Difference between revisions of "Death Sentry"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) m |
Onderduiker (talk | contribs) m (See Fire Skill Damage page, added spaces) |
||
(12 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Skill page |
+ | |Nav=Traps | ||
+ | |File=Traps | ||
+ | |RS=Lightning Sentry | ||
+ | |SS=Fire Blast, Lightning Sentry | ||
|Type=Long range multi-summon attack | |Type=Long range multi-summon attack | ||
|Tier=6 | |Tier=6 | ||
Line 7: | Line 11: | ||
|Mana=20 | |Mana=20 | ||
|ANM=No | |ANM=No | ||
− | |WD= | + | |WD=No |
− | |LB=No | + | |LB=No}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{U|=This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.}} | {{U|=This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.}} | ||
− | == | + | ==Detail== |
− | [[ | + | {{Skill}} |
+ | |- | ||
+ | !align=left| Minimum [[Lightning Damage]] | ||
+ | |colspan=5| 1 | ||
+ | |- | ||
+ | !align=left| Maximum Lightning Damage | ||
+ | |(8 * slvl) + 42 || (14 * slvl) - 6 || (22 * slvl) - 134 || (28 * slvl) - 266 || (34 * slvl) - 434 | ||
+ | |} | ||
{{Stat}} | {{Stat}} | ||
|- | |- | ||
− | !align=left|Shots Fired | + | !align=left| Shots Fired |
− | |5 | + | | 5 |
|- | |- | ||
− | !align=left|{{S|=Shots Fired}} | + | !align=left| {{S|=Shots Fired}} |
− | |[Fire Blast.blvl/3] | + | | <nowiki>[</nowiki>[[Fire Blast]].blvl / 3] |
|- | |- | ||
− | !align=left|[[ | + | !align=left| Lightning Awareness [[Radius|Range]] (Yards) |
− | | | + | | 10 2/3 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/&do=findComment&comment=1504817] |
|- | |- | ||
− | !align=left| | + | !align=left| [[Missile]] Range (Frames) |
− | | | + | | (2 * slvl) + 8 |
|- | |- | ||
− | !align=left|{{S|=+% Lightning Damage}} | + | !align=left| {{S|=+% Lightning Damage}} |
− | |12*Lightning Sentry.blvl | + | | 12 * [[Lightning Sentry]].blvl |
|- | |- | ||
− | !align=left|Corpse Explosion | + | !align=left|Corpse Explosion [[Radius]] (Yards) |
− | |[(9+slvl)/2]*2/3 | + | | [ (9 + slvl) / 2] * 2/3 |
|- | |- | ||
− | !align=left|Corpse Explosion Fire | + | !align=left|Corpse Explosion Fire Radius (Yards) |
− | |[(10+slvl)/2]*2/3 | + | | [ (10 + slvl) / 2] * 2/3 |
|} | |} | ||
− | + | * Uses [[attack rate]] to summon. | |
− | + | * [[Assassin]] and any [[Shadow Warrior]] or [[Shadow Master]] can summon maximum of five sentries between them, which can include any combination of the following: | |
− | + | ** [[Blade Sentinel]] | |
− | + | ** [[Charged Bolt Sentry]] | |
− | + | ** [[Wake of Fire]] | |
+ | ** Lightning Sentry | ||
+ | ** [[Wake of Inferno]] | ||
+ | ** Death Sentry | ||
+ | * Once five sentries have been summoned, summoning another will dispel the earliest summoned. | ||
+ | * Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | ||
+ | * When no corpse is available, fires a piercing lightning bolt with each shot, once every 31 frames. Lightning bolts are [[size]] 2, which means that they can collide with more than one target simultaneously. Although [[Last Collide]] is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120452-lightning-damages-two-times/&do=findComment&comment=1491600] | ||
+ | * Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry. | ||
+ | |||
+ | |||
+ | [[File:Death Sentry lightning.png|center|thumb|600px|At level 20, missile range is already sufficient to travel beyond edge of screen (although target needs to be within awareness range to allow this).]] | ||
− | * | + | * +% Lightning Damage synergy bonus does not apply to minimum lightning damage. |
− | + | * +% [[Fire Skill Damage]] doesn't affect its corpse explosions. | |
− | + | * LoD: Since damage is applied by the sentry and not the character, +% [[Lightning Skill Damage]], -% [[Enemy Fire Resistance]] and -% [[Enemy Lightning Resistance]] do not apply | |
− | + | : D2R: Summoned sentries inherit character's +% [[Lightning Skill Damage]], -% [[Enemy Fire Resistance]], -% [[Enemy Lightning Resistance]], [[Fire Immunity Sundered]], [[Lightning Immunity Sundered]] and [[Physical Immunity Sundered]] stats. | |
− | + | * When corpse is exploded, damage is applied within radius of corpse and calculated based on 40-80% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters and any minions is calculated based on 40-80% of the average base life of a normal monster of their level. | |
− | + | * {{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/] | |
− | + | * Damage does not increase with player count. | |
− | + | * When target mlvl>clvl, damage is multiplied by clvl/mlvl. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/] | |
− | * | + | * 50% damage is converted to [[Fire Damage|fire damage]]. |
− | *Since damage is applied by the sentry and not the | + | * Damage is always applied within radius: it cannot be [[block]]ed in any way. |
− | + | * Damage not reduced by -[[% Damage]], applied by the following: | |
− | + | ** [[Taunt]] | |
− | + | ** [[Battle Cry]] | |
− | *When corpse is | + | ** [[Weaken]] |
− | *{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [ | + | ** [[Decrepify]] |
− | *Damage does not increase with player count. | + | * Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. |
− | *When target mlvl>clvl, damage is multiplied by clvl/mlvl. [ | + | <br/> |
− | *50% damage is converted to fire damage. | ||
− | *Damage is always applied within radius: it cannot be | ||
− | *Damage not reduced by -[[% Damage]], applied by the following: | ||
− | **[[Taunt]] | ||
− | **[[Battle Cry]] | ||
− | **[[Weaken]] | ||
− | **[[Decrepify]] | ||
− | *Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots | ||
− | |||
− | <br> | ||
==Source== | ==Source== | ||
− | *Shadow Warrior and Shadow Master can also summon Death Sentry. | + | * [[Shadow Warrior]] and [[Shadow Master]] can also summon Death Sentry. |
− | <br> | + | <br/> |
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Death Sentry (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher). | + | * +(1-3) Death Sentry ([[Assassin]] Only) can spawn on ilvl >36 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher). |
− | <br> | + | <br/> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ==Levels 1-60== | ||
− | {{Levels | + | {{Levels 1-20}} |
|- | |- | ||
− | !align=left|Missile Range ( | + | !align=left| Missile Range (seconds) |
− | |1.2||1.28||1.36||1.44||1.52||1.6||1.68||1.76||1.84||1.92 | + | | 0.4 || 0.48 || 0.56 || 0.64 || 0.72 || 0.8 || 0.88 || 0.96 || 1.04 || 1.12 || 1.2 || 1.28 || 1.36 || 1.44 || 1.52 || 1.6 || 1.68 || 1.76 || 1.84 || 1.92 |
|- | |- | ||
− | !align=left| | + | !align=left| Maximum Lightning Damage |
− | |148||162||176||190||204||218||240||262||284||306 | + | | 50 || 58 || 66 || 74 || 82 || 90 || 98 || 106 || 120 || 134 || 148 || 162 || 176 || 190 || 204 || 218 || 240 || 262 || 284 || 306 |
|- | |- | ||
− | !align=left|Physical Radius ( | + | !align=left| Physical Radius (yards) |
− | |6 2/3||6 2/3||7 1/3||7 1/3||8||8||8 2/3||8 2/3||9 1/3||9 1/3 | + | | 3 1/3 || 3 1/3 || 4 {{0|0/3}} || 4 {{0|0/3}} || 4 2/3 || 4 2/3 || 5 1/3 || 5 1/3 || 6 {{0|0/3}} || 6 {{0|0/3}} || 6 2/3 || 6 2/3 || 7 1/3 || 7 1/3 || 8 {{0|0/3}} || 8 {{0|0/3}} || 8 2/3 || 8 2/3 || 9 1/3 || 9 1/3 |
|- | |- | ||
− | !align=left|Fire Radius ( | + | !align=left| Fire Radius (yards) |
− | |6 2/3||7 1/3||7 1/3||8||8||8 2/3||8 2/3||9 1/3||9 1/3||10 | + | | 3 1/3 || 4 {{0|0/3}} || 4 {{0|0/3}} || 4 2/3 || 4 2/3 || 5 1/3 || 5 1/3 || 6 {{0|0/3}} || 6 {{0|0/3}} || 6 2/3 || 6 2/3 || 7 1/3 || 7 1/3 || 8 {{0|0/3}} || 8 {{0|0/3}} || 8 2/3 || 8 2/3 || 9 1/3 || 9 1/3 || 10 {{0|0/3}} |
|} | |} | ||
− | {{Levels 21- | + | {{Levels 21-40}} |
|- | |- | ||
− | !align=left|Missile Range ( | + | !align=left| Missile Range (seconds) |
− | |2||2.08||2.16||2.24||2.32||2.4||2.48||2.56||2.64||2.72 | + | | 2 || 2.08 || 2.16 || 2.24 || 2.32 || 2.4 || 2.48 || 2.56 || 2.64 || 2.72 || 2.8 || 2.88 || 2.96 || 3.04 || 3.12 || 3.2 || 3.28 || 3.36 || 3.44 || 3.52 |
|- | |- | ||
− | !align=left| | + | !align=left| Maximum Lightning Damage |
− | |328||350||378||406||434||462||490||518||552||586 | + | | 328 || 350 || 378 || 406 || 434 || 462 || 490 || 518 || 552 || 586 || 620 || 654 || 688 || 722 || 756 || 790 || 824 || 858 || 892 || 926 |
|- | |- | ||
− | !align=left|Physical Radius ( | + | !align=left| Physical Radius (yards) |
− | |10||10||10 2/3||10 2/3||11 1/3||11 1/3||12||12||12 2/3||12 2/3 | + | | 10 {{0|0/3}} || 10 {{0|0/3}} || 10 2/3 || 10 2/3 || 11 1/3 || 11 1/3 || 12 {{0|0/3}} || 12 {{0|0/3}} || 12 2/3 || 12 2/3 || 13 1/3 || 13 1/3 || 14 {{0|0/3}} || 14 {{0|0/3}} || 14 2/3 || 14 2/3 || 15 1/3 || 15 1/3 || 16 {{0|0/3}} || 16 {{0|0/3}} |
|- | |- | ||
− | !align=left|Fire Radius ( | + | !align=left| Fire Radius (yards) |
− | |10||10 2/3||10 2/3||11 1/3||11 1/3||12||12||12 2/3||12 2/3||13 1/3 | + | | 10 {{0|0/3}} || 10 2/3 || 10 2/3 || 11 1/3 || 11 1/3 || 12 {{0|0/3}} || 12 {{0|0/3}} || 12 2/3 || 12 2/3 || 13 1/3 || 13 1/3 || 14 {{0|0/3}} || 14 {{0|0/3}} || 14 2/3 || 14 2/3 || 15 1/3 || 15 1/3 || 16 {{0|0/3}} || 16 {{0|0/3}} || 16 2/3 |
|} | |} | ||
− | + | {{Levels 41-60}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left|Missile Range ( | + | !align=left| Missile Range (seconds) |
− | | | + | | 3.6 || 3.68 || 3.76 || 3.84 || 3.92 || 4 || 4.08 || 4.16 || 4.24 || 4.32 || 4.4 || 4.48 || 4.56 || 4.64 || 4.72 || 4.8 || 4.88 || 4.96 || 5.04 || 5.12 |
|- | |- | ||
− | !align=left| | + | !align=left| Maximum Lightning Damage |
− | | | + | | 960 || 994 || 1028 || 1062 || 1096 || 1130 || 1164 || 1198 || 1232 || 1266 || 1300 || 1334 || 1368 || 1402 || 1436 || 1470 || 1504 || 1538 || 1572 || 1606 |
|- | |- | ||
− | !align=left|Physical Radius ( | + | !align=left| Physical Radius (yards) |
− | | | + | | 16 2/3 || 16 2/3 || 17 1/3 || 17 1/3 || 18 {{0|0/3}} || 18 {{0|0/3}} || 18 2/3 || 18 2/3 || 19 1/3 || 19 1/3 || 20 {{0|0/3}} || 20 {{0|0/3}} || 20 2/3 || 20 2/3 || 21 1/3 || 21 1/3 || 22 {{0|0/3}} || 22 {{0|0/3}} || 22 2/3 || 22 2/3 |
|- | |- | ||
− | !align=left|Fire Radius ( | + | !align=left| Fire Radius (yards) |
− | | | + | | 16 2/3 || 17 1/3 || 17 1/3 || 18 {{0|0/3}} || 18 {{0|0/3}} || 18 2/3 || 18 2/3 || 19 1/3 || 19 1/3 || 20 {{0|0/3}} || 20 {{0|0/3}} || 20 2/3 || 20 2/3 || 21 1/3 || 21 1/3 || 22 {{0|0/3}} || 22 {{0|0/3}} || 22 2/3 || 22 2/3 || 23 1/3 |
|} | |} | ||
− | + | <br/> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <br> | ||
==Reference== | ==Reference== | ||
− | *[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | + | * [http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) |
− | *[ | + | * [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/ Assassin trap target detection range] (D2 Technical) |
− | *Librarian, [ | + | * [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120452-lightning-damages-two-times/ Lightning Damages Two Times] Is this possible? (D2 Technical) |
− | *Nefarius, [ | + | * Librarian, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/ Corpse Explosion mechanism] (D2 Necromancer) |
+ | * Nefarius, [https://d2mods.info/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep) |
Latest revision as of 17:09, 5 September 2024
This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.
Detail
Source
Skill bonus
Levels 1-60
Reference
|