Difference between revisions of "Wake of Inferno"
Jump to navigation
Jump to search
m (→Skill bonus: text fix: Firelizard's Talons) |
Onderduiker (talk | contribs) m (Removed per burst as relationship between displayed damage, and actual damage per burst, is unknown, simplified(?) formula and correctly labeled D2R formula, added spaces to improve legibility of source) |
||
(13 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Skill page |
+ | |Nav=Traps | ||
+ | |File=Traps | ||
+ | |RS=2 | ||
+ | |SS=Fire Blast, Wake of Fire, Death Sentry (LoD)<br/>Fire Blast, Wake of Fire (D2R) | ||
|Type=Long range multi-summon attack | |Type=Long range multi-summon attack | ||
|Tier=5 | |Tier=5 | ||
Line 8: | Line 12: | ||
|ANM=No | |ANM=No | ||
|WD=None | |WD=None | ||
− | |LB=No | + | |LB=No}} |
− | + | {{Ub|=Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
− | == | + | ==Detail== |
− | + | {{Skill}} | |
− | |||
− | |||
− | {{ | ||
|- | |- | ||
− | !align=left| | + | !align=left| Minimum [[Fire Damage]] (1/256) |
− | | | + | | 272*slvl + 48 || 336*slvl - 464 || 416*slvl - 1744 || 512*slvl - 3856 || 624*slvl - 6992 |
|- | |- | ||
− | !align=left|Fire | + | !align=left| Maximum Fire Damage (1/256) |
− | | | + | | 304*slvl + 496 || 368*slvl - 16 || 448*slvl - 1296 || 544*slvl - 3408 || 656*slvl - 6544 |
+ | |} | ||
+ | |||
+ | {{Stat}} | ||
+ | |- valign=top | ||
+ | !align=left| [[Fire Damage|{{S|=+% Fire Damage}}]] | ||
+ | | 10*([[Fire Blast]].blvl+[[Death Sentry]].blvl) + 7*[[Wake of Fire]].blvl (LoD)<br/>18*([[Fire Blast]].blvl + [[Wake of Fire]].blvl) (D2R) | ||
|- | |- | ||
− | !align=left| | + | !align=left| Fire length (frames) |
− | | | + | | 15 + Wake of Fire.blvl |
|- | |- | ||
− | !align=left|[[ | + | !align=left| [[Missile#Damage rate|Damage rate]] |
− | |( | + | | 82/1024 (~2/25) |
|- | |- | ||
− | !align=left| | + | !align=left| Awareness [[radius|range]] (yards) |
− | | | + | | 8 2/3 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/&do=findComment&comment=1504817] |
− | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | !align=left| | + | !align=left| Missile [[Radius|range]] (yards) |
− | |( | + | | 7.5 + 0.375*Wake of Fire.blvl [https://www.theamazonbasin.com/forums/index.php?/forums/topic/123369-st_relicoffire-a-single-tree-fire-trapper/&do=findComment&comment=1536605] |
|- | |- | ||
− | !align=left| | + | !align=left| Shots Fired |
− | | | + | | 10 |
|} | |} | ||
− | * | + | * [[Attack speed]] is used to summon the sentries. |
− | *Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following: | + | * [[Assassin]] and any [[Shadow Warrior]] or [[Shadow Master]] can summon a maximum of five sentries between them, which can include any combination of the following: |
− | **Blade Sentinel | + | ** [[Blade Sentinel]] |
− | **Charged Bolt Sentry | + | ** [[Charged Bolt Sentry]] |
− | **Wake of Fire | + | ** Wake of Fire |
− | **Lightning Sentry | + | ** [[Lightning Sentry]] |
− | **Wake of Inferno | + | ** Wake of Inferno |
− | **Death Sentry | + | ** Death Sentry |
− | *Once five sentries have been summoned, summoning another will dispel the earliest summoned. | + | * Once five sentries have been summoned, summoning another will dispel the earliest summoned. |
− | * | + | * Sentries must be summoned within line of sight, but their targets must be within ''their'' line of sight and awareness range (so sentries can target hostile units which aren't in the Assassin's line of sight). |
− | *Since damage is applied by the sentry and not the | + | * LoD: Since damage is applied by the sentry and not the character, +% [[Fire Skill Damage]] and -% [[Enemy Fire Resistance]] do not apply. |
− | *Fires ten bursts of piercing [[ | + | :D2R: Summoned sentries inherit character's +% [[Fire Skill Damage]], -% [[Enemy Fire Resistance]] and [[Fire Immunity Sundered]] stats. |
− | *Target needs to be within awareness range of sentry for them to be fired upon. | + | * Fires ten bursts of piercing [[size]] 1 missiles which apply fire damage upon collision. |
− | *Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | + | * Displayed fire damage = (Fire Damage/256) * 25/3 (LoD) or * 12 (D2R). |
− | <br> | + | * Target needs to be within the awareness range of the sentry for them to be fired upon. |
+ | * Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | ||
+ | <br/> | ||
− | == | + | ==Source== |
− | *Shadow Warrior and Shadow Master can also summon Wake of Inferno. | + | * [[Shadow Warrior]] and [[Shadow Master]] can also summon Wake of Inferno. |
− | <br> | + | <br/> |
− | === | + | ===Skill bonus=== |
− | *+(1-3) Wake of Inferno (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher). | + | * {{Mb|=+(1-3) Wake of Inferno ([[Assassin]] Only)}} [[skill bonus]] can spawn on ilvl > 24 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher). |
− | {{ | + | {{Skill bonus}} |
|- | |- | ||
| +(1-2) | | +(1-2) | ||
− | !align=left|[[ | + | !align=left| [[Firelizard's Talons|{{U|=Firelizard's Talons Feral Claws}}]] |
− | |67||No | + | | 67 || No |
|} | |} | ||
− | <br> | + | <br/> |
− | == | + | ==Levels 1-60 (LoD)== |
− | + | * Displayed fire damage per burst is rounded down to the nearest point. | |
− | + | {{Levels 1-20}} | |
− | |||
− | |||
− | |||
− | {{ | ||
|- | |- | ||
− | !align=left|Displayed Min Fire | + | !align=left| Displayed Min Fire Damage |
− | |10||19||28||36||45||54||63||72||83||94 | + | | 10 || 19 || 28 || 36 || 45 || 54 || 63 || 72 || 83 || 94 || 105 || 116 || 127 || 138 || 148 || 159 || 173 || 186 || 200 || 214 |
|- | |- | ||
− | !align=left|Displayed Max Fire | + | !align=left| Displayed Max Fire Damage |
− | |26||35||45||55||65||75||85||95||107||119 | + | | 26 || 35 || 45 || 55 || 65 || 75 || 85 || 95 || 107 || 119 || 131 || 143 || 155 || 167 || 179 || 191 || 205 || 220 || 234 || 249 |
|} | |} | ||
− | + | {{Levels 21-40}} | |
− | {{ | ||
|- | |- | ||
− | !align=left|Displayed Min Fire | + | !align=left| Displayed Min Fire Damage |
− | | | + | | 227 || 241 || 257 || 274 || 291 || 307 || 324 || 341 || 361 || 381 || 402 || 422 || 442 || 463 || 483 || 503 || 523 || 544 || 564 || 584 |
|- | |- | ||
− | !align=left|Displayed Max Fire | + | !align=left| Displayed Max Fire Damage |
− | | | + | | 264 || 278 || 296 || 314 || 331 || 349 || 367 || 384 || 406 || 427 || 448 || 470 || 491 || 513 || 534 || 555 || 577 || 598 || 619 || 641 |
|} | |} | ||
− | + | {{Levels 41-60}} | |
− | {{ | ||
|- | |- | ||
− | !align=left|Displayed Min Fire | + | !align=left| Displayed Min Fire Damage |
− | | | + | | 605 || 625 || 645 || 666 || 686 || 706 || 727 || 747 || 767 || 788 || 808 || 828 || 848 || 869 || 889 || 909 || 930 || 950 || 970 || 991 |
|- | |- | ||
− | !align=left|Displayed Max Fire | + | !align=left| Displayed Max Fire Damage |
− | | | + | | 662 || 683 || 705 || 726 || 747 || 769 || 790 || 811 || 833 || 854 || 876 || 897 || 918 || 940 || 961 || 982 || 1004 || 1025 || 1046 || 1068 |
|} | |} | ||
+ | <br/> | ||
− | {{ | + | ==Levels 1-60 (D2R)== |
+ | *Displayed fire damage per burst is rounded down to the nearest point. | ||
+ | |||
+ | {{Levels 1-20}} | ||
|- | |- | ||
− | !align=left|Displayed Min Fire | + | !align=left| Displayed Min Fire Damage |
− | | | + | | 15 || 27 || 40 || 53 || 66 || 78 || 91 || 104 || 120 || 135 || 151 || 167 || 183 || 198 || 214 || 230 || 249 || 269 || 288 || 308 |
|- | |- | ||
− | !align=left|Displayed Max Fire | + | !align=left| Displayed Max Fire Damage |
− | | | + | | 37 || 51 || 66 || 80 || 94 || 108 || 123 || 137 || 154 || 171 || 189 || 206 || 223 || 240 || 258 || 275 || 296 || 317 || 338 || 359 |
|} | |} | ||
− | + | {{Levels 21-40}} | |
− | {{ | ||
|- | |- | ||
− | !align=left|Displayed Min Fire | + | !align=left| Displayed Min Fire Damage |
− | | | + | | 327 || 347 || 371 || 395 || 419 || 443 || 467 || 491 || 520 || 549 || 579 || 608 || 637 || 666 || 696 || 725 || 754 || 783 || 813 || 842 |
|- | |- | ||
− | !align=left|Displayed Max Fire | + | !align=left| Displayed Max Fire Damage |
− | | | + | | 380 || 401 || 426 || 452 || 477 || 503 || 528 || 554 || 585 || 615 || 646 || 677 || 708 || 738 || 769 || 800 || 831 || 861 || 892 || 923 |
|} | |} | ||
− | + | {{Levels 41-60}} | |
− | {{ | ||
|- | |- | ||
− | !align=left|Displayed Min Fire | + | !align=left| Displayed Min Fire Damage |
− | | | + | | 871 || 900 || 930 || 959 || 988 || 1017 || 1047 || 1076 || 1105 || 1134 || 1164 || 1193 || 1222 || 1251 || 1281 || 1310 || 1339 || 1368 || 1398 || 1427 |
|- | |- | ||
− | !align=left|Displayed Max Fire | + | !align=left| Displayed Max Fire Damage |
− | | | + | | 954 || 984 || 1015 || 1046 || 1077 || 1107 || 1138 || 1169 || 1200 || 1230 || 1261 || 1292 || 1323 || 1353 || 1384 || 1415 || 1446 || 1476 || 1507 || 1538 |
|} | |} | ||
− | |||
==Reference== | ==Reference== | ||
− | *[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | + | * [http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) |
− | + | * [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/ Assassin trap target detection range] (D2 Assassin) | |
− | + | * [https://www.theamazonbasin.com/forums/index.php?/forums/topic/123369-st_relicoffire-a-single-tree-fire-trapper/ ST_RelicOfFire, a Single Tree Fire Trapper] (D2 Assassin) | |
− | |||
− | |||
− | [ | ||
− | |||
− |
Latest revision as of 09:25, 20 July 2024
Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.
Detail
Source
Skill bonus
Levels 1-60 (LoD)
Levels 1-60 (D2R)
Reference
|