Difference between revisions of "Class"

From Basin Wiki
Jump to navigation Jump to search
m (→‎Level: Text fix.)
 
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Class nav}}
 
{{Class nav}}
 
{{Intro}}
 
{{Intro}}
{|cellpading=0 cellspacing=0
+
{| cellpading=0 cellspacing=0
|width=58|[[File:Amazon icon.gif]]
+
|width=58| [[File:Amazon icon.gif]]
|width=58|[[File:Assassin icon.gif]]
+
|width=58| [[File:Assassin icon.gif]]
|width=58|[[File:Barbarian icon.gif]]
+
|width=58| [[File:Barbarian icon.gif]]
|width=58|[[File:Druid icon.gif]]
+
|width=58| [[File:Druid icon.gif]]
|width=58|[[File:Necromancer icon.gif]]
+
|width=58| [[File:Necromancer icon.gif]]
|width=58|[[File:Paladin icon.gif]]
+
|width=58| [[File:Paladin icon.gif]]
|[[File:Sorceress icon.gif]]
+
| [[File:Sorceress icon.gif]]
 
|-
 
|-
 
|colspan=7|
 
|colspan=7|
Line 22: Line 22:
  
 
Player character Level ('''clvl''' or '''cLvl''') serves a multitude of purposes throughout the game, including, but not limited to:
 
Player character Level ('''clvl''' or '''cLvl''') serves a multitude of purposes throughout the game, including, but not limited to:
*Calculating [[Class#Chance to (be) hit|chance to (be) hit]] for an attack that requires a successful hit check to apply damage.
+
* Calculating [[Class#Chance to hit|chance to hit]] for any attack that requires a successful hit check to apply damage.
*Calculating [[Class#Block chance|chance to block]] a successful enemy attack while equipping a shield in [[Expansion]] games.
+
* Calculating [[Class#Block chance|chance to block]] a successful enemy attack while equipping a shield in [[Expansion]] games.
*Unlocking new [[Skill|skills]] and assigning additional [[Skill#Skill_points|skill points]] to already known skills.
+
* Unlocking new [[Skill|skills]] and assigning additional [[Skill#Skill_points|skill points]] to already known skills.
*Meeting [[Requirements|requirements]] to equip [[Item|items]] (or benefit from charms located in player inventory in Expansion games).
+
* Meeting [[Requirements|requirements]] to equip [[Item|items]] (or benefit from charms located in player inventory in Expansion games).
*Completing specific [[Quest|quests]]:
+
* Completing specific [[Quest|quests]]:
**[[Tools of the Trade|{{Ub|=Tools of the Trade}}]]
+
** [[Tools of the Trade|{{Ub|=Tools of the Trade}}]]
**[[Rite of Passage (quest)|{{Ub|=Rite of Passage}}]]
+
** [[Rite of Passage (quest)|{{Ub|=Rite of Passage}}]]
 
<br>
 
<br>
In some cases '''cLvl''' is used to determine item source Level ('''ilvl''' or '''iLvl''') and is thus of particular interest concerning [[Affix|affix]] availability on [[Item#Magic|{{Mb|=magic items}}]], [[Item#Rare|{{Rb|=rare items}}]], and [[Item#Crafted|{{Cb|=crafted items}}]].
+
In some cases '''cLvl''' is used to determine item source Level ('''ilvl''' or '''iLvl''') and is thus of particular interest concerning [[Affix|affix]] availability on [[Item#Magic|{{Mb|=magic items}}]], [[Item#Rare|{{Rb|=rare items}}]], and [[Item#Crafted|{{Cb|=crafted items}}]], as well as the possibility to gamble [[Item#Set|{{Sb|=set items}}]] and [[Item#Unique|{{Ub|=unique items}}]].
The relevant formulae are summarised in the following table:
+
The table below summarises the formulae in question:
  
  
{{Warn|=(table to be added)}}
+
{{Number table}} width=80%
 +
|- align=center
 +
!width=30%| Source
 +
!width=20%| Output
 +
!width=30%| Output iLvl
 +
|-
 +
|align=center rowspan=6| '''Transmute'''
 +
([[Horadric Cube|{{Ub|=Horadric Cube}}]])
 +
|- align=center
 +
| [[Horadric_Cube#Amulet|{{Mb|=Amulet}}]]||rowspan=2|[75·'''cLvl''' / 100]
 +
|- align=center
 +
| [[Horadric_Cube#Ring|{{Mb|=Ring}}]]
 +
|- align=center
 +
| [[Horadric_Cube#Rare_item|{{Rb|=Item}}]]||[40·'''cLvl''' / 100] + [40·{{Rb|=iLvl}} / 100]
 +
|- align=center
 +
| {{Rb|=Item}}||[66·'''cLvl''' / 100] + [66·{{Rb|=iLvl}} / 100]
 +
|- align=center
 +
| [[Crafted item|{{Cb|=Item}}]]||[50·'''cLvl''' / 100] + [50·{{Mb|=iLvl}} / 100]
 +
|-
 +
|align=center rowspan=2| '''Gamble'''
 +
(Gheed, Elzix, Alkor, Jamella, Nihlathak / Anya)
 +
|- align=center
 +
| {{Mb|=Item}} / {{Rb|=Item}} / {{Sb|=Item}} / {{Ub|=Item}}||'''cLvl''' - 5 ''to'' '''cLvl''' + 4 <sup>1)</sup>
 +
|-
 +
|align=center rowspan=2| '''Trade'''
 +
([[Akara|Ak]]/[[Charsi|Ch]]/[[Gheed|Gh]]), ([[Drognan|Dr]]/[[Elzix|El]]/[[Fara|Fa]]), ([[Ashaera|As]]/[[Hratli|Hr]]/[[Ormus|Or]]), ([[Halbu|Ha]]/[[Jamella|Ja]]), ([[Larzuk|La]]/[[Malah|Ma]]/[[Nihlathak (ally)|Ni]]/[[Anya|An]])
 +
|- align=center
 +
| {{Mb|=Item}}||'''cLvl''' + 5 <sup>2)</sup>
 +
|-
 +
|align=center rowspan=2| '''Imbue'''
 +
(Charsi)
 +
|- align=center
 +
| [[Tools of the Trade#Reward|{{Rb|=Item}}]]||'''cLvl''' + 4
 +
|-
 +
|align=center rowspan=2| '''Reward'''
 +
(Anya)
 +
|- align=center
 +
| [[Prison of Ice#Reward|{{Rb|=Class Item}}]]||'''cLvl'''
 +
|}
 +
 
 +
<span style=font-size:90%><sup>1</sup> '''iLvl''' is randomly selected from {'''cLvl''' - 5, '''cLvl''' - 4 ... '''cLvl''' + 4}, although when '''cLvl''' < 10: minimum '''iLvl''' is 5, and when '''cLvl''' > 95: maximum '''iLvl''' is 99. [http://www.mannm.org/d2library/faqtoids/gamble_eng.html]
 +
<br>
 +
<sup>2</sup> In Normal difficulty the '''iLvl''' offered is at most 12 in [[Rogue Encampment|RE]] ('''cLvl''' > 6), 20 in [[Lut Gholein|LG]] ('''cLvl''' > 14), 28 in [[Kurast Docks|KD]] ('''cLvl''' > 22), 36 in [[Pandemonium Fortress|PF]] ('''cLvl''' > 30), and 45 in [[Harrogath|H]] ('''cLvl''' > 39). [http://www.mannm.org/d2library/faqtoids/shop_eng.html]</span>
 +
<br>
  
  
 
===Level-up===
 
===Level-up===
*Rewards player character with five (5) [[Attribute|attribute points]] and one (1) skill point.
+
* Rewards player character with five (5) [[Attribute|attribute points]] and one (1) skill point.
*Increases maximum [[Stamina]], [[Life]], and [[Mana]], according to the table below.
+
* Increases maximum [[Stamina]], [[Life]], and [[Mana]], according to the table below.
*Restores Stamina, Life, and Mana completely.
+
* Restores Stamina, Life, and Mana completely.
  
 
{{Number table}} width=100%
 
{{Number table}} width=100%
|-align=center
+
|- align=center
!width=13% align=left|Stat increment
+
!width=13% align=left| Stat increment
!width=12%|Amazon
+
!width=12%| Amazon
!width=13%|Assassin
+
!width=13%| Assassin
!width=12%|Barbarian
+
!width=12%| Barbarian
!width=12%|Druid
+
!width=12%| Druid
!width=13%|Necromancer
+
!width=13%| Necromancer
!width=12%|Paladin
+
!width=12%| Paladin
!width=13%|Sorceress
+
!width=13%| Sorceress
 
|-
 
|-
|align=left|Stamina <sup>1</sup>
+
|align=left| Stamina <sup>3</sup>
| +1||+1.25||+1||+1||+1||+1||+1
+
| +1 || +1.25 || +1 || +1 || +1 || +1 || +1
 
|-
 
|-
|align=left|Life <sup>1</sup>
+
|align=left|Life <sup>3</sup>
| +2||+2||+2||+1.5||+1.5||+2||+1
+
| +2 || +2 || +2 || +1.5 || +1.5 || +2 || +1
 
|-
 
|-
|align=left|Mana <sup>1</sup>
+
|align=left|Mana <sup>3</sup>
| +1.5||+1.5||+1||+2||+2||+1.5||+2
+
| +1.5 || +1.5 || +1 || +2 || +2 || +1.5 || +2
 
|}
 
|}
  
<span style=font-size:90%><sup>1</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span>
+
<span style=font-size:90%><sup>3</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span>
 
<br>
 
<br>
 
<br>
 
<br>
Line 76: Line 119:
  
 
{{Number table}} width=100%
 
{{Number table}} width=100%
|-align=center  
+
|- align=center  
!width=13% align=left|[[Attribute]]
+
!width=13% align=left| [[Attribute]]
!width=12%|Amazon
+
!width=12%| Amazon
!width=13%|Assassin
+
!width=13%| Assassin
!width=12%|Barbarian
+
!width=12%| Barbarian
!width=12%|Druid
+
!width=12%| Druid
!width=13%|Necromancer
+
!width=13%| Necromancer
!width=12%|Paladin
+
!width=12%| Paladin
!width=13%|Sorceress
+
!width=13%| Sorceress
 
|-
 
|-
!align=left|[[Strength (attribute)|Strength]]
+
!align=left| [[Strength (attribute)|Strength]]
!20!!20!!30!!15!!15!!25!!10
+
! 20 !! 20 !! 30 !! 15 !! 15 !! 25 !! 10
 
|-
 
|-
!align=left|[[Dexterity]]
+
!align=left| [[Dexterity]]
!25!!20!!20!!20!!25!!20!!25
+
! 25 !! 20 !! 20 !! 20 !! 25 !! 20 !! 25
 
|-
 
|-
|align=left|Attack Rating
+
|align=left| Attack Rating
|95||80||85||70||80||85||75
+
| 95 || 80 || 85 || 70 || 80 || 85 || 75
 
|-
 
|-
|align=left|Defense <sup>2</sup>
+
|align=left| Defense <sup>4</sup>
|6||5||5||5||6||5||6
+
| 6 || 5 || 5 || 5 || 6 || 5 || 6
 
|-
 
|-
!align=left|[[Vitality]]
+
!align=left| [[Vitality]]
!20!!20!!25!!25!!15!!25!!10
+
! 20 !! 20 !! 25 !! 25 !! 15 !! 25 !! 10
 
|-
 
|-
|align=left|Stamina
+
|align=left| Stamina
|84||95||92||84||79||89||74
+
| 84 || 95 || 92 || 84 || 79 || 89 || 74
 
|-
 
|-
|align=left|Life
+
|align=left| Life
|50||50||55||55||45||55||40
+
| 50 || 50 || 55 || 55 || 45 || 55 || 40
 
|-
 
|-
!align=left|[[Energy]]
+
!align=left| [[Energy]]
!15!!25!!10!!20!!25!!15!!35
+
! 15 !! 25 !! 10 !! 20 !! 25 !! 15 !! 35
 
|-
 
|-
|align=left|Mana
+
|align=left| Mana
|15||25||10||20||25||15||35
+
| 15 || 25 || 10 || 20 || 25 || 15 || 35
 
|}
 
|}
  
<span style=font-size:90%><sup>2</sup> Base defense of all classes is [Dexterity/4]. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr]</span>
+
<span style=font-size:90%><sup>4</sup> Base defense of all classes is [Dexterity/4]. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr]</span>
 
<br>
 
<br>
 
<br>
 
<br>
  
 
===Bonus Points===
 
===Bonus Points===
*Five (5) [[Attribute|attribute points]] are awarded (for the player to distribute) when a player character gains a level or returns [[Lam Esen's Tome|{{Ub|=Lam Esen's Tome}}]] to [[Alkor]] (thus completing the quest).
+
* Five (5) [[Attribute|attribute points]] are awarded (for the player to distribute) when a player character gains a level or returns [[Lam Esen's Tome|{{Ub|=Lam Esen's Tome}}]] to [[Alkor]] (thus completing the quest).
*Attribute points allocated by player and attribute bonuses (+[[All Attributes|all Attributes]], +Dexterity, +Vitality, and +Energy) from items equipped and charms stored in inventory apply the following stat bonuses:
+
* Attribute points allocated by player and attribute bonuses (+[[All Attributes|all Attributes]], +Dexterity, +Vitality, and +Energy) from items equipped and charms stored in inventory apply the following stat bonuses:
  
 
{{Number table}} width=100%
 
{{Number table}} width=100%
|-align=center  
+
|- align=center  
!width=13% align=left|Stat increment
+
!width=13% align=left| Stat increment
!width=12%|Amazon
+
!width=12%| Amazon
!width=13%|Assassin
+
!width=13%| Assassin
!width=12%|Barbarian
+
!width=12%| Barbarian
!width=12%|Druid
+
!width=12%| Druid
!width=13%|Necromancer
+
!width=13%| Necromancer
!width=12%|Paladin
+
!width=12%| Paladin
!width=13%|Sorceress
+
!width=13%| Sorceress
 
|-
 
|-
|align=left|AR per Dexterity
+
|align=left| AR per Dexterity
| +5||+5||+5||+5||+5||+5||+5
+
| +5 || +5 || +5 || +5 || +5 || +5 || +5
 
|-
 
|-
|align=left|Defense per Dexterity
+
|align=left| Defense per Dexterity
| +0.25||+0.25||+0.25||+0.25||+0.25||+0.25||+0.25
+
| +0.25 || +0.25 || +0.25 || +0.25 || +0.25 || +0.25 || +0.25
 
|-
 
|-
|align=left|Stamina per Vitality <sup>3</sup> <sup>4</sup>
+
|align=left| Stamina per Vitality <sup>5</sup> <sup>6</sup>
| +1||+1.25||+1||+1||+1||+1||+1
+
| +1 || +1.25 || +1 || +1 || +1 || +1 || +1
 
|-
 
|-
|align=left|Life per Vitality <sup>3</sup> <sup>4</sup>
+
|align=left| Life per Vitality <sup>5</sup> <sup>6</sup>
| +3||+3||+4||+2||+2||+3||+2
+
| +3 || +3 || +4 || +2 || +2 || +3 || +2
 
|-
 
|-
|align=left|Mana per Energy <sup>3</sup> <sup>4</sup>
+
|align=left|Mana per Energy <sup>5</sup> <sup>6</sup>
| +1.5||+1.75||+1||+2||+2||+1.5||+2
+
| +1.5 || +1.75 || +1 || +2 || +2 || +1.5 || +2
 
|}
 
|}
  
<span style=font-size:90%><sup>3</sup> Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do '''not''' benefit from [[Stamina|Increase Maximum Stamina %]], [[Maximum Life|Increase Maximum Life %]], and [[Maximum Mana|Increase Maximum Mana %]].
+
<span style=font-size:90%><sup>5</sup> Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do '''not''' benefit from [[Stamina|Increase Maximum Stamina %]], [[Maximum Life|Increase Maximum Life %]], and [[Maximum Mana|Increase Maximum Mana %]].
 
<br>
 
<br>
<sup>4</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span>
+
<sup>6</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span>
 
<br>
 
<br>
 
<br>
 
<br>
  
==Chance to (be) hit==
+
==Chance to hit==
 
Consult our [[Attack]] page for the generic [[Attack#Chance to hit|Chance to hit]] formula and information about its components.
 
Consult our [[Attack]] page for the generic [[Attack#Chance to hit|Chance to hit]] formula and information about its components.
 
<br>
 
<br>
Line 170: Line 213:
  
 
{{Number table}}
 
{{Number table}}
|-valign=top
+
|- valign=top
!align=left rowspan=2 colspan=2|Class
+
!align=left rowspan=2 colspan=2| Class
!align=center colspan=17|Frames
+
!align=center colspan=17| Frames
|-align=center
+
|- align=center
!width=29|17
+
!width=29| 17
!width=29|16
+
!width=29| 16
!width=29|15
+
!width=29| 15
!width=29|14
+
!width=29| 14
!width=29|13
+
!width=29| 13
!width=29|12
+
!width=29| 12
!width=29|11
+
!width=29| 11
!width=29|10
+
!width=29| 10
!width=29|9
+
!width=29| 9
!width=29|8
+
!width=29| 8
!width=29|7
+
!width=29| 7
!width=29|6
+
!width=29| 6
!width=29|5
+
!width=29| 5
!width=29|4
+
!width=29| 4
!width=29|3
+
!width=29| 3
!width=29|2
+
!width=29| 2
!width=29|1
+
!width=29| 1
|-valign=top
+
|- valign=top
!width=84 align=left rowspan=2|Amazon
+
!width=84 align=left rowspan=2| Amazon
!align=left width=84|1HS
+
!align=left width=84| 1HS
|0||4||6||11||15||23||29||40||56||80||120||{{Warn|=200}}||{{Warn|=480}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
+
| 0 || 4 || 6 || 11 || 15 || 23 || 29 || 40 || 56 || 80 || 120 || {{Warn|=200}} || {{Warn|=480}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}}
 
|-
 
|-
!align=left|1HT
+
!align=left| 1HT
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||13||32||86||{{Warn|=600}}
+
| {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || 0 || 13 || 32 || 86 || {{Warn|=600}}
 
|-
 
|-
!align=left colspan=2|Assassin
+
!align=left colspan=2| Assassin
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}|| {{Empty}}||0||13||32||86||{{Warn|=600}}
+
| {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || {{Empty}} || 0 || 13 || 32 || 86 || {{Warn|=600}}
 
|-
 
|-
!align=left colspan=2|Barbarian
+
!align=left colspan=2| Barbarian
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||9||20||42||86||{{Warn|=280}}||{{Empty}}
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||9||20||42||86||{{Warn|=280}}||{{Empty}}
 
|-valign=top
 
|-valign=top
Line 231: Line 274:
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||7||15||27||48||86||{{Warn|=200}}||{{Warn|=4,680}}||{{Empty}}
 
|{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||7||15||27||48||86||{{Warn|=200}}||{{Warn|=4,680}}||{{Empty}}
 
|}
 
|}
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928353]
+
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/]
  
  
Line 243: Line 286:
  
  
*When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928352]
+
*When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/]
*Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. The Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus [[Faster Hit Recovery]] (FHR), '''not''' FBR, reduces animation length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
+
*Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. The Vampire has no blocking animation, so when blocking, its hit recovery animation is used instead and thus [[Faster Hit Recovery]] (FHR), '''not''' FBR, reduces animation length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
 
<br>
 
<br>
 
<br>
 
<br>
Line 403: Line 446:
  
 
==Resistances==
 
==Resistances==
(to be edited)
+
{{Warn|=(to be edited)}}
 
<br>
 
<br>
 
<br>
 
<br>
  
 
==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171 Paladin Blocking as Werebear] (Technical Discussion)
+
* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/ Paladin Blocking as Werebear] (D2 Technical)
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids)
+
* Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids)
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
+
* Nefarius, [https://d2mods.info/forum/kb/viewarticle?a=389 CharStats.txt] (Phrozen Keep)
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net)
+
* RTB, [https://web.archive.org/web/20110713215107/http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net)
*TitanSeal, [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/#post17651382 FAQ - Bewegungs- und Animationsgeschwindigkeiten Teil 1] (inDiablo.de)
+
* TitanSeal, [https://planetdiablo.eu/forum/threads/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1.1220961/#post-17651382 FAQ - Bewegungs- und Animationsgeschwindigkeiten Teil 1] (PlanetDiablo.eu)

Latest revision as of 17:47, 26 November 2021