Difference between revisions of "% Damage"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) (Separated Pet section by class) |
Onderduiker (talk | contribs) m (→Assassin: Minor, but 15*slvl is incorrect when [10*slvl * 3/4] isn't a whole number and rounded down: if slvl = 1 then 15 vs 14 ([7.5] * 2)) |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
{{Mb|=Enhanced Damage}} on items other than [[Item type#Weapon|weapons]] is added to % Damage from other sources and applied to weapon damage after all integer bonuses are applied. Attack damage is now rounded down to the nearest 1/256 point. | {{Mb|=Enhanced Damage}} on items other than [[Item type#Weapon|weapons]] is added to % Damage from other sources and applied to weapon damage after all integer bonuses are applied. Attack damage is now rounded down to the nearest 1/256 point. | ||
*The combination of weapon Enhanced Damage and % Damage normally has the most significant impact on attack damage: for example, 300% Enhanced Damage results in 4 times base weapon damage while +300% Damage results in 4 times attack damage; together, this results in attack damage '''16''' times base weapon damage without any other damage bonuses. | *The combination of weapon Enhanced Damage and % Damage normally has the most significant impact on attack damage: for example, 300% Enhanced Damage results in 4 times base weapon damage while +300% Damage results in 4 times attack damage; together, this results in attack damage '''16''' times base weapon damage without any other damage bonuses. | ||
− | *{{Warn|=If a [[Jewel]] with an Enhanced Damage prefix also has a Minimum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Minimum Damage bonus (a [[circlet]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses.}} [ | + | *{{Warn|=If a [[Jewel]] with an Enhanced Damage prefix also has a Minimum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Minimum Damage bonus (a [[circlet]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses.}} [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8382899] [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8383846] |
− | *{{Warn|=If a Jewel with an Enhanced Damage prefix also has a Maximum Damage affix and it is set in an armor socket, or it is set in an armor which already has a Maximum Damage bonus (a circlet or [[shield]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to maximum attack damage. Its Enhanced Damage is also not applied to the actual maximum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Minimum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Maximum Damage bonuses.}} [ | + | *{{Warn|=If a Jewel with an Enhanced Damage prefix also has a Maximum Damage affix and it is set in an armor socket, or it is set in an armor which already has a Maximum Damage bonus (a circlet or [[shield]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to maximum attack damage. Its Enhanced Damage is also not applied to the actual maximum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Minimum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Maximum Damage bonuses.}} [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8382899] [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8383846] |
*% Damage has a floor of -90%, so units will always apply minimum 10% attack damage. | *% Damage has a floor of -90%, so units will always apply minimum 10% attack damage. | ||
|} | |} | ||
Line 10: | Line 10: | ||
==Attribute== | ==Attribute== | ||
− | The [[attribute]]s [[Strength]] and [[Dexterity]] can apply a +% Damage bonus to physical [[attack]] damage when the following [[item type]]s are used as [[Item type#Weapon|weapons]]: | + | The [[attribute]]s [[Strength (attribute)|Strength]] and [[Dexterity]] can apply a +% Damage bonus to physical [[attack]] damage when the following [[item type]]s are used as [[Item type#Weapon|weapons]]: |
Line 50: | Line 50: | ||
!align=left|[[Hammer]] | !align=left|[[Hammer]] | ||
|110||{{E}} | |110||{{E}} | ||
+ | |- | ||
+ | !align=left|[[Javelin]] | ||
+ | |75||75 | ||
|- | |- | ||
!align=left|[[Throwing axe]] | !align=left|[[Throwing axe]] | ||
Line 423: | Line 426: | ||
|- | |- | ||
!align=left|[[Heart of Wolverine]] | !align=left|[[Heart of Wolverine]] | ||
− | |7*slvl + 13 to self and [[ally|allies]] in ( | + | |7*slvl + 13 to self and [[ally|allies]] in (4*slvl + 56) /3 yard [[radius]] |
|align=right|18 | |align=right|18 | ||
|- | |- | ||
Line 439: | Line 442: | ||
|-valign=top | |-valign=top | ||
!align=left|[[Weaken]] | !align=left|[[Weaken]] | ||
− | |{{Warn|=-33 to enemies in (2*slvl + 16) / 3 yard [[radius]] of cursor for 2.4*slvl + 11.6 seconds}} | + | |{{Warn|=-33 to enemies in (2*slvl + 16) /3 yard [[radius]] of cursor for 2.4*slvl + 11.6 seconds}} |
|align=right|6 | |align=right|6 | ||
|- | |- | ||
Line 463: | Line 466: | ||
|- | |- | ||
!align=left|[[Might]] | !align=left|[[Might]] | ||
− | |10*slvl + 30 to self and [[ally|allies]] in (4*slvl + 28) / 3 yard [[radius]] | + | |10*slvl + 30 to self and [[ally|allies]] in (4*slvl + 28) /3 yard [[radius]] |
|align=right|1 | |align=right|1 | ||
|- | |- | ||
Line 475: | Line 478: | ||
|-valign=top | |-valign=top | ||
!align=left rowspan=2|[[Concentration]] | !align=left rowspan=2|[[Concentration]] | ||
− | |15*slvl + 45 to self and allies in (4*slvl + 28) / 3 yard radius | + | |15*slvl + 45 to self and allies in (4*slvl + 28) /3 yard radius |
|align=right rowspan=2|18 | |align=right rowspan=2|18 | ||
|- | |- | ||
− | |[ (15*slvl + 45) / 2] to [[Blessed Hammer]] | + | |[ (15*slvl + 45) /2] to [[Blessed Hammer]] |
|-valign=top | |-valign=top | ||
!rowspan=2 align=left|[[Fanaticism]] | !rowspan=2 align=left|[[Fanaticism]] | ||
Line 484: | Line 487: | ||
|align=right rowspan=2|30 | |align=right rowspan=2|30 | ||
|- | |- | ||
− | |[ (17*slvl + 33) / 2] to allies in (2*slvl + 20) / 3 yard radius | + | |[ (17*slvl + 33) /2] to allies in (2*slvl + 20) /3 yard radius |
|} | |} | ||
<br> | <br> | ||
Line 493: | Line 496: | ||
{{Text table}} width=100% | {{Text table}} width=100% | ||
|- | |- | ||
− | !width= | + | !width=25% align=left|[[Pet]] |
!width=65% align=left|% Damage | !width=65% align=left|% Damage | ||
!width=10% align=center|Min [[Requirements|Rlvl]] | !width=10% align=center|Min [[Requirements|Rlvl]] | ||
Line 502: | Line 505: | ||
|} | |} | ||
<span style=font-size:90%> | <span style=font-size:90%> | ||
− | <sup>1</sup> {{Warn|=Description displays +25% Damage less than is actually applied for level > 1 | + | <sup>1</sup> {{Warn|=Description displays +25% Damage less than is actually applied for level > 1}}</span> |
<br> | <br> | ||
<br> | <br> | ||
Line 508: | Line 511: | ||
{{Text table}} width=100% | {{Text table}} width=100% | ||
|- | |- | ||
− | !width= | + | !align=left width=25%| [[Pet]] |
− | !width=65% | + | !align=left width=65%| % Damage |
− | !width=10% | + | !align=center width=10%| Min [[Requirements|Rlvl]] |
|- | |- | ||
− | !align=left|[[Shadow Warrior]] | + | !align=left| [[Shadow Warrior]] |
− | |18*slvl | + | | 18*slvl |
− | |align=right|18 | + | |align=right| 18 |
|- | |- | ||
− | !align=left|[[Shadow Master]] | + | !align=left| [[Shadow Master]] |
− | |[10*slvl * 3/4] * 2 | + | | [10*slvl * 3/4] * 2 |
− | |align=right|30 | + | |align=right| 30 |
|} | |} | ||
<br> | <br> | ||
Line 525: | Line 528: | ||
{{Text table}} width=100% | {{Text table}} width=100% | ||
|- | |- | ||
− | !width= | + | !width=25% align=left|[[Pet]] |
!width=65% align=left|% Damage | !width=65% align=left|% Damage | ||
!width=10% align=center|Min [[Requirements|Rlvl]] | !width=10% align=center|Min [[Requirements|Rlvl]] | ||
Line 538: | Line 541: | ||
{{Text table}} width=100% | {{Text table}} width=100% | ||
|- | |- | ||
− | !width= | + | !width=25% align=left|[[Pet]] |
!width=65% align=left|% Damage | !width=65% align=left|% Damage | ||
!width=10% align=center|Min [[Requirements|Rlvl]] | !width=10% align=center|Min [[Requirements|Rlvl]] | ||
Line 584: | Line 587: | ||
| +67%||+56%||+49% | | +67%||+56%||+49% | ||
|} | |} | ||
− | [ | + | [https://d2mods.info/forum/viewtopic.php?t=42436] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495241] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495521] |
Line 592: | Line 595: | ||
==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/ ED & min/max dmg jewels] (Diabloii.net) |
− | *Nefarius, [ | + | *Nefarius, [https://d2mods.info/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical) |
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Damage modifiers]] | [[Category:Damage modifiers]] |
Latest revision as of 05:22, 24 August 2024
AttributeThe attributes Strength and Dexterity can apply a +% Damage bonus to physical attack damage when the following item types are used as weapons:
ItemHelm
Circlet
Body armor
Shield
Auric shield
Gloves
Set bonus
SkillAmazon
Assassin
Barbarian
Druid
Necromancer
Paladin
PetAmazon
1 Description displays +25% Damage less than is actually applied for level > 1
Assassin
Druid
Necromancer
Monster
Reference
|