Difference between revisions of "Phoenix Strike"

From Basin Wiki
Jump to navigation Jump to search
m
 
(5 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{MA
+
{{Skill page
 +
|Nav=MA
 +
|File=Martial Arts
 +
|RS=Cobra Strike, Blades of Ice
 +
|SS=Fists of Fire, Claws of Thunder, Blades of Ice
 
|Type=Melee charge-up attack
 
|Type=Melee charge-up attack
 
|Tier=6
 
|Tier=6
Line 8: Line 12:
 
|ANM=Yes
 
|ANM=Yes
 
|WD=100%
 
|WD=100%
|LB=Yes
+
|LB=Yes}}
|r1={{Req}}
 
|r2=
 
|r3={{Req}}
 
|r4=
 
|r5={{Req}}
 
|r6={{Req}}
 
|r7=
 
|r8={{Req}}
 
|r9=
 
|r10=
 
|s1=
 
|s2=
 
|s3={{Syn}}
 
|s4=
 
|s5=
 
|s6={{Syn}}
 
|s7=
 
|s8={{Syn}}
 
|s9=
 
|s10=}}
 
 
{{U|=This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.}}
 
{{U|=This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.}}
  
  
==Details==
+
==Detail==
[[Phoenix Strike#Level 1-60 stats|Level 1-60 stats]]
+
{{Skill}}
 +
|-
 +
!align=left|1. Minimum [[Fire Damage]]
 +
|(10*slvl) + 10||(19*slvl) - 62||(29*slvl) - 222||(38*slvl) - 420||(46*slvl) - 644
 +
|-
 +
!align=left|1. Maximum Fire Damage
 +
|(10*slvl) + 30||(21*slvl) - 58||(33*slvl) - 250||(42*slvl) - 448||(50*slvl) - 672
 +
|-
 +
!align=left|1. Minimum Fire Bit Rate
 +
|(40*slvl) + 8||(80*slvl) - 312||(128*slvl) - 1080||(176*slvl) - 2136||(240*slvl) - 3928
 +
|-
 +
!align=left|1. Maximum Fire Bit Rate
 +
|(40*slvl) + 40||(80*slvl) - 280||(136*slvl) - 1176||(192*slvl) - 2408||(256*slvl) - 4200
 +
|-
 +
!align=left|Minimum [[Lightning Damage]]
 +
|colspan=5|1
 +
|-
 +
!align=left|2. Maximum Lightning Damage
 +
|(20*slvl) + 20||(40*slvl) - 140||(60*slvl) - 460||(80*slvl) - 900||(100*slvl) - 1460
 +
|-
 +
!align=left|3. Minimum [[Cold Damage]]
 +
|(4*slvl) + 12||(8*slvl) - 20||(12*slvl) - 84||(20*slvl) - 260||(28*slvl) - 484
 +
|-
 +
!align=left|3. Maximum Cold Damage
 +
|(4*slvl) + 28||(8*slvl) - 4||(13*slvl) - 84||(21*slvl) - 260||(29*slvl) - 484
 +
|-
 +
!align=left|3. [[Freeze length]] (Frames)
 +
|(10*slvl) + 90||(15*slvl) + 50||(20*slvl) - 30||(20*slvl) - 30||(20*slvl) - 30
 +
|}
  
  
Line 39: Line 51:
 
|-
 
|-
 
!align=left|+[[% Attack Rating]]
 
!align=left|+[[% Attack Rating]]
|8+(7*slvl)
+
|8 + (7*slvl)
 
|-
 
|-
 
!align=left|Duration (Seconds)
 
!align=left|Duration (Seconds)
Line 45: Line 57:
 
|-
 
|-
 
!align=left|+% Finishing AR/Charge
 
!align=left|+% Finishing AR/Charge
|25 [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539&view=findpost&p=908524]
+
|25 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/&do=findComment&comment=1480714]
 
|-
 
|-
!align=left|{{S|=+% Meteor [[Fire Damage|{{S|=Fire Damage}}]]}}
+
!align=left|{{S|=+% Meteor Fire Damage}}
|10*Fists of Fire.blvl
+
|10*[[Fists of Fire]].blvl
 
|-
 
|-
 
!align=left|{{S|=+% Pyre Fire Damage}}
 
!align=left|{{S|=+% Pyre Fire Damage}}
Line 54: Line 66:
 
|-
 
|-
 
!align=left|Fire Length (Frames)
 
!align=left|Fire Length (Frames)
|14+(15*slvl)
+
|14 + (15*slvl)
 
|-
 
|-
 
!align=left|[[Radius]] (Yards)
 
!align=left|[[Radius]] (Yards)
 
|4
 
|4
|-
 
!align=left|Min [[Lightning Damage]]
 
|1
 
 
|-
 
|-
 
!align=left|{{S|=+% Lightning Damage}}
 
!align=left|{{S|=+% Lightning Damage}}
|13*Claws of Thunder.blvl
+
|13*[[Claws of Thunder]].blvl
 
|-
 
|-
 
!align=left|Lightning [[Next Delay]] (Frames)
 
!align=left|Lightning [[Next Delay]] (Frames)
Line 72: Line 81:
 
|-
 
|-
 
!align=left|{{S|=+% Cold Damage}}
 
!align=left|{{S|=+% Cold Damage}}
|10*Blades of Ice.blvl
+
|10*[[Blades of Ice]].blvl
 
|-
 
|-
 
!align=left|Ice Bolt Next Delay (Frames)
 
!align=left|Ice Bolt Next Delay (Frames)
Line 79: Line 88:
  
  
{{Skill}}
+
*Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
|-
+
 
!align=left|1. Min Fire Damage
+
 
|(10*slvl)+10||(19*slvl)-62||(29*slvl)-222||(38*slvl)-420||(46*slvl)-644
+
{|cellpadding=0 cellspacing=0 width=100%
|-
+
|-valign=top
!align=left|1. Max Fire Damage
+
|width=33%|
|(10*slvl)+30||(21*slvl)-58||(33*slvl)-250||(42*slvl)-448||(50*slvl)-672
+
[[File:Phoenix Strike 1.gif|frame|center|One charge]]
|-
+
|width=34%|
!align=left|1. Min Fire Bit Rate
+
[[File:Phoenix Strike 2.gif|frame|center|Two charges]]
|(40*slvl)+8||(80*slvl)-312||(128*slvl)-1080||(176*slvl)-2136||(240*slvl)-3928
+
|
|-
+
[[File:Phoenix Strike 3.gif|frame|center|Three charges]]
!align=left|1. Max Fire Bit Rate
 
|(40*slvl)+40||(80*slvl)-280||(136*slvl)-1176||(192*slvl)-2408||(256*slvl)-4200
 
|-
 
!align=left|2. Max Lightning Damage
 
|(20*slvl)+20||(40*slvl)-140||(60*slvl)-460||(80*slvl)-900||(100*slvl)-1460
 
|-
 
!align=left|3. Min Cold Damage
 
|(4*slvl)+12||(8*slvl)-20||(12*slvl)-84||(20*slvl)-260||(28*slvl)-484
 
|-
 
!align=left|3. Max Cold Damage
 
|(4*slvl)+28||(8*slvl)-4||(13*slvl)-84||(21*slvl)-260||(29*slvl)-484
 
|-
 
!align=left|3. [[Freeze length]] (Frames)
 
|(10*slvl)+90||(15*slvl)+50||(20*slvl)-30||(20*slvl)-30||(20*slvl)-30
 
 
|}
 
|}
  
  
*Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
 
 
*Charge bonuses do not apply until released using one of the following finishing skills:
 
*Charge bonuses do not apply until released using one of the following finishing skills:
**Melee Normal Attack
+
**Normal [[melee]] Attack
**Dragon Talon
+
**[[Dragon Talon]]
**Dragon Claw
+
**[[Dragon Claw]]
**Dragon Tail
+
**[[Dragon Tail]]
**Dragon Flight
+
**[[Dragon Flight]]
 
*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
 
*Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
 
*Finishing +% AR charge bonus accumulates upon successful attacks, but only last active charge is applied: applies +25% AR and calls down meteor applying fire damage and fire damage per second within radius with one charge, applies +50% AR and releases multiple medium range piercing lightning bolts with two, and applies +75% AR and releases 16 medium range ice bolts applying cold damage and freeze length with three.
 
*Finishing +% AR charge bonus accumulates upon successful attacks, but only last active charge is applied: applies +25% AR and calls down meteor applying fire damage and fire damage per second within radius with one charge, applies +50% AR and releases multiple medium range piercing lightning bolts with two, and applies +75% AR and releases 16 medium range ice bolts applying cold damage and freeze length with three.
*Fire damage is applied within radius upon impact, while a pyre containing static missiles applying fire bit rate every frame is created within that radius. Displayed fire damage per second assumes three of these missiles apply damage to target (bit rate*3*25/256). However, these missiles are [[size]] 2 and not interlocking, so it is possible that 2/3, 1/3 or even none of the displayed fire damage per second will be applied.
+
 
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
+
 
 +
*There is a 2.4 second (60 frame) delay between point of release (action frame) and meteor impact.
 +
 
 +
 
 +
{|cellpadding=0 cellspacing=0 width=100%
 +
|
 +
[[File:Meteor target.gif|frame|right|Meteor target indicator]]
 +
|width=3|
 +
|
 +
[[File:Meteor.gif|frame|left|Meteor]]
 +
|}
 +
 
 +
 
 +
*Fire damage is applied within radius upon impact, while a pyre whose [[missile]]s apply fire bit rate every frame is created within that radius.
 +
 
 +
 
 +
[[File:Meteor.png|frame|center|Pyre contains 18 static [[size]] 2 missiles which always spawn in the same location within the 4 yard radius of impact damage.]]
 +
 
 +
 
 +
*Displayed fire damage per second assumes three of these missiles apply damage to target (bit rate * 3 * 25/256). However, the number of missiles applying damage to target varies depending on its size and position relative to release target. Sub-tiles in the diagrams below are color-coded according to how many missiles will collide with a target centered over them; only positions where number of missiles applying damage is equal to or greater than that for a selected stationary target are displayed.
 +
 
 +
 
 +
{|cellpadding=0 cellspacing=0 width=100%
 +
|-valign=top
 +
|width=33%|
 +
[[File:Meteor (size 1).png|thumb|260px|center|[[Size#Size 1|Size 1]] release target takes '''no''' damage from any pyre missiles.]]
 +
|width=34%|
 +
[[File:Meteor (size 2).png|thumb|260px|center|[[Size#Size 2|Size 2]] release target takes damage from three pyre missiles. Up to six pyre missiles can apply damage to a size 2 target in a different position, doubling displayed fire damage per second.]]
 +
|width=33%|
 +
[[File:Meteor (size 3).png|thumb|260px|center|[[Size#Size 3|Size 3]] release target takes damage from five pyre missiles, 2/3 more than displayed fire damage per second. Up to seven pyre missiles can apply damage to a size 3 target in three other positions, multiplying displayed fire damage per second by 2 1/3.]]
 +
|}
 +
 
 +
 
 +
*Actual fire damage per second for a single pyre is bit rate * missiles * 25/256. When cast continuously this is multiplied by frames / [[attack rate]] to calculate maximum fire damage per second after the first pyre has expired. Attack rate is combined length of first charge attack and finishing skill. Chance to hit is also a factor.
 +
*When attacking continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate).
 +
*Since [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/]
 
*Synergy bonus does not apply to minimum lightning damage.
 
*Synergy bonus does not apply to minimum lightning damage.
 
*Lightning bolts are size 2, which means that they can collide with more than one target simultaneously.
 
*Lightning bolts are size 2, which means that they can collide with more than one target simultaneously.
*+% [[Skill Damage]] applies to none of the charges.[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717&view=findpost&p=889660]
+
*+% [[Skill Damage]] applies to '''none''' of the charges.[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117854-socketing-my-assassin-gear/&do=findComment&comment=1461857]
*When equipping [[Two weapons|two claws]], only primary weapon is used to attack.
+
*When equipping [[Two weapons|two claws]], only primary [[claw]] is used to attack.
 
*Can also accumulate charges from the following skills before releasing with a finishing skill:
 
*Can also accumulate charges from the following skills before releasing with a finishing skill:
**Tiger Strike
+
**[[Tiger Strike]]
 
**Fists of Fire
 
**Fists of Fire
**Cobra Strike
+
**[[Cobra Strike]]
 
**Claws of Thunder
 
**Claws of Thunder
 
**Blades of Ice
 
**Blades of Ice
Line 132: Line 161:
  
 
==Source==
 
==Source==
*Shadow Warrior and Shadow Master can also use Phoenix Strike.
+
*[[Shadow Warrior]] and [[Shadow Master]] can also use Phoenix Strike.
 
<br>
 
<br>
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Phoenix Strike (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher).
+
*+(1-3) Phoenix Strike ([[Assassin]] Only) can spawn on ilvl >36 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher).
 
<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[Phoenix Strike#Details|Details]]
+
*Displayed [[Fire Damage|fire damage]] per second is rounded down to the nearest point.
 
 
 
 
*Displayed fire damage per second is rounded down to the nearest point.
 
  
  
Line 151: Line 177:
 
|15||22||29||36||43||50||57||64||71||78
 
|15||22||29||36||43||50||57||64||71||78
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|20||30||40||50||60||70||80||90||109||128
 
|20||30||40||50||60||70||80||90||109||128
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|40||50||60||70||80||90||100||110||131||152
 
|40||50||60||70||80||90||100||110||131||152
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|14||25||37||49||60||72||84||96||119||142
 
|14||25||37||49||60||72||84||96||119||142
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|23||35||46||58||70||82||93||105||128||152
 
|23||35||46||58||70||82||93||105||128||152
 
|-
 
|-
Line 166: Line 192:
 
|1.16||1.76||2.36||2.96||3.56||4.16||4.76||5.36||5.96||6.56
 
|1.16||1.76||2.36||2.96||3.56||4.16||4.76||5.36||5.96||6.56
 
|-
 
|-
!align=left|Max Lightning Damage
+
!align=left|Maximum Lightning Damage
 
|40||60||80||100||120||140||160||180||220||260
 
|40||60||80||100||120||140||160||180||220||260
 
|-
 
|-
!align=left|Min Cold Damage
+
!align=left|Minimum Cold Damage
 
|16||20||24||28||32||36||40||44||52||60
 
|16||20||24||28||32||36||40||44||52||60
 
|-
 
|-
!align=left|Max Cold Damage
+
!align=left|Maximum Cold Damage
 
|32||36||40||44||48||52||56||60||68||76
 
|32||36||40||44||48||52||56||60||68||76
 
|-
 
|-
Line 185: Line 211:
 
|85||92||99||106||113||120||127||134||141||148
 
|85||92||99||106||113||120||127||134||141||148
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|147||166||185||204||223||242||271||300||329||358
 
|147||166||185||204||223||242||271||300||329||358
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|173||194||215||236||257||278||311||344||377||410
 
|173||194||215||236||257||278||311||344||377||410
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|166||189||213||236||260||283||321||358||396||433
 
|166||189||213||236||260||283||321||358||396||433
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|175||199||222||246||269||292||332||372||412||452
 
|175||199||222||246||269||292||332||372||412||452
 
|-
 
|-
Line 200: Line 226:
 
|7.16||7.76||8.36||8.96||9.56||10.16||10.76||11.36||11.96||12.56
 
|7.16||7.76||8.36||8.96||9.56||10.16||10.76||11.36||11.96||12.56
 
|-
 
|-
!align=left|Max Lightning Damage
+
!align=left|Maximum Lightning Damage
 
|300||340||380||420||460||500||560||620||680||740
 
|300||340||380||420||460||500||560||620||680||740
 
|-
 
|-
!align=left|Min Cold Damage
+
!align=left|Minimum Cold Damage
 
|68||76||84||92||100||108||120||132||144||156
 
|68||76||84||92||100||108||120||132||144||156
 
|-
 
|-
!align=left|Max Cold Damage
+
!align=left|Maximum Cold Damage
 
|84||92||100||108||116||124||137||150||163||176
 
|84||92||100||108||116||124||137||150||163||176
 
|-
 
|-
Line 219: Line 245:
 
|155||162||169||176||183||190||197||204||211||218
 
|155||162||169||176||183||190||197||204||211||218
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|387||416||454||492||530||568||606||644||690||736
 
|387||416||454||492||530||568||606||644||690||736
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|443||476||518||560||602||644||686||728||778||828
 
|443||476||518||560||602||644||686||728||778||828
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|471||508||560||611||663||714||766||817||888||958
 
|471||508||560||611||663||714||766||817||888||958
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|492||532||588||644||700||757||813||869||944||1,019
 
|492||532||588||644||700||757||813||869||944||1,019
 
|-
 
|-
Line 234: Line 260:
 
|13.16||13.76||14.36||14.96||15.56||16.16||16.76||17.36||17.96||18.56
 
|13.16||13.76||14.36||14.96||15.56||16.16||16.76||17.36||17.96||18.56
 
|-
 
|-
!align=left|Max Lightning Damage
+
!align=left|Maximum Lightning Damage
 
|800||860||940||1,020||1,100||1,180||1,260||1,340||1,440||1,540
 
|800||860||940||1,020||1,100||1,180||1,260||1,340||1,440||1,540
 
|-
 
|-
!align=left|Min Cold Damage
+
!align=left|Minimum Cold Damage
 
|168||180||200||220||240||260||280||300||328||356
 
|168||180||200||220||240||260||280||300||328||356
 
|-
 
|-
!align=left|Max Cold Damage
+
!align=left|Maximum Cold Damage
 
|189||202||223||244||265||286||307||328||357||386
 
|189||202||223||244||265||286||307||328||357||386
 
|-
 
|-
Line 253: Line 279:
 
|225||232||239||246||253||260||267||274||281||288
 
|225||232||239||246||253||260||267||274||281||288
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|782||828||874||920||966||1,012||1,058||1,104||1,150||1,196
 
|782||828||874||920||966||1,012||1,058||1,104||1,150||1,196
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|878||928||978||1,028||1,078||1,128||1,178||1,228||1,278||1,328
 
|878||928||978||1,028||1,078||1,128||1,178||1,228||1,278||1,328
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|1,028||1,099||1,169||1,239||1,310||1,380||1,450||1,521||1,591||1,661
 
|1,028||1,099||1,169||1,239||1,310||1,380||1,450||1,521||1,591||1,661
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|1,094||1,169||1,244||1,319||1,394||1,469||1,544||1,619||1,694||1,769
 
|1,094||1,169||1,244||1,319||1,394||1,469||1,544||1,619||1,694||1,769
 
|-
 
|-
Line 268: Line 294:
 
|19.16||19.76||20.36||20.96||21.56||22.16||22.76||23.36||23.96||24.56
 
|19.16||19.76||20.36||20.96||21.56||22.16||22.76||23.36||23.96||24.56
 
|-
 
|-
!align=left|Max Lightning Damage
+
!align=left|Maximum Lightning Damage
 
|1,640||1,740||1,840||1,940||2,040||2,140||2,240||2,340||2,440||2,540
 
|1,640||1,740||1,840||1,940||2,040||2,140||2,240||2,340||2,440||2,540
 
|-
 
|-
!align=left|Min Cold Damage
+
!align=left|Minimum Cold Damage
 
|384||412||440||468||496||524||552||580||608||636
 
|384||412||440||468||496||524||552||580||608||636
 
|-
 
|-
!align=left|Max Cold Damage
+
!align=left|Maximum Cold Damage
 
|415||444||473||502||531||560||589||618||647||676
 
|415||444||473||502||531||560||589||618||647||676
 
|-
 
|-
Line 287: Line 313:
 
|295||302||309||316||323||330||337||344||351||358
 
|295||302||309||316||323||330||337||344||351||358
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|1,242||1,288||1,334||1,380||1,426||1,472||1,518||1,564||1,610||1,656
 
|1,242||1,288||1,334||1,380||1,426||1,472||1,518||1,564||1,610||1,656
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|1,378||1,428||1,478||1,528||1,578||1,628||1,678||1,728||1,778||1,828
 
|1,378||1,428||1,478||1,528||1,578||1,628||1,678||1,728||1,778||1,828
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|1,732||1,802||1,872||1,942||2,013||2,083||2,153||2,224||2,294||2,364
 
|1,732||1,802||1,872||1,942||2,013||2,083||2,153||2,224||2,294||2,364
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|1,844||1,919||1,994||2,069||2,144||2,219||2,294||2,369||2,444||2,519
 
|1,844||1,919||1,994||2,069||2,144||2,219||2,294||2,369||2,444||2,519
 
|-
 
|-
Line 302: Line 328:
 
|25.16||25.76||26.36||26.96||27.56||28.16||28.76||29.36||29.96||30.56
 
|25.16||25.76||26.36||26.96||27.56||28.16||28.76||29.36||29.96||30.56
 
|-
 
|-
!align=left|Max Lightning Damage
+
!align=left|Maximum Lightning Damage
 
|2,640||2,740||2,840||2,940||3,040||3,140||3,240||3,340||3,440||3,540
 
|2,640||2,740||2,840||2,940||3,040||3,140||3,240||3,340||3,440||3,540
 
|-
 
|-
!align=left|Min Cold Damage
+
!align=left|Minimum Cold Damage
 
|664||692||720||748||776||804||832||860||888||916
 
|664||692||720||748||776||804||832||860||888||916
 
|-
 
|-
!align=left|Max Cold Damage
+
!align=left|Maximum Cold Damage
 
|705||734||763||792||821||850||879||908||937||966
 
|705||734||763||792||821||850||879||908||937||966
 
|-
 
|-
Line 321: Line 347:
 
|365||372||379||386||393||400||407||414||421||428
 
|365||372||379||386||393||400||407||414||421||428
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|1,702||1,748||1,794||1,840||1,886||1,932||1,978||2,024||2,070||2,116
 
|1,702||1,748||1,794||1,840||1,886||1,932||1,978||2,024||2,070||2,116
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|1,878||1,928||1,978||2,028||2,078||2,128||2,178||2,228||2,278||2,328
 
|1,878||1,928||1,978||2,028||2,078||2,128||2,178||2,228||2,278||2,328
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Minimum Fire Damage/S
 
|2,435||2,505||2,575||2,646||2,716||2,786||2,857||2,927||2,997||3,067
 
|2,435||2,505||2,575||2,646||2,716||2,786||2,857||2,927||2,997||3,067
 
|-
 
|-
!align=left|Displayed Min Fire/S
+
!align=left|Displayed Maximum Fire Damage/S
 
|2,594||2,669||2,744||2,819||2,894||2,969||3,044||3,119||3,194||3,269
 
|2,594||2,669||2,744||2,819||2,894||2,969||3,044||3,119||3,194||3,269
 
|-
 
|-
Line 336: Line 362:
 
|31.16||31.76||32.36||32.96||33.56||34.16||34.76||35.36||35.96||36.56
 
|31.16||31.76||32.36||32.96||33.56||34.16||34.76||35.36||35.96||36.56
 
|-
 
|-
!align=left|Max Lightning Damage
+
!align=left|Maximum Lightning Damage
 
|3,640||3,740||3,840||3,940||4,040||4,140||4,240||4,340||4,440||4,540
 
|3,640||3,740||3,840||3,940||4,040||4,140||4,240||4,340||4,440||4,540
 
|-
 
|-
!align=left|Min Cold Damage
+
!align=left|Minimum Cold Damage
 
|944||972||1,000||1,028||1,056||1,084||1,112||1,140||1,168||1,196
 
|944||972||1,000||1,028||1,056||1,084||1,112||1,140||1,168||1,196
 
|-
 
|-
!align=left|Max Cold Damage
+
!align=left|Maximum Cold Damage
 
|995||1,024||1,053||1,082||1,111||1,140||1,169||1,198||1,227||1,256
 
|995||1,024||1,053||1,082||1,111||1,140||1,169||1,198||1,227||1,256
 
|-
 
|-
Line 352: Line 378:
 
==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82539 Charge up increases finish move's attack rating?] (Assassin Room)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/ Charge up increases finish move's attack rating?] (D2 Assassin)
*[http://diablo3.ingame.de/forum/showthread.php?t=1639530 Schadensunterbrechung: Giftnova und anderer Schaden] (inDiablo.de)
+
*[https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/ Schadensunterbrechung: Giftnova und anderer Schaden] (PlanetDiablo.eu)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80717 Socketing My Assassin Gear] (Assassin Room)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117854-socketing-my-assassin-gear/ Socketing My Assassin Gear] (D2 Assassin)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/ ANY damage stops unit damage regeneration] (D2 Technical)

Latest revision as of 05:28, 19 July 2024