ||  || 0 || 4 || shld,mag || gemz,qty=2 || spc ||  ||  ||  ||  || usetype,mag,suf=162 || 30 ||  || 60 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
| [[Perfect Gem|Perfect gem]] of same type
 +
|
 +
* 3 flawless gems of same type
 +
|}
 +
<br/>
 +
 
 +
==Lord of Destruction==
 +
These formulae are also available in D2R.
 +
 
 +
===Create===
 +
 
 +
====Normal item====
 +
{{Text table}} width=65%
 
|-
 
|-
| 4 health potion + 1 ruby + 1 magic sword -> sword of the leech || 1 || || 0 || 6 || swor,mag || gemr || hpot,qty=4 || ||  ||  ||  || usetype,mag,suf=352 || 30 ||  || 60 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
!width=50% align=left|Output
 +
!width=50% align=left|Input
 +
|-valign=top
 +
|[[Item type#Armor|Armor]] of same type
 +
* Ilvl 1
 +
|
 +
* Low quality armor
 +
*[[El Rune|{{Cb|=El Rune}}]]
 +
* Any [[Chipped Gem|chipped gem]]
 +
|- valign=top
 +
| [[Item type#Weapon|Weapon]] of same type
 +
* Ilvl 1
 +
|
 +
* Low quality weapon <sup>1</sup>
 +
* [[Eld Rune|{{Cb|=Eld Rune}}]]
 +
* Any chipped gem
 +
|}
 +
<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|throwing weapons]]</span>
 +
 
 +
 
 +
Since output normal items are only ilvl 1, these formulae can be used to create items with [[Skill bonus#Tier|tiers]] 1-2 [[Skill bonus#staff mod|staff mods]] (particularly [[claw]]s, since those that can have staff mods are normally too high in level to have tiers 1-2). They can also be used to restrict the maximum number of [[socket]]s the item can receive.
 +
<br/>
 +
<br/>
 +
====Magic item====
 +
{{Text table}} width=65%
 
|-
 
|-
| 1 diamond + 1 kriss + 1 staff + 1 belt -> savage polearm || 1 ||  || 0 || 4 || kri || gemd || staf || belt ||  ||  ||  || pole,mag,pre=191 || 50 || || 60 || ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Mb|=Item}} of same type
 +
* Ilvl = input ilvl
 +
|
 +
* {{Mb|=Item}}
 +
* Any 3 [[Perfect Gem|perfect gems]]
 +
|}
 +
 
 +
 
 +
This [[Expansion]] only formula creates a magic item of the same [[item type]] and item level as the input item.
 +
<br/>
 +
<br/>
 +
====Quest====
 +
{{Text table}} width=65%
 
|-
 
|-
| 1 strangling gas potion + 1 health potion -> antidote potion || 1 || || 0 || 2 || gpl || hpot || ||  ||  ||  ||  || yps ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| [[Token of Absolution|{{Cb|=Token of Absolution}}]]<br/>[[Expansion]] only
 +
|
 +
* [[Token of Absolution#Twisted Essence of Suffering|{{Cb|=Twisted Essence of Suffering}}]]
 +
* [[Token of Absolution#Charged Essence of Hatred|{{Cb|=Charged Essence of Hatred}}]]
 +
* [[Token of Absolution#Burning Essence of Terror|{{Cb|=Burning Essence of Terror}}]]
 +
* [[Token of Absolution#Festering Essence of Destruction|{{Cb|=Festering Essence of Destruction}}]]
 +
|}
 +
<br/>
 +
 
 +
====Portal====
 +
{{Text table}} width=65%
 
|-
 
|-
| 2 arrows -> bolts || 1 || || 0 || 2 || aqv,qty=2 || || || || || || || cqv || || || ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| [[Matron's Den]] ([[Pandemonium Event]])<br/>[[Expansion]] Realms only <sup>1</sup>
 +
|
 +
* [[Pandemonium Event#Key of Terror|{{Cb|=Key of Terror}}]]
 +
* [[Pandemonium Event#Key of Hate|{{Cb|=Key of Hate}}]]
 +
* [[Pandemonium Event#Key of Destruction|{{Cb|=Key of Destruction}}]]
 +
|- valign=top
 +
| [[Forgotten Sands]] (Pandemonium Event)<br/>Expansion Realms only <sup>1</sup>
 +
|
 +
* {{Cb|=Key of Terror}}
 +
* {{Cb|=Key of Hate}}
 +
* {{Cb|=Key of Destruction}}
 +
|- valign=top
 +
| [[Furnace of Pain]] (Pandemonium Event)<br/>Expansion Realms only <sup>1</sup>
 +
|
 +
* {{Cb|=Key of Terror}}
 +
* {{Cb|=Key of Hate}}
 +
* {{Cb|=Key of Destruction}}
 +
|- valign=top
 +
| [[Tristram (Pandemonium Event)|Tristram]] (Pandemonium Event)<br/>Expansion Realms only <sup>1</sup>
 +
|
 +
* [[Pandemonium Event#Diablo's Horn|{{Cb|=Diablo's Horn}}]]
 +
* [[Pandemonium Event#Baal's Eye|{{Cb|=Baal's Eye}}]]
 +
* [[Pandemonium Event#Mephisto's Brain|{{Cb|=Mephisto's Brain}}]]
 +
|}
 +
<span style=font-size:90%><sup>1</sup> Can only be opened in [[Harrogath]] in [[Act 5]] in Hell and only on the Realms (cannot be opened in [[Single Player]])</span>
 +
<br/>
 +
<br/>
 +
 
 +
===Socket===
 +
{{Text table}} width=65%
 
|-
 
|-
| 2 bolts -> arrows || 1 || || 0 || 2 || cqv,qty=2 ||  ||  ||  ||  ||  ||  || aqv ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| [[Socket]]ed item
 +
* Socket contents destroyed
 +
|
 +
* Any socketed item
 +
* [[Hel Rune|{{Cb|=Hel Rune}}]]
 +
* [[Scroll of Town Portal]]
 +
|}
 +
<br/>
 +
 
 +
====Normal item====
 +
{{Text table}} width=65%
 
|-
 
|-
| 3 chipped amethysts -> flawed amethyst || 1 || || 0 || 3 || gcv,qty=3 || || || || || || || gfv || || || || || || || || || ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| Helm
 +
* {{M|=Socketed (1-6)}}
 +
|
 +
* [[Helm]] with no [[socket]]s
 +
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 +
* [[Thul Rune|{{Cb|=Thul Rune}}]]
 +
* [[Perfect Sapphire]]
 +
|- valign=top
 +
| Body armor
 +
* {{M|=Socketed (1-6)}}
 +
|
 +
* [[Body armor]] with no sockets
 +
* [[Tal Rune|{{Cb|=Tal Rune}}]]
 +
* {{Cb|=Thul Rune}}
 +
* [[Perfect Topaz]]
 +
|- valign=top
 +
| Weapon
 +
* {{M|=Socketed (1-6)}}
 +
|
 +
* [[Item type#Weapon|Weapon]] with no sockets <sup>1</sup>
 +
* {{Cb|=Ral Rune}}
 +
* [[Amn Rune|{{Cb|=Amn Rune}}]]
 +
* [[Perfect Amethyst]]
 +
|- valign=top
 +
| Shield
 +
* {{M|=Socketed (1-6)}}
 +
|
 +
* [[Shield]] with no sockets
 +
* {{Cb|=Tal Rune}}
 +
* {{Cb|=Amn Rune}}
 +
* [[Perfect Ruby]]
 +
|}
 +
<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|throwing weapons]]</span>
 +
 
 +
 
 +
* Although 1-6 sockets are added, the number of sockets is restricted by [[item type]], item level and specific item. For example, body armor can have maximum 4 sockets, ilvl < 26 body armor can have maximum 3 sockets, while any [[Splint Mail]] can have maximum 2 sockets: this means any Splint Mail has 1/6 chance of 1 socket and 5/6 chance of 2 sockets (2-6 sockets, restricted to 2).
 +
* {{Warn|=[[Ethereal]] [[Item type#Armor|armor]] applies the ethereal [[defense]] bonus a second time to output: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create [[Rune Word]] armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
 +
<br/>
 +
 
 +
===Upgrade===
 +
 
 +
====Rune====
 +
{|cellpadding=0 cellspacing=0 width=100%
 +
|- align=left
 +
!colspan=2 align=left| Common
 +
!colspan=3 align=left| {{Warn|=[[Ladder|{{Warn|=Ladder}}]]}} (LoD only)
 +
|- valign=top
 +
|width=30%|
 +
{{Text table}} width=100%
 
|-
 
|-
| 3 flawed amethysts -> standard amethyst || 1 ||  || 0 || 3 || gfv,qty=3 ||  ||  ||  ||  ||  ||  || gsv ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=33% align=left| Output
 +
!width=67% align=left| Input
 
|-
 
|-
| 3 standard amethysts -> flawless amethyst || 1 ||  || 0 || 3 || gsv,qty=3 ||  ||  ||  ||  ||  ||  || gzv ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
| [[Eld Rune|{{Cb|=Eld Rune}}]]
 +
|
 +
* 3 [[El Rune|{{Cb|=El Runes}}]]
 
|-
 
|-
| 3 flawless amethysts -> perfect amethyst || 1 ||  || 0 || 3 || gzv,qty=3 ||  ||  ||  ||  ||  ||  || gpv ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
| [[Tir Rune|{{Cb|=Tir Rune}}]]
 +
|
 +
* 3 {{Cb|=Eld Runes}}
 
|-
 
|-
| 3 chipped rubies -> flawed ruby || 1 ||  || 0 || 3 || gcr,qty=3 ||  ||  ||  ||  ||  ||  || gfr ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
| [[Nef Rune|{{Cb|=Nef Rune}}]]
 +
|
 +
* 3 {{Cb|=Tir Runes}}
 
|-
 
|-
| 3 flawed rubies -> standard ruby || 1 ||  || 0 || 3 || gfr,qty=3 ||  ||  ||  ||  ||  ||  || gsr ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
| [[Eth Rune|{{Cb|=Eth Rune}}]]
 +
|
 +
* 3 {{Cb|=Nef Runes}}
 
|-
 
|-
| 3 standard rubies -> flawless ruby || 1 ||  || 0 || 3 || gsr,qty=3 ||  ||  ||  ||  ||  ||  || glr ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
| [[Ith Rune|{{Cb|=Ith Rune}}]]
 +
|
 +
* 3 {{Cb|=Eth Runes}}
 
|-
 
|-
| 3 flawless rubies -> perfect ruby || 1 ||  || 0 || 3 || glr,qty=3 ||  ||  ||  ||  ||  ||  || gpr ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
| [[Tal Rune|{{Cb|=Tal Rune}}]]
 +
|
 +
* 3 {{Cb|=Ith Runes}}
 
|-
 
|-
| 3 chipped sapphires -> flawed sapphire || 1 ||  || 0 || 3 || gcb,qty=3 ||  ||  ||  ||  ||  ||  || gfb ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
| [[Ral Rune|{{Cb|=Ral Rune}}]]
 +
|
 +
* 3 {{Cb|=Tal Runes}}
 
|-
 
|-
| 3 flawed sapphires -> standard sapphire || 1 ||  || 0 || 3 || gfb,qty=3 ||  ||  ||  ||  ||  ||  || gsb ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
| [[Ort Rune|{{Cb|=Ort Rune}}]]
 +
|
 +
* 3 {{Cb|=Ral Runes}}
 
|-
 
|-
| 3 standard sapphires -> flawless sapphire || 1 ||  || 0 || 3 || gsb,qty=3 || || || || || || || glb || || || || || || ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
| [[Thul Rune|{{Cb|=Thul Rune}}]]
 +
|
 +
* 3 {{Cb|=Ort Runes}}
 +
|- valign=top
 +
| [[Amn Rune|{{Cb|=Amn Rune}}]]
 +
|
 +
* 3 {{Cb|=Thul Runes}}
 +
* [[Chipped Topaz]]
 +
|- valign=top
 +
| [[Sol Rune|{{Cb|=Sol Rune}}]]
 +
|
 +
* 3 {{Cb|=Amn Runes}}
 +
* [[Chipped Amethyst]]
 +
|- valign=top
 +
| [[Shael Rune|{{Cb|=Shael Rune}}]]
 +
|
 +
* 3 {{Cb|=Sol Runes}}
 +
* [[Chipped Sapphire]]
 +
|- valign=top
 +
| [[Dol Rune|{{Cb|=Dol Rune}}]]
 +
|
 +
* 3 {{Cb|=Shael Runes}}
 +
* [[Chipped Ruby]]
 +
|}
 +
|width=5%|
 +
|width=30%|
 +
{{Text table}} width=100%
 
|-
 
|-
| 3 flawless sapphires -> perfect sapphire || 1 || || 0 || 3 || glb,qty=3 || || || || || || || gpb || || || || || || || || || || || || ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=33% align=left| Output
 +
!width=67% align=left| Input
 +
|- valign=top
 +
| [[Hel Rune|{{Cb|=Hel Rune}}]]
 +
|
 +
* 3 {{Cb|=Dol Runes}}
 +
* [[Chipped Emerald]]
 +
|- valign=top
 +
| [[Io Rune|{{Cb|=Io Rune}}]]
 +
|
 +
* 3 {{Cb|=Hel Runes}}
 +
* [[Chipped Diamond]]
 +
|- valign=top
 +
| [[Lum Rune|{{Cb|=Lum Rune}}]]
 +
|
 +
* 3 {{Cb|=Io Runes}}
 +
* [[Flawed Topaz]]
 +
|- valign=top
 +
| [[Ko Rune|{{Cb|=Ko Rune}}]]
 +
|
 +
* 3 {{Cb|=Lum Runes}}
 +
* [[Flawed Amethyst]]
 +
|- valign=top
 +
| [[Fal Rune|{{Cb|=Fal Rune}}]]
 +
|
 +
* 3 {{Cb|=Ko Runes}}
 +
* [[Flawed Sapphire]]
 +
|- valign=top
 +
| [[Lem Rune|{{Cb|=Lem Rune}}]]
 +
|
 +
* 3 {{Cb|=Fal Runes}}
 +
* [[Flawed Ruby]]
 +
|- valign=top
 +
| [[Pul Rune|{{Cb|=Pul Rune}}]]
 +
|
 +
* 3 {{Cb|=Lem Runes}}
 +
* [[Flawed Emerald]]
 +
|}
 +
|width=5%|
 +
|width=30%|
 +
{{Text table}} width=100%
 
|-
 
|-
| 3 chipped topazes -> flawed topaz || 1 || || 0 || 3 || gcy,qty=3 || || || || || || || gfy || || || || || || || || || || || || || || || || || || || || || ||  
+
!width=33% align=left| Output
 +
!width=67% align=left| Input
 +
|- valign=top
 +
| [[Um Rune|{{Cb|=Um Rune}}]]
 +
|
 +
* 2 {{Cb|=Pul Runes}}
 +
* [[Flawed Diamond]]
 +
|- valign=top
 +
| [[Mal Rune|{{Cb|=Mal Rune}}]]
 +
|
 +
* 2 {{Cb|=Um Runes}}
 +
* [[Topaz]]
 +
|- valign=top
 +
| [[Ist Rune|{{Cb|=Ist Rune}}]]
 +
|
 +
* 2 {{Cb|=Mal Runes}}
 +
* [[Amethyst]]
 +
|- valign=top
 +
| [[Gul Rune|{{Cb|=Gul Rune}}]]
 +
|
 +
* 2 {{Cb|=Ist Runes}}
 +
* [[Sapphire]]
 +
|- valign=top
 +
| [[Vex Rune|{{Cb|=Vex Rune}}]]
 +
|
 +
* 2 {{Cb|=Gul Runes}}
 +
* [[Ruby]]
 +
|- valign=top
 +
| [[Ohm Rune|{{Cb|=Ohm Rune}}]]
 +
|
 +
* 2 {{Cb|=Vex Runes}}
 +
* [[Emerald]]
 +
|- valign=top
 +
| [[Lo Rune|{{Cb|=Lo Rune}}]]
 +
|
 +
* 2 {{Cb|=Ohm Runes}}
 +
* [[Diamond]]
 +
|- valign=top
 +
| [[Sur Rune|{{Cb|=Sur Rune}}]]
 +
|
 +
* 2 {{Cb|=Lo Runes}}
 +
* [[Flawless Topaz]]
 +
|- valign=top
 +
| [[Ber Rune|{{Cb|=Ber Rune}}]]
 +
|
 +
* 2 {{Cb|=Sur Runes}}
 +
* [[Flawless Amethyst]]
 +
|- valign=top
 +
| [[Jah Rune|{{Cb|=Jah Rune}}]]
 +
|
 +
* 2 {{Cb|=Ber Runes}}
 +
* [[Flawless Sapphire]]
 +
|- valign=top
 +
| [[Cham Rune|{{Cb|=Cham Rune}}]]
 +
|
 +
* 2 {{Cb|=Jah Runes}}
 +
* [[Flawless Ruby]]
 +
|- valign=top
 +
| [[Zod Rune|{{Cb|=Zod Rune}}]]
 +
|
 +
* 2 {{Cb|=Cham Runes}}
 +
* [[Flawless Emerald]]
 +
|}
 +
|}
 +
<br/>
 +
 
 +
====Rare item====
 +
{{Text table}} width=65%
 
|-
 
|-
| 3 flawed topazes -> standard topaz || 1 || || 0 || 3 || gfy,qty=3 || || || || || || || gsy || || || || || || || || || || || ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Rb|=Exceptional rare armor}}
 +
* [[Requirements|Required Level]] +5
 +
|
 +
* {{Rb|=Normal rare armor}}
 +
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 +
* [[Thul Rune|{{Cb|=Thul Rune}}]]
 +
*[[Perfect Amethyst]]
 +
|- valign=top
 +
| {{Rb|=Exceptional rare weapon}}
 +
* Required Level +5
 +
|
 +
* {{Rb|=Normal rare weapon}}
 +
* [[Ort Rune|{{Cb|=Ort Rune}}]]
 +
* [[Amn Rune|{{Cb|=Amn Rune}}]]
 +
* [[Perfect Sapphire]]
 +
|- valign=top
 +
| {{Rb|=Elite rare armor}}
 +
* Required Level +7
 +
|
 +
* {{Rb|=Exceptional rare armor}}
 +
* [[Ko Rune|{{Cb|=Ko Rune}}]]
 +
* [[Pul Rune|{{Cb|=Pul Rune}}]]
 +
* [[Perfect Amethyst]]
 +
|- valign=top
 +
| {{Rb|=Elite rare weapon}}
 +
* Required Level +7
 +
|
 +
* {{Rb|=Exceptional rare weapon}}
 +
* [[Fal Rune|{{Cb|=Fal Rune}}]]
 +
* [[Um Rune|{{Cb|=Um Rune}}]]
 +
* [[Perfect Sapphire]]
 +
|}
 +
 
 +
 
 +
* Base [[item type]] is upgraded. An [[ethereal]] rare [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or [[Dimensional Blade]] upgraded to [[Phase Blade]]), and any [[socket]]s or [[gem]]s, [[jewel]]s or [[rune]]s in those sockets will also remain.
 +
* Required level increases are cumulative, so a rare item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
 +
* Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
 +
* {{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Mesh Armor|{{Rb|=Mesh Armor}}]] (Durability [45/2] + 1 = 23) is upgraded to [[Boneweave|{{Rb|=Boneweave}}]], it now has maximum Durability 45.
 +
* [http://web.archive.org/web/20151207072321/http://www.theamazonbasin.com/d2/resources/d2armours.html Armor Upgrade Defense Calculator] or [http://web.archive.org/web/20151216052245/http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator] can be used to view upgraded armor or weapon stats (excluding durability). {{Warn|=The former does not apply the ethereal bonus to [[defense]] of upgraded armor:}} while this was correct due to a bug in [[1.10]], it was fixed in [[1.11]] but the calculator has not been updated.
 +
<br/>
 +
 
 +
====Unique item====
 +
{{Text table}} width=65%
 
|-
 
|-
| 3 standard topazes -> flawless topaz || 1 || || 0 || 3 || gsy,qty=3 || || || || || || || gly ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Ub|=Exceptional unique armor}}
 +
* [[Requirements|Required Level]] +5
 +
|
 +
* {{Ub|=Normal unique armor}}
 +
* [[Tal Rune|{{Cb|=Tal Rune}}]]
 +
* [[Shael Rune|{{Cb|=Shael Rune}}]]
 +
* [[Perfect Diamond]]
 +
|- valign=top
 +
| {{Ub|=Exceptional unique weapon}}
 +
* Required Level +5
 +
|
 +
* {{Ub|=Normal unique weapon}}
 +
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 +
* [[Sol Rune|{{Cb|=Sol Rune}}]]
 +
* [[Perfect Emerald]]
 +
|}
 +
 
 +
 
 +
'''{{Warn|=[[Ladder|{{Warn|=Ladder}}]]}}''' (LoD only)
 +
{{Text table}} width=65%
 
|-
 
|-
| 3 flawless topazes -> perfect topaz || 1 || || 0 || 3 || gly,qty=3 || || || || || || || gpy || || || || || ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Ub|=Elite unique armor}}
 +
* Required Level +7
 +
|
 +
* {{Ub|=Exceptional unique armor}}
 +
* [[Ko Rune|{{Cb|=Ko Rune}}]]
 +
* [[Lem Rune|{{Cb|=Lem Rune}}]]
 +
* Perfect Diamond
 +
|- valign=top
 +
| {{Ub|=Elite unique weapon}}
 +
* Required Level +7
 +
|
 +
* {{Ub|=Exceptional unique weapon}}
 +
* [[Lum Rune|{{Cb|=Lum Rune}}]]
 +
* [[Pul Rune|{{Cb|=Pul Rune}}]]
 +
* Perfect Emerald
 +
|}
 +
 
 +
 
 +
* Base [[item type]] is upgraded, so [[Ginther's Rift|{{Ub|=Ginther's Rift Dimensional Blade}}]] becomes a {{Ub|=Ginther's Rift Phase Blade}} ('''not''' a [[Lightsabre|{{Ub|=Lightsabre Phase Blade}}]] or an [[Azurewrath|{{Ub|=Azurewrath Phase Blade}}]]).
 +
* An [[ethereal]] [[Unique (item)|Unique]] [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or Dimensional Blade upgraded to Phase Blade), and any [[socket]]s or [[gem]]s, [[jewel]]s or [[rune]]s in those sockets will also remain.
 +
* Required level increases are cumulative: a unique item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
 +
* Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
 +
* {{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Shaftstop|{{Ub|=Shaftstop Mesh Armor}}]] (Durability [45/2] + 1 = 23) is upgraded to [[Boneweave|{{Ub|=Boneweave}}]], it now has maximum Durability 45.
 +
* [http://web.archive.org/web/20151207072321/http://www.theamazonbasin.com/d2/resources/d2armours.html Armor Upgrade Defense Calculator] or [http://web.archive.org/web/20151216052245/http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator] can be used to view upgraded armor or weapon stats (excluding durability). {{Warn|=The former does not apply the ethereal bonus to [[defense]] of upgraded armor:}} while this was correct due to a bug in [[1.10]], it was fixed in [[1.11]] but the calculator has not been updated.
 +
<br/>
 +
 
 +
===Repair===
 +
{{Text table}} width=65%
 
|-
 
|-
| 3 chipped emeralds -> flawed emerald || 1 || || 0 || 3 || gcg,qty=3 || || ||  ||  ||  ||  || gfg ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| Repaired [[Item type#Armor|armor]]
 +
|
 +
* Any non-[[ethereal]] armor
 +
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 +
|- valign=top
 +
| Repaired [[Item type#weapon|weapon]]
 +
|
 +
* Any non-ethereal weapon
 +
* [[Ort Rune|{{Cb|=Ort Rune}}]]
 +
|}
 +
<br/>
 +
 
 +
===Repair and recharge===
 +
{{Text table}} width=65%
 
|-
 
|-
| 3 flawed emeralds -> standard emerald || 1 ||  || 0 || 3 || gfg,qty=3 ||  ||  ||  ||  ||  ||  || gsg ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
!width=50% align=left| Output
|-
+
!width=50% align=left| Input
| 3 standard emeralds -> flawless emerald || 1 ||  || 0 || 3 || gsg,qty=3 ||  ||  ||  ||  ||  ||  || glg ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
|- valign=top
|-
+
| Repaired and [[charges|recharged]] [[Item type#Armor|armor]]
| 3 flawless emeralds -> perfect emerald || 1 ||  || 0 || 3 || glg,qty=3 ||  ||  ||  ||  ||  ||  || gpg ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
|
|-
+
* Any non-[[ethereal]] armor
| 3 chipped diamonds -> flawed diamond || 1 ||  || 0 || 3 || gcw,qty=3 ||  ||  ||  ||  ||  ||  || gfw ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
* [[Ral Rune|{{Cb|=Ral Rune}}]]
|-
+
* Any [[Flawed Gem|flawed gem]]
| 3 flawed diamonds -> standard diamond || 1 ||  || 0 || 3 || gfw,qty=3 ||  ||  ||  ||  ||  ||  || gsw ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
|- valign=top
|-
+
| Repaired and recharged [[Item type#Weapon|weapon]]
| 3 standard diamonds -> flawless diamond || 1 ||  || 0 || 3 || gsw,qty=3 ||  ||  ||  ||  ||  ||  || glw ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
|
|-
+
* Any non-ethereal weapon
| 3 flawless diamonds -> perfect diamond || 1 ||  || 0 || 3 || glw,qty=3 ||  ||  ||  ||  ||  ||  || gpw ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
* [[Ort Rune|{{Cb|=Ort Rune}}]]
|-
+
* Any [[Chipped Gem|chipped gem]]
| 3 chipped skulls -> flawed skull || 1 ||  || 0 || 3 || skc,qty=3 ||  ||  ||  ||  ||  ||  || skf ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
|}
|-
+
<br/>
| 3 flawed skulls -> standard skull || 1 ||  || 0 || 3 || skf,qty=3 ||  ||  ||  ||  ||  ||  || sku ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
 
|-
+
==Diablo 2: Resurrected==
| 3 standard skulls -> flawless skull || 1 ||  || 0 || 3 || sku,qty=3 ||  ||  ||  ||  ||  ||  || skl ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
These formulae are only available in Diablo 2: Resurrected.
|-
+
 
| 3 flawless skulls -> perfect skull || 1 ||  || 0 || 3 || skl,qty=3 ||  ||  ||  ||  ||  ||  || skz ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
 
|-
+
===Upgrade===
| 3 rune 01 -> rune 02 || 1 ||  || 100 || 3 || r01,qty=3 ||  ||  ||  ||  ||  ||  || r02 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
 
|-
+
 
| 3 rune 02 -> rune 03 || 1 ||  || 100 || 3 || r02,qty=3 ||  ||  ||  ||  ||  ||  || r03 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
+
====Set item====
|-
+
{{Text table}} width=65%
| 3 rune 03 -> rune 04 || 1 ||  || 100 || 3 || r03,qty=3 ||  ||  ||  ||  ||  ||  || r04 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 rune 04 -> rune 05 || 1 ||  || 100 || 3 || r04,qty=3 ||  ||  ||  ||  ||  ||  || r05 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 rune 05 -> rune 06 || 1 ||  || 100 || 3 || r05,qty=3 ||  ||  ||  ||  ||  ||  || r06 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 rune 06 -> rune 07 || 1 ||  || 100 || 3 || r06,qty=3 ||  ||  ||  ||  ||  ||  || r07 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 rune 07 -> rune 08 || 1 ||  || 100 || 3 || r07,qty=3 ||  ||  ||  ||  ||  ||  || r08 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 rune 08 -> rune 09 || 1 ||  || 100 || 3 || r08,qty=3 ||  ||  ||  ||  ||  ||  || r09 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 rune 09 -> rune 10 || 1 ||  || 100 || 3 || r09,qty=3 ||  ||  ||  ||  ||  ||  || r10 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 perfect gems + 1 magic item -> magic item || 1 ||  || 100 || 4 || any,mag || gem4,qty=3 ||  ||  ||  ||  ||  || usetype,mag ||  ||  || 100 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 6 perfect skulls + 1 rare item -> 1 low level rare item || 1 ||  || 0 || 7 || any,rar || skz,qty=6 ||  ||  ||  ||  ||  || usetype,rar ||  || 40 || 40 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 1 perfect skull + 1 rare item + soj -> 1 high level rare item || 1 ||  || 0 || 3 || any,rar || skz || The Stone of Jordan ||  ||  ||  ||  || usetype,rar ||  || 66 || 66 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 perfect skull + 1 rare item + stone of jordan-> add 1 socket to rare || 1 ||  || 0 || 5 || any,rar,nos || skz,qty=3 || The Stone of Jordan ||  ||  ||  ||  || useitem,sock=1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| magic full helm + jewel + rune 06 + perfect sapphire -> hitpower helm || 1 ||  || 100 || 4 || fhl,mag,upg || jew || r06 || gpb ||  ||  ||  || usetype,crf ||  || 50 || 50 || gethit-skill ||  || 44 || 5 || 4 || thorns ||  ||  || 3 || 7 || ac-miss ||  ||  || 25 || 50 ||  ||  ||  ||
 
|-
 
| magic chain boots + jewel + rune 08 + perfect sapphire -> hitpower boots || 1 ||  || 100 || 4 || mbt,mag,upg || jew || r08 || gpb ||  ||  ||  || usetype,crf ||  || 50 || 50 || gethit-skill ||  || 44 || 5 || 4 || thorns ||  ||  || 3 || 7 || ac-hth ||  ||  || 25 || 60 ||  ||  ||  ||
 
|-
 
| magic chain gloves + jewel + rune 09 + perfect sapphire -> hitpower gloves || 1 ||  || 100 || 4 || mgl,mag,upg || jew || r09 || gpb ||  ||  ||  || usetype,crf ||  || 50 || 50 || gethit-skill ||  || 44 || 5 || 4 || thorns ||  ||  || 3 || 7 || knock ||  ||  || 1 || 1 ||  ||  ||  ||
 
|-
 
| magic heavy belt + jewel + rune 07 + perfect sapphire -> hitpower belt || 1 ||  || 100 || 4 || tbl,mag,upg || jew || r07 || gpb ||  ||  ||  || usetype,crf ||  || 50 || 50 || gethit-skill ||  || 44 || 5 || 4 || thorns ||  ||  || 3 || 7 || dmg-to-mana ||  ||  || 5 || 10 ||  ||  ||  ||
 
|-
 
| magic gothic shield + jewel + rune 05 + perfect sapphire -> hitpower shield || 1 ||  || 100 || 4 || gts,mag,upg || jew || r05 || gpb ||  ||  ||  || usetype,crf ||  || 50 || 50 || gethit-skill ||  || 44 || 5 || 4 || thorns ||  ||  || 3 || 10 || block ||  ||  || 5 || 10 ||  ||  ||  ||
 
|-
 
| magic field plate + jewel + rune 04 + perfect sapphire -> hitpower body || 1 ||  || 100 || 4 || fld,mag,upg || jew || r04 || gpb ||  ||  ||  || usetype,crf ||  || 50 || 50 || gethit-skill ||  || 44 || 5 || 4 || thorns ||  ||  || 3 || 10 || balance1 ||  ||  || 10 || 20 ||  ||  ||  ||
 
|-
 
| magic amulet + jewel + rune 10 + perfect sapphire -> hitpower amulet || 1 ||  || 100 || 4 || amul,mag || jew || r10 || gpb ||  ||  ||  || usetype,crf ||  || 50 || 50 || gethit-skill ||  || 44 || 5 || 4 || thorns ||  ||  || 3 || 10 || howl ||  ||  || 5 || 15 ||  ||  ||  ||
 
|-
 
| magic ring + jewel + rune 11 + perfect sapphire -> hitpower ring || 1 ||  || 100 || 4 || ring,mag || jew || r11 || gpb ||  ||  ||  || usetype,crf ||  || 50 || 50 || gethit-skill ||  || 44 || 5 || 4 || thorns ||  ||  || 3 || 6 || dex ||  ||  || 1 || 5 ||  ||  ||  ||
 
|-
 
| magic blunt + jewel + rune 03 + perfect sapphire -> hitpower weapon || 1 ||  || 100 || 4 || blun,mag || jew || r03 || gpb ||  ||  ||  || usetype,crf ||  || 50 || 50 || gethit-skill ||  || 44 || 5 || 4 || thorns ||  ||  || 3 || 7 || dmg% ||  ||  || 35 || 60 ||  ||  ||  ||
 
|-
 
| magic helm + jewel + rune 08 + perfect ruby -> blood helm || 1 ||  || 100 || 4 || hlm,mag,upg || jew || r08 || gpr ||  ||  ||  || usetype,crf ||  || 50 || 50 || lifesteal ||  ||  || 1 || 3 || hp ||  ||  || 10 || 20 || deadly ||  ||  || 5 || 10 ||  ||  ||  ||
 
|-
 
| magic light plated boots + jewel + rune 05 + perfect ruby -> blood boots || 1 ||  || 100 || 4 || tbt,mag,upg || jew || r05 || gpr ||  ||  ||  || usetype,crf ||  || 50 || 50 || lifesteal ||  ||  || 1 || 3 || hp ||  ||  || 10 || 20 || regen ||  ||  || 5 || 10 ||  ||  ||  ||
 
|-
 
| magic heavy gloves + jewel + rune 04 + perfect ruby -> blood gloves || 1 ||  || 100 || 4 || vgl,mag,upg || jew || r04 || gpr ||  ||  ||  || usetype,crf ||  || 50 || 50 || lifesteal ||  ||  || 1 || 3 || hp ||  ||  || 10 || 20 || crush ||  ||  || 5 || 10 ||  ||  ||  ||
 
|-
 
| magic belt + jewel + rune 07 + perfect ruby -> blood belt || 1 ||  || 100 || 4 || mbl,mag,upg || jew || r07 || gpr ||  ||  ||  || usetype,crf ||  || 50 || 50 || lifesteal ||  ||  || 1 || 3 || hp ||  ||  || 10 || 20 || openwounds ||  ||  || 5 || 10 ||  ||  ||  ||
 
|-
 
| magic spiked shield + jewel + rune 06 + perfect ruby -> blood shield || 1 ||  || 100 || 4 || spk,mag,upg || jew || r06 || gpr ||  ||  ||  || usetype,crf ||  || 50 || 50 || lifesteal ||  ||  || 1 || 3 || hp ||  ||  || 10 || 20 || thorns ||  ||  || 4 || 7 ||  ||  ||  ||
 
|-
 
| magic plate mail + jewel + rune 10 + perfect ruby -> blood body || 1 ||  || 100 || 4 || plt,mag,upg || jew || r10 || gpr ||  ||  ||  || usetype,crf ||  || 50 || 50 || lifesteal ||  ||  || 1 || 3 || hp ||  ||  || 10 || 20 || demon-heal ||  ||  || 1 || 3 ||  ||  ||  ||
 
|-
 
| magic amulet + jewel + rune 11 + perfect ruby -> blood amulet || 1 ||  || 100 || 4 || amul,mag || jew || r11 || gpr ||  ||  ||  || usetype,crf ||  || 50 || 50 || lifesteal ||  ||  || 1 || 4 || hp ||  ||  || 10 || 20 || move1 ||  ||  || 5 || 10 ||  ||  ||  ||
 
|-
 
| magic ring + jewel + rune 12 + perfect ruby -> blood ring || 1 ||  || 100 || 4 || ring,mag || jew || r12 || gpr ||  ||  ||  || usetype,crf ||  || 50 || 50 || lifesteal ||  ||  || 1 || 3 || hp ||  ||  || 10 || 20 || str ||  ||  || 1 || 5 ||  ||  ||  ||
 
|-
 
| magic axe + jewel + rune 09 + perfect ruby -> blood weapon || 1 ||  || 100 || 4 || axe,mag || jew || r09 || gpr ||  ||  ||  || usetype,crf ||  || 50 || 50 || lifesteal ||  ||  || 1 || 4 || hp ||  ||  || 10 || 20 || dmg% ||  ||  || 35 || 60 ||  ||  ||  ||
 
|-
 
| magic mask + jewel + rune 04 + perfect amethyst -> caster helm || 1 ||  || 100 || 4 || msk,mag,upg || jew || r04 || gpv ||  ||  ||  || usetype,crf ||  || 50 || 50 || regen-mana ||  ||  || 4 || 10 || mana ||  ||  || 10 || 20 || manasteal ||  ||  || 1 || 4 ||  ||  ||  ||
 
|-
 
| magic boots + jewel + rune 10 + perfect amethyst -> caster boots || 1 ||  || 100 || 4 || lbt,mag,upg || jew || r10 || gpv ||  ||  ||  || usetype,crf ||  || 50 || 50 || regen-mana ||  ||  || 4 || 10 || mana ||  ||  || 10 || 20 || mana% ||  ||  || 2 || 5 ||  ||  ||  ||
 
|-
 
| magic leather gloves + jewel + rune 09 + perfect amethyst -> caster gloves || 1 ||  || 100 || 4 || lgl,mag,upg || jew || r09 || gpv ||  ||  ||  || usetype,crf ||  || 50 || 50 || regen-mana ||  ||  || 4 || 10 || mana ||  ||  || 10 || 20 || mana-kill ||  ||  || 1 || 3 ||  ||  ||  ||
 
|-
 
| magic light belt + jewel + rune 06 + perfect amethyst -> caster belt || 1 ||  || 100 || 4 || vbl,mag,upg || jew || r06 || gpv ||  ||  ||  || usetype,crf ||  || 50 || 50 || regen-mana ||  ||  || 4 || 10 || mana ||  ||  || 10 || 20 || cast1 ||  ||  || 5 || 10 ||  ||  ||  ||
 
|-
 
| magic small shield + jewel + rune 05 + perfect amethyst -> caster shield || 1 ||  || 100 || 4 || sml,mag,upg || jew || r05 || gpv ||  ||  ||  || usetype,crf ||  || 50 || 50 || regen-mana ||  ||  || 4 || 10 || mana ||  ||  || 10 || 20 || block ||  ||  || 5 || 10 ||  ||  ||  ||
 
|-
 
| magic light plate + jewel + rune 07 + perfect amethyst -> caster body || 1 ||  || 100 || 4 || ltp,mag,upg || jew || r07 || gpv ||  ||  ||  || usetype,crf ||  || 50 || 50 || regen-mana ||  ||  || 4 || 10 || mana ||  ||  || 10 || 20 || mana-kill ||  ||  || 1 || 3 ||  ||  ||  ||
 
|-
 
| magic amulet + jewel + rune 08 + perfect amethyst -> caster amulet || 1 ||  || 100 || 4 || amul,mag || jew || r08 || gpv ||  ||  ||  || usetype,crf ||  || 50 || 50 || regen-mana ||  ||  || 4 || 10 || mana ||  ||  || 10 || 20 || cast1 ||  ||  || 5 || 10 ||  ||  ||  ||
 
|-
 
| magic ring + jewel + rune 11 + perfect amethyst -> caster ring || 1 ||  || 100 || 4 || ring,mag || jew || r11 || gpv ||  ||  ||  || usetype,crf ||  || 50 || 50 || regen-mana ||  ||  || 4 || 10 || mana ||  ||  || 10 || 20 || enr ||  ||  || 1 || 5 ||  ||  ||  ||
 
|-
 
| magic rod + jewel + rune 03 + perfect amethyst -> caster weapon || 1 ||  || 100 || 4 || rod,mag || jew || r03 || gpv ||  ||  ||  || usetype,crf ||  || 50 || 50 || regen-mana ||  ||  || 4 || 10 || mana ||  ||  || 10 || 20 || mana% ||  ||  || 1 || 5 ||  ||  ||  ||
 
|-
 
| magic crown + jewel + rune 06 + perfect emerald -> safety helm || 1 ||  || 100 || 4 || crn,mag,upg || jew || r06 || gpg ||  ||  ||  || usetype,crf ||  || 50 || 50 || red-dmg ||  ||  || 1 || 4 || red-mag ||  ||  || 1 || 2 || res-ltng ||  ||  || 5 || 10 || ac% ||  ||  || 10 || 30
 
|-
 
| magic plate boots + jewel + rune 09 + perfect emerald -> safety boots || 1 ||  || 100 || 4 || hbt,mag,upg || jew || r09 || gpg ||  ||  ||  || usetype,crf ||  || 50 || 50 || red-dmg ||  ||  || 1 || 4 || red-mag ||  ||  || 1 || 2 || res-fire ||  ||  || 5 || 10 || ac% ||  ||  || 10 || 30
 
|-
 
| magic gauntlets + jewel + rune 08 + perfect emerald -> safety gloves || 1 ||  || 100 || 4 || hgl,mag,upg || jew || r08 || gpg ||  ||  ||  || usetype,crf ||  || 50 || 50 || red-dmg ||  ||  || 1 || 4 || red-mag ||  ||  || 1 || 2 || res-cold ||  ||  || 5 || 10 || ac% ||  ||  || 10 || 30
 
|-
 
| magic sash + jewel + rune 07 + perfect emerald -> safety belt || 1 ||  || 100 || 4 || lbl,mag,upg || jew || r07 || gpg ||  ||  ||  || usetype,crf ||  || 50 || 50 || red-dmg ||  ||  || 1 || 4 || red-mag ||  ||  || 1 || 2 || res-pois ||  ||  || 5 || 10 || ac% ||  ||  || 10 || 30
 
|-
 
| magic kite shield + jewel + rune 04 + perfect emerald -> safety shield || 1 ||  || 100 || 4 || kit,mag,upg || jew || r04 || gpg ||  ||  ||  || usetype,crf ||  || 50 || 50 || red-dmg ||  ||  || 1 || 4 || red-mag ||  ||  || 1 || 2 || res-mag ||  ||  || 5 || 10 || ac% ||  ||  || 10 || 30
 
|-
 
| magic breastplate + jewel + rune 05 + perfect emerald -> safety body || 1 ||  || 100 || 4 || brs,mag,upg || jew || r05 || gpg ||  ||  ||  || usetype,crf ||  || 50 || 50 || red-dmg ||  ||  || 1 || 4 || red-mag ||  ||  || 1 || 2 || half-freeze ||  ||  || 1 || 1 || ac% ||  ||  || 10 || 30
 
|-
 
| magic amulet + jewel + rune 10 + perfect emerald -> safety amulet || 1 ||  || 100 || 4 || amul,mag || jew || r10 || gpg ||  ||  ||  || usetype,crf ||  || 50 || 50 || red-dmg ||  ||  || 1 || 4 || red-mag ||  ||  || 1 || 2 || block ||  ||  || 1 || 10 ||  ||  ||  ||
 
|-
 
| magic ring + jewel + rune 11 + perfect emerald -> safety ring || 1 ||  || 100 || 4 || ring,mag || jew || r11 || gpg ||  ||  ||  || usetype,crf ||  || 50 || 50 || red-dmg ||  ||  || 1 || 4 || red-mag ||  ||  || 1 || 2 || vit ||  ||  || 1 || 5 ||  ||  ||  ||
 
|-
 
| magic spear + jewel + rune 12 + perfect emerald -> safety weapon || 1 ||  || 100 || 4 || spea,mag || jew || r12 || gpg ||  ||  ||  || usetype,crf ||  || 50 || 50 || red-dmg ||  ||  || 1 || 4 || red-mag ||  ||  || 1 || 2 || ac% ||  ||  || 5 || 10 ||  ||  ||  ||
 
|-
 
| 3 rune 10 + 1 chipped topaz -> rune 11 || 1 ||  || 100 || 4 || r10,qty=3 || gcy ||  ||  ||  ||  ||  || r11 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 rune 11 + 1 chipped amethyst -> rune 12 || 1 ||  || 100 || 4 || r11,qty=3 || gcv ||  ||  ||  ||  ||  || r12 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 rune 12 + 1 chipped sapphire -> rune 13 || 1 ||  || 100 || 4 || r12,qty=3 || gcb ||  ||  ||  ||  ||  || r13 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 rune 13 + 1 chipped ruby -> rune 14 || 1 ||  || 100 || 4 || r13,qty=3 || gcr ||  ||  ||  ||  ||  || r14 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 rune 14 + 1 chipped emerald -> rune 15 || 1 || 1 || 100 || 4 || r14,qty=3 || gcg ||  ||  ||  ||  ||  || r15 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 rune 15 + 1 chipped diamond -> rune 16 || 1 || 1 || 100 || 4 || r15,qty=3 || gcw ||  ||  ||  ||  ||  || r16 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 rune 16 + 1 flawed topaz -> rune 17 || 1 || 1 || 100 || 4 || r16,qty=3 || gfy ||  ||  ||  ||  ||  || r17 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 rune 17 + 1 flawed amethyst -> rune 18 || 1 || 1 || 100 || 4 || r17,qty=3 || gfv ||  ||  ||  ||  ||  || r18 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 rune 18 + 1 flawed sapphire -> rune 19 || 1 || 1 || 100 || 4 || r18,qty=3 || gfb ||  ||  ||  ||  ||  || r19 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 rune 19 + 1 flawed ruby -> rune 20 || 1 || 1 || 100 || 4 || r19,qty=3 || gfr ||  ||  ||  ||  ||  || r20 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 rune 20 + 1 flawed emerald -> rune 21 || 1 || 1 || 100 || 4 || r20,qty=3 || gfg ||  ||  ||  ||  ||  || r21 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 2 rune 21 + 1 flawed diamond -> rune 22 || 1 || 1 || 100 || 3 || r21,qty=2 || gfw ||  ||  ||  ||  ||  || r22 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 2 rune 22 + 1 standard topaz -> rune 23 || 1 || 1 || 100 || 3 || r22,qty=2 || gsy ||  ||  ||  ||  ||  || r23 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 2 rune 23 + 1 standard amethyst -> rune 24 || 1 || 1 || 100 || 3 || r23,qty=2 || gsv ||  ||  ||  ||  ||  || r24 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 2 rune 24 + 1 standard sapphire -> rune 25 || 1 || 1 || 100 || 3 || r24,qty=2 || gsb ||  ||  ||  ||  ||  || r25 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 2 rune 25 + 1 standard ruby -> rune 26 || 1 || 1 || 100 || 3 || r25,qty=2 || gsr ||  ||  ||  ||  ||  || r26 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 2 rune 26 + 1 standard emerald -> rune 27 || 1 || 1 || 100 || 3 || r26,qty=2 || gsg ||  ||  ||  ||  ||  || r27 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 2 rune 27 + 1 standard diamond -> rune 28 || 1 || 1 || 100 || 3 || r27,qty=2 || gsw ||  ||  ||  ||  ||  || r28 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 2 rune 28 + 1 flawless topaz -> rune 29 || 1 || 1 || 100 || 3 || r28,qty=2 || gly ||  ||  ||  ||  ||  || r29 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 2 rune 29 + 1 flawless amethyst -> rune 30 || 1 || 1 || 100 || 3 || r29,qty=2 || gzv ||  ||  ||  ||  ||  || r30 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 2 rune 30 + 1 flawless sapphire -> rune 31 || 1 || 1 || 100 || 3 || r30,qty=2 || glb ||  ||  ||  ||  ||  || r31 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 2 rune 31 + 1 flawless ruby -> rune 32 || 1 || 1 || 100 || 3 || r31,qty=2 || glr ||  ||  ||  ||  ||  || r32 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 2 rune 32 + 1 flawless emerald -> rune 33 || 1 || 1 || 100 || 3 || r32,qty=2 || glg ||  ||  ||  ||  ||  || r33 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r07 + r10 + 1 perfect topaz + normal torso -> socketed torso || 1 ||  || 100 || 4 || tors,nor,nos || r07 || r10 || gpy ||  ||  ||  || useitem ||  ||  ||  || sock ||  ||  || 1 || 6 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r08 + r11 + 1 perfect amethyst + normal weapon -> socketed weapon || 1 ||  || 100 || 4 || weap,nor,nos || r08 || r11 || gpv ||  ||  ||  || useitem ||  ||  ||  || sock ||  ||  || 1 || 6 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r08 + r10 + 1 perfect sapphire + normal helm -> socketed helm || 1 ||  || 100 || 4 || helm,nor,nos || r08 || r10 || gpb ||  ||  ||  || useitem ||  ||  ||  || sock ||  ||  || 1 || 6 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r07 + r11 + 1 perfect ruby + normal shield -> socketed shield || 1 ||  || 100 || 4 || shld,nor,nos || r07 || r11 || gpr ||  ||  ||  || useitem ||  ||  ||  || sock ||  ||  || 1 || 6 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r02 + 1 chipped gem + low weapon -> normal weapon || 1 ||  || 100 || 3 || weap,low || r02 || gem0 ||  ||  ||  ||  || usetype,nor ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r01 + 1 chipped gem + low armor -> normal armor || 1 ||  || 100 || 3 || armo,low || r01 || gem0 ||  ||  ||  ||  || usetype,nor ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r08 + r12 + perfect emerald + basic unique weapon -> exceptional unique weapon || 1 ||  || 100 || 4 || weap,bas,uni || r08 || r12 || gpg ||  ||  ||  || useitem,mod,exc ||  ||  ||  || levelreq ||  ||  || 5 || 5 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r07 + r13 + perfect diamond + basic unique armor -> exceptional unique armor || 1 ||  || 100 || 4 || armo,bas,uni || r07 || r13 || gpw ||  ||  ||  || useitem,mod,exc ||  ||  ||  || levelreq ||  ||  || 5 || 5 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r17 + r21 + perfect emerald + exceptional unique weapon -> elite unique weapon || 1 || 1 || 100 || 4 || weap,exc,uni || r17 || r21 || gpg ||  ||  ||  || useitem,mod,eli ||  ||  ||  || levelreq ||  ||  || 7 || 7 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r18 + r20 + perfect diamond + exceptional unique armor -> elite unique armor || 1 || 1 || 100 || 4 || armo,exc,uni || r18 || r20 || gpw ||  ||  ||  || useitem,mod,eli ||  ||  ||  || levelreq ||  ||  || 7 || 7 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r09 + r11 + perfect sapphire + basic rare weapon -> exceptional rare weapon || 1 ||  || 100 || 4 || weap,bas,rar || r09 || r11 || gpb ||  ||  ||  || useitem,mod,exc ||  ||  ||  || levelreq ||  ||  || 5 || 5 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r08 + r10 + perfect amethyst + basic rare armor -> exceptional rare armor || 1 ||  || 100 || 4 || armo,bas,rar || r08 || r10 || gpv ||  ||  ||  || useitem,mod,exc ||  ||  ||  || levelreq ||  ||  || 5 || 5 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r19 + r22 + perfect sapphire + exceptional rare weapon -> elite rare weapon || 1 ||  || 100 || 4 || weap,exc,rar || r19 || r22 || gpb ||  ||  ||  || useitem,mod,eli ||  ||  ||  || levelreq ||  ||  || 7 || 7 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r18 + r21 + perfect amethyst + exceptional rare armor -> elite rare armor || 1 ||  || 100 || 4 || armo,exc,rar || r18 || r21 || gpv ||  ||  ||  || useitem,mod,eli ||  ||  ||  || levelreq ||  ||  || 7 || 7 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r09 + weapon -> repair || 1 ||  || 100 || 2 || weap,noe || r09 ||  ||  ||  ||  ||  || useitem,rep,qty=255 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r08 + armor -> repair || 1 ||  || 100 || 2 || armo,noe || r08 ||  ||  ||  ||  ||  || useitem,rep,qty=255 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r09 + weapon + chipped gem -> repair + recharge || 1 ||  || 100 || 3 || weap,noe || r09 || gem0 ||  ||  ||  ||  || useitem,rep,rch,qty=255 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r08 + armor + flawed gem -> repair + recharge || 1 ||  || 100 || 3 || armo,noe || r08 || gem1 ||  ||  ||  ||  || useitem,rep,rch,qty=255 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r15 + tsc + any socketed item -> unsocket (destroy gems) || 1 ||  || 100 || 3 || any,sock || r15 || tsc ||  ||  ||  ||  || useitem,uns ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r08 + jew + superior armor -> tempered armor ||  ||  || 100 || 3 || armo,hiq,nos || jew || r08 ||  ||  ||  ||  || useitem,tmp ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r08 + jew + superior weapon -> tempered weapon ||  ||  || 100 || 3 || weap,hiq,nos || jew || r08 ||  ||  ||  ||  || useitem,tmp ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r08 + jew + magic ring -> tempered ring ||  ||  || 100 || 3 || ring,mag || jew || r08 ||  ||  ||  ||  || usetype,tmp ||  ||  ||  || levelreq ||  ||  || 3 || 3 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r08 + jew + magic amulet -> tempered amulet ||  ||  || 100 || 3 || amu,mag || jew || r08 ||  ||  ||  ||  || usetype,tmp ||  ||  ||  || levelreq ||  ||  || 5 || 5 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| r01 + gcv + tempered weapon -> +30-50 ar ||  ||  || 100 || 3 || weap,tmp || r01 || gcv ||  ||  ||  ||  || useitem ||  ||  ||  || levelreq ||  ||  || 2 || 2 || att ||  ||  || 30 || 50 ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| 3 chipped gems + 1 magic weapon -> socketed, magic weapon || 1 ||  || 0 || 4 || weap,mag || gem0,qty=3 ||  ||  ||  ||  ||  || usetype,mag || 25 ||  || 50 || sock ||  ||  || 1 || 2 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| Pandemonium key || 1 ||  || 100 || 3 || pk1 || pk2 || pk3 ||  ||  ||  ||  || Pandemonium Portal ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
 
|-
 
|-
| Pandemonium Finale key || 1 || || 100 || 3 || dhn || bey || mbr || || || || || Pandemonium Finale Portal || || || || || || ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Sb|=Exceptional set armor}}
 +
* [[Requirements|Required Level]] +5
 +
|
 +
* {{Sb|=Normal set armor}}
 +
* [[Tal Rune|{{Cb|=Tal Rune}}]]
 +
* [[Shael Rune|{{Cb|=Shael Rune}}]]
 +
*[[Perfect Diamond]]
 +
|- valign=top
 +
| {{Sb|=Exceptional set weapon}}
 +
* Required Level +5
 +
|
 +
* {{Sb|=Normal set weapon}}
 +
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 +
* [[Sol Rune|{{Cb|=Sol Rune}}]]
 +
* [[Perfect Emerald]]
 +
|- valign=top
 +
| {{Sb|=Elite set armor}}
 +
* Required Level +7
 +
|
 +
* {{Sb|=Exceptional set armor}}
 +
* [[Ko Rune|{{Cb|=Ko Rune}}]]
 +
* [[Lem Rune|{{Cb|=Lem Rune}}]]
 +
* [[Perfect Diamond]]
 +
|- valign=top
 +
| {{Sb|=Elite set weapon}}
 +
* Required Level +7
 +
|
 +
* {{Sb|=Exceptional set weapon}}
 +
* [[Lum Rune|{{Cb|=Lum Rune}}]]
 +
* [[Pul Rune|{{Cb|=Pul Rune}}]]
 +
* [[Perfect Emerald]]
 
|}
 
|}
 +
 +
 +
* Base [[item type]] is upgraded, so [[Wilhelm's Pride|{{Sb|=Wilhelm's Pride Battle Belt}}]] becomes a {{Sb|=Wilhelm's Pride Troll Belt}} ('''not''' a [[Trang-Oul's Girth|{{Sb|=Trang-Oul's Girth Troll Belt}}]]).
 +
* Any [[socket]]s or [[gem]]s, [[jewel]]s or [[rune]]s in those sockets will remain.
 +
* Required level increases are cumulative: a set item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
 +
* Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
 +
<br/>
 +
 +
==Reference==
 +
* [http://classic.battle.net/diablo2exp/items/cube.shtml The Horadric Cube] (Arreat Summit)
 +
* librarian, [http://www.mannm.org/d2library/faqtoids/cube_eng.html Try (just a little bit harder): playing dice with the Horadric Cube] (FAQtoids)

Latest revision as of 01:39, 1 July 2024