Difference between revisions of "Immune"
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[[File:Summon Resist.png|center|thumb|800px|A [[Clay Golem]]'s [[Cold Resist]] +50% and All Resistances +50 from level 6 Summon Resist result in it becoming Immune to Cold, neither taking damage nor being chilled by [[Skeleton Mage|Bone Mage]] ice bolts, even though this immunity is not displayed. However, a [[Summon Spirit Wolf|Spirit Wolf]] summoned using a [[Crescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] [[Rune Word|rune word]]'s level 18 [[Summon Spirit Wolf]] [[charges]] is killed because Summon Resist does not add to its All Resistances +85.]] | [[File:Summon Resist.png|center|thumb|800px|A [[Clay Golem]]'s [[Cold Resist]] +50% and All Resistances +50 from level 6 Summon Resist result in it becoming Immune to Cold, neither taking damage nor being chilled by [[Skeleton Mage|Bone Mage]] ice bolts, even though this immunity is not displayed. However, a [[Summon Spirit Wolf|Spirit Wolf]] summoned using a [[Crescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] [[Rune Word|rune word]]'s level 18 [[Summon Spirit Wolf]] [[charges]] is killed because Summon Resist does not add to its All Resistances +85.]] | ||
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==Monster== | ==Monster== | ||
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!align=left|[[Magic Resistant]] | !align=left|[[Magic Resistant]] | ||
| | | | ||
− | 1. Cold Resist<br> | + | 1. Cold Resist<br/> |
− | 2. Fire Resist<br> | + | 2. Fire Resist<br/> |
3. Lightning Resist | 3. Lightning Resist | ||
|align=center| | |align=center| | ||
− | +40%<br> | + | +40%<br/> |
− | +40%<br> | + | +40%<br/> |
+40% | +40% | ||
|Resist 60-99% [http://www.lurkerlounge.com/cgi-bin/forum/forum.cgi?az=show_thread&om=1304&forum=Workshop#8] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408867] | |Resist 60-99% [http://www.lurkerlounge.com/cgi-bin/forum/forum.cgi?az=show_thread&om=1304&forum=Workshop#8] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408867] | ||
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!align=left|[[Spectral Hit]] <sup>2</sup> | !align=left|[[Spectral Hit]] <sup>2</sup> | ||
| | | | ||
− | 1. Cold Resist<br> | + | 1. Cold Resist<br/> |
− | 2. Fire Resist<br> | + | 2. Fire Resist<br/> |
3. Lightning Resist | 3. Lightning Resist | ||
|align=center| | |align=center| | ||
− | +20%<br> | + | +20%<br/> |
− | +20%<br> | + | +20%<br/> |
+20% | +20% | ||
|Resist < 75% [http://www.lurkerlounge.com/cgi-bin/forum/forum.cgi?az=show_thread&om=1304&forum=Workshop#8] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408668] | |Resist < 75% [http://www.lurkerlounge.com/cgi-bin/forum/forum.cgi?az=show_thread&om=1304&forum=Workshop#8] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408668] | ||
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[https://www.theamazonbasin.com/forums/index.php?/forums/topic/96597-immunity-priority/&do=findComment&comment=1200994] | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/96597-immunity-priority/&do=findComment&comment=1200994] | ||
− | <span style=font-size:90%><sup>1</sup> {{Warn|=Poison Enchanted label is not displayed}}<br> | + | <span style=font-size:90%><sup>1</sup> {{Warn|=Poison Enchanted label is not displayed}}<br/> |
<sup>2</sup> Spectral Hit alone can never result in immunities, but its bonuses can increase those resulting from later bonuses</span> | <sup>2</sup> Spectral Hit alone can never result in immunities, but its bonuses can increase those resulting from later bonuses</span> | ||
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Download [https://www.theamazonbasin.com/forums/index.php?/topic/118165-monster-resistancesxls/ Monster Resistances.xls] for a filtered list of all monsters and their inherent resistances and immunities in Hell; if you don't have Microsoft Office or Excel, you can download [https://docs.microsoft.com/en-us/office/troubleshoot/excel/get-latest-excel-viewer Excel Viewer] or [https://www.openoffice.org/ OpenOffice] for free to view it. | Download [https://www.theamazonbasin.com/forums/index.php?/topic/118165-monster-resistancesxls/ Monster Resistances.xls] for a filtered list of all monsters and their inherent resistances and immunities in Hell; if you don't have Microsoft Office or Excel, you can download [https://docs.microsoft.com/en-us/office/troubleshoot/excel/get-latest-excel-viewer Excel Viewer] or [https://www.openoffice.org/ OpenOffice] for free to view it. | ||
− | <br> | + | <br/> |
− | <br> | + | <br/> |
==Removal== | ==Removal== | ||
[[Skill]]s applying Resist -% can result in Resist < 100%, removing an immunity and allowing [[damage]] of that type to be applied. However, whenever an immunity is inherent or a [[Unique (monster)|Unique]] [[resistance]] bonus contributes, the sum of Resist -% applied is rounded down to 1/5 even if [[item]] [[affix]]es result in immunity, or they are required for a subsequent Unique bonus to do so. For example, Resist -41% from level 3 [[Lower Resist]] and Resist -85% from level 12 [[Conviction]] applies Resist -126% in total, which is reduced to Resist -25% [126/5] when applied to an immunity (even when either used in isolation would be sufficient to remove it). | [[Skill]]s applying Resist -% can result in Resist < 100%, removing an immunity and allowing [[damage]] of that type to be applied. However, whenever an immunity is inherent or a [[Unique (monster)|Unique]] [[resistance]] bonus contributes, the sum of Resist -% applied is rounded down to 1/5 even if [[item]] [[affix]]es result in immunity, or they are required for a subsequent Unique bonus to do so. For example, Resist -41% from level 3 [[Lower Resist]] and Resist -85% from level 12 [[Conviction]] applies Resist -126% in total, which is reduced to Resist -25% [126/5] when applied to an immunity (even when either used in isolation would be sufficient to remove it). | ||
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[[Skill]]s applying Resist -% are still fully effective when applied to immunities wholly dependent on skill or item bonuses. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114179-summoner-help/&do=findComment&comment=1431240] For example, an [[Iron Golem]] is normally [[Immune to Poison]] with [[Poison Resist]] 100%, and [[Lightning Resist]] 50%: making it from an item with LR +50% and [[All Resistances]] +50 from level 6 [[Summon Resist]] would increase these to PR 150% and LR 150%, making it Immune to Lightning as well; however, casting level 10 Lower Resist would remove its lightning immunity (150-55 = 95) while its poison immunity remained (150 - '''[55/5]''' = 139). | [[Skill]]s applying Resist -% are still fully effective when applied to immunities wholly dependent on skill or item bonuses. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114179-summoner-help/&do=findComment&comment=1431240] For example, an [[Iron Golem]] is normally [[Immune to Poison]] with [[Poison Resist]] 100%, and [[Lightning Resist]] 50%: making it from an item with LR +50% and [[All Resistances]] +50 from level 6 [[Summon Resist]] would increase these to PR 150% and LR 150%, making it Immune to Lightning as well; however, casting level 10 Lower Resist would remove its lightning immunity (150-55 = 95) while its poison immunity remained (150 - '''[55/5]''' = 139). | ||
− | <br> | + | |
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+ | In D2R immunities can be ignored by using a [[Sunder]] source. See the Sunder page for the details of this mechanic. | ||
+ | <br/> | ||
+ | <br/> | ||
==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/monsters/bonus.shtml Special Monster Bonuses] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/monsters/bonus.shtml Special Monster Bonuses] (Arreat Summit) |
Latest revision as of 11:09, 26 June 2024
PetPets can also become immune to more damage types if inherent resistance and bonuses from skills and their own items (in the case of Valkyrie, Shadow Warrior, Shadow Master or Iron Golem) result in Resist > 99%. However, these immunities will not be displayed unless they include inherent resistance, or an individual skill or all items apply Resist > 99%. [1] [2]
MonsterMonsters could be inherently immune to all six damage types, although in practice only one is inherently immune to more than two (Pit Lords of the Pandemonium Event are always immune to all but physical damage). Inherent immunities always apply and they are always displayed.
1 Poison Enchanted label is not displayed
RemovalSkills applying Resist -% can result in Resist < 100%, removing an immunity and allowing damage of that type to be applied. However, whenever an immunity is inherent or a Unique resistance bonus contributes, the sum of Resist -% applied is rounded down to 1/5 even if item affixes result in immunity, or they are required for a subsequent Unique bonus to do so. For example, Resist -41% from level 3 Lower Resist and Resist -85% from level 12 Conviction applies Resist -126% in total, which is reduced to Resist -25% [126/5] when applied to an immunity (even when either used in isolation would be sufficient to remove it).
Reference
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