Difference between revisions of "Death Sentry"

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{{Trap
+
{{Skill page
 +
|Nav=Traps
 +
|File=Traps
 +
|RS=Lightning Sentry
 +
|SS=Fire Blast, Lightning Sentry
 
|Type=Long range multi-summon attack
 
|Type=Long range multi-summon attack
 
|Tier=6
 
|Tier=6
Line 7: Line 11:
 
|Mana=20
 
|Mana=20
 
|ANM=No
 
|ANM=No
|WD=None
+
|WD=No
|LB=No
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|LB=No}}
|r1={{Req}}
 
|r2={{Req}}
 
|r3=
 
|r4={{Req}}
 
|r5=
 
|r6=
 
|r7={{Req}}
 
|r8=
 
|r9=
 
|r10=
 
|s1={{Syn}}
 
|s2=
 
|s3=
 
|s4=
 
|s5=
 
|s6=
 
|s7={{Syn}}
 
|s8=
 
|s9=
 
|s10=}}
 
 
{{U|=This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.}}
 
{{U|=This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.}}
  
  
==Details==
+
==Detail==
[[Death Sentry (skill)#Level 1-60 stats|Level 1-60 stats]]
+
{{Skill}}
 +
|-
 +
!align=left| Minimum [[Lightning Damage]]
 +
|colspan=5| 1
 +
|-
 +
!align=left| Maximum Lightning Damage
 +
|(8 * slvl) + 42 || (14 * slvl) - 6 || (22 * slvl) - 134 || (28 * slvl) - 266 || (34 * slvl) - 434
 +
|}
  
  
 
{{Stat}}
 
{{Stat}}
 
|-
 
|-
!align=left|Shots Fired
+
!align=left| Shots Fired
|5
+
| 5
 
|-
 
|-
!align=left|{{S|=Shots Fired}}
+
!align=left| {{S|=Shots Fired}}
|[Fire Blast.blvl/3]
+
| <nowiki>[</nowiki>[[Fire Blast]].blvl / 3]
 
|-
 
|-
!align=left|[[Missile]] Range (Frames)
+
!align=left| Lightning Awareness [[Radius|Range]] (Yards)
|8+(2*slvl)
+
| 10 2/3 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/&do=findComment&comment=1504817]
 
|-
 
|-
!align=left|Min [[Lightning Damage]]
+
!align=left| [[Missile]] Range (Frames)
|1
+
| (2 * slvl) + 8
 
|-
 
|-
!align=left|{{S|=+% Lightning Damage}}
+
!align=left| {{S|=+% Lightning Damage}}
|12*Lightning Sentry.blvl
+
| 12 * [[Lightning Sentry]].blvl
 
|-
 
|-
!align=left|Corpse Explosion Physical Damage [[Radius]] (Yards)
+
!align=left|Corpse Explosion [[Radius]] (Yards)
|[(9+slvl)/2]*2/3
+
| [ (9 + slvl) / 2] * 2/3
 
|-
 
|-
!align=left|Corpse Explosion Fire Damage Radius (Yards)
+
!align=left|Corpse Explosion Fire Radius (Yards)
|[(10+slvl)/2]*2/3
+
| [ (10 + slvl) / 2] * 2/3
 
|}
 
|}
  
  
{{Skill}}
+
* Uses [[attack rate]] to summon.
|-
+
* [[Assassin]] and any [[Shadow Warrior]] or [[Shadow Master]] can summon maximum of five sentries between them, which can include any combination of the following:
!align=left|Max Lightning Damage
+
** [[Blade Sentinel]]
|(8*slvl)+42||(14*slvl)-6||(22*slvl)-134||(28*slvl)-266||(34*slvl)-434
+
** [[Charged Bolt Sentry]]
|}
+
** [[Wake of Fire]]
 +
** Lightning Sentry
 +
** [[Wake of Inferno]]
 +
** Death Sentry
 +
* Once five sentries have been summoned, summoning another will dispel the earliest summoned.
 +
* Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
 +
* When no corpse is available, fires a piercing lightning bolt with each shot, once every 31 frames. Lightning bolts are [[size]] 2, which means that they can collide with more than one target simultaneously. Although [[Last Collide]] is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120452-lightning-damages-two-times/&do=findComment&comment=1491600]
 +
* Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.
 +
 
 +
 
 +
[[File:Death Sentry lightning.png|center|thumb|600px|At level 20, missile range is already sufficient to travel beyond edge of screen (although target needs to be within awareness range to allow this).]]
  
  
*Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
+
* +% Lightning Damage synergy bonus does not apply to minimum lightning damage.
**Blade Sentinel
+
* +% [[Fire Skill Damage]] doesn't affect its corpse explosions.
**Charged Bolt Sentry
+
* LoD: Since damage is applied by the sentry and not the character, +% [[Lightning Skill Damage]], -% [[Enemy Fire Resistance]] and -% [[Enemy Lightning Resistance]] do not apply
**Wake of Fire
+
: D2R: Summoned sentries inherit character's +% [[Lightning Skill Damage]], -% [[Enemy Fire Resistance]], -% [[Enemy Lightning Resistance]], [[Fire Immunity Sundered]], [[Lightning Immunity Sundered]] and [[Physical Immunity Sundered]] stats.
**Lightning Sentry
+
* When corpse is exploded, damage is applied within radius of corpse and calculated based on 40-80% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters and any minions is calculated based on 40-80% of the average base life of a normal monster of their level.
**Wake of Inferno
+
* {{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/]
**Death Sentry
+
* Damage does not increase with player count.
*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
+
* When target mlvl>clvl, damage is multiplied by clvl/mlvl. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/]
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
+
* 50% damage is converted to [[Fire Damage|fire damage]].
*Since damage is applied by the sentry and not the Assassin, +% [[Lightning Skill Damage]] and -% [[Enemy Resistance]] and do not apply.
+
* Damage is always applied within radius: it cannot be [[block]]ed in any way.
*When no corpse is within awareness range, fires a piercing lightning bolt with each shot. Lightning bolts are [[size]] 2, which means that they can collide with more than one target simultaneously. Although [[Last Collide]] is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543&view=findpost&p=919410]
+
* Damage not reduced by -[[% Damage]], applied by the following:
*Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.
+
** [[Taunt]]
*+% Lightning Damage synergy bonus does not apply to minimum lightning damage.
+
** [[Battle Cry]]
*When corpse is within awareness range, damage is applied within radius of corpse and calculated based on 40-80% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters and any minions is calculated based on 40-80% of the average base life of a normal monster of their level.
+
** [[Weaken]]
*{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001]
+
** [[Decrepify]]
*Damage does not increase with player count.
+
* Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
*When target mlvl>clvl, damage is multiplied by clvl/mlvl. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001]
+
<br/>
*50% damage is converted to fire damage.
 
*Damage is always applied within radius: it cannot be blocked in any way.
 
*Damage not reduced by -[[% Damage]], applied by the following:
 
**[[Taunt]]
 
**[[Battle Cry]]
 
**[[Weaken]]
 
**[[Decrepify]]
 
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
 
*Uses attack rate.
 
<br>
 
  
 
==Source==
 
==Source==
*Shadow Warrior and Shadow Master can also summon Death Sentry.
+
* [[Shadow Warrior]] and [[Shadow Master]] can also summon Death Sentry.
<br>
+
<br/>
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Death Sentry (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher).
+
* +(1-3) Death Sentry ([[Assassin]] Only) can spawn on ilvl >36 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher).
<br>
+
<br/>
 
 
==Level 1-60 stats==
 
[[Death Sentry (skill)#Details|Details]]
 
 
 
{{Levels 1-10}}
 
|-
 
!align=left|Missile Range (Seconds)
 
|0.4||0.48||0.56||0.64||0.72||0.8||0.88||0.96||1.04||1.12
 
|-
 
!align=left|Max Lightning Damage
 
|50||58||66||74||82||90||98||106||120||134
 
|-
 
!align=left|Physical Radius (Yards)
 
|3 1/3||3 1/3||4||4||4 2/3||4 2/3||5 1/3||5 1/3||6||6
 
|-
 
!align=left|Fire Radius (Yards)
 
|3 1/3||4||4||4 2/3||4 2/3||5 1/3||5 1/3||6||6||6 2/3
 
|}
 
  
 +
==Levels 1-60==
  
{{Levels 11-20}}
+
{{Levels 1-20}}
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left| Missile Range (seconds)
|1.2||1.28||1.36||1.44||1.52||1.6||1.68||1.76||1.84||1.92
+
| 0.4 || 0.48 || 0.56 || 0.64 || 0.72 || 0.8 || 0.88 || 0.96 || 1.04 || 1.12 || 1.2 || 1.28 || 1.36 || 1.44 || 1.52 || 1.6 || 1.68 || 1.76 || 1.84 || 1.92
 
|-
 
|-
!align=left|Max Lightning Damage
+
!align=left| Maximum Lightning Damage
|148||162||176||190||204||218||240||262||284||306
+
| 50 || 58 || 66 || 74 || 82 || 90 || 98 || 106 || 120 || 134 || 148 || 162 || 176 || 190 || 204 || 218 || 240 || 262 || 284 || 306
 
|-
 
|-
!align=left|Physical Radius (Yards)
+
!align=left| Physical Radius (yards)  
|6 2/3||6 2/3||7 1/3||7 1/3||8||8||8 2/3||8 2/3||9 1/3||9 1/3
+
| 3 1/3 || 3 1/3 || 4 {{0|0/3}} || 4 {{0|0/3}} || 4 2/3 || 4 2/3 || 5 1/3 || 5 1/3 || 6 {{0|0/3}} || 6 {{0|0/3}} || 6 2/3 || 6 2/3 || 7 1/3 || 7 1/3 || 8 {{0|0/3}} || 8 {{0|0/3}} || 8 2/3 || 8 2/3 || 9 1/3 || 9 1/3
 
|-
 
|-
!align=left|Fire Radius (Yards)
+
!align=left| Fire Radius (yards)  
|6 2/3||7 1/3||7 1/3||8||8||8 2/3||8 2/3||9 1/3||9 1/3||10
+
| 3 1/3 || 4 {{0|0/3}} || 4 {{0|0/3}} || 4 2/3 || 4 2/3 || 5 1/3 || 5 1/3 || 6 {{0|0/3}} || 6 {{0|0/3}} || 6 2/3 || 6 2/3 || 7 1/3 || 7 1/3 || 8 {{0|0/3}} || 8 {{0|0/3}} || 8 2/3 || 8 2/3 || 9 1/3 || 9 1/3 || 10 {{0|0/3}}
 
|}
 
|}
  
{{Levels 21-30}}
+
{{Levels 21-40}}
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left| Missile Range (seconds)
|2||2.08||2.16||2.24||2.32||2.4||2.48||2.56||2.64||2.72
+
| 2 || 2.08 || 2.16 || 2.24 || 2.32 || 2.4 || 2.48 || 2.56 || 2.64 || 2.72 || 2.8 || 2.88 || 2.96 || 3.04 || 3.12 || 3.2 || 3.28 || 3.36 || 3.44 || 3.52
 
|-
 
|-
!align=left|Max Lightning Damage
+
!align=left| Maximum Lightning Damage
|328||350||378||406||434||462||490||518||552||586
+
| 328 || 350 || 378 || 406 || 434 || 462 || 490 || 518 || 552 || 586 || 620 || 654 || 688 || 722 || 756 || 790 || 824 || 858 || 892 || 926
 
|-
 
|-
!align=left|Physical Radius (Yards)
+
!align=left| Physical Radius (yards)  
|10||10||10 2/3||10 2/3||11 1/3||11 1/3||12||12||12 2/3||12 2/3
+
| 10 {{0|0/3}} || 10 {{0|0/3}} || 10 2/3 || 10 2/3 || 11 1/3 || 11 1/3 || 12 {{0|0/3}} || 12 {{0|0/3}} || 12 2/3 || 12 2/3 || 13 1/3 || 13 1/3 || 14 {{0|0/3}} || 14 {{0|0/3}} || 14 2/3 || 14 2/3 || 15 1/3 || 15 1/3 || 16 {{0|0/3}} || 16 {{0|0/3}}
 
|-
 
|-
!align=left|Fire Radius (Yards)
+
!align=left| Fire Radius (yards)  
|10||10 2/3||10 2/3||11 1/3||11 1/3||12||12||12 2/3||12 2/3||13 1/3
+
| 10 {{0|0/3}} || 10 2/3 || 10 2/3 || 11 1/3 || 11 1/3 || 12 {{0|0/3}} || 12 {{0|0/3}} || 12 2/3 || 12 2/3 || 13 1/3 || 13 1/3 || 14 {{0|0/3}} || 14 {{0|0/3}} || 14 2/3 || 14 2/3 || 15 1/3 || 15 1/3 || 16 {{0|0/3}} || 16 {{0|0/3}} || 16 2/3
 
|}
 
|}
  
 
+
{{Levels 41-60}}
{{Levels 31-40}}
 
 
|-
 
|-
!align=left|Missile Range (Seconds)
+
!align=left| Missile Range (seconds)
|2.8||2.88||2.96||3.04||3.12||3.2||3.28||3.36||3.44||3.52
+
| 3.6 || 3.68 || 3.76 || 3.84 || 3.92 || 4 || 4.08 || 4.16 || 4.24 || 4.32 || 4.4 || 4.48 || 4.56 || 4.64 || 4.72 || 4.8 || 4.88 || 4.96 || 5.04 || 5.12
 
|-
 
|-
!align=left|Max Lightning Damage
+
!align=left| Maximum Lightning Damage
|620||654||688||722||756||790||824||858||892||926
+
| 960 || 994 || 1028 || 1062 || 1096 || 1130 || 1164 || 1198 || 1232 || 1266 || 1300 || 1334 || 1368 || 1402 || 1436 || 1470 || 1504 || 1538 || 1572 || 1606
 
|-
 
|-
!align=left|Physical Radius (Yards)
+
!align=left| Physical Radius (yards)  
|13 1/3||13 1/3||14||14||14 2/3||14 2/3||15 1/3||15 1/3||16||16
+
| 16 2/3 || 16 2/3 || 17 1/3 || 17 1/3 || 18 {{0|0/3}} || 18 {{0|0/3}} || 18 2/3 || 18 2/3 || 19 1/3 || 19 1/3 || 20 {{0|0/3}} || 20 {{0|0/3}} || 20 2/3 || 20 2/3 || 21 1/3 || 21 1/3 || 22 {{0|0/3}} || 22 {{0|0/3}} || 22 2/3 || 22 2/3
 
|-
 
|-
!align=left|Fire Radius (Yards)
+
!align=left| Fire Radius (yards)  
|13 1/3||14||14||14 2/3||14 2/3||15 1/3||15 1/3||16||16||16 2/3
+
| 16 2/3 || 17 1/3 || 17 1/3 || 18 {{0|0/3}} || 18 {{0|0/3}} || 18 2/3 || 18 2/3 || 19 1/3 || 19 1/3 || 20 {{0|0/3}} || 20 {{0|0/3}} || 20 2/3 || 20 2/3 || 21 1/3 || 21 1/3 || 22 {{0|0/3}} || 22 {{0|0/3}} || 22 2/3 || 22 2/3 || 23 1/3
 
|}
 
|}
  
 
+
<br/>
{{Levels 41-50}}
 
|-
 
!align=left|Missile Range (Seconds)
 
|3.6||3.68||3.76||3.84||3.92||4||4.08||4.16||4.24||4.32
 
|-
 
!align=left|Max Lightning Damage
 
|960||994||1,028||1,062||1,096||1,130||1,164||1,198||1,232||1,266
 
|-
 
!align=left|Physical Radius (Yards)
 
|16 2/3||16 2/3||17 1/3||17 1/3||18||18||18 2/3||18 2/3||19 1/3||19 1/3
 
|-
 
!align=left|Fire Radius (Yards)
 
|16 2/3||17 1/3||17 1/3||18||18||18 2/3||18 2/3||19 1/3||19 1/3||20
 
|}
 
 
 
 
 
{{Levels 51-60}}
 
|-
 
!align=left|Missile Range (Seconds)
 
|4.4||4.48||4.56||4.64||4.72||4.8||4.88||4.96||5.04||5.12
 
|-
 
!align=left|Max Lightning Damage
 
|1,300||1,334||1,368||1,402||1,436||1,470||1,504||1,538||1,572||1,606
 
|-
 
!align=left|Physical Radius (Yards)
 
|20||20||20 2/3||20 2/3||21 1/3||21 1/3||22||22||22 2/3||22 2/3
 
|-
 
!align=left|Fire Radius (Yards)
 
|20||20 2/3||20 2/3||21 1/3||21 1/3||22||22||22 2/3||22 2/3||23 1/3
 
|}
 
<br>
 
  
 
==Reference==
 
==Reference==
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
+
* [http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543 Lightning Damages Two Times] Is this possible? (Technical Discussion)
+
* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/ Assassin trap target detection range] (D2 Technical)
*Librarian, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001 Corpse Explosion mechanism] (Necromancer Room)
+
* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120452-lightning-damages-two-times/ Lightning Damages Two Times] Is this possible? (D2 Technical)
*Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep)
+
* Librarian, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/ Corpse Explosion mechanism] (D2 Necromancer)
 +
* Nefarius, [https://d2mods.info/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep)

Latest revision as of 17:09, 5 September 2024