Difference between revisions of "Skill Damage"

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{{Skill Damage nav}}
 
{{Skill Damage nav}}
 
+% Skill Damage applies a percentage increase to any relevant skill damage (after any synergy bonus), or integer or percentage fire damage '''added''' to the [[melee]] attacks of the user (it does not apply to physical attack damage converted to the relevant type).
 
+% Skill Damage applies a percentage increase to any relevant skill damage (after any synergy bonus), or integer or percentage fire damage '''added''' to the [[melee]] attacks of the user (it does not apply to physical attack damage converted to the relevant type).
*When present on [[two weapons]], the percentages of both are summed and applied to skill damage, and attack damage of either weapon when using a melee attack.
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* When present on [[two weapons]], the percentages of both are summed and applied to skill damage, and attack damage of either weapon when using a melee attack.
*It applies to skill damage applied by [[missile]]s when created, and other damage when applied. If there is a delay between skill usage and damage or skill usage and missile creation, swapping weapons or other items to apply a higher percentage can result in more damage. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646]
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* It applies to skill damage applied by [[missile]]s when created, and other damage when applied. If there is a delay between skill usage and damage or skill usage and missile creation, swapping weapons or other items to apply a higher percentage can result in more damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063]
*{{Warn|=Character screen displays it being applied to ranged attack damage, but this is not actually the case.}} [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646]
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*{{Warn|=Character screen displays it being applied to ranged attack damage, but this is not actually the case.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063]
*It does '''not''' apply to a missile's own damage, with the sole exception of [[Meteor]] pyres (since these are specially flagged to apply [[Fire Mastery|Mastery]]). {{Warn|=Character screen and skill descriptions may apply it to displayed damage, but this is not actually the case.}}
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* It does '''not''' apply to a missile's own damage, with the sole exception of [[Meteor]] pyres (since these are specially flagged to apply [[Fire Mastery|Mastery]]). {{Warn|=Character screen and skill descriptions may apply it to displayed damage, but this is not actually the case.}}
*That equipped by the user does not apply to [[pet]]s summoned by that user (with the sole exception of [[Hydra]]); {{warn|=this includes sentry [[traps]], despite what is displayed by the character screen and skill descriptions.}}
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* In LoD that equipped by the user does not apply to [[pet]]s summoned by that user (with the sole exception of [[Hydra]]); {{warn|=this includes sentry [[traps]], despite what is displayed by the character screen and skill descriptions.}}
 
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: In D2R it is inherited by the following [[pet]]s:
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:* [[Hydra]] (fire),
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:* [[Blade Sentinel]] (fire, lightning, cold, poison),
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:* [[Charged Bolt Sentry]] and [[Lightning Sentry]] (lightning),
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:* [[Wake of Fire]] and [[Wake of Inferno]] (fire),
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:* [[Death Sentry]] (lightning).
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* In data files this stat is called "passive mastery" (for example <code><nowiki>passive_fire_mastery</nowiki></code>).
  
 
==Reference==
 
==Reference==
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)
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*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical)

Latest revision as of 17:02, 5 September 2024