Difference between revisions of "% Damage"
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Onderduiker (talk | contribs) (Added introductory notes and references, Attribute, Skill, Monster and Pet sections) |
Onderduiker (talk | contribs) m (→Assassin: Minor, but 15*slvl is incorrect when [10*slvl * 3/4] isn't a whole number and rounded down: if slvl = 1 then 15 vs 14 ([7.5] * 2)) |
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(9 intermediate revisions by 2 users not shown) | |||
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{{Mb|=Enhanced Damage}} on items other than [[Item type#Weapon|weapons]] is added to % Damage from other sources and applied to weapon damage after all integer bonuses are applied. Attack damage is now rounded down to the nearest 1/256 point. | {{Mb|=Enhanced Damage}} on items other than [[Item type#Weapon|weapons]] is added to % Damage from other sources and applied to weapon damage after all integer bonuses are applied. Attack damage is now rounded down to the nearest 1/256 point. | ||
*The combination of weapon Enhanced Damage and % Damage normally has the most significant impact on attack damage: for example, 300% Enhanced Damage results in 4 times base weapon damage while +300% Damage results in 4 times attack damage; together, this results in attack damage '''16''' times base weapon damage without any other damage bonuses. | *The combination of weapon Enhanced Damage and % Damage normally has the most significant impact on attack damage: for example, 300% Enhanced Damage results in 4 times base weapon damage while +300% Damage results in 4 times attack damage; together, this results in attack damage '''16''' times base weapon damage without any other damage bonuses. | ||
− | *{{Warn|=If a [[Jewel]] with an Enhanced Damage prefix also has a Minimum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Minimum Damage bonus (a [[circlet]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses.}} [ | + | *{{Warn|=If a [[Jewel]] with an Enhanced Damage prefix also has a Minimum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Minimum Damage bonus (a [[circlet]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses.}} [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8382899] [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8383846] |
− | *{{Warn|=If a Jewel with an Enhanced Damage prefix also has a Maximum Damage affix and it is set in an armor socket, or it is set in an armor which already has a Maximum Damage bonus (a circlet or [[shield]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to maximum attack damage. Its Enhanced Damage is also not applied to the actual maximum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Minimum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Maximum Damage bonuses.}} [ | + | *{{Warn|=If a Jewel with an Enhanced Damage prefix also has a Maximum Damage affix and it is set in an armor socket, or it is set in an armor which already has a Maximum Damage bonus (a circlet or [[shield]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to maximum attack damage. Its Enhanced Damage is also not applied to the actual maximum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Minimum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Maximum Damage bonuses.}} [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8382899] [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8383846] |
*% Damage has a floor of -90%, so units will always apply minimum 10% attack damage. | *% Damage has a floor of -90%, so units will always apply minimum 10% attack damage. | ||
|} | |} | ||
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==Attribute== | ==Attribute== | ||
− | The [[attribute]]s [[Strength]] and [[Dexterity]] can apply a +% Damage bonus to physical [[attack]] damage when the following [[item type]]s are used as [[Item type#Weapon|weapons]]: | + | The [[attribute]]s [[Strength (attribute)|Strength]] and [[Dexterity]] can apply a +% Damage bonus to physical [[attack]] damage when the following [[item type]]s are used as [[Item type#Weapon|weapons]]: |
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!align=left|[[Hammer]] | !align=left|[[Hammer]] | ||
|110||{{E}} | |110||{{E}} | ||
+ | |- | ||
+ | !align=left|[[Javelin]] | ||
+ | |75||75 | ||
|- | |- | ||
!align=left|[[Throwing axe]] | !align=left|[[Throwing axe]] | ||
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<br> | <br> | ||
− | == | + | ==Item== |
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− | ==Helm== | + | ===Helm=== |
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
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<br> | <br> | ||
− | ===Circlet=== | + | ====Circlet==== |
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
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<br> | <br> | ||
− | ==Body armor== | + | ===Body armor=== |
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
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<br> | <br> | ||
− | ==Shield== | + | ===Shield=== |
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
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<br> | <br> | ||
− | ===Auric shield=== | + | ====Auric shield==== |
{{Affix bonus}} | {{Affix bonus}} | ||
|- | |- | ||
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<br> | <br> | ||
− | ==Gloves== | + | ===Gloves=== |
{{Skill bonus}} | {{Skill bonus}} | ||
|- | |- | ||
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<br> | <br> | ||
− | ==Set bonus== | + | ===Set bonus=== |
{{Skill bonus}} | {{Skill bonus}} | ||
|- | |- | ||
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<br> | <br> | ||
− | == | + | ==Skill== |
− | {{ | + | |
− | |-align= | + | ===Amazon=== |
− | !width=25% align=left|[[ | + | {{Text table}} width=100% |
− | !width=25%| | + | !width=25% align=left|[[Skill]] |
− | !width= | + | !width=65% align=left|% Damage |
− | !width= | + | !width=10% align=center|Min [[Requirements|Rlvl]] |
+ | |-valign=top | ||
+ | !align=left|[[Jab]] | ||
+ | |3*slvl - 18 | ||
+ | |align=right|1 | ||
+ | |- | ||
+ | !align=left|[[Impale]] | ||
+ | |25*slvl + 275 | ||
+ | |align=right|12 | ||
+ | |- | ||
+ | !align=left|[[Guided Arrow]] | ||
+ | |5*slvl - 5 | ||
+ | |align=right|18 | ||
+ | |- | ||
+ | !align=left|[[Strafe]] | ||
+ | |5*slvl | ||
+ | |align=right|24 | ||
+ | |- | ||
+ | !align=left|[[Fend]] | ||
+ | |10*slvl + 60 | ||
+ | |align=right|24 | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ===Assassin=== | ||
+ | {{Text table}} width=100% | ||
+ | !width=25% align=left|[[Skill]] | ||
+ | !width=65% align=left|% Damage | ||
+ | !width=10% align=center|Min [[Requirements|Rlvl]] | ||
+ | |-valign=top | ||
+ | !align=left|[[Claw Mastery]] | ||
+ | |4*slvl + 31 to [[attack]] with [[claw]] | ||
+ | |align=right|1 | ||
+ | |- | ||
+ | !align=left|[[Tiger Strike]] | ||
+ | |20*slvl + 80 to finishing move for each of three charges | ||
+ | |align=right|1 | ||
+ | |- | ||
+ | !align=left|[[Dragon Talon]] | ||
+ | |7*slvl - 2 | ||
+ | |align=right|1 | ||
+ | |- | ||
+ | !align=left|[[Dragon Claw]] | ||
+ | |5*slvl + 45 + 4*Claw Mastery.blvl | ||
+ | |align=right|6 | ||
+ | |- | ||
+ | !align=left|[[Dragon Flight]] | ||
+ | |25*slvl + 75 | ||
+ | |align=right|24 | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ===Barbarian=== | ||
+ | {{Text table}} width=100% | ||
+ | !width=25% align=left|[[Skill]] | ||
+ | !width=65% align=left|% Damage | ||
+ | !width=10% align=center|Min [[Requirements|Rlvl]] | ||
+ | |-valign=top | ||
+ | !align=left|[[Bash]] | ||
+ | |5*slvl + 45 + 5*Stun.blvl | ||
+ | |align=right|1 | ||
+ | |- | ||
+ | !align=left|[[Sword Mastery]] | ||
+ | |5*slvl + 23 to [[attack]] with [[sword]] | ||
+ | |align=right|1 | ||
+ | |- | ||
+ | !align=left|[[Axe Mastery]] | ||
+ | |5*slvl + 23 to attack with [[axe]] | ||
+ | |align=right|1 | ||
+ | |- | ||
+ | !align=left|[[Mace Mastery]] | ||
+ | |5*slvl + 23 to attack with [[Item type#Melee|blunt weapon]] | ||
+ | |align=right|1 | ||
+ | |- | ||
+ | !align=left|[[Double Swing]] | ||
+ | |10*Bash.blvl | ||
+ | |align=right|6 | ||
+ | |- | ||
+ | !align=left|[[Polearm Mastery]] | ||
+ | |5*slvl + 23 to attack with [[polearm]] | ||
+ | |align=right|6 | ||
+ | |- | ||
+ | !align=left|[[Throwing Mastery]] | ||
+ | |5*slvl + 23 to [[Item type#Ranged|ranged]] attack with [[javelin]], [[throwing axe]] or [[throwing knife]] | ||
+ | |align=right|6 | ||
+ | |- | ||
+ | !align=left|[[Spear Mastery]] | ||
+ | |5*slvl + 23 to [[melee]] attack with javelin or [[spear]] | ||
+ | |align=right|6 | ||
+ | |- | ||
+ | !align=left|[[Taunt]] | ||
+ | |{{Warn|=- (2*slvl + 3) to enemy}} | ||
+ | |align=right|6 | ||
+ | |- | ||
+ | !align=left|[[Stun]] | ||
+ | |8*Bash.blvl | ||
+ | |align=right|12 | ||
+ | |- | ||
+ | !align=left|[[Double Throw]] | ||
+ | |8*Double Swing.blvl | ||
+ | |align=right|12 | ||
+ | |- | ||
+ | !align=left|[[Leap Attack]] | ||
+ | |30*slvl + 70 + 10*[[Leap]].blvl | ||
+ | |align=right|18 | ||
+ | |- | ||
+ | !align=left|[[Concentrate]] | ||
+ | |5*slvl + 65 + 5*Bash.blvl + 10*[[Battle Orders]].blvl | ||
+ | |align=right|18 | ||
+ | |- | ||
+ | !align=left|[[Battle Cry]] | ||
+ | |{{Warn|=- 24+slvl to enemies in area of effect for 2.4*slvl + 9.6 seconds}} | ||
+ | |align=right|18 | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Frenzy]] |
− | | + | + | |5*slvl + 85 + (8 * Double Swing.blvl+Taunt.blvl) |
− | | | + | |align=right|24 |
− | |||
− | | | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Whirlwind]] |
− | + | |8*slvl - 58 | |
+ | |align=right|30 | ||
|- | |- | ||
− | !align=left| | + | !align=left|[[Berserk]] |
− | | + | + | |15*slvl + 135 + (10 * [[Howl]].blvl+[[Shout]].blvl) |
+ | |align=right|30 | ||
|} | |} | ||
− | + | <br> | |
+ | ===Druid=== | ||
+ | {{Text table}} width=100% | ||
+ | !width=25% align=left|[[Skill]] | ||
+ | !width=65% align=left|% Damage | ||
+ | !width=10% align=center|Min [[Requirements|Rlvl]] | ||
+ | |-valign=top | ||
+ | !align=left|[[Werebear]] | ||
+ | |8*slvl + 47 | ||
+ | |align=right|6 | ||
+ | |- | ||
+ | !align=left|[[Feral Rage]] | ||
+ | |5*slvl + 45 | ||
+ | |align=right|12 | ||
+ | |- | ||
+ | !align=left|[[Maul]] | ||
+ | |( [slvl/2] + 3) * 20 maximum for 20 seconds after each successful Maul [[attack]] | ||
+ | |align=right|12 | ||
+ | |- | ||
+ | !align=left|[[Heart of Wolverine]] | ||
+ | |7*slvl + 13 to self and [[ally|allies]] in (4*slvl + 56) /3 yard [[radius]] | ||
+ | |align=right|18 | ||
+ | |- | ||
+ | !align=left|[[Fury (skill)|Fury]] | ||
+ | |17*slvl + 83 | ||
+ | |align=right|30 | ||
+ | |} | ||
+ | <br> | ||
− | *[[ | + | ===Necromancer=== |
− | * | + | {{Text table}} width=100% |
+ | !width=25% align=left|[[Skill]] | ||
+ | !width=65% align=left|% Damage | ||
+ | !width=10% align=center|Min [[Requirements|Rlvl]] | ||
+ | |-valign=top | ||
+ | !align=left|[[Weaken]] | ||
+ | |{{Warn|=-33 to enemies in (2*slvl + 16) /3 yard [[radius]] of cursor for 2.4*slvl + 11.6 seconds}} | ||
+ | |align=right|6 | ||
+ | |- | ||
+ | !align=left|[[Decrepify]] | ||
+ | |{{Warn|=-50 to enemies in 4 yard radius of cursor for 0.6*slvl + 3.4 seconds}} | ||
+ | |align=right|24 | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ===Paladin=== | ||
+ | {{Text table}} width=100% | ||
+ | !width=25% align=left|[[Skill]] | ||
+ | !width=65% align=left|% Damage | ||
+ | !width=10% align=center|Min [[Requirements|Rlvl]] | ||
+ | |-valign=top | ||
+ | !align=left|[[Sacrifice]] | ||
+ | |15*slvl + 165 + 15*[[Redemption]].blvl + 5*Fanaticism.blvl | ||
+ | |align=right|1 | ||
+ | |- | ||
+ | !align=left|[[Smite]] | ||
+ | |15*slvl | ||
+ | |align=right|1 | ||
+ | |- | ||
+ | !align=left|[[Might]] | ||
+ | |10*slvl + 30 to self and [[ally|allies]] in (4*slvl + 28) /3 yard [[radius]] | ||
+ | |align=right|1 | ||
+ | |- | ||
+ | !align=left|[[Zeal]] | ||
+ | |max(6*slvl - 24 , 0) + (12*Sacrifice.blvl) | ||
+ | |align=right|12 | ||
+ | |- | ||
+ | !align=left|[[Charge]] | ||
+ | |25*slvl + 75 + (20 * Might.blvl+[[Vigor]].blvl) | ||
+ | |align=right|12 | ||
+ | |-valign=top | ||
+ | !align=left rowspan=2|[[Concentration]] | ||
+ | |15*slvl + 45 to self and allies in (4*slvl + 28) /3 yard radius | ||
+ | |align=right rowspan=2|18 | ||
+ | |- | ||
+ | |[ (15*slvl + 45) /2] to [[Blessed Hammer]] | ||
+ | |-valign=top | ||
+ | !rowspan=2 align=left|[[Fanaticism]] | ||
+ | |17*slvl + 33 to self (unless [[Aura Enchanted]] [[monster]]) | ||
+ | |align=right rowspan=2|30 | ||
+ | |- | ||
+ | |[ (17*slvl + 33) /2] to allies in (2*slvl + 20) /3 yard radius | ||
+ | |} | ||
<br> | <br> | ||
==Pet== | ==Pet== | ||
+ | |||
+ | ===Amazon=== | ||
{{Text table}} width=100% | {{Text table}} width=100% | ||
|- | |- | ||
− | !width= | + | !width=25% align=left|[[Pet]] |
− | + | !width=65% align=left|% Damage | |
− | !width= | ||
!width=10% align=center|Min [[Requirements|Rlvl]] | !width=10% align=center|Min [[Requirements|Rlvl]] | ||
|- | |- | ||
− | |||
!align=left|[[Valkyrie]] <sup>1</sup> | !align=left|[[Valkyrie]] <sup>1</sup> | ||
|25*slvl | |25*slvl | ||
|align=right|30 | |align=right|30 | ||
− | |- | + | |} |
− | !align=left | + | <span style=font-size:90%> |
− | !align=left|[[Shadow Warrior]] | + | <sup>1</sup> {{Warn|=Description displays +25% Damage less than is actually applied for level > 1}}</span> |
− | |18*slvl | + | <br> |
− | |align=right|18 | + | <br> |
+ | ===Assassin=== | ||
+ | {{Text table}} width=100% | ||
+ | |- | ||
+ | !align=left width=25%| [[Pet]] | ||
+ | !align=left width=65%| % Damage | ||
+ | !align=center width=10%| Min [[Requirements|Rlvl]] | ||
+ | |- | ||
+ | !align=left| [[Shadow Warrior]] | ||
+ | | 18*slvl | ||
+ | |align=right| 18 | ||
+ | |- | ||
+ | !align=left| [[Shadow Master]] | ||
+ | | [10*slvl * 3/4] * 2 | ||
+ | |align=right| 30 | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ===Druid=== | ||
+ | {{Text table}} width=100% | ||
+ | |- | ||
+ | !width=25% align=left|[[Pet]] | ||
+ | !width=65% align=left|% Damage | ||
+ | !width=10% align=center|Min [[Requirements|Rlvl]] | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
!align=left|[[Summon Grizzly]] | !align=left|[[Summon Grizzly]] | ||
− | | | + | |10*slvl + 15 to [[Summon Spirit Wolf|Spirit Wolf]], [[Summon Dire Wolf|Dire Wolf]] or [[Summon Grizzly|Grizzly]] |
|align=right|30 | |align=right|30 | ||
− | |- | + | |} |
− | !align=left | + | <br> |
+ | |||
+ | ===Necromancer=== | ||
+ | {{Text table}} width=100% | ||
+ | |- | ||
+ | !width=25% align=left|[[Pet]] | ||
+ | !width=65% align=left|% Damage | ||
+ | !width=10% align=center|Min [[Requirements|Rlvl]] | ||
+ | |- | ||
!align=left|[[Skeleton Mastery]] | !align=left|[[Skeleton Mastery]] | ||
|10*slvl to [[Revive]]d | |10*slvl to [[Revive]]d | ||
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|- | |- | ||
!align=left|[[Raise Skeleton|Necroskeleton]] | !align=left|[[Raise Skeleton|Necroskeleton]] | ||
− | |if(slvl < 4 , 0 , | + | |if(slvl < 4 , 0 , 7*slvl - 21) |
|align=right|1 | |align=right|1 | ||
|- | |- | ||
!align=left|[[Clay Golem]] | !align=left|[[Clay Golem]] | ||
− | | | + | |35*slvl - 35 + 6*[[Fire Golem]].blvl |
|align=right|6 | |align=right|6 | ||
|- | |- | ||
!align=left|[[Blood Golem]] | !align=left|[[Blood Golem]] | ||
− | | | + | |35*slvl - 35 + 6*Fire Golem.blvl |
|align=right|18 | |align=right|18 | ||
|- | |- | ||
!align=left|[[Iron Golem]] | !align=left|[[Iron Golem]] | ||
− | |6* | + | |6*Fire Golem.blvl |
|align=right|24 | |align=right|24 | ||
|} | |} | ||
− | |||
− | |||
<br> | <br> | ||
+ | |||
+ | ==Monster== | ||
+ | {{Number table}} width=100% | ||
+ | |-align=center | ||
+ | !width=25% align=left|[[Monster]] | ||
+ | !width=25%|Normal | ||
+ | !width=25%|Nightmare | ||
+ | !width=25%|Hell | ||
+ | |- | ||
+ | !align=left|[[Berserker|{{M|=Berserker}}]] | ||
+ | | +270%||+225%||+198% | ||
+ | |- | ||
+ | !align=left|Other [[Champion|{{M|=Champions}}]] | ||
+ | | +90%||+75%||+66% | ||
+ | |- | ||
+ | !align=left|[[Extra Strong]] [[Unique (monster)|{{U|=Unique}}]] | ||
+ | | +135%||+112%||+99% | ||
+ | |- | ||
+ | !align=left|Extra strong minion | ||
+ | | +67%||+56%||+49% | ||
+ | |} | ||
+ | [https://d2mods.info/forum/viewtopic.php?t=42436] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495241] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495521] | ||
+ | |||
+ | |||
+ | *[[Aura Enchanted]] Unique monsters can be enchanted with level max( [mlvl/6] , 1) [[Might]] or level max( [mlvl/8] , 1) [[Fanaticism]]. | ||
+ | *Monsters may also use [[skill]]s applying +% Damage. | ||
<br> | <br> | ||
+ | |||
==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/ ED & min/max dmg jewels] (Diabloii.net) |
− | *Nefarius, [ | + | *Nefarius, [https://d2mods.info/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical) |
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Damage modifiers]] | [[Category:Damage modifiers]] |
Latest revision as of 05:22, 24 August 2024
AttributeThe attributes Strength and Dexterity can apply a +% Damage bonus to physical attack damage when the following item types are used as weapons:
ItemHelm
Circlet
Body armor
Shield
Auric shield
Gloves
Set bonus
SkillAmazon
Assassin
Barbarian
Druid
Necromancer
Paladin
PetAmazon
1 Description displays +25% Damage less than is actually applied for level > 1
Assassin
Druid
Necromancer
Monster
Reference
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