Difference between revisions of "Poison Damage"

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(online poison DoT bug)
 
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*Poison damage from multiple attacks doesn't sum: if a target is already poisoned, then the rate and length of that poison will be overwritten by that of any subsequent attack which has an equal or greater rate. Rates are compared after all modifiers have been applied. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/92845-clarifications-on-110-poison-needed/]
 
*Poison damage from multiple attacks doesn't sum: if a target is already poisoned, then the rate and length of that poison will be overwritten by that of any subsequent attack which has an equal or greater rate. Rates are compared after all modifiers have been applied. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/92845-clarifications-on-110-poison-needed/]
 
*When player, [[mercenary]] or [[pet]] applies poison to a poisoned monster, their poison is applied for one frame '''instead of''' the current poison: if their poison has an equal or greater rate, it then overwrites the current poison and it gets applied for its length; if their poison has a lower rate, the current poison then continues for its remaining length. Rates are compared after all modifiers have been applied. More generally, poison damage does not get applied in frames in which ''any'' damage from other sources is applied (although poison and [[Open Wounds]] both apply simultaneously). [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1502225]
 
*When player, [[mercenary]] or [[pet]] applies poison to a poisoned monster, their poison is applied for one frame '''instead of''' the current poison: if their poison has an equal or greater rate, it then overwrites the current poison and it gets applied for its length; if their poison has a lower rate, the current poison then continues for its remaining length. Rates are compared after all modifiers have been applied. More generally, poison damage does not get applied in frames in which ''any'' damage from other sources is applied (although poison and [[Open Wounds]] both apply simultaneously). [https://planetdiablo.eu/forum/threads/schadensunterbrechung-giftnova-und-anderer-schaden.1639530/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1502225]
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**{{Warn|=In online modes (LoD and D2R, Expansion and Classic, LD and NLD) any damage from other source stops poison damage for additional 7 frames after taking damage. Builds relying on poison damage should refrain from utilizing other damage sources, such as [[Raise Skeleton]]. This mechanic is also applied to [[damage regeneration]].}}[https://www.reddit.com/r/diablo2/comments/1dzb3jq]
 
*When using [[Whirlwind]] while equipping [[two weapons]] with the same [[attack rate]] against a single target (which can result in poison damage being applied by both attacks in the same frame), each attack applies one frame of its poison damage, then the highest rate is applied for its remaining length. When equal rates are applied, the length of the last is applied (whichever is the secondary weapon for that attack check). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122086-kkkkaaaaoooozzzz/&do=findComment&comment=1516344]
 
*When using [[Whirlwind]] while equipping [[two weapons]] with the same [[attack rate]] against a single target (which can result in poison damage being applied by both attacks in the same frame), each attack applies one frame of its poison damage, then the highest rate is applied for its remaining length. When equal rates are applied, the length of the last is applied (whichever is the secondary weapon for that attack check). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122086-kkkkaaaaoooozzzz/&do=findComment&comment=1516344]
 
*When monsters apply poison to a player, mercenary or pet, their poison is applied for one frame '''as well as''' the current poison: if their poison has an equal or greater rate, it then overwrites the current poison and it gets applied for its length; if their poison has a lower rate, the current poison then continues for its remaining length. [[Rabies]] and [[Poison Creeper]] can also apply additional frames of poison damage when applied to more than one monster.
 
*When monsters apply poison to a player, mercenary or pet, their poison is applied for one frame '''as well as''' the current poison: if their poison has an equal or greater rate, it then overwrites the current poison and it gets applied for its length; if their poison has a lower rate, the current poison then continues for its remaining length. [[Rabies]] and [[Poison Creeper]] can also apply additional frames of poison damage when applied to more than one monster.
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|25
 
|25
 
!{{Warn|=Yes}} (LoD only)
 
!{{Warn|=Yes}} (LoD only)
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|-
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|75||75||5
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|154||154||125
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|align=left|[[Insight|{{Ub|=Insight}}]] missile weapon (D2R only)
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|27
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|No (D2R only)
 
|}
 
|}
 
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Latest revision as of 06:53, 2 April 2025