Difference between revisions of "Death (Basic)"

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{{Death nav}}
 
{{Death nav}}
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{{Intro}}
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If character life is ever reduced to zero, the character and any [[mercenary]] or [[pet]]s die, and a gold text message in the top left corner of the screen informs players what they were slain by.
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* In a [[Hardcore]] game, death is final and players are informed that their deeds of valor will be remembered. Press the Esc(ape) key to continue, exiting the game: however, since doing so removes the corpse from the game, do '''not''' do this if a party member in the same game can loot it to recover equipped items.
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* Otherwise, pressing the Esc key resurrects the character in town in the Act in which death occurred, with maximum [[stamina]], [[life]] and [[mana]], and any items in inventory. However, all equipped items remain on a corpse left at place of death, with the possible exception of [[belt]] contents (which are moved to inventory if there is sufficient space; otherwise, excess is dropped by corpse).
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* All buffs (and debuffs) active prior to death have expired. {{Warn|=This includes +10% [[All Resistances]] from each [[Prison of Ice#Reward|{{Ub|=Scroll of Resistance}}]] given as a reward by [[Malah]] for rescuing [[Anya]] from the [[Prison of Ice]] in each [[difficulty]] level:}} however, each bonus will be restored upon exiting and rejoining or starting a new game.
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|}
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==Death takes its toll==
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* Death takes its toll in [[gold]], with the character losing a percentage of total gold carried in inventory and stashed in town: this equals character level for clvl 20 or less, and 20% thereafter. Any remaining gold in inventory is dropped by corpse, awaiting retrieval. In [[Multiplayer]] games, if this toll exceeds gold in inventory then it is deducted from stashed gold; in [[Single Player]] games, gold is not deducted from stashed gold, and 500 * clvl gold in inventory is also exempt (so if a level 20 SP character dies with 10,000 gold in inventory, the toll cannot be taken since 500*20 = 10,000).
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==Experience lost==
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* Character will have lost [[experience]] upon death in Nightmare and Hell [[difficulty]] levels, based on a percentage of the total experience required to gain the next level: 5% is lost in Nightmare and 10% in Hell, although levels already gained cannot be lost. For example, 20,126,064 total experience is required for a level 67 character to gain level 68: a death in Nightmare would result in 1,006,303 experience loss, while one in Hell would result in 2,012,606 experience loss.
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* 75% of this lost experience can be recovered if the character is able to recover the corpse without saving and exiting.
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==Equipped items==
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* If a player is unwilling or unable to recover the corpse and its equipped [[item]]s from its resting place, then upon saving, exiting and rejoining or starting a new game, the corpse will be at starting point in town, allowing safe recovery. However, lost experience or any [[gold]] or other items dropped on the ground can no longer be recovered.
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* If a character dies multiple times without recovering corpse, another corpse is created each time with any equipped items added since the previous death, and gold and experience are lost each time. A character can have up to sixteen corpses, after which any equipped items are dropped as well. After saving, exiting and rejoining or starting a new game, the only corpse at the starting point in town will be that whose equipped items had the most gold value: all other corpses will disappear, but any equipped items are dropped where they laid.
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[[File:Death.png|center|thumb|600px|This [[Amazon]] died a second time before recovering her first corpse, resulting in a second. Both corpses are labelled and indicated on the automap with pink crosses. Since there was not sufficient space in her inventory to store the contents of her [[belt]], the remainder were dropped by her first corpse.]]
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* Charms in inventory remain equipped then, upon clicking on the corpse, the game attempts to equip remaining items in the following order:
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{| cellpadding=0 cellspacing=0 width=100%
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|- valign=top
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|width=25%|
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[[File:Equipment.png|left|frame]]
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|width=75% style=font-size:90%|
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; Equipping order
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# [[Helm|Head]]
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# [[Amulet|Neck]]
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# [[Body armor|Torso]]
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# '''[[Item type#Weapon|Right arm]]'''
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# '''[[Shield|Left arm]]'''
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# Right [[ring]]
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# Left ring
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# [[Belt|Waist]]
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# [[Boots|Feet]]
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# [[Gloves|Hands]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/88974-when-you-grab-your-body/&do=findComment&comment=1097119]
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|}
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* Finally, any [[Two weapons#Swap weapons|swap weapons]] (II) on the right then left arm will be equipped in [[Expansion]] games. If item [[requirements]] cannot be met without [[Strength (attribute)|Strength]] or [[Dexterity]] bonuses from items equipped later, then items normally equipped before will now be equipped '''after''' those later items. This changed order can affect casting order of [[Chance to Cast]] modifiers, and which weapon is primary for an [[Assassin]] or [[Barbarian (Diablo II)|Barbarian]] equipping [[two weapons]].
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* {{Warn|=An item's own Strength and Dexterity bonuses can be used to meet its requirements after removing items with equivalent bonuses which allowed it to be equipped.}} However, if an item cannot be equipped without its own bonuses upon recovery, it (and any later item(s) which cannot be equipped without it) will be placed in inventory or remain on the corpse if there isn't sufficient space.
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* Character corpses do not disappear until every item on them has been equipped or placed in inventory, or until the player saves and exits the game.
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==Reference==
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* [http://classic.battle.net/diablo2exp/basics/characters.shtml Character Information] (Arreat Summit)
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* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/88974-when-you-grab-your-body/ When you grab your body] (D2 Technical)

Latest revision as of 07:08, 2 May 2021