Difference between revisions of "Class"
(→Level 1: warlock) |
m (portraits as links) |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 2: | Line 2: | ||
{{Intro}} | {{Intro}} | ||
{| cellpading=0 cellspacing=0 | {| cellpading=0 cellspacing=0 | ||
| − | |width=58| [[File:Amazon icon.gif]] | + | |width=58| [[File:Amazon icon.gif|link=Amazon]] |
| − | |width=58| [[File:Assassin icon.gif]] | + | |width=58| [[File:Assassin icon.gif|link=Assassin]] |
| − | |width=58| [[File:Barbarian icon.gif]] | + | |width=58| [[File:Barbarian icon.gif|link=Barbarian (Diablo II)]] |
| − | |width=58| [[File:Druid icon.gif]] | + | |width=58| [[File:Druid icon.gif|link=Druid (Diablo II)]] |
| − | |width=58| [[File:Necromancer icon.gif]] | + | |width=58| [[File:Necromancer icon.gif|link=Necromancer]] |
| − | |width=58| [[File:Paladin icon.gif]] | + | |width=58| [[File:Paladin icon.gif|link=Paladin (Diablo II)]] |
| − | |width=58| [[File:Sorceress icon.gif]] | + | |width=58| [[File:Sorceress icon.gif|link=Sorceress]] |
| − | |width=58| [[File:Warlock icon.png]] | + | |width=58| [[File:Warlock icon.png|link=Warlock (Diablo II)]] |
|- | |- | ||
|colspan=7| | |colspan=7| | ||
| Line 19: | Line 19: | ||
==Level== | ==Level== | ||
Player characters begin their adventure at Level '''1''', starting in [[Rogue Encampment]], and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough [[Experience|experience]] points to reach the maximum Level: '''99'''. | Player characters begin their adventure at Level '''1''', starting in [[Rogue Encampment]], and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough [[Experience|experience]] points to reach the maximum Level: '''99'''. | ||
| − | <br> | + | <br/> |
| Line 30: | Line 30: | ||
** [[Tools of the Trade|{{Ub|=Tools of the Trade}}]] | ** [[Tools of the Trade|{{Ub|=Tools of the Trade}}]] | ||
** [[Rite of Passage (quest)|{{Ub|=Rite of Passage}}]] | ** [[Rite of Passage (quest)|{{Ub|=Rite of Passage}}]] | ||
| − | <br> | + | <br/> |
In some cases '''cLvl''' is used to determine item source Level ('''ilvl''' or '''iLvl''') and is thus of particular interest concerning [[Affix|affix]] availability on [[Item#Magic|{{Mb|=magic items}}]], [[Item#Rare|{{Rb|=rare items}}]], and [[Item#Crafted|{{Cb|=crafted items}}]], as well as the possibility to gamble [[Item#Set|{{Sb|=set items}}]] and [[Item#Unique|{{Ub|=unique items}}]]. | In some cases '''cLvl''' is used to determine item source Level ('''ilvl''' or '''iLvl''') and is thus of particular interest concerning [[Affix|affix]] availability on [[Item#Magic|{{Mb|=magic items}}]], [[Item#Rare|{{Rb|=rare items}}]], and [[Item#Crafted|{{Cb|=crafted items}}]], as well as the possibility to gamble [[Item#Set|{{Sb|=set items}}]] and [[Item#Unique|{{Ub|=unique items}}]]. | ||
The table below summarises the formulae in question: | The table below summarises the formulae in question: | ||
| Line 76: | Line 76: | ||
<span style=font-size:90%><sup>1</sup> '''iLvl''' is randomly selected from {'''cLvl''' - 5, '''cLvl''' - 4 ... '''cLvl''' + 4}, although when '''cLvl''' < 10: minimum '''iLvl''' is 5, and when '''cLvl''' > 95: maximum '''iLvl''' is 99. [http://www.mannm.org/d2library/faqtoids/gamble_eng.html] | <span style=font-size:90%><sup>1</sup> '''iLvl''' is randomly selected from {'''cLvl''' - 5, '''cLvl''' - 4 ... '''cLvl''' + 4}, although when '''cLvl''' < 10: minimum '''iLvl''' is 5, and when '''cLvl''' > 95: maximum '''iLvl''' is 99. [http://www.mannm.org/d2library/faqtoids/gamble_eng.html] | ||
| − | <br> | + | <br/> |
<sup>2</sup> In Normal difficulty the '''iLvl''' offered is at most 12 in [[Rogue Encampment|RE]] ('''cLvl''' > 6), 20 in [[Lut Gholein|LG]] ('''cLvl''' > 14), 28 in [[Kurast Docks|KD]] ('''cLvl''' > 22), 36 in [[Pandemonium Fortress|PF]] ('''cLvl''' > 30), and 45 in [[Harrogath|H]] ('''cLvl''' > 39). [http://www.mannm.org/d2library/faqtoids/shop_eng.html]</span> | <sup>2</sup> In Normal difficulty the '''iLvl''' offered is at most 12 in [[Rogue Encampment|RE]] ('''cLvl''' > 6), 20 in [[Lut Gholein|LG]] ('''cLvl''' > 14), 28 in [[Kurast Docks|KD]] ('''cLvl''' > 22), 36 in [[Pandemonium Fortress|PF]] ('''cLvl''' > 30), and 45 in [[Harrogath|H]] ('''cLvl''' > 39). [http://www.mannm.org/d2library/faqtoids/shop_eng.html]</span> | ||
| − | <br> | + | <br/> |
| Line 102: | Line 102: | ||
|- | |- | ||
|align=left|Life <sup>3</sup> | |align=left|Life <sup>3</sup> | ||
| − | | +2 || +2 || +2 || +1.5 || +1.5 || +2 || +1 || + | + | | +2 || +2 || +2 || +1.5 || +1.5 || +2 || +1 || +2 |
|- | |- | ||
|align=left|Mana <sup>3</sup> | |align=left|Mana <sup>3</sup> | ||
| − | | +1.5 || +1.5 || +1 || +2 || +2 || +1.5 || +2 || + | + | | +1.5 || +1.5 || +1 || +2 || +2 || +1.5 || +2 || +1.5 |
|} | |} | ||
<span style=font-size:90%><sup>3</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span> | <span style=font-size:90%><sup>3</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span> | ||
| − | <br> | + | <br/> |
| − | <br> | + | <br/> |
==Attributes== | ==Attributes== | ||
See also: [[Attribute]] | See also: [[Attribute]] | ||
| − | <br> | + | <br/> |
| Line 161: | Line 161: | ||
<span style=font-size:90%><sup>4</sup> Base defense of all classes is [Dexterity/4]. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr]</span> | <span style=font-size:90%><sup>4</sup> Base defense of all classes is [Dexterity/4]. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr]</span> | ||
| − | <br> | + | <br/> |
| − | <br> | + | <br/> |
===Bonus Points=== | ===Bonus Points=== | ||
| Line 170: | Line 170: | ||
{{Number table}} width=100% | {{Number table}} width=100% | ||
|- align=center | |- align=center | ||
| − | !width= | + | !width=12% align=left| Stat increment |
| − | !width= | + | !width=11%| Amazon |
| − | !width= | + | !width=11%| Assassin |
| − | !width= | + | !width=11%| Barbarian |
| − | !width= | + | !width=11%| Druid |
| − | !width= | + | !width=11%| Necromancer |
| − | !width= | + | !width=11%| Paladin |
| − | !width= | + | !width=11%| Sorceress |
| + | !width=11%| Warlock | ||
|- | |- | ||
|align=left| AR per Dexterity | |align=left| AR per Dexterity | ||
| − | | +5 || +5 || +5 || +5 || +5 || +5 || +5 | + | | +5 || +5 || +5 || +5 || +5 || +5 || +5 || +5 |
|- | |- | ||
|align=left| Defense per Dexterity | |align=left| Defense per Dexterity | ||
| − | | +0.25 || +0.25 || +0.25 || +0.25 || +0.25 || +0.25 || +0.25 | + | | +0.25 || +0.25 || +0.25 || +0.25 || +0.25 || +0.25 || +0.25 || +0.25 |
|- | |- | ||
|align=left| Stamina per Vitality <sup>5</sup> <sup>6</sup> | |align=left| Stamina per Vitality <sup>5</sup> <sup>6</sup> | ||
| − | | +1 || +1.25 || +1 || +1 || +1 || +1 || +1 | + | | +1 || +1.25 || +1 || +1 || +1 || +1 || +1 || +1 |
|- | |- | ||
|align=left| Life per Vitality <sup>5</sup> <sup>6</sup> | |align=left| Life per Vitality <sup>5</sup> <sup>6</sup> | ||
| − | | +3 || +3 || +4 || +2 || +2 || +3 || +2 | + | | +3 || +3 || +4 || +2 || +2 || +3 || +2 || +3 |
|- | |- | ||
|align=left|Mana per Energy <sup>5</sup> <sup>6</sup> | |align=left|Mana per Energy <sup>5</sup> <sup>6</sup> | ||
| − | | +1.5 || +1.75 || +1 || +2 || +2 || +1.5 || +2 | + | | +1.5 || +1.75 || +1 || +2 || +2 || +1.5 || +2 || +2 |
|} | |} | ||
<span style=font-size:90%><sup>5</sup> Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do '''not''' benefit from [[Stamina|Increase Maximum Stamina %]], [[Maximum Life|Increase Maximum Life %]], and [[Maximum Mana|Increase Maximum Mana %]]. | <span style=font-size:90%><sup>5</sup> Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do '''not''' benefit from [[Stamina|Increase Maximum Stamina %]], [[Maximum Life|Increase Maximum Life %]], and [[Maximum Mana|Increase Maximum Mana %]]. | ||
| − | <br> | + | <br/> |
<sup>6</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span> | <sup>6</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span> | ||
| − | <br> | + | <br/> |
| − | <br> | + | <br/> |
==Chance to hit== | ==Chance to hit== | ||
Consult our [[Attack]] page for the generic [[Attack#Chance to hit|Chance to hit]] formula and information about its components. | Consult our [[Attack]] page for the generic [[Attack#Chance to hit|Chance to hit]] formula and information about its components. | ||
| − | <br> | + | <br/> |
| − | <br> | + | <br/> |
==Block chance== | ==Block chance== | ||
Consult our [[Block]] page for [[Classic]] and [[Expansion]] Chance to Block formulae and sources of blocking. | Consult our [[Block]] page for [[Classic]] and [[Expansion]] Chance to Block formulae and sources of blocking. | ||
| − | <br> | + | <br/> |
| − | <br> | + | <br/> |
==[[Block rate]]== | ==[[Block rate]]== | ||
| Line 291: | Line 292: | ||
*When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/] | *When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/] | ||
*Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. The Vampire has no blocking animation, so when blocking, its hit recovery animation is used instead and thus [[Faster Hit Recovery]] (FHR), '''not''' FBR, reduces animation length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] | *Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. The Vampire has no blocking animation, so when blocking, its hit recovery animation is used instead and thus [[Faster Hit Recovery]] (FHR), '''not''' FBR, reduces animation length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] | ||
| − | <br> | + | <br/> |
| − | <br> | + | <br/> |
==[[Cast rate]]== | ==[[Cast rate]]== | ||
| Line 365: | Line 366: | ||
*Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. {{Warn|=Maximum 110 FCR can be equipped with this set in the unmodified game}}. | *Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. {{Warn|=Maximum 110 FCR can be equipped with this set in the unmodified game}}. | ||
| − | <br> | + | <br/> |
==[[Hit recovery]]== | ==[[Hit recovery]]== | ||
| Line 446: | Line 447: | ||
*When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. | *When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. | ||
*Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. | *Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. | ||
| − | <br> | + | <br/> |
==Resistances== | ==Resistances== | ||
{{Warn|=(to be edited)}} | {{Warn|=(to be edited)}} | ||
| − | <br> | + | <br/> |
| − | <br> | + | <br/> |
==Reference== | ==Reference== | ||
Latest revision as of 06:08, 20 February 2026
LevelPlayer characters begin their adventure at Level 1, starting in Rogue Encampment, and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough experience points to reach the maximum Level: 99.
1 iLvl is randomly selected from {cLvl - 5, cLvl - 4 ... cLvl + 4}, although when cLvl < 10: minimum iLvl is 5, and when cLvl > 95: maximum iLvl is 99. [1]
Level-up
3 Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).
AttributesSee also: Attribute
Level 1Player characters start with the following primary attribute values, Attack Rating, Defense rating, Stamina, Life, and Mana:
4 Base defense of all classes is [Dexterity/4]. [3]
Bonus Points
5 Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do not benefit from Increase Maximum Stamina %, Increase Maximum Life %, and Increase Maximum Mana %.
Chance to hitConsult our Attack page for the generic Chance to hit formula and information about its components.
Block chanceConsult our Block page for Classic and Expansion Chance to Block formulae and sources of blocking.
Block rateThe table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used. Maximum 140 FBR (Paladin: 155 FBR) can be equipped in the unmodified game.
Cast rateThe table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. Maximum 594 FHR can be equipped in the unmodified game.
Resistances(to be edited)
Reference
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||