Difference between revisions of "Wake of Fire"
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|Nav=Traps | |Nav=Traps | ||
|File=Traps | |File=Traps | ||
− | |RS= | + | |RS=Fire Blast |
− | |SS= | + | |SS=Fire Blast, Wake of Inferno |
|Type=Long range multi-summon attack | |Type=Long range multi-summon attack | ||
|Tier=3 | |Tier=3 | ||
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− | == | + | ==Detail== |
− | [[ | + | {{Skill}} |
+ | |- | ||
+ | !align=left|Minimum [[Fire Damage]] | ||
+ | |(2*slvl) + 3||(3*slvl) - 5||(5*slvl) - 37||(7*slvl) - 81||(9*slvl) - 137 | ||
+ | |- | ||
+ | !align=left|Maximum Fire Damage | ||
+ | |(2*slvl) + 8||3*slvl||(6*slvl) - 48||(8*slvl) - 92||(10*slvl) - 148 | ||
+ | |} | ||
{{Stat}} | {{Stat}} | ||
+ | |- | ||
+ | !align=left|Awareness [[radius|Range]] (yards) | ||
+ | |10 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/&do=findComment&comment=1504817] | ||
|- | |- | ||
!align=left|Maker [[Missile]]s Fired | !align=left|Maker [[Missile]]s Fired | ||
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|- | |- | ||
!align=left|Maker Missile Range (Frames) | !align=left|Maker Missile Range (Frames) | ||
− | |23+(2*slvl) | + | |23 + (2*slvl) |
|- | |- | ||
− | !align=left | + | !align=left|{{S|=+% Fire Damage}} |
− | |8*(Fire Blast.blvl+Wake of Inferno.blvl) | + | |8 * ([[Fire Blast]].blvl+[[Wake of Inferno]].blvl) (LoD)<br/>10 * ([[Fire Blast]].blvl+[[Wake of Inferno]].blvl) (D2R) |
|- | |- | ||
!align=left|[[Next Delay]] (Frames) | !align=left|[[Next Delay]] (Frames) | ||
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!align=left|[[Damage Rate]] | !align=left|[[Damage Rate]] | ||
|205/1024 (~1/5) | |205/1024 (~1/5) | ||
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|} | |} | ||
*Uses [[attack rate]] to summon. | *Uses [[attack rate]] to summon. | ||
− | *Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following: | + | *[[Assassin]] and any [[Shadow Warrior]] or [[Shadow Master]] can summon maximum of five sentries between them, which can include any combination of the following: |
− | **Blade Sentinel | + | **[[Blade Sentinel]] |
− | **Charged Bolt Sentry | + | **[[Charged Bolt Sentry]] |
**Wake of Fire | **Wake of Fire | ||
− | **Lightning Sentry | + | **[[Lightning Sentry]] |
**Wake of Inferno | **Wake of Inferno | ||
− | **Death Sentry | + | **[[Death Sentry]] |
*Once five sentries have been summoned, summoning another will dispel the earliest summoned. | *Once five sentries have been summoned, summoning another will dispel the earliest summoned. | ||
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | *Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | ||
− | + | *Fires five piercing [[size]] 2 missiles, once every 17 frames, which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is illusion of waves advancing towards target. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117885-wake-of-fire-inquiries-and-examinations/&do=findComment&comment=1462027] | |
− | *Fires five piercing [[size]] 2 missiles which periodically fire two medium range piercing size 1 missiles to either side of their path along lines perpendicular to it: visual effect is of waves advancing towards target. [ | ||
*Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired. | *Maker missiles become longer range as skill level increases, but target needs to be within awareness range of sentry for them to be fired. | ||
− | *All missiles fired can apply fire damage, and size 2 and size 3 units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [ | + | *All missiles fired can apply fire damage, and size 2 and size 3 units can be hit by multiple missiles in each wave. All missiles also have next delay, so damage can only be applied every 5 frames, or 5 times per second: although theoretical maximum damage potential is thus five times displayed damage per second, achieving this on purpose practically is extremely complex. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117885-wake-of-fire-inquiries-and-examinations/] |
+ | |||
+ | |||
+ | [[File:Wake of Fire.png|center|thumb|600px|'Waves' are 10 yards wide, the same width as the platform. At level 20, missile range is already sufficient to travel beyond edge of screen (although target needs to be within awareness range to allow this).]] | ||
+ | |||
+ | |||
+ | *LoD: Since damage is applied by the sentry and not the character, +% [[Fire Skill Damage]] and -% [[Enemy Fire Resistance]] do not apply. | ||
+ | :D2R: Summoned sentries inherit character's +% [[Fire Skill Damage]], -% [[Enemy Fire Resistance]] and [[Fire Immunity Sundered]] stats. | ||
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | *Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | ||
− | <br> | + | <br/> |
==Source== | ==Source== | ||
− | *Shadow Warrior and Shadow Master can also summon Wake of Fire. | + | *[[Shadow Warrior]] and [[Shadow Master]] can also summon Wake of Fire. |
− | <br> | + | <br/> |
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Wake of Fire (Assassin Only) can spawn on ilvl >11 Exceptional and Elite claws (Hand Scythe and higher). | + | *+(1-3) Wake of Fire ([[Assassin]] Only) can spawn on ilvl >11 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher). |
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|67||No | |67||No | ||
|} | |} | ||
− | <br> | + | <br/> |
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+ | ==Levels 1-60== | ||
− | {{Levels | + | {{Levels 1-20}} |
|- | |- | ||
− | !align=left|Missile Range ( | + | !align=left| Missile Range (seconds) |
− | | | + | | 1 || 1.08 || 1.16 || 1.24 || 1.32 || 1.4 || 1.48 || 1.56 || 1.64 || 1.72 || 1.8 || 1.88 || 1.96 || 2.04 || 2.12 || 2.2 || 2.28 || 2.36 || 2.44 || 2.52 |
|- | |- | ||
− | !align=left| | + | !align=left| Minimum Fire Damage |
− | |28||31||34||37||40||43||48||53||58||63 | + | | 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 22 || 25 || 28 || 31 || 34 || 37 || 40 || 43 || 48 || 53 || 58 || 63 |
|- | |- | ||
− | !align=left| | + | !align=left| Maximum Fire Damage |
− | |33||36||39||42||45||48||54||60||66||72 | + | | 10 || 12 || 14 || 16 || 18 || 20 || 22 || 24 || 27 || 30 || 33 || 36 || 39 || 42 || 45 || 48 || 54 || 60 || 66 || 72 |
|} | |} | ||
− | + | {{Levels 21-40}} | |
− | {{Levels 21- | ||
|- | |- | ||
− | !align=left|Missile Range ( | + | !align=left| Missile Range (seconds) |
− | |3.4||3. | + | | 2.6 || 2.68 || 2.76 || 2.84 || 2.92 || 3 || 3.08 || 3.16 || 3.24 || 3.32 || 3.4 || 3.48 || 3.56 || 3.64 || 3.72 || 3.8 || 3.88 || 3.96 || 4.04 || 4.12 |
|- | |- | ||
− | !align=left| | + | !align=left| Minimum Fire Damage |
− | |68||73||80||87||94||101||108||115||124||133 | + | | 68 || 73 || 80 || 87 || 94 || 101 || 108 || 115 || 124 || 133 || 142 || 151 || 160 || 169 || 178 || 187 || 196 || 205 || 214 || 223 |
|- | |- | ||
− | !align=left| | + | !align=left| Maximum Fire Damage |
− | |78||84||92||100||108||116||124||132||142||152 | + | | 78 || 84 || 92 || 100 || 108 || 116 || 124 || 132 || 142 || 152 || 162 || 172 || 182 || 192 || 202 || 212 || 222 || 232 || 242 || 252 |
|} | |} | ||
− | + | {{Levels 41-60}} | |
− | {{Levels | ||
|- | |- | ||
− | !align=left|Missile Range ( | + | !align=left| Missile Range (seconds) |
− | |4.6||4. | + | | 4.2 || 4.28 || 4.36 || 4.44 || 4.52 || 4.6 || 4.68 || 4.76 || 4.84 || 4.92 || 5 || 5.08 || 5.16 || 5.24 || 5.32 || 5.4 || 5.48 || 5.56 || 5.64 || 5.72 |
|- | |- | ||
− | !align=left| | + | !align=left| Minimum Fire Damage |
− | | | + | | 232 || 241 || 250 || 259 || 268 || 277 || 286 || 295 || 304 || 313 || 322 || 331 || 340 || 349 || 358 || 367 || 376 || 385 || 394 || 403 |
|- | |- | ||
− | !align=left| | + | !align=left| Maximum Fire Damage |
− | | | + | | 262 || 272 || 282 || 292 || 302 || 312 || 322 || 332 || 342 || 352 || 362 || 372 || 382 || 392 || 402 || 412 || 422 || 432 || 442 || 452 |
|} | |} | ||
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− | <br> | ||
==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/ Assassin trap target detection range] (D2 Technical) |
+ | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117885-wake-of-fire-inquiries-and-examinations/ Wake of Fire Inquiries and Examinations] (D2 Assassin) | ||
+ | *Relic, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119667-playing-with-fire/ Playing With Fire] (D2 Assassin) |
Latest revision as of 05:21, 19 July 2024
Once erected, this trap releases waves of flame that incinerate any opponents within its path.
Detail
Source
Skill bonus
Levels 1-60
Reference
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