Difference between revisions of "Meteor"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) m |
m |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 35: | Line 35: | ||
{{Stat}} | {{Stat}} | ||
|- | |- | ||
− | !align=left|[[Delay]] ( | + | !align=left|[[Delay]] (seconds) |
− | |1.2 | + | |1.2, global (LoD)<br/>1.2, local (D2R) |
|- | |- | ||
!align=left|{{S|=+% Fire Damage}} | !align=left|{{S|=+% Fire Damage}} | ||
|5 * ([[Fire Bolt]].blvl+[[Fire Ball]].blvl) | |5 * ([[Fire Bolt]].blvl+[[Fire Ball]].blvl) | ||
|- | |- | ||
− | !align=left|[[Radius]] ( | + | !align=left|[[Radius]] (yards) |
|4 | |4 | ||
|- | |- | ||
Line 90: | Line 90: | ||
*When cast continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate). | *When cast continuously, maximum fire damage per second can be approximated from displayed fire damage per second by multiplying it by (missiles * frames) / (3 * cast rate). | ||
*Since the vast majority of targets can be killed by impact damage before pyre damage becomes significant, it only becomes significant against targets with high [[life]] or high [[Fire Resist]] (or both), like [[Evil]]s. Although in theory pyre damage could be maximised by '''not''' selecting the target but targeting the ground instead, this is normally impractical (and sometimes impossible) as the target gets in the way of targeting the ground. | *Since the vast majority of targets can be killed by impact damage before pyre damage becomes significant, it only becomes significant against targets with high [[life]] or high [[Fire Resist]] (or both), like [[Evil]]s. Although in theory pyre damage could be maximised by '''not''' selecting the target but targeting the ground instead, this is normally impractical (and sometimes impossible) as the target gets in the way of targeting the ground. | ||
− | *Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [ | + | *Since unit [[damage regeneration]] does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not [[Immune to Fire]] will not regenerate while positioned over fire. [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/] |
<br> | <br> | ||
Line 328: | Line 328: | ||
==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/sorceress-fire.shtml Fire Spells] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/sorceress-fire.shtml Fire Spells] (Arreat Summit) | ||
− | *[ | + | *[https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/ Schadensunterbrechung: Giftnova und anderer Schaden] (PlanetDiablo.eu) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121166-any-damage-stops-unit-damage-regeneration/ ANY damage stops unit damage regeneration] (D2 Technical) |
Latest revision as of 08:07, 5 September 2024
Reaching out to the heavens, the Sorceress calls down a falling star to strike her adversaries. This is one of the strongest of her spells, capable of reducing large areas to cinders. During the Vactayan uprising, a Sorceress by the name of Hepsheeba took pity on the plight of the revolutionaries, and joined their cause. During the final battle of the conflict she cast this spell to great effect, single-handedly destroying the entirety of Lord Bareen's troops and delivering the Vactayans from his tyranny.
Detail
SourceSkill bonus
Oskill
Charges
Charged suffix
Chance to CastOn Striking
When Struck
When You Die
Levels 1-60
Reference
|