Difference between revisions of "Death (Basic)"

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* Otherwise, pressing the Esc key resurrects the character in town in the Act in which death occurred, with maximum [[stamina]], [[life]] and [[mana]], and any items in inventory. However, all equipped items remain on a corpse left at place of death, with the possible exception of [[belt]] contents (which are moved to inventory if there is sufficient space; otherwise, excess is dropped by corpse).
 
* Otherwise, pressing the Esc key resurrects the character in town in the Act in which death occurred, with maximum [[stamina]], [[life]] and [[mana]], and any items in inventory. However, all equipped items remain on a corpse left at place of death, with the possible exception of [[belt]] contents (which are moved to inventory if there is sufficient space; otherwise, excess is dropped by corpse).
  
* All buffs (and debuffs) active prior to death have expired. {{Warn|=This includes +10% [[All Resistances]] from each [[Prison of Ice#Reward|{{Ub|=Scroll of Resistance}}]] given as a reward by [[Malah]] for rescuing [[Anya]] from the [[Prison of Ice]] in each [[difficulty]] level:}} however, each bonus will be restored upon exiting and rejoining or starting a new game.
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* All buffs (and debuffs) active prior to death have expired. {{Warn|=This includes +10% [[All Resistances]] from each [[Prison of Ice#Reward|{{Ub|=Scroll of Resistance}}]] given as a reward by [[Malah]] for rescuing [[Anya]] from the [[Prison of Ice]] in each [[difficulty]] level. The Lying Character Screen does not show this bug.}} However, each quest bonus will be restored upon exiting and rejoining or starting a new game. [https://classic.battle.net/diablo2exp/basics/resistances.shtml]
 
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==Death takes its toll==
 
==Death takes its toll==
 
* Death takes its toll in [[gold]], with the character losing a percentage of total gold carried in inventory and stashed in town: this equals character level for clvl 20 or less, and 20% thereafter. Any remaining gold in inventory is dropped by corpse, awaiting retrieval. In [[Multiplayer]] games, if this toll exceeds gold in inventory then it is deducted from stashed gold; in [[Single Player]] games, gold is not deducted from stashed gold, and 500 * clvl gold in inventory is also exempt (so if a level 20 SP character dies with 10,000 gold in inventory, the toll cannot be taken since 500*20 = 10,000).
 
* Death takes its toll in [[gold]], with the character losing a percentage of total gold carried in inventory and stashed in town: this equals character level for clvl 20 or less, and 20% thereafter. Any remaining gold in inventory is dropped by corpse, awaiting retrieval. In [[Multiplayer]] games, if this toll exceeds gold in inventory then it is deducted from stashed gold; in [[Single Player]] games, gold is not deducted from stashed gold, and 500 * clvl gold in inventory is also exempt (so if a level 20 SP character dies with 10,000 gold in inventory, the toll cannot be taken since 500*20 = 10,000).
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*In D2R, gold in the shared stash is safe. No gold will be taken from it when a character dies.
 
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Latest revision as of 11:03, 7 February 2025