Difference between revisions of "Death (Basic)"
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* Otherwise, pressing the Esc key resurrects the character in town in the Act in which death occurred, with maximum [[stamina]], [[life]] and [[mana]], and any items in inventory. However, all equipped items remain on a corpse left at place of death, with the possible exception of [[belt]] contents (which are moved to inventory if there is sufficient space; otherwise, excess is dropped by corpse). | * Otherwise, pressing the Esc key resurrects the character in town in the Act in which death occurred, with maximum [[stamina]], [[life]] and [[mana]], and any items in inventory. However, all equipped items remain on a corpse left at place of death, with the possible exception of [[belt]] contents (which are moved to inventory if there is sufficient space; otherwise, excess is dropped by corpse). | ||
− | * All buffs (and debuffs) active prior to death have expired. {{Warn|=This includes +10% [[All Resistances]] from each [[Prison of Ice#Reward|{{Ub|=Scroll of Resistance}}]] given as a reward by [[Malah]] for rescuing [[Anya]] from the [[Prison of Ice]] in each [[difficulty]] level | + | * All buffs (and debuffs) active prior to death have expired. {{Warn|=This includes +10% [[All Resistances]] from each [[Prison of Ice#Reward|{{Ub|=Scroll of Resistance}}]] given as a reward by [[Malah]] for rescuing [[Anya]] from the [[Prison of Ice]] in each [[difficulty]] level. The Lying Character Screen does not show this bug.}} However, each quest bonus will be restored upon exiting and rejoining or starting a new game. [https://classic.battle.net/diablo2exp/basics/resistances.shtml] |
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==Death takes its toll== | ==Death takes its toll== | ||
* Death takes its toll in [[gold]], with the character losing a percentage of total gold carried in inventory and stashed in town: this equals character level for clvl 20 or less, and 20% thereafter. Any remaining gold in inventory is dropped by corpse, awaiting retrieval. In [[Multiplayer]] games, if this toll exceeds gold in inventory then it is deducted from stashed gold; in [[Single Player]] games, gold is not deducted from stashed gold, and 500 * clvl gold in inventory is also exempt (so if a level 20 SP character dies with 10,000 gold in inventory, the toll cannot be taken since 500*20 = 10,000). | * Death takes its toll in [[gold]], with the character losing a percentage of total gold carried in inventory and stashed in town: this equals character level for clvl 20 or less, and 20% thereafter. Any remaining gold in inventory is dropped by corpse, awaiting retrieval. In [[Multiplayer]] games, if this toll exceeds gold in inventory then it is deducted from stashed gold; in [[Single Player]] games, gold is not deducted from stashed gold, and 500 * clvl gold in inventory is also exempt (so if a level 20 SP character dies with 10,000 gold in inventory, the toll cannot be taken since 500*20 = 10,000). | ||
+ | *In D2R, gold in the shared stash is safe. No gold will be taken from it when a character dies. | ||
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Latest revision as of 11:03, 7 February 2025
Death takes its toll
Experience lost
Equipped items
![]() This Amazon died a second time before recovering her first corpse, resulting in a second. Both corpses are labelled and indicated on the automap with pink crosses. Since there was not sufficient space in her inventory to store the contents of her belt, the remainder were dropped by her first corpse.
Reference
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