Difference between revisions of "Curse"

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{{D2 Nav}}
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{{Unit nav}}
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{{Intro}}
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*Curses are debuffs, applying negative effects to targets for a duration.
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*Normally curses must be cast at a point within line of sight of the caster, but those that apply their effects within a [[radius]] can apply to targets not in line of sight but within radius, even if there is a wall or closed door in the way. This can be a useful scouting tool, since cursed targets are illuminated.
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*Using [[Fade]] and [[Cleansing]] can reduce curse length: Fade must be active at the time cursed, while Cleansing can be active after cursing since it applies to remaining curse length every two seconds. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/&do=findComment&comment=1487756]
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*Drinking from a [[Shrine|Well]] will cure a curse immediately, as will visiting a healer in town.
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|}
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==Curse==
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*Only one of the following can be active on a unit at one time, as indicated by the overlay displayed above it:
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{{Text table}}
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|-align=center bgcolor=black
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|width=115|[[File:Amplify Damage.gif|96px]]
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|width=115|[[File:Attract.gif|96px]]
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|width=115|[[File:Battle Cry.gif|96px]]
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|width=115|[[File:Blood Mana.gif|96px]]
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|width=115|[[File:Cloak of Shadows.gif|96px]]
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|width=115|[[File:Confuse.gif|96px]]
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|width=115|[[File:Decrepify.gif|96px]]
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|-valign=top
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|
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'''[[Amplify Damage]]'''<br>
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[[Necromancer]]<br>
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[[Oblivion Knight]]<br>
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[[Stygian Fury]]<br>
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[[Cursed|{{Ub|=Cursed}}]]
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|
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'''[[Attract]]'''<br>
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Necromancer
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|
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'''[[Battle Cry]]'''<br>
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[[Barbarian (Diablo II)|Barbarian]]
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|
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'''Blood Mana'''<br>
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[[Succubus]]<br>
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Stygian Fury<br>
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[[Baal|{{Ub|=Baal}}]] ([[Worldstone Chamber|Chamber]])<br>
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Uber [[Baal (Pandemonium Event)|{{Ub|=Baal}}]]
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|
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'''[[Cloak of Shadows]]'''<br>
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[[Assassin]]<br>
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[[Shadow Warrior]]<br>
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[[Shadow Master]]
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|
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'''[[Confuse]]'''<br>
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Necromancer<br>
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'''[[Taunt]]'''<br>
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Barbarian
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|
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'''[[Decrepify]]'''<br>
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Necromancer<br>
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Oblivion Knight<br>
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{{Ub|=Baal}} ([[Throne of Destruction|Throne]])
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|}
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{{Text table}}
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|-align=center bgcolor=black
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|width=115|[[File:Defense Curse.gif|96px]]
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|width=115|[[File:Dim Vision.gif|96px]]
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|width=115|[[File:Terror.gif|96px]]
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|width=115|[[File:Iron Maiden.gif|96px]]
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|width=115|[[File:Life Tap.gif|96px]]
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|width=115|[[File:Lower Resist.gif|96px]]
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|width=115|[[File:Weaken.gif|96px]]
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|-valign=top
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|
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'''Defense Curse'''<br>
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Succubus<br>
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Stygian Fury<br>
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{{Ub|=Baal}} (Chamber)<br>
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Uber {{Ub|=Baal}}
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|
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'''[[Dim Vision]]'''<br>
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Necromancer<br>
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[[Raven]]<br>
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[[Hit Blinds Target]]
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|
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'''[[Grim Ward]]'''<br>
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Barbarian<br>
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[[Hit Causes Monster to Flee|'''HCMF''']]<br>
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Item<br>
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'''[[Howl]]'''<br>
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Barbarian<br>
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'''[[Terror]]'''<br>
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Necromancer
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|
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'''[[Iron Maiden]]'''<br>
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Necromancer
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|
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'''[[Life Tap]]'''<br>
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Necromancer<br>
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Oblivion Knight
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|
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'''[[Lower Resist]]'''<br>
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Necromancer
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|
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'''[[Weaken]]'''<br>
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Necromancer<br>
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Oblivion Knight<br>
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Stygian Fury
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|}
  
  
*The following may also overwrite [[D2 Necromancer|Necromancer]] [[D2 Necromancer#Curses|Curses]]:
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*When same curse is cast on a cursed target, it will normally overwrite the previous cast if the skill level is equal or greater. Exceptions are Attract, Cloak of Shadows, Confuse and Howl, which cannot overwrite themselves and must expire before they can apply to the same target again (although in the case of Cloak of Shadows, only when cast by the same player). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/&do=findComment&comment=1425193]
**[[D2 Howl|Howl]]
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*When different curse is cast on a cursed target, it will normally overwrite the previous one. Exceptions are as follows: [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/&do=findComment&comment=1425193]
**[[D2 Taunt|Taunt]]
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**Grim Ward can only be overwritten by Confuse and Attract
**[[D2 Battle Cry|Battle Cry]]
 
**[[D2 Grim Ward|Grim Ward]]
 
**[[D2 Cloak of Shadows|Cloak of Shadows]]
 
**[[D2 Hit Blinds Target|Hit Blinds Target]]
 
**[[D2 Hit Causes Monster to Flee %|Hit Causes Monster to Flee %]]
 
*Only one curse at a time can be active on a target; when a ''different'' curse is cast on a target that has already been cursed, it will normally overwrite the previous one. There are a few exceptions: [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
 
**Grim Ward can only be overwritten by [[D2 Confuse|Confuse]] and [[D2 Attract|Attract]]
 
 
**Fleeing effects have their own hierarchy; those higher on the following list cannot be overwritten by those lower:
 
**Fleeing effects have their own hierarchy; those higher on the following list cannot be overwritten by those lower:
 
*#Grim Ward
 
*#Grim Ward
*#[[D2 Terror|Terror]]
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*#Terror
*#Hit Causes Monster to Flee %
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*#Hit Causes Monster to Flee
 
*#Howl
 
*#Howl
 
**Confuse cannot overwrite itself or be overwritten by any of the following:
 
**Confuse cannot overwrite itself or be overwritten by any of the following:
***[[D2 Dim Vision|Dim Vision]]
 
***Terror
 
 
***Attract
 
***Attract
***Taunt
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***Dim Vision
 
***Grim Ward
 
***Grim Ward
 
***Hit Blinds Target
 
***Hit Blinds Target
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***Taunt
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***Terror
 
**Attract cannot be overwritten by anything, including itself.
 
**Attract cannot be overwritten by anything, including itself.
*When the ''same'' curse is cast on a target, it will normally overwrite the previous one if the skill level is equal or greater. The exceptions are Confuse, Attract, Howl and Cloak of Shadows, which cannot overwrite themselves and must expire before they can be cast on the same target again (although in the case of Cloak of Shadows, only when cast by the same player). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
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*[[Shrine]]s which apply a buff for a duration can also overwrite curses, and vice versa.
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*When Confuse is overwritten, some units may continue to attack each other; when a fleeing effect is overwritten, units may continue to flee. This will stop when the units make their next AI check.
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*When applying [[Poison Damage|poison damage]], Lower Resist only applies when units are poisoned, so it can be overwritten afterwards without losing effect on previously poisoned units, even those that become [[Immune to Poison]] again.
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*Although otherwise only one curse can affect a unit at a time, differing radius means that multiple curses can be used at once: higher radius curse(s) can be cast first, then lower radius curse(s) can be cast for more localised effect.
 
<br>
 
<br>
  
==Cannot be Cursed==
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==Cannot be cursed==
{{Text table}}
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*[[Possessed|{{Mb|=Possessed}}]] cannot be cursed, and neither can the following units because they are static: [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1410135]
!width=40 align=center|Act!!Monsters
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|-
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!I
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{|cellpadding=0 cellspacing=0
|Foul Crow Nests; Gargoyle Traps
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!align=left|[[Animal]]
|-
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!align=left colspan=2|[[Construct]]
!II
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!align=left|[[Demon]]
|Mummy Sarcophagi; Black Raptor Nests; Sand Maggot and Rock Worm Eggs; Sand Maggot Queen; Fire Towers; Lightning Spires
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|-valign=top
|-
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|width=192|
!III
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*[[Blood Hawk Nest]]
|Giant Lamprey Eggs; River, Water and Stygian Watchers
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*[[Coldworm the Burrower|{{Ub|=Coldworm the Burrower}}]]
|-
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*[[Sand Maggot Egg]]
!IV
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*[[Tentacle Beast]]
|Trapped Souls; Windows; Blood Maggot Eggs; Bone Prisons
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|width=192 rowspan=2|
|-
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*[[Barricade]]
!V
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*[[Barricaded Door]]
|Catapults; Evil Demon Huts; Barricades; Barricaded Towers and Doors; Prison Doors; Blood Maggot Eggs; Festering Appendages
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*[[Barricaded Tower]]
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*[[Catapult]]
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*[[Evil Demon Hut]]
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*[[Fire Tower]]
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|width=192|
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*[[Gargoyle Trap]]
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*[[Lightning Spire]]
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*[[Prison Door]]
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*[[Mummy Sarcophagus]]
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*[[Trapped Soul]]
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*[[Window]]
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|
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*[[Festering Appendage]]
 
|}
 
|}
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*However, [[Battle Cry]] and [[Cloak of Shadows]] still apply.
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*Effects [[altering AI]] only apply to normal and minion monsters, with the following exceptions:
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**[[Minion of Destruction]]
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**[[Oblivion Knight]]
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**[[Putrid Defiler]]
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**[[Suicide Minion]]
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*Cloak of Shadows will not blind these monsters but it will still apply -[[% Defense]] (although not to Putrid Defilers, since they are [[boss]]es).
 
<br>
 
<br>
  
==References==
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==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-curses.shtml Curses] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-curses.shtml Curses] (Arreat Summit)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605 % Chance to Cast and Curses Tests] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/ Open Wounds] (D2 Technical)
 
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/ Which elements are most resisted in Hell?] (D2 Technical)
 
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*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/ Chance to Cast and curse tests] (D2 Technical)
[[Category:Diablo II]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Curses]]
 

Latest revision as of 06:14, 27 September 2021