Difference between revisions of "Horadric Cube"

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{{Item nav}}
 
{{Item nav}}
 
{{Intro}}
 
{{Intro}}
{{Ub|=Horadric Cube}} is a [[quest item]] needed to complete the [[The Horadric Staff|{{Ub|=Horadric Staff}}]] in [[Act 2]] and [[Khalim's Will|{{Ub|=Khalim's Will}}]] in [[Act 3]]. It is first found in a chest guarded by [[Bloodwitch the Wild|{{Ub|=Bloodwitch the Wild}}]] in the [[Halls of the Dead Level 3]] in Act 2; alternatively, it will drop from the second [[Super Unique]] [[Council Member]] killed in [[Travincal]] in Act 3 for any player character that does not already have one in inventory or stash. However, each player character can only pick up one.
+
{{Ub|=You have quite a treasure there in that Horadric Cube.}} - [[Deckard Cain]]
*It requires 2x2 inventory space to pick up. Once in inventory or stash, right click to open its window on the left half of the screen: it has '''3x4''' inventory space of its own.
+
 
*Items can also be placed in it by left clicking on them, dragging them over it and releasing them: they will be moved inside as long as there is enough space.
+
 
*It can be emptied quickly by dropping it: its contents will be moved to inventory, provided there is enough space (otherwise, remaining content is dropped as well).
+
{{Ub|=Horadric Cube}} is an item needed to complete the [[The Horadric Staff|{{Ub|=Horadric Staff}}]] in [[Act 2]] and [[Khalim's Will|{{Ub|=Khalim's Will}}]] in [[Act 3]]. It is first found in a chest guarded by [[Bloodwitch the Wild|{{Ub|=Bloodwitch the Wild}}]] in the [[Halls of the Dead Level 3]] in Act 2; alternatively, it will drop from the second [[Super Unique]] [[Council Member]] killed in [[Travincal]] in Act 3 for any player character that does not already have one in inventory or stash. However, each player character can only pick up one.
*[[Deckard Cain]] can identify items stored inside.
+
* It requires 2x2 inventory space to pick up. Once in inventory or stash, right click to open its window on the left half of the screen: it has '''3x4''' inventory space of its own.
*Aside from extra storage, it can be used to create new items (including [[Crafted item|{{Cb|=crafted items}}]] in [[Expansion]] games) or portals, or socket, upgrade, repair or [[charges|recharge]] existing items. Simply place the required input items inside, then left click on the Transmute button for the desired output. Any incorrect or extra input items will prevent them being transmuted.
+
* Items can also be placed in it by left clicking on them, dragging them over it and releasing them: they will be moved inside as long as there is enough space.
 +
* It can be emptied quickly by dropping it: its contents will be moved to inventory, provided there is enough space (otherwise, remaining content is dropped as well).
 +
* Deckard Cain can identify items stored inside.
 +
* Aside from extra storage, it can be used to create new items (including [[Crafted item|{{Cb|=crafted items}}]] in [[Expansion]] games) or portals, or socket, upgrade, repair or [[charges|recharge]] existing items. Simply place the required input items inside, then left click on the Transmute button for the desired output. Any incorrect or extra input items will prevent them being transmuted.
  
  
Line 12: Line 15:
  
  
*Any formula which requires any rune as input is obviously Expansion only.
+
* Any formula which requires any rune as input is obviously Expansion only.
*[[Ladder]] formulae are also available in [[Single Player]] and Open games.
+
* [[Ladder]] formulae are also available in [[Single Player]] and Open games.
 
|}
 
|}
  
  
==Create==
+
==Diablo II==
 +
These formulae are also available in LoD and D2R.
 +
<br/>
 +
 
 +
===Create===
  
===Ammunition===
+
====Ammunition====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left| Output
!width=50%|Input
+
!width=50% align=left| Input
 
|-
 
|-
!Arrows
+
| [[Arrows]]
|2 Bolts
+
|
 +
* 2 Bolts
 
|-
 
|-
!Bolts
+
| [[Bolts]]
|2 Arrows
+
|
|-valign=top
+
* 2 Arrows
![[Throwing Axe]]
+
|- valign=top
 +
| [[Throwing Axe]]
 
|
 
|
*Any [[axe]]
+
* Any [[axe]]
*Any [[dagger]]
+
* Any [[dagger]]
|-valign=top
+
|- valign=top
![[Javelin#Javelin|Javelin]]
+
| [[Javelin#Javelin|Javelin]]
 
|
 
|
*Any [[spear]]
+
* Any [[spear]]
*Arrows
+
* Arrows
 
|}
 
|}
<br>
+
<br/>
  
===Potion===
+
====Potion====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left| Output
!width=50%|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
![[Rejuvenation Potion]]
+
| [[Rejuvenation Potion]]
 
|
 
|
*Any 3 health [[potion]]s
+
* Any 3 health [[Consumable#Potion|potions]]
*Any 3 mana potions
+
* Any 3 mana potions
*Any [[Chipped Gem|chipped gem]]
+
* Any [[Chipped Gem|chipped gem]]
|-valign=top
+
|- valign=top
![[Full Rejuvenation Potion]]
+
| [[Full Rejuvenation Potion]]
 
|
 
|
*Any 3 health potions
+
* Any 3 health potions
*Any 3 mana potions
+
* Any 3 mana potions
*Any [[Normal Gem|normal gem]]
+
* Any [[Normal Gem|normal gem]]
|-valign=top
+
|- valign=top
!Full Rejuvenation Potion
+
| Full Rejuvenation Potion
 
|
 
|
*3 Rejuvenation Potions
+
* 3 Rejuvenation Potions
|-valign=top
+
|- valign=top
![[Antidote Potion]]
+
| [[Antidote Potion]]
 
|
 
|
*[[Strangling Gas Potion]]
+
* [[Strangling Gas Potion]]
*Any health potion
+
* Any health potion
 
|}
 
|}
<br>
+
<br/>
  
===Normal item===
+
====Magic item====
 +
 
 +
=====Amulet=====
 +
{{Text table}} width=65%
 +
|-
 +
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| [[Amulet|{{Mb|=Amulet}}]]
 +
* Ilvl = [0.75*clvl]
 +
|
 +
* 3 [[Ring|{{Mb|=Rings}}]]
 +
|- valign=top
 +
| {{Mb|=Prismatic Amulet}} <sup>1</sup>
 +
* {{M|=[[All Resistances]] +(16-20)}}
 +
* Ilvl 50
 +
|
 +
* {{Mb|=Amulet}}
 +
* [[Perfect Topaz]]
 +
* [[Perfect Amethyst]]
 +
* [[Perfect Sapphire]]
 +
* [[Perfect Ruby]]
 +
* [[Perfect Emerald]]
 +
* [[Perfect Diamond]]
 +
|}
 +
<span style=font-size:90%><sup>1</sup> Also 1/2 chance of a suffix</span>
 +
<br/>
 +
<br/>
 +
=====Socketed weapon=====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
|-valign=top
 
!colspan=2|Output
 
!width=50% rowspan=2|Input
 
 
|-
 
|-
!width=40%|Item
+
!width=50% align=left| Output
!width=10% align=center|Ilvl
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
![[Item type#Armor|Armor]]
+
| {{Mb|=Weapon}} of same type
|align=right|
+
* {{M|=Socketed (1-2)}}
1
+
* Ilvl 30
 +
|
 +
* [[Socket]]ed [[item type#Weapon|weapon]] <sup>1</sup>
 +
* Any 3 [[Normal Gem|normal gem]]s
 +
|- valign=top
 +
| {{Mb|=Weapon}} of same type
 +
* {{M|=Socketed (1-2)}}
 +
* Ilvl 25
 +
|
 +
* {{Mb|=Weapon}} <sup>2</sup>
 +
* Any 3 [[Chipped Gem|chipped gem]]s
 +
|- valign=top
 +
| {{Mb|=Weapon}} of same type
 +
* {{M|=Socketed (1-2)}}
 +
* Ilvl 30
 
|
 
|
*Low quality armor
+
* {{Mb|=Weapon}} <sup>2</sup>
*[[El Rune|{{Cb|=El Rune}}]]
+
* Any 3 [[Flawless Gem|flawless gem]]s
*Any [[Chipped Gem|chipped gem]]
+
|}
|-valign=top
+
<span style=font-size:90%><sup>1</sup> Any items in sockets are destroyed<br/>
![[Item type#Weapon|Weapon]]
+
<sup>2</sup> [[Item type#Ranged|{{Mb|=Throwing weapons}}]] can be used as input, but the output will not be socketed</span>
|align=right|
+
<br/>
1
+
<br/>
 +
=====Polearm=====
 +
{{Text table}} width=65%
 +
|-
 +
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Mb|=Savage polearm}}
 +
* {{M|=(66-80)% [[Enhanced Damage]]}}
 +
* Ilvl 50
 
|
 
|
*Low quality weapon <sup>1</sup>
+
* Any [[Kris]]
*[[Eld Rune|{{Cb|=Eld Rune}}]]
+
* Any [[Gem#Diamond|diamond]]
*Any chipped gem
+
* Any [[Staff]]
 +
* Any [[Belt]]
 
|}
 
|}
<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|throwing weapons]]</span>
 
 
  
*Since output normal items are only ilvl 1, these formulae can be used to create items with [[Skill bonus#Tier|tiers]] 1-2 [[Skill bonus#staff mod|staff mods]] (particularly [[claw]]s, since those that can have staff mods are normally too high in level to have tiers 1-2). They can also be used to restrict the maximum number of [[socket]]s the item can receive.
 
<br>
 
  
==={{M|=Magic item}}===
+
Output [[item type]] is a random [[polearm]] with quality level 50 or less, which means it can be any Normal or Exceptional polearm except a  [[Bec-de-Corbin]] (qlvl 51) or [[Grim Scythe]] (qlvl 55). It also has 1/2 chance of a suffix.
 +
<br/>
 +
<br/>
 +
=====Sword=====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
|-valign=top
 
!colspan=2|Output
 
!width=50% rowspan=2|Input
 
 
|-
 
|-
!width=40%|Item
+
!width=50% align=left| Output
!width=10% align=center|Ilvl
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|
+
| {{Mb|=Sword of the Leech}}
{{Mb|=Item}}
+
* {{M|=(4-5)% [[Life Stolen]] per hit}}
|align=right|
+
* Ilvl 30
ilvl
 
 
|
 
|
*{{Mb|=Item}}
+
* {{Mb|=Sword}}
*Any 3 [[Perfect Gem|perfect gems]]
+
* Any [[Gem#Ruby|ruby]]
 +
* Any 4 health [[Consumable#Potion|potions]]
 
|}
 
|}
  
  
*This formula creates a magic item of the same [[item type]] and item level as the input item.
+
Output [[sword]] is the same [[item type]] as the input sword. It also has 1/2 chance of a prefix.
*{{Warn|=[[Expansion]] only}}
+
<br/>
<br>
+
<br/>
 
+
=====Shield=====
===={{M|=Amulet}}====
 
 
{{Text table}} width=65%
 
{{Text table}} width=65%
|-valign=top
 
!colspan=2|Output
 
!width=50% rowspan=2|Input
 
|-
 
!width=40%|Item
 
!width=10% align=center|Ilvl
 
 
|-
 
|-
![[Amulet|{{M|=Amulet}}]]
+
!width=50% align=left| Output
|align=right|
+
!width=50% align=left| Input
[0.75*clvl]
+
|- valign=top
|
+
| {{Mb|=Shield of Spikes}}
*3 [[Ring|{{Mb|=Rings}}]]
+
* {{M|=[[Attacker Takes Damage]] of (4-6)}}
|-valign=top
+
* Ilvl 30
|
 
{{Mb|=Prismatic Amulet}}
 
*{{M|=[[All Resistances]] +(16-20)}}
 
|align=right|
 
50
 
 
|
 
|
*{{Mb|=Amulet}}
+
* {{Mb|=Shield}}
*[[Perfect Topaz]]
+
* Any 2 [[Gem#Skull|skulls]]
*[[Perfect Amethyst]]
+
* Any [[Spiked Club]]
*[[Perfect Sapphire]]
 
*[[Perfect Ruby]]
 
*[[Perfect Emerald]]
 
*[[Perfect Diamond]]
 
 
|}
 
|}
  
  
*{{Mb|=Prismatic Amulet}} also has chance of a suffix.
+
Output [[shield]], [[auric shield]] or [[shrunken head]] is the same [[item type]] as the input item. It also has 1/2 chance of a prefix.
<br>
+
<br/>
 
+
<br/>
===={{M|=Socketed weapon}}====
+
=====Ring=====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
|-valign=top
 
!colspan=2|Output
 
!width=50% rowspan=2|Input
 
 
|-
 
|-
!width=40%|Item
+
!width=50% align=left| Output
!width=10% align=center|Ilvl
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|
+
| [[Ring|{{Mb|=Ring}}]]
{{Mb|=Weapon}}
+
* Ilvl = [0.75*clvl]
*{{M|=Socketed (1-2)}}
 
|align=right|
 
30
 
 
|
 
|
*[[Socket]]ed [[item type#Weapon|weapon]] <sup>1</sup>
+
* 3 [[Amulet|{{Mb|=Amulets}}]]
*Any 3 [[Normal Gem|normal gems]]
+
|- valign=top
|-valign=top
+
| {{Mb|=Garnet Ring}} <sup>1</sup>
 +
* {{M|=[[Fire Resist]] +(21-30)%}}
 +
* Ilvl 30
 
|
 
|
{{Mb|=Weapon}}
+
* {{Mb|=Ring}}
*{{M|=Socketed (1-2)}}
+
* [[Perfect Ruby]]
|align=right|
+
* [[Exploding Potion]]
25
+
|- valign=top
 +
| {{Mb|=Coral Ring}} <sup>1</sup>
 +
* {{M|=[[Lightning Resist]] +(21-30)%}}
 +
* Ilvl 30
 
|
 
|
*{{Mb|=Weapon}} <sup>2</sup>
+
* {{Mb|=Ring}}
*Any 3 [[Chipped Gem|chipped gems]]
+
* [[Perfect Topaz]]
|-valign=top
+
* [[Rejuvenation Potion]]
 +
|- valign=top
 +
| {{Mb|=Cobalt Ring}} <sup>1</sup>
 +
* {{M|=[[Cold Resist]] +(21-30)%}}
 +
* Ilvl 30
 
|
 
|
{{Mb|=Weapon}}
+
* {{Mb|=Ring}}
*{{M|=Socketed (1-2)}}
+
* [[Perfect Sapphire]]
|align=right|
+
* [[Thawing Potion]]
30
+
|- valign=top
 +
| {{Mb|=Jade Ring}} <sup>1</sup>
 +
* {{M|=[[Poison Resist]] +(21-30)%}}
 +
* Ilvl 30
 
|
 
|
*{{Mb|=Weapon}} <sup>2</sup>
+
* {{Mb|=Ring}}
*Any 3 [[Flawless Gem|flawless gems]]
+
* [[Perfect Emerald]]
 +
* [[Antidote Potion]]
 
|}
 
|}
<span style=font-size:90%><sup>1</sup> Any items in sockets are destroyed<br>
+
<span style=font-size:90%><sup>1</sup> Also 1/2 chance of a suffix</span>
<sup>2</sup> [[Item type#Ranged|{{Mb|=Throwing weapons}}]] can be used as input, but the output will not be socketed</span>
+
<br/>
<br>
+
<br/>
<br>
+
====Rare item====
===={{M|=Polearm}}====
 
 
{{Text table}} width=65%
 
{{Text table}} width=65%
|-valign=top
 
!colspan=2|Output
 
!width=50% rowspan=2|Input
 
 
|-
 
|-
!width=40%|Item
+
!width=50% align=left| Output
!width=10% align=center|Ilvl
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
 +
| {{Rb|=Item}} of same type
 +
* Ilvl = [0.4*clvl] + [0.4*input ilvl]
 
|
 
|
{{Mb|=Savage polearm}}
+
* {{Rb|=Item}} <sup>1</sup>
*{{M|=(66-80)% [[Enhanced Damage]]}}
+
* 6 [[Perfect Skull]]s
|align=right|
+
|- valign=top
50
+
| {{Rb|=Item}} of same type
 +
* Ilvl = [0.66*clvl] + [0.66*input ilvl]
 
|
 
|
*Any [[Kris]]
+
* {{Rb|=Item}}
*Any [[Gem#Diamond|Diamond]]
+
* Perfect Skull
*Any [[Staff]]
+
* [[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
*Any [[Belt]]
 
 
|}
 
|}
 
+
<span style=font-size:90%><sup>1</sup> Since 6 Perfect Skulls are required and there's only 3x4 inventory space, items which require 2x4 inventory space cannot be used as input</span>
 
+
<br/>
*Output [[item type]] is a random [[polearm]] with quality level 50 or less, which means it can be any Normal or Exceptional polearm except a  [[Bec-de-Corbin]] (qlvl 51) or [[Grim Scythe]] (qlvl 55).
+
<br/>
*It also has chance of a suffix.
+
====Quest====
<br>
 
 
 
===={{M|=Sword}}====
 
 
{{Text table}} width=65%
 
{{Text table}} width=65%
|-valign=top
 
!colspan=2|Output
 
!width=50% rowspan=2|Input
 
 
|-
 
|-
!width=40%|Item
+
!width=50% align=left| Output
!width=10% align=center|Ilvl
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
 +
| [[The Horadric Staff#Horadric Staff|{{Ub|=Horadric Staff}}]]
 
|
 
|
{{Mb|=Sword of the Leech}}
+
* [[The Horadric Staff#Amulet of the Viper|{{Ub|=Amulet of the Viper}}]]
*{{M|=(4-5)% [[Life Stolen]] per hit}}
+
* [[The Horadric Staff#Staff of Kings|{{Ub|=Staff of Kings}}]]
|align=right|30
+
|- valign=top
 +
| [[Khalim's Will#Khalim's Will|{{Ub|=Khalim's Will}}]]
 
|
 
|
*{{Mb|=Sword}}
+
* [[Khalim's Will#Khalim's Eye|{{Ub|=Khalim's Eye}}]]
*Any [[Gem#Ruby|ruby]]
+
* [[Khalim's Will#Khalim's Brain|{{Ub|=Khalim's Brain}}]]
*Any 4 health [[potion]]s
+
* [[Khalim's Will#Khalim's Heart|{{Ub|=Khalim's Heart}}]]
 +
* [[Khalim's Will#Khalim's Flail|{{Ub|=Khalim's Flail}}]]
 
|}
 
|}
 +
<br/>
  
 
+
====Portal====
*Output [[sword]] is the same [[item type]] as the input sword.
 
*It also has chance of a prefix.
 
<br>
 
 
 
===={{M|=Shield}}====
 
 
{{Text table}} width=65%
 
{{Text table}} width=65%
|-valign=top
 
!colspan=2|Output
 
!width=50% rowspan=2|Input
 
 
|-
 
|-
!width=40%|Item
+
!width=50% align=left| Output
!width=10% align=center|Ilvl
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|
+
| [[Moo Moo Farm]] ([[Secret Cow Level]]) <sup>1</sup>
{{Mb|=Shield of Spikes}}
 
*{{M|=[[Attacker Takes Damage]] of (4-6)}}
 
|align=right|
 
30
 
 
|
 
|
*{{Mb|=Shield}}
+
* [[Scroll of Town Portal|Tome of Town Portal]]
*Any 2 [[Gem#Skull|skulls]]
+
* [[Secret Cow Level#Wirt's Leg|Wirt's Leg]]
*Any [[Spiked Club]]
 
 
|}
 
|}
 +
<span style=font-size:90%><sup>1</sup> Can only be opened in [[Rogue Encampment]] in [[Act 1]] after killing [[Diablo|{{Ub|=Diablo}}]] in [[Classic]] or [[Baal|{{Ub|=Baal}}]] in Expansion in the current [[difficulty]]</span>
 +
<br/>
 +
<br/>
 +
===Socket===
  
 
+
====Rare item====
*Output [[shield]], [[auric shield]] or [[shrunken head]] is the same [[item type]] as the input item.
 
*It also has chance of a prefix.
 
<br>
 
 
 
===={{M|=Ring}}====
 
 
{{Text table}} width=65%
 
{{Text table}} width=65%
|-valign=top
 
!colspan=2|Output
 
!width=50% rowspan=2|Input
 
 
|-
 
|-
!width=40%|Item
+
!width=50% align=left| Output
!width=10% align=center|Ilvl
+
!width=50% align=left| Input
|-
+
|- valign=top
![[Ring|{{M|=Ring}}]]
+
| {{Rb|=Item}}
|align=right|
+
* {{M|=Socketed (1)}}
[0.75*clvl]
 
|
 
*3 [[Amulet|{{Mb|=Amulets}}]]
 
|-valign=top
 
|
 
{{Mb|=Garnet Ring}}
 
*{{M|=[[Fire Resist]] +(21-30)%}}
 
|align=right|
 
30
 
|
 
*{{Mb|=Ring}}
 
*[[Perfect Ruby]]
 
*[[Exploding Potion]]
 
|-valign=top
 
|
 
{{Mb|=Coral Ring}}
 
*{{M|=[[Lightning Resist]] +(21-30)%}}
 
|align=right|
 
30
 
|
 
*{{Mb|=Ring}}
 
*[[Perfect Topaz]]
 
*[[Rejuvenation Potion]]
 
|-valign=top
 
|
 
{{Mb|=Cobalt Ring}}
 
*{{M|=[[Cold Resist]] +(21-30)%}}
 
|align=right|
 
30
 
 
|
 
|
*{{Mb|=Ring}}
+
* {{Rb|=Item}} with no [[socket]]s
*[[Perfect Sapphire]]
+
* 3 [[Perfect Skull]]s
*[[Thawing Potion]]
+
* [[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
|-valign=top
 
|
 
{{Mb|=Jade Ring}}
 
*{{M|=[[Poison Resist]] +(21-30)%}}
 
|align=right|
 
30
 
|
 
*{{Mb|=Ring}}
 
*[[Perfect Emerald]]
 
*[[Antidote Potion]]
 
 
|}
 
|}
  
  
*{{Mb|=Rings}} also have a chance of a suffix.
+
This is the only way to add a socket to a rare item in [[Classic]] games (including [[body armor]]). If an item cannot have sockets, this will not add them.
<br>
+
<br/>
 +
<br/>
 +
===Upgrade===
  
==={{R|=Rare item}}===
+
====Gem====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
|-valign=top
 
!colspan=2|Output
 
!width=50% rowspan=2|Input
 
 
|-
 
|-
!width=30%|Item
+
!width=50% align=left| Output
!width=20% align=center|Ilvl
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
 +
| [[Flawed Gem|Flawed gem]] of same type
 
|
 
|
{{Rb|=Item}}
+
* 3 [[Chipped Gem|chipped gems]] of same type
|align=right|
+
|-
[0.4*clvl]+[0.4*ilvl]
+
| [[Normal Gem|Normal gem]] same type
 
|
 
|
*{{Rb|=Item}} <sup>1</sup>
+
* 3 flawed gems of same type
*6 [[Perfect Skull]]s
+
|-
|-valign=top
+
| [[Flawless Gem|Flawless gem]] of same type
 
|
 
|
{{Rb|=Item}}
+
* 3 normal gems of same type
|align=right|
+
|-
[0.66*clvl]+[0.66*ilvl]
+
| [[Perfect Gem|Perfect gem]] of same type
 
|
 
|
*{{Rb|=Item}}
+
* 3 flawless gems of same type
*Perfect Skull
 
*[[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
 
 
|}
 
|}
<span style=font-size:90%><sup>1</sup> Since 6 Perfect Skulls are needed and there's only 3x4 storage, items which require 2x4 storage cannot be used as input.</span>
+
<br/>
<br>
+
 
<br>
+
==Lord of Destruction==
===Quest item===
+
These formulae are also available in D2R.
 +
 
 +
===Create===
 +
 
 +
====Normal item====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left|Output
!width=50%|Input
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
![[Horadric Staff|{{U|=Horadric Staff}}]]
+
|[[Item type#Armor|Armor]] of same type
 +
* Ilvl 1
 
|
 
|
*[[Amulet of the Viper|{{Ub|=Amulet of the Viper}}]]
+
* Low quality armor
*[[Staff of Kings|{{Ub|=Staff of Kings}}]]
+
*[[El Rune|{{Cb|=El Rune}}]]
|-valign=top
+
* Any [[Chipped Gem|chipped gem]]
![[Khalim's Will|{{U|=Khalim's Will}}]]
+
|- valign=top
|
+
| [[Item type#Weapon|Weapon]] of same type
*[[Khalim's Eye|{{Ub|=Khalim's Eye}}]]
+
* Ilvl 1
*[[Khalim's Brain|{{Ub|=Khalim's Brain}}]]
 
*[[Khalim's Heart|{{Ub|=Khalim's Heart}}]]
 
*[[Khalim's Flail|{{Ub|=Khalim's Flail}}]]
 
|-valign=top
 
|[[Token of Absolution|{{Cb|=Token of Absolution}}]]<br>{{Warn|=[[Expansion]] only}}
 
 
|
 
|
*[[Twisted Essence of Suffering|{{Cb|=Twisted Essence of Suffering}}]]
+
* Low quality weapon <sup>1</sup>
*[[Charged Essence of Hatred|{{Cb|=Charged Essence of Hatred}}]]
+
* [[Eld Rune|{{Cb|=Eld Rune}}]]
*[[Burning Essence of Terror|{{Cb|=Burning Essence of Terror}}]]
+
* Any chipped gem
*[[Festering Essence of Destruction|{{Cb|=Festering Essence of Destruction}}]]
 
 
|}
 
|}
<br>
+
<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|throwing weapons]]</span>
 +
 
  
===Portal===
+
Since output normal items are only ilvl 1, these formulae can be used to create items with [[Skill bonus#Tier|tiers]] 1-2 [[Skill bonus#Staff mod|staff mods]] (particularly [[claw]]s, since those that can have staff mods are normally too high in level to have tiers 1-2). They can also be used to restrict the maximum number of [[socket]]s the item can receive.
 +
<br/>
 +
<br/>
 +
====Magic item====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left| Output
!width=50%|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
![[Moo Moo Farm]] ([[Secret Cow Level]])
+
| {{Mb|=Item}} of same type
|
+
* Ilvl = input ilvl
*Tome of Town Portal
 
*[[Wirt's Leg]]
 
|-valign=top
 
|'''[[Matron's Den]]''' ([[Pandemonium Event]])<br>{{Warn|=[[Expansion]] Realms only}}
 
|
 
*[[Key of Terror|{{Cb|=Key of Terror}}]]
 
*[[Key of Hate|{{Cb|=Key of Hate}}]]
 
*[[Key of Destruction|{{Cb|=Key of Destruction}}]]
 
|-valign=top
 
|'''[[Forgotten Sands]]''' (Pandemonium Event)<br>{{Warn|=Expansion Realms only}}
 
|
 
*{{Cb|=Key of Terror}}
 
*{{Cb|=Key of Hate}}
 
*{{Cb|=Key of Destruction}}
 
|-valign=top
 
|'''[[Furnace of Pain]]''' (Pandemonium Event)<br>{{Warn|=Expansion Realms only}}
 
|
 
*{{Cb|=Key of Terror}}
 
*{{Cb|=Key of Hate}}
 
*{{Cb|=Key of Destruction}}
 
|-valign=top
 
|'''[[Tristram (Pandemonium Event)|Tristram]]''' (Pandemonium Event)<br>{{Warn|=Expansion Realms only}}
 
 
|
 
|
*[[Diablo's Horn|{{Cb|=Diablo's Horn}}]]
+
* {{Mb|=Item}}
*[[Baal's Eye|{{Cb|=Baal's Eye}}]]
+
* Any 3 [[Perfect Gem|perfect gems]]
*[[Mephisto's Brain|{{Cb|=Mephisto's Brain}}]]
 
 
|}
 
|}
  
  
*Portal to Moo Moo Farm can only be opened in [[Rogue Encampment]] in [[Act 1]] after killing [[Diablo|{{Ub|=Diablo}}]] or [[Baal|{{Ub|=Baal}}]] in the current [[difficulty]] level in [[Classic]] and [[Expansion]] games respectively.
+
This [[Expansion]] only formula creates a magic item of the same [[item type]] and item level as the input item.
*Pandemonium Event portals can only be opened in [[Harrogath]] in [[Act 5]] on the Realms: these portals cannot be opened in [[Single Player]].
+
<br/>
<br>
+
<br/>
 
+
====Crafted item====
==Socket==
+
[[Crafted item|{{Cb|=Crafted item}}]]
 +
<br/>
 +
<br/>
 +
====Quest====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left| Output
!width=50%|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
 +
| [[Token of Absolution|{{Cb|=Token of Absolution}}]]<br/>[[Expansion]] only
 
|
 
|
'''[[Socket]]ed item'''
+
* [[Token of Absolution#Twisted Essence of Suffering|{{Cb|=Twisted Essence of Suffering}}]]
*Items in sockets removed
+
* [[Token of Absolution#Charged Essence of Hatred|{{Cb|=Charged Essence of Hatred}}]]
|
+
* [[Token of Absolution#Burning Essence of Terror|{{Cb|=Burning Essence of Terror}}]]
*Any socketed item
+
* [[Token of Absolution#Festering Essence of Destruction|{{Cb|=Festering Essence of Destruction}}]]
*[[Hel Rune|{{Cb|=Hel Rune}}]]
 
*Scroll of Town Portal
 
 
|}
 
|}
 +
<br/>
  
 
+
====Portal====
*Items removed from sockets are destroyed.
 
<br>
 
 
 
===Normal item===
 
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left| Output
!width=50%|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
 +
| [[Matron's Den]] ([[Pandemonium Event]])<sup>1</sup>
 
|
 
|
'''Helm'''
+
* [[Pandemonium Event#Key of Terror|{{Cb|=Key of Terror}}]]
*{{M|=Socketed (1-6)}}
+
* [[Pandemonium Event#Key of Hate|{{Cb|=Key of Hate}}]]
 +
* [[Pandemonium Event#Key of Destruction|{{Cb|=Key of Destruction}}]]
 +
|- valign=top
 +
| [[Forgotten Sands]] (Pandemonium Event)<sup>1</sup>
 
|
 
|
*[[Helm]] with no [[socket]]s
+
* {{Cb|=Key of Terror}}
*[[Ral Rune|{{Cb|=Ral Rune}}]]
+
* {{Cb|=Key of Hate}}
*[[Thul Rune|{{Cb|=Thul Rune}}]]
+
* {{Cb|=Key of Destruction}}
*[[Perfect Sapphire]]
+
|- valign=top
|-valign=top
+
| [[Furnace of Pain]] (Pandemonium Event)<sup>1</sup>
|
 
'''Body armor'''
 
*{{M|=Socketed (1-6)}}
 
|
 
*[[Body armor]] with no sockets
 
*[[Tal Rune|{{Cb|=Tal Rune}}]]
 
*{{Cb|=Thul Rune}}
 
*[[Perfect Topaz]]
 
|-valign=top
 
 
|
 
|
'''Weapon'''
+
* {{Cb|=Key of Terror}}
*{{M|=Socketed (1-6)}}
+
* {{Cb|=Key of Hate}}
 +
* {{Cb|=Key of Destruction}}
 +
|- valign=top
 +
| [[Tristram (Pandemonium Event)|Tristram]] (Pandemonium Event)<sup>1</sup>
 
|
 
|
*[[Item type#Weapon|Weapon]] with no sockets <sup>1</sup>
+
* [[Pandemonium Event#Diablo's Horn|{{Cb|=Diablo's Horn}}]]
*{{Cb|=Ral Rune}}
+
* [[Pandemonium Event#Baal's Eye|{{Cb|=Baal's Eye}}]]
*[[Amn Rune|{{Cb|=Amn Rune}}]]
+
* [[Pandemonium Event#Mephisto's Brain|{{Cb|=Mephisto's Brain}}]]
*[[Perfect Amethyst]]
 
|-valign=top
 
|
 
'''Shield'''
 
*{{M|=Socketed (1-6)}}
 
|
 
*[[Shield]] with no sockets
 
*{{Cb|=Tal Rune}}
 
*{{Cb|=Amn Rune}}
 
*[[Perfect Ruby]]
 
 
|}
 
|}
<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|throwing weapons]]</span>
+
<span style=font-size:90%><sup>1</sup> Can only be opened in [[Harrogath]] in [[Act 5]] in Hell and only on the Realms in LoD or in D2R (cannot be opened in LoD [[Single Player]])</span>
 
+
<br/>
 +
<br/>
  
*Although 1-6 sockets are added, the number of sockets is restricted by [[item type]], item level and specific item. For example, body armor can have maximum 4 sockets, ilvl < 26 body armor can have maximum 3 sockets, while any [[Splint Mail]] can have maximum 2 sockets: this means any Splint Mail has 1/6 chance of 1 socket and 5/6 chance of 2 sockets (2-6 sockets, restricted to 2).
+
===Socket===
*{{Warn|=[[Ethereal]] [[Item type#Armor|armor]] applies the ethereal [[defense]] bonus a second time to output: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create Rune Word armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
 
<br>
 
 
 
==={{R|=Rare item}}===
 
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left| Output
!width=50%|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|
+
| [[Socket]]ed item
{{Rb|=Item}}
+
* Socket contents destroyed
*{{M|=Socketed (1)}}
 
 
|
 
|
*{{Rb|=Item}} with no [[socket]]s
+
* Any socketed item
*3 [[Perfect Skull]]s
+
* [[Hel Rune|{{Cb|=Hel Rune}}]]
*[[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
+
* [[Scroll of Town Portal]]
 
|}
 
|}
 +
<br/>
  
 
+
====Normal item====
*This is the only way to add a socket to a rare item in [[Classic]] games.
+
{{Text table}} width=65%
<br>
 
 
 
==Upgrade==
 
 
 
===Gem===
 
{{Text table}} width=30%
 
 
|-
 
|-
!width=33%|Output
+
!width=50% align=left| Output
!width=67%|Input
+
!width=50% align=left| Input
|-
+
|- valign=top
![[Flawed Gem|Flawed]]
+
| Helm
 +
* {{M|=Socketed (1-6)}}
 
|
 
|
*3 [[Chipped Gem|Chipped]] (same type)
+
* [[Helm]] with no [[socket]]s
|-
+
* [[Ral Rune|{{Cb|=Ral Rune}}]]
![[Normal Gem|Gem]]
+
* [[Thul Rune|{{Cb|=Thul Rune}}]]
 +
* [[Perfect Sapphire]]
 +
|- valign=top
 +
| Body armor
 +
* {{M|=Socketed (1-6)}}
 
|
 
|
*3 Flawed (same type)
+
* [[Body armor]] with no sockets
|-
+
* [[Tal Rune|{{Cb|=Tal Rune}}]]
![[Flawless Gem|Flawless]]
+
* {{Cb|=Thul Rune}}
 +
* [[Perfect Topaz]]
 +
|- valign=top
 +
| Weapon
 +
* {{M|=Socketed (1-6)}}
 
|
 
|
*3 Gems (same type)
+
* [[Item type#Weapon|Weapon]] with no sockets <sup>1</sup>
|-
+
* {{Cb|=Ral Rune}}
![[Perfect Gem|Perfect]]
+
* [[Amn Rune|{{Cb|=Amn Rune}}]]
 +
* [[Perfect Amethyst]]
 +
|- valign=top
 +
| Shield
 +
* {{M|=Socketed (1-6)}}
 
|
 
|
*3 Flawless (same type)
+
* [[Shield]] with no sockets
 +
* {{Cb|=Tal Rune}}
 +
* {{Cb|=Amn Rune}}
 +
* [[Perfect Ruby]]
 
|}
 
|}
<br>
+
<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|throwing weapons]]</span>
 +
 
 +
 
 +
* Although 1-6 sockets are added, the number of sockets is restricted by [[item type]], item level and specific item. For example, body armor can have maximum 4 sockets, ilvl < 26 body armor can have maximum 3 sockets, while any [[Splint Mail]] can have maximum 2 sockets: this means any Splint Mail has 1/6 chance of 1 socket and 5/6 chance of 2 sockets (2-6 sockets, restricted to 2).
 +
* {{Warn|=[[Ethereal]] [[Item type#Armor|armor]] applies the ethereal [[defense]] bonus a second time to output: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create [[Rune Word]] armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
 +
<br/>
 +
 
 +
===Upgrade===
  
===Rune===
+
====Rune====
 
{|cellpadding=0 cellspacing=0 width=100%
 
{|cellpadding=0 cellspacing=0 width=100%
|-align=left
+
|- align=left
!colspan=2|Common
+
!colspan=2 align=left| Common
!colspan=3|{{Warn|=Ladder}}
+
!colspan=3 align=left| {{Warn|=[[Ladder|{{Warn|=Ladder}}]]}} (LoD only)
|-valign=top
+
|- valign=top
 
|width=30%|
 
|width=30%|
 
{{Text table}} width=100%
 
{{Text table}} width=100%
 
|-
 
|-
!width=33%|Output
+
!width=33% align=left| Output
!width=67%|Input
+
!width=67% align=left| Input
 
|-
 
|-
![[Eld Rune|{{C|=Eld Rune}}]]
+
| [[Eld Rune|{{Cb|=Eld Rune}}]]
 
|
 
|
*3 [[El Rune|{{Cb|=El Runes}}]]
+
* 3 [[El Rune|{{Cb|=El Runes}}]]
 
|-
 
|-
![[Tir Rune|{{C|=Tir Rune}}]]
+
| [[Tir Rune|{{Cb|=Tir Rune}}]]
 
|
 
|
*3 {{Cb|=Eld Runes}}
+
* 3 {{Cb|=Eld Runes}}
 
|-
 
|-
![[Nef Rune|{{C|=Nef Rune}}]]
+
| [[Nef Rune|{{Cb|=Nef Rune}}]]
 
|
 
|
*3 {{Cb|=Tir Runes}}
+
* 3 {{Cb|=Tir Runes}}
 
|-
 
|-
![[Eth Rune|{{C|=Eth Rune}}]]
+
| [[Eth Rune|{{Cb|=Eth Rune}}]]
 
|
 
|
*3 {{Cb|=Nef Runes}}
+
* 3 {{Cb|=Nef Runes}}
 
|-
 
|-
![[Ith Rune|{{C|=Ith Rune}}]]
+
| [[Ith Rune|{{Cb|=Ith Rune}}]]
 
|
 
|
*3 {{Cb|=Eth Runes}}
+
* 3 {{Cb|=Eth Runes}}
 
|-
 
|-
![[Tal Rune|{{C|=Tal Rune}}]]
+
| [[Tal Rune|{{Cb|=Tal Rune}}]]
 
|
 
|
*3 {{Cb|=Ith Runes}}
+
* 3 {{Cb|=Ith Runes}}
 
|-
 
|-
![[Ral Rune|{{C|=Ral Rune}}]]
+
| [[Ral Rune|{{Cb|=Ral Rune}}]]
 
|
 
|
*3 {{Cb|=Tal Runes}}
+
* 3 {{Cb|=Tal Runes}}
 
|-
 
|-
![[Ort Rune|{{C|=Ort Rune}}]]
+
| [[Ort Rune|{{Cb|=Ort Rune}}]]
 
|
 
|
*3 {{Cb|=Ral Runes}}
+
* 3 {{Cb|=Ral Runes}}
 
|-
 
|-
![[Thul Rune|{{C|=Thul Rune}}]]
+
| [[Thul Rune|{{Cb|=Thul Rune}}]]
 
|
 
|
*3 {{Cb|=Ral Runes}}
+
* 3 {{Cb|=Ort Runes}}
|-valign=top
+
|- valign=top
![[Amn Rune|{{C|=Amn Rune}}]]
+
| [[Amn Rune|{{Cb|=Amn Rune}}]]
 
|
 
|
*3 {{Cb|=Thul Runes}}
+
* 3 {{Cb|=Thul Runes}}
*[[Chipped Topaz]]
+
* [[Chipped Topaz]]
|-valign=top
+
|- valign=top
![[Sol Rune|{{C|=Sol Rune}}]]
+
| [[Sol Rune|{{Cb|=Sol Rune}}]]
 
|
 
|
*3 {{Cb|=Amn Runes}}
+
* 3 {{Cb|=Amn Runes}}
*[[Chipped Amethyst]]
+
* [[Chipped Amethyst]]
|-valign=top
+
|- valign=top
![[Shael Rune|{{C|=Shael Rune}}]]
+
| [[Shael Rune|{{Cb|=Shael Rune}}]]
 
|
 
|
*3 {{Cb|=Sol Runes}}
+
* 3 {{Cb|=Sol Runes}}
*[[Chipped Sapphire]]
+
* [[Chipped Sapphire]]
|-valign=top
+
|- valign=top
![[Dol Rune|{{C|=Dol Rune}}]]
+
| [[Dol Rune|{{Cb|=Dol Rune}}]]
 
|
 
|
*3 {{Cb|=Shael Runes}}
+
* 3 {{Cb|=Shael Runes}}
*[[Chipped Ruby]]
+
* [[Chipped Ruby]]
 
|}
 
|}
 
|width=5%|
 
|width=5%|
Line 617: Line 581:
 
{{Text table}} width=100%
 
{{Text table}} width=100%
 
|-
 
|-
!width=33%|Output
+
!width=33% align=left| Output
!width=67%|Input
+
!width=67% align=left| Input
|-valign=top
+
|- valign=top
![[Hel Rune|{{C|=Hel Rune}}]]
+
| [[Hel Rune|{{Cb|=Hel Rune}}]]
 
|
 
|
*3 {{Cb|=Dol Runes}}
+
* 3 {{Cb|=Dol Runes}}
*[[Chipped Emerald]]
+
* [[Chipped Emerald]]
|-valign=top
+
|- valign=top
![[Io Rune|{{C|=Io Rune}}]]
+
| [[Io Rune|{{Cb|=Io Rune}}]]
 
|
 
|
*3 {{Cb|=Hel Runes}}
+
* 3 {{Cb|=Hel Runes}}
*[[Chipped Diamond]]
+
* [[Chipped Diamond]]
|-valign=top
+
|- valign=top
![[Lum Rune|{{C|=Lum Rune}}]]
+
| [[Lum Rune|{{Cb|=Lum Rune}}]]
 
|
 
|
*3 {{Cb|=Io Runes}}
+
* 3 {{Cb|=Io Runes}}
*[[Flawed Topaz]]
+
* [[Flawed Topaz]]
|-valign=top
+
|- valign=top
![[Ko Rune|{{C|=Ko Rune}}]]
+
| [[Ko Rune|{{Cb|=Ko Rune}}]]
 
|
 
|
*3 {{Cb|=Lum Runes}}
+
* 3 {{Cb|=Lum Runes}}
*[[Flawed Amethyst]]
+
* [[Flawed Amethyst]]
|-valign=top
+
|- valign=top
![[Fal Rune|{{C|=Fal Rune}}]]
+
| [[Fal Rune|{{Cb|=Fal Rune}}]]
 
|
 
|
*3 {{Cb|=Ko Runes}}
+
* 3 {{Cb|=Ko Runes}}
*[[Flawed Sapphire]]
+
* [[Flawed Sapphire]]
|-valign=top
+
|- valign=top
![[Lem Rune|{{C|=Lem Rune}}]]
+
| [[Lem Rune|{{Cb|=Lem Rune}}]]
 
|
 
|
*3 {{Cb|=Fal Runes}}
+
* 3 {{Cb|=Fal Runes}}
*[[Flawed Ruby]]
+
* [[Flawed Ruby]]
|-valign=top
+
|- valign=top
![[Pul Rune|{{C|=Pul Rune}}]]
+
| [[Pul Rune|{{Cb|=Pul Rune}}]]
 
|
 
|
*3 {{Cb|=Lem Runes}}
+
* 3 {{Cb|=Lem Runes}}
*[[Flawed Emerald]]
+
* [[Flawed Emerald]]
 
|}
 
|}
 
|width=5%|
 
|width=5%|
Line 659: Line 623:
 
{{Text table}} width=100%
 
{{Text table}} width=100%
 
|-
 
|-
!width=33%|Output
+
!width=33% align=left| Output
!width=67%|Input
+
!width=67% align=left| Input
|-valign=top
+
|- valign=top
![[Um Rune|{{C|=Um Rune}}]]
+
| [[Um Rune|{{Cb|=Um Rune}}]]
 
|
 
|
*2 {{Cb|=Pul Runes}}
+
* 2 {{Cb|=Pul Runes}}
*[[Flawed Diamond]]
+
* [[Flawed Diamond]]
|-valign=top
+
|- valign=top
![[Mal Rune|{{C|=Mal Rune}}]]
+
| [[Mal Rune|{{Cb|=Mal Rune}}]]
 
|
 
|
*2 {{Cb|=Um Runes}}
+
* 2 {{Cb|=Um Runes}}
*[[Topaz]]
+
* [[Topaz]]
|-valign=top
+
|- valign=top
![[Ist Rune|{{C|=Ist Rune}}]]
+
| [[Ist Rune|{{Cb|=Ist Rune}}]]
 
|
 
|
*2 {{Cb|=Mal Runes}}
+
* 2 {{Cb|=Mal Runes}}
*[[Amethyst]]
+
* [[Amethyst]]
|-valign=top
+
|- valign=top
![[Gul Rune|{{C|=Gul Rune}}]]
+
| [[Gul Rune|{{Cb|=Gul Rune}}]]
 
|
 
|
*2 {{Cb|=Ist Runes}}
+
* 2 {{Cb|=Ist Runes}}
*[[Sapphire]]
+
* [[Sapphire]]
|-valign=top
+
|- valign=top
![[Vex Rune|{{C|=Vex Rune}}]]
+
| [[Vex Rune|{{Cb|=Vex Rune}}]]
 
|
 
|
*2 {{Cb|=Gul Runes}}
+
* 2 {{Cb|=Gul Runes}}
*[[Ruby]]
+
* [[Ruby]]
|-valign=top
+
|- valign=top
![[Ohm Rune|{{C|=Ohm Rune}}]]
+
| [[Ohm Rune|{{Cb|=Ohm Rune}}]]
 
|
 
|
*2 {{Cb|=Vex Runes}}
+
* 2 {{Cb|=Vex Runes}}
*[[Emerald]]
+
* [[Emerald]]
|-valign=top
+
|- valign=top
![[Lo Rune|{{C|=Lo Rune}}]]
+
| [[Lo Rune|{{Cb|=Lo Rune}}]]
 
|
 
|
*2 {{Cb|=Ohm Runes}}
+
* 2 {{Cb|=Ohm Runes}}
*[[Diamond]]
+
* [[Diamond]]
|-valign=top
+
|- valign=top
![[Sur Rune|{{C|=Sur Rune}}]]
+
| [[Sur Rune|{{Cb|=Sur Rune}}]]
 
|
 
|
*2 {{Cb|=Lo Runes}}
+
* 2 {{Cb|=Lo Runes}}
*[[Flawless Topaz]]
+
* [[Flawless Topaz]]
|-valign=top
+
|- valign=top
![[Ber Rune|{{C|=Ber Rune}}]]
+
| [[Ber Rune|{{Cb|=Ber Rune}}]]
 
|
 
|
*2 {{Cb|=Sur Runes}}
+
* 2 {{Cb|=Sur Runes}}
*[[Flawless Amethyst]]
+
* [[Flawless Amethyst]]
|-valign=top
+
|- valign=top
![[Jah Rune|{{C|=Jah Rune}}]]
+
| [[Jah Rune|{{Cb|=Jah Rune}}]]
 
|
 
|
*2 {{Cb|=Ber Runes}}
+
* 2 {{Cb|=Ber Runes}}
*[[Flawless Sapphire]]
+
* [[Flawless Sapphire]]
|-valign=top
+
|- valign=top
![[Cham Rune|{{C|=Cham Rune}}]]
+
| [[Cham Rune|{{Cb|=Cham Rune}}]]
 
|
 
|
*2 {{Cb|=Jah Runes}}
+
* 2 {{Cb|=Jah Runes}}
*[[Flawless Ruby]]
+
* [[Flawless Ruby]]
|-valign=top
+
|- valign=top
![[Zod Rune|{{C|=Zod Rune}}]]
+
| [[Zod Rune|{{Cb|=Zod Rune}}]]
 
|
 
|
*2 {{Cb|=Cham Runes}}
+
* 2 {{Cb|=Cham Runes}}
*[[Flawless Emerald]]
+
* [[Flawless Emerald]]
 
|}
 
|}
 
|}
 
|}
<br>
+
<br/>
  
===Rare item===
+
====Rare item====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left| Output
!width=50%|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
 +
| {{Rb|=Exceptional rare armor}}
 +
* [[Requirements|Required Level]] +5
 
|
 
|
{{Rb|=Exceptional armor}}
+
* {{Rb|=Normal rare armor}}
*[[Requirements|Required Level]] +5
+
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 +
* [[Thul Rune|{{Cb|=Thul Rune}}]]
 +
*[[Perfect Amethyst]]
 +
|- valign=top
 +
| {{Rb|=Exceptional rare weapon}}
 +
* Required Level +5
 
|
 
|
*{{Rb|=Normal armor}}
+
* {{Rb|=Normal rare weapon}}
*[[Ral Rune|{{Cb|=Ral Rune}}]]
+
* [[Ort Rune|{{Cb|=Ort Rune}}]]
*[[Thul Rune|{{Cb|=Thul Rune}}]]
+
* [[Amn Rune|{{Cb|=Amn Rune}}]]
*[[Perfect Amethyst]]
+
* [[Perfect Sapphire]]
|-valign=top
+
|- valign=top
 +
| {{Rb|=Elite rare armor}}
 +
* Required Level +7
 
|
 
|
{{Rb|=Exceptional weapon}}
+
* {{Rb|=Exceptional rare armor}}
*Required Level +5
+
* [[Ko Rune|{{Cb|=Ko Rune}}]]
 +
* [[Pul Rune|{{Cb|=Pul Rune}}]]
 +
* [[Perfect Amethyst]]
 +
|- valign=top
 +
| {{Rb|=Elite rare weapon}}
 +
* Required Level +7
 
|
 
|
*{{Rb|=Normal weapon}}
+
* {{Rb|=Exceptional rare weapon}}
*[[Ort Rune|{{Cb|=Ort Rune}}]]
+
* [[Fal Rune|{{Cb|=Fal Rune}}]]
*[[Amn Rune|{{Cb|=Amn Rune}}]]
+
* [[Um Rune|{{Cb|=Um Rune}}]]
*[[Perfect Sapphire]]
+
* [[Perfect Sapphire]]
|-valign=top
+
|}
 +
 
 +
 
 +
* Base [[item type]] is upgraded. An [[ethereal]] rare [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or [[Dimensional Blade]] upgraded to [[Phase Blade]]), and any [[socket]]s or [[gem]]s, [[jewel]]s or [[rune]]s in those sockets will also remain.
 +
* Required level increases are cumulative, so a rare item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
 +
* Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
 +
* {{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Mesh Armor|{{Rb|=Mesh Armor}}]] (Durability [45/2] + 1 = 23) is upgraded to [[Boneweave|{{Rb|=Boneweave}}]], it now has maximum Durability 45.
 +
* [http://web.archive.org/web/20151207072321/http://www.theamazonbasin.com/d2/resources/d2armours.html Armor Upgrade Defense Calculator] or [http://web.archive.org/web/20151216052245/http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator] can be used to view upgraded armor or weapon stats (excluding durability). {{Warn|=The former does not apply the ethereal bonus to [[defense]] of upgraded armor:}} while this was correct due to a bug in [[1.10]], it was fixed in [[1.11]] but the calculator has not been updated.
 +
<br/>
 +
 
 +
====Unique item====
 +
{{Text table}} width=65%
 +
|-
 +
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Ub|=Exceptional unique armor}}
 +
* [[Requirements|Required Level]] +5
 
|
 
|
{{Rb|=Elite armor}}
+
* {{Ub|=Normal unique armor}}
*Required Level +7
+
* [[Tal Rune|{{Cb|=Tal Rune}}]]
 +
* [[Shael Rune|{{Cb|=Shael Rune}}]]
 +
* [[Perfect Diamond]]
 +
|- valign=top
 +
| {{Ub|=Exceptional unique weapon}}
 +
* Required Level +5
 
|
 
|
*{{Rb|=Exceptional armor}}
+
* {{Ub|=Normal unique weapon}}
*[[Ko Rune|{{Cb|=Ko Rune}}]]
+
* [[Ral Rune|{{Cb|=Ral Rune}}]]
*[[Pul Rune|{{Cb|=Pul Rune}}]]
+
* [[Sol Rune|{{Cb|=Sol Rune}}]]
*[[Perfect Amethyst]]
+
* [[Perfect Emerald]]
|-valign=top
+
|}
 +
 
 +
 
 +
'''{{Warn|=[[Ladder|{{Warn|=Ladder}}]]}}''' (LoD only)
 +
{{Text table}} width=65%
 +
|-
 +
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Ub|=Elite unique armor}}
 +
* Required Level +7
 
|
 
|
{{Rb|=Elite weapon}}
+
* {{Ub|=Exceptional unique armor}}
*Required Level +7
+
* [[Ko Rune|{{Cb|=Ko Rune}}]]
 +
* [[Lem Rune|{{Cb|=Lem Rune}}]]
 +
* Perfect Diamond
 +
|- valign=top
 +
| {{Ub|=Elite unique weapon}}
 +
* Required Level +7
 
|
 
|
*{{Rb|=Exceptional weapon}}
+
* {{Ub|=Exceptional unique weapon}}
*[[Fal Rune|{{Cb|=Fal Rune}}]]
+
* [[Lum Rune|{{Cb|=Lum Rune}}]]
*[[Um Rune|{{Cb|=Um Rune}}]]
+
* [[Pul Rune|{{Cb|=Pul Rune}}]]
*[[Perfect Sapphire]]
+
* Perfect Emerald
 
|}
 
|}
  
  
*Base [[item type]] is upgraded. An [[ethereal]] rare [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or [[Dimensional Blade]] upgraded to [[Phase Blade]]), and any [[socket]]s or [[item]]s in those sockets will also remain.
+
* Base [[item type]] is upgraded, so [[Ginther's Rift|{{Ub|=Ginther's Rift Dimensional Blade}}]] becomes a {{Ub|=Ginther's Rift Phase Blade}} ('''not''' a [[Lightsabre|{{Ub|=Lightsabre Phase Blade}}]] or an [[Azurewrath|{{Ub|=Azurewrath Phase Blade}}]]).
*Required level increases are cumulative, so a rare item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
+
* An [[ethereal]] [[Unique (item)|Unique]] [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or Dimensional Blade upgraded to Phase Blade), and any [[socket]]s or [[gem]]s, [[jewel]]s or [[rune]]s in those sockets will also remain.
*Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
+
* Required level increases are cumulative: a unique item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
*{{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Mesh Armor|{{Rb|=Mesh Armor}}]] (Durability [45/2] + 1 or 23) is upgraded to [[Boneweave|{{Rb|=Boneweave}}]], it now has maximum Durability 45.
+
* Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
<br>
+
* {{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Shaftstop|{{Ub|=Shaftstop Mesh Armor}}]] (Durability [45/2] + 1 = 23) is upgraded to [[Boneweave|{{Ub|=Boneweave}}]], it now has maximum Durability 45.
 +
* [http://web.archive.org/web/20151207072321/http://www.theamazonbasin.com/d2/resources/d2armours.html Armor Upgrade Defense Calculator] or [http://web.archive.org/web/20151216052245/http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator] can be used to view upgraded armor or weapon stats (excluding durability). {{Warn|=The former does not apply the ethereal bonus to [[defense]] of upgraded armor:}} while this was correct due to a bug in [[1.10]], it was fixed in [[1.11]] but the calculator has not been updated.
 +
<br/>
  
===Unique item===
+
===Repair===
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left| Output
!width=50%|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
 +
| Repaired [[Item type#Armor|armor]]
 
|
 
|
{{Ub|=Exceptional armor}}
+
* Any non-[[ethereal]] armor
*[[Requirements|Required Level]] +5
+
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 +
|- valign=top
 +
| Repaired [[Item type#weapon|weapon]]
 
|
 
|
*{{Ub|=Normal armor}}
+
* Any non-ethereal weapon
*[[Tal Rune|{{Cb|=Tal Rune}}]]
+
* [[Ort Rune|{{Cb|=Ort Rune}}]]
*[[Shael Rune|{{Cb|=Shael Rune}}]]
+
|}
*[[Perfect Diamond]]
+
<br/>
|-valign=top
+
 
 +
===Repair and recharge===
 +
{{Text table}} width=65%
 +
|-
 +
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| Repaired and [[charges|recharged]] [[Item type#Armor|armor]]
 
|
 
|
{{Ub|=Exceptional weapon}}
+
* Any non-[[ethereal]] armor
*Required Level +5
+
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 +
* Any [[Flawed Gem|flawed gem]]
 +
|- valign=top
 +
| Repaired and recharged [[Item type#Weapon|weapon]]
 
|
 
|
*{{Ub|=Normal weapon}}
+
* Any non-ethereal weapon
*[[Ral Rune|{{Cb|=Ral Rune}}]]
+
* [[Ort Rune|{{Cb|=Ort Rune}}]]
*[[Sol Rune|{{Cb|=Sol Rune}}]]
+
* Any [[Chipped Gem|chipped gem]]
*[[Perfect Emerald]]
 
 
|}
 
|}
 +
<br/>
  
 +
==Diablo 2: Resurrected==
 +
These formulae are only available in Diablo 2: Resurrected.
  
'''{{Warn|=Ladder}}'''
+
===Upgrade===
 +
 
 +
====Set item====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left| Output
!width=50%|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
 +
| {{Sb|=Exceptional set armor}}
 +
* [[Requirements|Required Level]] +5
 
|
 
|
{{Ub|=Elite armor}}
+
* {{Sb|=Normal set armor}}
*Required Level +7
+
* [[Tal Rune|{{Cb|=Tal Rune}}]]
 +
* [[Shael Rune|{{Cb|=Shael Rune}}]]
 +
*[[Perfect Diamond]]
 +
|- valign=top
 +
| {{Sb|=Exceptional set weapon}}
 +
* Required Level +5
 
|
 
|
*{{Ub|=Exceptional armor}}
+
* {{Sb|=Normal set weapon}}
*[[Ko Rune|{{Cb|=Ko Rune}}]]
+
* [[Ral Rune|{{Cb|=Ral Rune}}]]
*[[Lem Rune|{{Cb|=Lem Rune}}]]
+
* [[Sol Rune|{{Cb|=Sol Rune}}]]
*Perfect Diamond
+
* [[Perfect Emerald]]
|-valign=top
+
|- valign=top
 +
| {{Sb|=Elite set armor}}
 +
* Required Level +7
 
|
 
|
{{Ub|=Elite weapon}}
+
* {{Sb|=Exceptional set armor}}
*Required Level +7
+
* [[Ko Rune|{{Cb|=Ko Rune}}]]
 +
* [[Lem Rune|{{Cb|=Lem Rune}}]]
 +
* [[Perfect Diamond]]
 +
|- valign=top
 +
| {{Sb|=Elite set weapon}}
 +
* Required Level +7
 
|
 
|
*{{Ub|=Exceptional weapon}}
+
* {{Sb|=Exceptional set weapon}}
*[[Lum Rune|{{Cb|=Lum Rune}}]]
+
* [[Lum Rune|{{Cb|=Lum Rune}}]]
*[[Pul Rune|{{Cb|=Pul Rune}}]]
+
* [[Pul Rune|{{Cb|=Pul Rune}}]]
*Perfect Emerald
+
* [[Perfect Emerald]]
 
|}
 
|}
  
  
*Base [[item type]] is upgraded, so [[Ginther's Rift|{{Ub|=Ginther's Rift Dimensional Blade}}]] becomes a {{Ub|=Ginther's Rift Phase Blade}} ('''not''' a [[Lightsabre|{{Ub|=Lightsabre Phase Blade}}]] or an [[Azurewrath|{{Ub|=Azurewrath Phase Blade}}]]). An [[ethereal]] [[Unique (item)|Unique]] [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or Dimensional Blade upgraded to Phase Blade), and any [[socket]]s or [[item]]s in those sockets will also remain.
+
* Base [[item type]] is upgraded, so [[Wilhelm's Pride|{{Sb|=Wilhelm's Pride Battle Belt}}]] becomes a {{Sb|=Wilhelm's Pride Troll Belt}} ('''not''' a [[Trang-Oul's Girth|{{Sb|=Trang-Oul's Girth Troll Belt}}]]).
*Required level increases are cumulative: a unique item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
+
* Any [[socket]]s or [[gem]]s, [[jewel]]s or [[rune]]s in those sockets will remain.
*Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
+
* Required level increases are cumulative: a set item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
*{{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Shaftstop|{{Ub|=Shaftstop Mesh Armor}}]] (Durability [45/2] + 1 or 23) is upgraded to [[Boneweave|{{Ub|=Boneweave}}]], it now has maximum Durability 45.
+
* Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
<br>
+
<br/>
 +
 
 +
==Reign of the Warlock==
 +
These formulae are only available in the Reign of the Warlock expansion.
 +
<br/>
 +
 
 +
===Create===
  
==Repair==
+
====Portal====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left| Output
!width=50%|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
!Repaired [[Item type#Armor|armor]]
+
| [[Colossal Summit]]
|
 
*Any non-[[ethereal]] armor
 
*[[Ral Rune|{{Cb|=Ral Rune}}]]
 
|-valign=top
 
!Repaired [[Item type#weapon|weapon]]
 
 
|
 
|
*Any non-ethereal weapon
+
* [[Talic's Anguish|{{Ub|=Talic's Anguish}}]]
*[[Ort Rune|{{Cb|=Ort Rune}}]]
+
* [[Korlic's Pain|{{Ub|=Korlic's Pain}}]]
 +
* [[Madawc's Ire|{{Ub|=Madawc's Ire}}]]
 +
* [[Bul-Kathos' Nightmare|{{Ub|=Bul-Kathos' Nightmare}}]]
 +
* [[Worusk's End|{{Ub|=Worusk's End}}]]
 
|}
 
|}
<br>
+
<br/>
  
==Repair and recharge==
+
===Upgrade===
 +
====Sunder Charm====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left| Output
!width=50%|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
!Repaired and [[charges|recharged]] [[Item type#Armor|armor]]
+
| [[Renewed Black Cleft|{{Ub|=Renewed Black Cleft Grand Charm}}]]
 +
* Ilvl 69
 +
|
 +
* [[Latent Black Cleft|{{Ub|=Latent Black Cleft Grand Charm}}]]
 +
* [[Mal Rune|{{Cb|=Mal Rune}}]]
 +
* [[Perfect Diamond]]
 +
* [[Southern Worldstone Shard|{{Ub|=Southern Worldstone Shard}}]]
 +
* [[Deep Worldstone Shard|{{Ub|=Deep Worldstone Shard}}]]
 +
* [[Northern Worldstone Shard|{{Ub|=Northern Worldstone Shard}}]]
 +
|- valign=top
 +
| [[Renewed Bone Break|{{Ub|=Renewed Bone Break Grand Charm}}]]
 +
* Ilvl 69
 +
|
 +
* [[Latent Bone Break|{{Ub|=Latent Bone Break Grand Charm}}]]
 +
* [[Pul Rune|{{Cb|=Pul Rune}}]]
 +
* [[Perfect Amethyst]]
 +
* [[Northern Worldstone Shard|{{Ub|=Northern Worldstone Shard}}]]
 +
|- valign=top
 +
| [[Renewed Cold Rupture|{{Ub|=Renewed Cold Rupture Grand Charm}}]]
 +
* Ilvl 69
 +
|
 +
* [[Latent Cold Rupture|{{Ub|=Latent Cold Rupture Grand Charm}}]]
 +
* [[Lum Rune|{{Cb|=Lum Rune}}]]
 +
* [[Perfect Sapphire]]
 +
* [[Eastern Worldstone Shard|{{Ub|=Eastern Worldstone Shard}}]]
 +
|- valign=top
 +
| [[Renewed Crack of the Heavens|{{Ub|=Renewed Crack of the Heavens Grand Charm}}]]
 +
* Ilvl 69
 +
|
 +
* [[Latent Crack of the Heavens|{{Ub|=Latent Crack of the Heavens Grand Charm}}]]
 +
* [[Fal Rune|{{Cb|=Fal Rune}}]]
 +
* [[Perfect Topaz]]
 +
* [[Southern Worldstone Shard|{{Ub|=Southern Worldstone Shard}}]]
 +
|- valign=top
 +
| [[Renewed Flame Rift|{{Ub|=Renewed Flame Rift Grand Charm}}]]
 +
* Ilvl 69
 
|
 
|
*Any non-[[ethereal]] armor
+
* [[Latent Flame Rift|{{Ub|=Latent Flame Rift Grand Charm}}]]
*[[Ral Rune|{{Cb|=Ral Rune}}]]
+
* [[Io Rune|{{Cb|=Io Rune}}]]
*Any [[Flawed Gem|flawed gem]]
+
* [[Perfect Ruby]]
|-valign=top
+
* [[Deep Worldstone Shard|{{Ub|=Deep Worldstone Shard}}]]
!Repaired and recharged [[Item type#Weapon|weapon]]
+
|- valign=top
 +
| [[Renewed Rotting Fissure|{{Ub|=Renewed Rotting Fissure Grand Charm}}]]
 +
* Ilvl 69
 
|
 
|
*Any non-ethereal weapon
+
* [[Latent Rotting Fissure|{{Ub|=Latent Rotting Fissure Grand Charm}}]]
*[[Ort Rune|{{Cb|=Ort Rune}}]]
+
* [[Ko Rune|{{Cb|=Ko Rune}}]]
*Any [[Chipped Gem|chipped gem]]
+
* [[Perfect Emerald]]
 +
* [[Western Worldstone Shard|{{Ub|=Western Worldstone Shard}}]]
 
|}
 
|}
<br>
+
<br/>
  
 
==Reference==
 
==Reference==
*[http://classic.battle.net/diablo2exp/items/cube.shtml The Horadric Cube] (Arreat Summit)
+
* [http://classic.battle.net/diablo2exp/items/cube.shtml The Horadric Cube] (Arreat Summit)
*librarian, [http://www.mannm.org/d2library/faqtoids/cube_eng.html Try (just a little bit harder): playing dice with the Horadric Cube] (FAQtoids)
+
* librarian, [http://www.mannm.org/d2library/faqtoids/cube_eng.html Try (just a little bit harder): playing dice with the Horadric Cube] (FAQtoids)
 
 
 
 
[[Category:Quest items]]
 

Latest revision as of 07:10, 27 March 2026