Difference between revisions of "Class"

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{{Intro}}
 
{{Intro}}
 
{| cellpading=0 cellspacing=0
 
{| cellpading=0 cellspacing=0
|width=58| [[File:Amazon icon.gif]]
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|width=58| [[File:Amazon icon.gif|link=Amazon]]
|width=58| [[File:Assassin icon.gif]]
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|width=58| [[File:Assassin icon.gif|link=Assassin]]
|width=58| [[File:Barbarian icon.gif]]
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|width=58| [[File:Barbarian icon.gif|link=Barbarian (Diablo II)]]
|width=58| [[File:Druid icon.gif]]
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|width=58| [[File:Druid icon.gif|link=Druid (Diablo II)]]
|width=58| [[File:Necromancer icon.gif]]
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|width=58| [[File:Necromancer icon.gif|link=Necromancer]]
|width=58| [[File:Paladin icon.gif]]
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|width=58| [[File:Paladin icon.gif|link=Paladin (Diablo II)]]
|width=58| [[File:Sorceress icon.gif]]
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|width=58| [[File:Sorceress icon.gif|link=Sorceress]]
|width=58| [[File:Warlock icon.png]]
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|width=58| [[File:Warlock icon.png|link=Warlock (Diablo II)]]
 
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==Level==
 
==Level==
 
Player characters begin their adventure at Level '''1''', starting in [[Rogue Encampment]], and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough [[Experience|experience]] points to reach the maximum Level: '''99'''.
 
Player characters begin their adventure at Level '''1''', starting in [[Rogue Encampment]], and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough [[Experience|experience]] points to reach the maximum Level: '''99'''.
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** [[Tools of the Trade|{{Ub|=Tools of the Trade}}]]
 
** [[Tools of the Trade|{{Ub|=Tools of the Trade}}]]
 
** [[Rite of Passage (quest)|{{Ub|=Rite of Passage}}]]
 
** [[Rite of Passage (quest)|{{Ub|=Rite of Passage}}]]
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In some cases '''cLvl''' is used to determine item source Level ('''ilvl''' or '''iLvl''') and is thus of particular interest concerning [[Affix|affix]] availability on [[Item#Magic|{{Mb|=magic items}}]], [[Item#Rare|{{Rb|=rare items}}]], and [[Item#Crafted|{{Cb|=crafted items}}]], as well as the possibility to gamble [[Item#Set|{{Sb|=set items}}]] and [[Item#Unique|{{Ub|=unique items}}]].
 
In some cases '''cLvl''' is used to determine item source Level ('''ilvl''' or '''iLvl''') and is thus of particular interest concerning [[Affix|affix]] availability on [[Item#Magic|{{Mb|=magic items}}]], [[Item#Rare|{{Rb|=rare items}}]], and [[Item#Crafted|{{Cb|=crafted items}}]], as well as the possibility to gamble [[Item#Set|{{Sb|=set items}}]] and [[Item#Unique|{{Ub|=unique items}}]].
 
The table below summarises the formulae in question:
 
The table below summarises the formulae in question:
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<span style=font-size:90%><sup>1</sup> '''iLvl''' is randomly selected from {'''cLvl''' - 5, '''cLvl''' - 4 ... '''cLvl''' + 4}, although when '''cLvl''' < 10: minimum '''iLvl''' is 5, and when '''cLvl''' > 95: maximum '''iLvl''' is 99. [http://www.mannm.org/d2library/faqtoids/gamble_eng.html]
 
<span style=font-size:90%><sup>1</sup> '''iLvl''' is randomly selected from {'''cLvl''' - 5, '''cLvl''' - 4 ... '''cLvl''' + 4}, although when '''cLvl''' < 10: minimum '''iLvl''' is 5, and when '''cLvl''' > 95: maximum '''iLvl''' is 99. [http://www.mannm.org/d2library/faqtoids/gamble_eng.html]
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<sup>2</sup> In Normal difficulty the '''iLvl''' offered is at most 12 in [[Rogue Encampment|RE]] ('''cLvl''' > 6), 20 in [[Lut Gholein|LG]] ('''cLvl''' > 14), 28 in [[Kurast Docks|KD]] ('''cLvl''' > 22), 36 in [[Pandemonium Fortress|PF]] ('''cLvl''' > 30), and 45 in [[Harrogath|H]] ('''cLvl''' > 39). [http://www.mannm.org/d2library/faqtoids/shop_eng.html]</span>
 
<sup>2</sup> In Normal difficulty the '''iLvl''' offered is at most 12 in [[Rogue Encampment|RE]] ('''cLvl''' > 6), 20 in [[Lut Gholein|LG]] ('''cLvl''' > 14), 28 in [[Kurast Docks|KD]] ('''cLvl''' > 22), 36 in [[Pandemonium Fortress|PF]] ('''cLvl''' > 30), and 45 in [[Harrogath|H]] ('''cLvl''' > 39). [http://www.mannm.org/d2library/faqtoids/shop_eng.html]</span>
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|-
 
|-
 
|align=left|Life <sup>3</sup>
 
|align=left|Life <sup>3</sup>
| +2 || +2 || +2 || +1.5 || +1.5 || +2 || +1 || +3
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| +2 || +2 || +2 || +1.5 || +1.5 || +2 || +1 || +2
 
|-
 
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|align=left|Mana <sup>3</sup>
 
|align=left|Mana <sup>3</sup>
| +1.5 || +1.5 || +1 || +2 || +2 || +1.5 || +2 || +2
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| +1.5 || +1.5 || +1 || +2 || +2 || +1.5 || +2 || +1.5
 
|}
 
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<span style=font-size:90%><sup>3</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span>
 
<span style=font-size:90%><sup>3</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span>
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==Attributes==
 
==Attributes==
 
See also: [[Attribute]]
 
See also: [[Attribute]]
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<span style=font-size:90%><sup>4</sup> Base defense of all classes is [Dexterity/4]. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr]</span>
 
<span style=font-size:90%><sup>4</sup> Base defense of all classes is [Dexterity/4]. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#dr]</span>
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===Bonus Points===
 
===Bonus Points===
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<span style=font-size:90%><sup>5</sup> Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do '''not''' benefit from [[Stamina|Increase Maximum Stamina %]], [[Maximum Life|Increase Maximum Life %]], and [[Maximum Mana|Increase Maximum Mana %]].
 
<span style=font-size:90%><sup>5</sup> Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do '''not''' benefit from [[Stamina|Increase Maximum Stamina %]], [[Maximum Life|Increase Maximum Life %]], and [[Maximum Mana|Increase Maximum Mana %]].
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<sup>6</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span>
 
<sup>6</sup> Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).</span>
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==Chance to hit==
 
==Chance to hit==
 
Consult our [[Attack]] page for the generic [[Attack#Chance to hit|Chance to hit]] formula and information about its components.
 
Consult our [[Attack]] page for the generic [[Attack#Chance to hit|Chance to hit]] formula and information about its components.
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==Block chance==
 
==Block chance==
 
Consult our [[Block]] page for [[Classic]] and [[Expansion]] Chance to Block formulae and sources of blocking.
 
Consult our [[Block]] page for [[Classic]] and [[Expansion]] Chance to Block formulae and sources of blocking.
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==[[Block rate]]==
 
==[[Block rate]]==
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*When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/]
 
*When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/]
 
*Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. The Vampire has no blocking animation, so when blocking, its hit recovery animation is used instead and thus [[Faster Hit Recovery]] (FHR), '''not''' FBR, reduces animation length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
 
*Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. The Vampire has no blocking animation, so when blocking, its hit recovery animation is used instead and thus [[Faster Hit Recovery]] (FHR), '''not''' FBR, reduces animation length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
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==[[Cast rate]]==
 
==[[Cast rate]]==
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*Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. {{Warn|=Maximum 110 FCR can be equipped with this set in the unmodified game}}.
 
*Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. {{Warn|=Maximum 110 FCR can be equipped with this set in the unmodified game}}.
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==[[Hit recovery]]==
 
==[[Hit recovery]]==
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*When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form.
 
*When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form.
 
*Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set.
 
*Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set.
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==Resistances==
 
==Resistances==
 
{{Warn|=(to be edited)}}
 
{{Warn|=(to be edited)}}
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==Reference==
 
==Reference==

Latest revision as of 06:08, 20 February 2026