Difference between revisions of "Meteor"

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{{Stat}}
 
{{Stat}}
 
|-
 
|-
!align=left|[[Delay]] (Seconds)
+
!align=left|[[Delay]] (seconds)
|1.2
+
|1.2, global (LoD)<br/>1.2, local (D2R)
 
|-
 
|-
 
!align=left|{{S|=+% Fire Damage}}
 
!align=left|{{S|=+% Fire Damage}}
 
|5 * ([[Fire Bolt]].blvl+[[Fire Ball]].blvl)
 
|5 * ([[Fire Bolt]].blvl+[[Fire Ball]].blvl)
 
|-
 
|-
!align=left|[[Radius]] (Yards)
+
!align=left|[[Radius]] (yards)
 
|4
 
|4
 
|-
 
|-
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*When cast continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate).
 
*When cast continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate).
 
*Since the vast majority of targets can be killed by impact damage before pyre damage becomes significant, it only becomes significant against targets with high [[life]] or high [[Fire Resist]] (or both), like [[Evil]]s. Although in theory pyre damage could be maximised by '''not''' selecting the target but targeting the ground instead, this is normally impractical (and sometimes impossible) as the target gets in the way of targeting the ground.
 
*Since the vast majority of targets can be killed by impact damage before pyre damage becomes significant, it only becomes significant against targets with high [[life]] or high [[Fire Resist]] (or both), like [[Evil]]s. Although in theory pyre damage could be maximised by '''not''' selecting the target but targeting the ground instead, this is normally impractical (and sometimes impossible) as the target gets in the way of targeting the ground.
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [http://diablo3.ingame.de/forum/showthread.php?t=1639530] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291]
+
*Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/]
 
<br>
 
<br>
  
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===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Meteor (Sorceress Only) can spawn on ilvl >24 [[orb (item type)|orb]]s and [[Staff (item type)|staves]].
+
*+(1-3) Meteor (Sorceress Only) can spawn on ilvl >24 [[orb]]s and [[Staff|staves]].
  
  
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|33||37||41||45||48||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|33||37||41||45||48||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*[[Orb (item type)|Orb]]
+
*[[Orb]]
*[[Staff (item type)|Staff]]
+
*[[Staff]]
 
|24||30||30
 
|24||30||30
 
|-valign=top
 
|-valign=top
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|22||25||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|22||25||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*[[Club (item type)|Club]]
+
*[[Club]]
*[[Dagger (item type)|Dagger]]
+
*[[Dagger]]
 
|24||60||60
 
|24||60||60
 
|}
 
|}
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|-
 
|-
 
|45||100
 
|45||100
|align=left|[[Destruction (Rune Word)|{{Ub|=Destruction}}]] polearm/sword
+
|align=left|[[Destruction|{{Ub|=Destruction}}]] polearm/sword
 
|65
 
|65
 
!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/sorceress-fire.shtml Fire Spells] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/sorceress-fire.shtml Fire Spells] (Arreat Summit)
*[http://diablo3.ingame.de/forum/showthread.php?t=1639530 Schadensunterbrechung: Giftnova und anderer Schaden] (inDiablo.de)
+
*[https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/ Schadensunterbrechung: Giftnova und anderer Schaden] (PlanetDiablo.eu)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84291 ANY damage stops unit damage regeneration] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/ ANY damage stops unit damage regeneration] (D2 Technical)

Latest revision as of 08:07, 5 September 2024