Difference between revisions of "Phoenix Strike"
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!align=left|+% Finishing AR/Charge | !align=left|+% Finishing AR/Charge | ||
− | |25 [ | + | |25 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/&do=findComment&comment=1480714] |
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!align=left|{{S|=+% Meteor Fire Damage}} | !align=left|{{S|=+% Meteor Fire Damage}} | ||
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*Actual fire damage per second for a single pyre is bit rate * missiles * 25/256. When cast continuously this is multiplied by frames / [[attack rate]] to calculate maximum fire damage per second after the first pyre has expired. Attack rate is combined length of first charge attack and finishing skill. Chance to hit is also a factor. | *Actual fire damage per second for a single pyre is bit rate * missiles * 25/256. When cast continuously this is multiplied by frames / [[attack rate]] to calculate maximum fire damage per second after the first pyre has expired. Attack rate is combined length of first charge attack and finishing skill. Chance to hit is also a factor. | ||
*When attacking continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate). | *When attacking continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate). | ||
− | *Since [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [ | + | *Since [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/] |
*Synergy bonus does not apply to minimum lightning damage. | *Synergy bonus does not apply to minimum lightning damage. | ||
*Lightning bolts are size 2, which means that they can collide with more than one target simultaneously. | *Lightning bolts are size 2, which means that they can collide with more than one target simultaneously. | ||
− | *+% [[Skill Damage]] applies to '''none''' of the charges.[ | + | *+% [[Skill Damage]] applies to '''none''' of the charges.[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117854-socketing-my-assassin-gear/&do=findComment&comment=1461857] |
*When equipping [[Two weapons|two claws]], only primary [[claw]] is used to attack. | *When equipping [[Two weapons|two claws]], only primary [[claw]] is used to attack. | ||
*Can also accumulate charges from the following skills before releasing with a finishing skill: | *Can also accumulate charges from the following skills before releasing with a finishing skill: | ||
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===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Phoenix Strike ([[Assassin]] Only) can spawn on ilvl >36 Exceptional and Elite [[ | + | *+(1-3) Phoenix Strike ([[Assassin]] Only) can spawn on ilvl >36 Exceptional and Elite [[Hand to Hand 2|claws]] (Hand Scythe and higher). |
<br> | <br> | ||
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==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/119497-charge-up-increases-finish-moves-attack-rating/ Charge up increases finish move's attack rating?] (D2 Assassin) |
− | *[ | + | *[https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/ Schadensunterbrechung: Giftnova und anderer Schaden] (PlanetDiablo.eu) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117854-socketing-my-assassin-gear/ Socketing My Assassin Gear] (D2 Assassin) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/ ANY damage stops unit damage regeneration] (D2 Technical) |
Latest revision as of 05:28, 19 July 2024
This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.
Detail
Source
Skill bonus
Levels 1-60
Reference
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