Difference between revisions of "Melee"

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{{D2 Nav}}
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{{Unit nav}}
 
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[[File:Melee range.png|frame|right|[[Radius|Sub-tiles]] that can be targeted at various ranges in mêlée combat. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=77957&view=findpost&p=865604] Range is determined differently for players, [[Mercenary|mercenaries]] and [[pet]]s, and monsters.]]
 
 
{{Intro}}
 
|
 
[[File:Melee range.png|frame|right|[[D2 Radius|Sub-tiles]] that can be targeted at various ranges in mêlée combat. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=77957&view=findpost&p=865604] Range is determined differently for players, hirelings and pets, and monsters.]]
 
 
|}
 
|}
  
  
==Players==
+
==Player==
The range of players varies according to the [[D2 Melee#Rangeadders|rangeadder]] of the weapon equipped and the [[D2 Melee#Monsters|size]] of the monster being attacked. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
+
The range of players varies according to the [[rangeadder]] of the weapon equipped and the [[size]] of the monster being attacked. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
  
  
<center>'''Range = rangeadder + size'''</center>
+
'''Range = rangeadder + size'''
  
  
Players achieve maximum range by equipping [[D2 Melee#Rangeadder 4|rangeadder 4]] polearms and spears, giving them range 5 when attacking [[D2 Melee#Size 1|size 1]] monsters, range 6 when attacking [[D2 Melee#Size 2|size 2]] monsters and range 7 when attacking [[D2 Melee#Size 3|size 3]] monsters.
+
Players achieve maximum range by equipping rangeadder 4 polearms and spears, giving them range 5 when attacking size 1 monsters, range 6 when attacking size 2 monsters and range 7 when attacking size 3 monsters.
  
  
Although the physical damage of [[D2 Smite|Smite]] and [[D2 Dragon Talon|Dragon Talon]], [[D2 Dragon Tail|Tail]] or [[D2 Dragon Flight|Flight]] is based on shield and boot damage respectively, range is still based on the rangeadder of the weapon equipped.
+
Although the physical damage of [[Smite]] and [[Dragon Talon]], [[Dragon Tail]] or [[Dragon Flight]] is based on shield and boot damage respectively, range is still based on the rangeadder of the weapon equipped.
  
  
When an Assassin or a Barbarian equips two weapons, range is based on the rangeadder of the primary weapon (the weapon equipped above the gloves in the inventory, or that first equipped). The primary weapon is displayed in the right hand of the Assassin or Barbarian. This is true for [[D2 Dragon Claw|Dragon Claw]] and [[D2 Double Swing|Double Swing]] and [[D2 Frenzy|Frenzy]], even though these are a sequence of two attacks (as are Normal Attack and [[D2 Fists of Fire]], [[D2 Claws of Thunder|Claws of Thunder]] and [[D2 Blades of Ice|Blades of Ice]] when used with two weapons). While each weapon attacks and applies its damage and modifiers individually, the range applied to both attacks is still that of the primary weapon. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=80139&view=findpost&p=883632]
+
When an [[Assassin]] or a [[Barbarian (Diablo II)|Barbarian]] equips [[two weapons]] and attacks a selected target, range is based on the rangeadder of the primary weapon (the weapon equipped above the gloves in the inventory, or that first equipped). The primary weapon is displayed in the right hand of the Assassin or Barbarian. This is true for [[Dragon Claw]] and [[Double Swing]] and [[Frenzy]], even though these are a sequence of two attacks (as are Normal Attack and [[Fists of Fire]], [[Claws of Thunder]] and [[Blades of Ice]] when used with two weapons). While each weapon attacks and applies its damage and modifiers individually, the range applied to both attacks is still that of the primary weapon. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=80139&view=findpost&p=883632]
  
  
[[File:Two weapons.png|frame|center|Both Burning Dead (size 2) are out of range when a Dirk (rangeadder 0) with 100% Chance to Cast Frost Nova on Attack is primary and a Long Sword (rangeadder 1) with 100% Chance to Cast Nova on Attack is secondary. When the Long Sword is primary ''both'' attack the Burning Dead (which are chilled by the Frost Nova cast by the Dirk).]]
+
[[File:Two weapons.png|frame|center|Both [[Skeleton|Burning Dead]] (size 2) are out of range when a [[Dirk]] (rangeadder 0) with 100% [[Chance to Cast]] [[Frost Nova]] on [[Attack]] is primary and a [[Long Sword]] (rangeadder 1) with 100% Chance to Cast [[Nova]] on Attack is secondary. When the Long Sword is primary ''both'' attack the Burning Dead (which are chilled by the Frost Nova cast by the Dirk).]]
 
<br>
 
<br>
  
===Rangeadder 0===
+
==Mercenary and pet==
Equipping these weapons won't increase your range compared to attacking bare-handed. [[D2 Blade Shield|Blade Shield]] also has rangeadder 0.
+
The range of all [[Mercenary|mercenaries]] and [[pet]]s varies according to their entry in the MeleeRng column of MonStats2.txt and the [[size]] of the monster being attacked. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
 
 
  
{|border=1 cellspacing=0 cellpadding=3 width=100%
 
!width=25%|One-handed!!width=25%|Normal!!width=25%|Exceptional!!width=25%|Elite
 
|-valign=top
 
!align=left|
 
Axe
 
|
 
*Hand Axe
 
|
 
*Hatchet
 
|
 
*Tomahawk
 
|-valign=top
 
!align=left|
 
Club
 
|
 
*Club
 
*Wirt's Leg
 
|
 
*Cudgel
 
|
 
*Truncheon
 
|-valign=top
 
!align=left|
 
Dagger
 
|colspan=3 align=center|
 
All Daggers (including <font color=goldenrod>'''Gidbinn'''</font>)
 
|-valign=top
 
!align=left|
 
Hammer
 
|
 
*War Hammer
 
*<font color=goldenrod>'''Horadric Malus'''</font>
 
*<font color=goldenrod>'''Hellforge Hammer'''</font>
 
|
 
*Battle Hammer
 
||
 
|-valign=top
 
!align=left|
 
Mace
 
|
 
*Mace
 
*<font color=goldenrod>'''Khalim's Flail'''</font>
 
*<font color=goldenrod>'''Khalim's Will'''</font>
 
|
 
*Flanged Mace
 
|
 
*Reinforced Mace
 
|-valign=top
 
!align=left|
 
Orb
 
|colspan=3 align=center|
 
All Orbs
 
|-valign=top
 
!align=left|
 
Scepter
 
|
 
*Scepter
 
|
 
*Rune Scepter
 
|
 
*Mighty Scepter
 
|-valign=top
 
!align=left|
 
Sword
 
|
 
*Short Sword
 
*Scimitar
 
*Sabre
 
*Falchion
 
*Broad Sword
 
|
 
*Gladius
 
*Cutlass
 
*Shamshir
 
*Tulwar
 
*Battle Sword
 
|
 
*Falcata
 
*Ataghan
 
*Elegant Blade
 
*Hydra Edge
 
*Conquest Sword
 
|-valign=top
 
!align=left|
 
Throwing
 
|colspan=3 align=center|
 
All Throwing Axes, Knives and Potions
 
|-valign=top
 
!align=left|
 
Wand
 
|colspan=3 align=center|
 
All Wands
 
|}
 
  
 +
'''Range = MeleeRng + size'''
  
{|border=1 cellspacing=0 cellpadding=3 width=100%
 
!width=25%|Two-handed!!width=25%|Normal!!width=25%|Exceptional!!width=25%|Elite
 
|-valign=top
 
!align=left|
 
Missile
 
|colspan=3 align=center|
 
All Amazon Bows, Bows and Crossbows
 
|}
 
<br>
 
  
===Rangeadder 1===
+
{{Text table}}
{|border=1 cellspacing=0 cellpadding=3 width=100%
+
|-align=center
!width=25%|One-handed!!width=25%|Normal!!width=25%|Exceptional!!width=25%|Elite
+
!colspan=3|MeleeRng
|-valign=top
+
|-align=center
!align=left|
+
!width=106|0
Axe
+
!width=106|1
|
+
!width=106|2
*Axe
 
*Double Axe
 
*Military Pick
 
|
 
*Cleaver
 
*Twin Axe
 
*Crowbill
 
|
 
*Small Crescent
 
*Ettin Axe
 
*War Spike
 
|-valign=top
 
!align=left|
 
Club
 
|
 
*Spiked Club
 
|
 
*Barbed Club
 
|
 
*Tyrant Club
 
|-valign=top
 
!align=left|
 
Hammer
 
|
 
|
 
|
 
*Legendary Mallet
 
|-valign=top
 
!align=left|
 
Katar
 
|colspan=3 align=center|
 
All Katars
 
|-valign=top
 
!align=left|
 
Mace
 
|
 
*Morning Star
 
|
 
*Jagged Star
 
|
 
*Devil Star
 
|-valign=top
 
!align=left|
 
Scepter
 
|
 
*Grand Scepter
 
*War Scepter
 
|
 
*Holy Water Sprinkler
 
*Divine Scepter
 
|
 
*Seraph Rod
 
*Caduceus
 
|-valign=top
 
!align=left|
 
Sword
 
|
 
*Crystal Sword
 
*Long Sword
 
*War Sword
 
|
 
*Dimensional Blade
 
*Rune Sword
 
*Ancient Sword
 
|
 
*Phase Blade
 
*Cryptic Sword
 
*Mythical Sword
 
|}
 
 
 
 
 
{|border=1 cellspacing=0 cellpadding=3 width=100%
 
!width=25%|Two-handed!!width=25%|Normal!!width=25%|Exceptional!!width=25%|Elite
 
|-valign=top
 
!align=left|
 
Axe
 
|
 
*Large Axe
 
*Broad Axe
 
*Battle Axe
 
|
 
*Military Axe
 
*Bearded Axe
 
*Tabar
 
|
 
|-valign=top
 
!align=left|
 
Hammer
 
|
 
*Maul
 
|
 
*War Club
 
|
 
*Ogre Maul
 
|-valign=top
 
!align=left|
 
Polearm
 
|
 
*Scythe
 
|
 
*Battle Scythe
 
|
 
*Thresher
 
|-valign=top
 
!align=left|
 
Staff
 
|colspan=3 align=center|
 
All Staves
 
|-valign=top
 
!align=left|
 
Sword
 
|
 
*Bastard Sword
 
|
 
*Gothic Sword
 
|
 
|}
 
<br>
 
 
 
===Rangeadder 2===
 
{|border=1 cellspacing=0 cellpadding=3 width=100%
 
!width=25%|One-handed!!width=25%|Normal!!width=25%|Exceptional!!width=25%|Elite
 
|-valign=top
 
!align=left|
 
Axe
 
|
 
*War Axe
 
|
 
*Naga
 
|
 
*Berserker Axe
 
 
|-valign=top
 
|-valign=top
!align=left|
 
Javelin
 
|colspan=3 align=center|
 
All Amazon Javelins and Javelins
 
|-valign=top
 
!align=left|
 
Mace
 
 
|
 
|
*Flail
+
*[[Rogue Scout]]
 +
*[[Iron Wolf]]
 +
*[[Barbarian (mercenary)|Barbarian]]
 
|
 
|
*Knout
 
|
 
*Scourge
 
|}
 
  
 
{|border=1 cellspacing=0 cellpadding=3 width=100%
 
!width=25%|Two-handed!!width=25%|Normal!!width=25%|Exceptional!!width=25%|Elite
 
|-valign=top
 
!align=left|
 
Axe
 
|
 
*Great Axe
 
|
 
*Gothic Axe
 
|
 
*Champion Axe
 
*Feral Axe
 
*Silver-edged Axe
 
*Decapitator
 
 
|-valign=top
 
!align=left|
 
Hammer
 
|
 
*Great Maul
 
|
 
*Martel de Fer
 
|
 
*Thunder Maul
 
|-valign=top
 
!align=left|
 
Polearm
 
|
 
*Bardiche
 
*Voulge
 
|
 
*Lochaber Axe
 
*Bill
 
|
 
*Ogre Axe
 
*Colossus Voulge
 
|-valign=top
 
!align=left|
 
Staff
 
 
|
 
|
*<font color=goldenrod>'''Staff of Kings'''</font>
+
*[[Desert Mercenary]]
*<font color=goldenrod>'''Horadric Staff'''</font>
 
| ||
 
 
|-valign=top
 
|-valign=top
!align=left|
 
Sword
 
 
|
 
|
*Two-handed Sword
+
*[[Blood Golem (pet)|Blood Golem]]
*Claymore
+
*[[Clay Golem (pet)|Clay Golem]]
*Giant Sword
+
*[[Fire Golem (pet)|Fire Golem]]
*Flamberge
+
*[[Iron Golem (pet)|Iron Golem]]
*Great Sword
+
*[[Necromage]]
 +
*[[Necroskeleton]]
 +
*[[Shadow Master (pet)|Shadow Master]]
 +
*[[Shadow Warrior (pet)|Shadow Warrior]]
 +
*[[Valkyrie (pet)|Valkyrie]]
 
|
 
|
*Espandon
+
*[[Dire Wolf]]
*Dacian Falx
+
*[[Spirit Wolf]]
*Tusk Sword
 
*Zweihander
 
*Executioner Sword
 
 
|
 
|
*Legend Sword
+
*[[Grizzly]]
*Highland Blade
 
*Balrog Blade
 
*Colossal Sword
 
*Colossus Blade
 
*Champion Sword
 
 
|}
 
|}
<br>
 
  
===Rangeadder 3===
 
{|border=1 cellspacing=0 cellpadding=3 width=100%
 
!width=25%|Two-handed!!width=25%|Normal!!width=25%|Exceptional!!width=25%|Elite
 
|-valign=top
 
!align=left|
 
Axe
 
|
 
*Giant Axe
 
|
 
*Ancient Axe
 
|
 
*Glorious Axe
 
|-valign=top
 
!align=left|
 
Polearm
 
|
 
*Poleaxe
 
|
 
*Partizan
 
|
 
*Cryptic Axe
 
|-valign=top
 
!align=left|
 
Spear
 
|
 
*Spear
 
*Trident
 
|
 
*War Spear
 
*Fuscina
 
|
 
*Hyperion Spear
 
*Stygian Pike
 
|}
 
<br>
 
  
===Rangeadder 4===
+
Equipping weapons has no effect on the melee range of mercenaries and pets that can do so e.g. the range of a Desert Mercenary or Valkyrie equipping a [[War Pike]] (rangeadder 4) will still be based on MeleeRng 2 and 0 respectively.
<!--
 
What links here:
 
Melee range#Players
 
-->
 
{|border=1 cellspacing=0 cellpadding=3 width=100%
 
!width=25%|Two-handed!!width=25%|Normal!!width=25%|Exceptional!!width=25%|Elite
 
|-valign=top
 
!align=left|
 
Polearm
 
|
 
*Halberd
 
*War Scythe
 
|
 
*Bec-de-Corbin
 
*Grim Scythe
 
|
 
*Great Poleaxe
 
*Giant Thresher
 
|-valign=top
 
!align=left rowspan=2|
 
Spear
 
|colspan=3 align=center|
 
All Amazon Spears
 
|-
 
|
 
*Brandistock
 
*Spetum
 
*Pike
 
|
 
*War Fork
 
*Yari
 
*Lance
 
|
 
*Mancatcher
 
*Ghost Spear
 
*War Pike
 
|}
 
 
<br>
 
<br>
 
==Hirelings and pets==
 
The range of all hirelings and pets varies according to their entry in the MeleeRng column of MonStats2.txt and the [[D2 Melee#Monsters|size]] of the monster being attacked. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
 
 
 
<center>'''Range = MeleeRng + size'''</center>
 
 
 
{|border=1 cellspacing=0 cellpadding=3 width=75% align=center
 
!colspan=3|MeleeRng
 
|-
 
!width=25%|0!!width=25%|1!!width=25%|2
 
|-valign=top
 
|
 
*Rogue Scout
 
*Iron Wolf
 
*Barbarian
 
||
 
 
||
 
*Desert Mercenary
 
|-valign=top
 
|
 
*Valkyrie
 
*Necroskeleton
 
*Golems
 
*Necromage
 
*Shadows
 
|
 
*Wolves
 
|
 
*Grizzly
 
|}
 
 
 
Equipping weapons has no effect on the mêlée range of hirelings and pets that can do so e.g. the range of a Desert Mercenary or Valkyrie equipping a War Pike (rangeadder 4) will still be based on MeleeRng 2 and 0 respectively.
 
 
<br>
 
<br>
<br>
+
==Monster==
==Monsters==
 
<!--
 
What links here:
 
Melee range#Players
 
Melee range#Hirelings and pets
 
-->
 
 
The range of monsters varies according to their ''own'' entries in both the MeleeRng and SizeX/Y columns of MonStats2.txt. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=879523]
 
The range of monsters varies according to their ''own'' entries in both the MeleeRng and SizeX/Y columns of MonStats2.txt. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=879523]
  
  
<center>'''Range = MeleeRng + size'''
+
'''Range = MeleeRng + [[size]]'''
  
  
http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_17974.png</center>
+
Players, [[Mercenary|mercenaries]] and [[pet]]s are all size 2. Regardless of size, the target is always the central occupied sub-tile. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
  
  
Players, hirelings and pets are all size 2. Regardless of size, the target is always the central occupied sub-tile. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
+
When a monster is blinded by [[Hit Blinds Target]], [[Dim Vision]] or [[Cloak of Shadows]], its awareness range is reduced to its melee range; thus it's relevant even if they are ranged or casters with no mêlée attack.
 
 
 
 
When a monster is blinded by Hit Blinds Target, [[D2 Dim Vision|Dim Vision]] or [[D2 Cloak of Shadows|Cloak of Shadows]], its awareness range is reduced to its melee range; thus it's relevant even if they are ranged or casters with no mêlée attack.
 
 
<br>
 
<br>
 
<br>
 
<br>
 
===Size 1===
 
===Size 1===
<!--
+
The only [[size]] 1 monster that has a melee attack or that can be blinded is a [[Flying Scimitar (construct)|Flying Scimitar]] which has MeleeRng 2, giving it range 3 (2+1).
What links here:
 
Melee range#Players
 
-->
 
The only size 1 monster that has a mêlée attack or that can be blinded is a Flying Scimitar which has MeleeRng 2, giving it range 3 (2+1).
 
 
<br>
 
<br>
 
<br>
 
<br>
 
===Size 2===
 
===Size 2===
<!--
+
{{Text table}}
What links here:
+
|-align=center
Melee range#Players
 
-->
 
{|border=1 cellspacing=0 cellpadding=3 width=100%
 
 
!colspan=5|Range
 
!colspan=5|Range
|-
+
|-align=center
!2!!width=25%|3!!width=25%|4!!width=25%|5!!width=25%|6
+
!2
 +
!width=106|3
 +
!width=106|4
 +
!width=106|5
 +
!width=106|6
 
|-valign=top
 
|-valign=top
 
|
 
|
{|cellspacing=0 cellpadding=3
+
{|cellspacing=0 cellpadding=0
|
+
|-valign=top
*Zombie
+
|width=110|
*Spike Fiend
+
*[[Zombie (Diablo II)|Zombie]]
*Fallen
+
*[[Spike Fiend]]
*Fallen Shaman
+
*[[Fallen]]
*Corrupt Rogue
+
*[[Fallen Shaman]]
*Corrupt Rogue Archer
+
*[[Corrupt Rogue]]
*Skeleton
+
*[[Corrupt Rogue Archer|CR Archer]]
*Blood Hawk
+
*[[Skeleton]]
*Goatman
+
*[[Blood Hawk]]
*Skeleton Archer
+
*[[Goatman]]
*<font color=goldenrod>'''Griswold'''</font>
+
*[[Skeleton Archer]]
*Wraith
+
*[[Griswold (boss)|{{Ub|=Griswold}}]]
*<font color=goldenrod>'''The Smith'''</font>
+
*[[Wraith]]
*Skeleton Mage
+
*[[The Smith|{{Ub|=The Smith}}]]
|valign=top|
+
*[[Skeleton Mage]]
*Fetish
+
|width=110|
*Vampire
+
*[[Fetish]]
*Mummy
+
*[[Vampire]]
*Sabre Cat
+
*[[Mummy]]
*<font color=goldenrod>'''Radament'''</font>
+
*[[Sabre Cat]]
*Leaper
+
*[[Radament (boss)|{{Ub|=Radament}}]]
*Vulture Demon
+
*[[Leaper]]
*Slinger
+
*[[Vulture Demon]]
*Greater Mummy
+
*[[Slinger]]
*Bat Demon
+
*[[Greater Mummy]]
*Sand Maggot Young
+
*[[Bat Demon]]
*Swarm
+
*[[Sand Maggot Young|Maggot Young]]
*Vile Child
+
*[[Swarm]]
*Giant Mosquito
+
*[[Vile Child]]
*Fetish Shaman
+
*[[Giant Mosquito]]
|valign=top|
+
*[[Fetish Shaman]]
*Frog Demon
+
|width=106|
*Willowisp
+
*[[Frog Demon]]
*Bone Fetish
+
*[[Willowisp]]
*Zakarum Priest
+
*[[Bone Fetish]]
*Council Member
+
*[[Zakarum Priest]]
*<font color=goldenrod>'''Hephasto the Armorer'''</font>
+
*[[Council Member]]
*Demon Imp
+
*[[Hephasto the Armorer|{{Ub|=Hephasto}}]]
*Succubus
+
*[[Demon Imp]]
*Stygian Fury
+
*[[Succubus]]
*Reanimated Horde
+
*[[Stygian Fury]]
*Putrid Defiler
+
*[[Reanimated Horde]]
*Pain Worm
+
*[[Putrid Defiler]]
*<font color=goldenrod>'''Nihlathak'''</font>
+
*[[Pain Worm]]
 +
*[[Nihlathak (boss)|{{Ub|=Nihlathak}}]]
 
|}
 
|}
 
|
 
|
*Zakarum Zealot
+
*[[Zakarum Zealot]]
*Trapped Soul
+
*[[Trapped Soul]]
*<font color=goldenrod>'''Izual'''</font>
+
*[[Izual (boss)|{{Ub|=Izual}}]]
*Hell Bovine
+
*[[Hell Bovine]]
 
|
 
|
*Corrupt Rogue Spearwoman
+
*[[Corrupt Rogue Spearwoman|CR Spearwoman]]
*Oblivion Knight
+
*[[Oblivion Knight]]
 
|
 
|
*<font color=goldenrod>'''Talic'''</font>
+
*[[Talic|{{Ub|=Talic}}]]
*<font color=goldenrod>'''Madawc'''</font>
+
*[[Madawc|{{Ub|=Madawc}}]]
*<font color=goldenrod>'''Korlic'''</font>
+
*[[Korlic|{{Ub|=Korlic}}]]
 
|
 
|
*Festering Appendage
+
*[[Festering Appendage]]
 
|}
 
|}
 
<br>
 
<br>
  
 
===Size 3===
 
===Size 3===
<!--
+
*[[Tentacle Beast]]s (River Stalkers, Water and Stygian Watchers) of Act 3 have MeleeRng 6, giving them Range '''9'''.
What links here:
+
 
Melee range#Players
+
 
-->
+
{{Text table}}
{|border=1 cellspacing=0 cellpadding=3 width=100%
+
|-align=center
 
!colspan=5|Range
 
!colspan=5|Range
|-
+
|-align=center
!3!!width=25%|4!!width=25%|5!!width=25%|6!!width=25%|7
+
!3
 +
!width=106|4
 +
!width=106|5
 +
!width=106|6
 +
!width=106|7
 
|-valign=top
 
|-valign=top
 
|
 
|
{|cellspacing=0 cellpadding=3
+
{|cellspacing=0 cellpadding=0
|valign=top|
+
|-valign=top
*Wendigo
+
|width=110|
*Tainted
+
*[[Wendigo]]
*Giant Spider
+
*[[Tainted]]
*<font color=goldenrod>'''Andariel'''</font>
+
*[[Giant Spider]]
*Sand Raider
+
*[[Andariel (boss)|{{Ub|=Andariel}}]]
*Scarab Demon
+
*[[Sand Raider]]
|valign=top|
+
*[[Scarab Demon]]
*Sand Maggot
+
|width=110|
*Claw Viper
+
*[[Sand Maggot]]
*Baboon Demon
+
*[[Claw Viper]]
*Blunderbore
+
*[[Baboon Demon]]
*Thorned Hulk
+
*[[Blunderbore]]
*Finger Mage
+
*[[Thorned Hulk]]
|valign=top|
+
*[[Finger Mage]]
*Baal's Minion
+
|width=106|
*Suicide Minion
+
*[[Baal's Minion]]
*Death Mauler
+
*[[Suicide Minion]]
*Overseer
+
*[[Death Mauler]]
*Siege Beast
+
*[[Overseer]]
*Abominable
+
*[[Siege Beast]]
 +
*[[Abominable]]
 
|}
 
|}
 
|
 
|
*Vile Mother
+
*[[Vile Mother]]
*Regurgitator
+
*[[Regurgitator]]
 
|
 
|
*<font color=goldenrod>'''Duriel'''</font>
+
*[[Duriel (boss)|{{Ub|=Duriel}}]]
*Megademon
+
*[[Megademon]]
 
|
 
|
*<font color=goldenrod>'''Mephisto'''</font>
+
*[[Mephisto (boss)|{{Ub|=Mephisto}}]]
*<font color=goldenrod>'''Diablo'''</font>
+
*[[Diablo (boss)|{{Ub|=Diablo}}]]
*Minion of Destruction
+
*[[Minion of Destruction|Minion Destruction]]
*<font color=goldenrod>'''Baal'''</font>
+
*[[Baal (boss)|{{Ub|=Baal}}]]
 
|
 
|
*Blood Lord
+
*[[Blood Lord]]
*Frozen Horror
+
*[[Frozen Horror]]
 
|}
 
|}
 +
<br>
  
 
+
==Reference==
The Tentacle Beasts (River Stalkers, Water and Stygian Watchers) of Act III have MeleeRng 6, giving them Range '''9'''.
+
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77957 Does weapon range relate to game yards? Or... Howsit work?] (Technical Discussion)
<br>
+
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79727 Zealing with a Passion/Silence war pike....] (Technical Discussion)
<br>
+
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80139 Frenzy Barb Aesthetics] (Barbarian Room)
==Sources==
 
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/range_eng.html Radar Love: ingame ranges and distances] (FAQtoids)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/range_eng.html Radar Love: ingame ranges and distances] (FAQtoids)
 
*Nefarius, [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=359 MonStats2.txt File Guide (v 1.0)] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=359 MonStats2.txt File Guide (v 1.0)] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=346 Weapons.txt File Guide] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=346 Weapons.txt File Guide] (Phrozen Keep)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77957 Does weapon range relate to game yards? Or... Howsit work?] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79727 Zealing with a Passion/Silence war pike....] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80139 Frenzy Barb Aesthetics] (Barbarian Room)
 
 
 
[[Category:Diablo II]]
 
[[Category:D2 Basics]]
 

Revision as of 18:45, 24 July 2011


Player

The range of players varies according to the rangeadder of the weapon equipped and the size of the monster being attacked. [2]


Range = rangeadder + size


Players achieve maximum range by equipping rangeadder 4 polearms and spears, giving them range 5 when attacking size 1 monsters, range 6 when attacking size 2 monsters and range 7 when attacking size 3 monsters.


Although the physical damage of Smite and Dragon Talon, Dragon Tail or Dragon Flight is based on shield and boot damage respectively, range is still based on the rangeadder of the weapon equipped.


When an Assassin or a Barbarian equips two weapons and attacks a selected target, range is based on the rangeadder of the primary weapon (the weapon equipped above the gloves in the inventory, or that first equipped). The primary weapon is displayed in the right hand of the Assassin or Barbarian. This is true for Dragon Claw and Double Swing and Frenzy, even though these are a sequence of two attacks (as are Normal Attack and Fists of Fire, Claws of Thunder and Blades of Ice when used with two weapons). While each weapon attacks and applies its damage and modifiers individually, the range applied to both attacks is still that of the primary weapon. [3]


Both Burning Dead (size 2) are out of range when a Dirk (rangeadder 0) with 100% Chance to Cast Frost Nova on Attack is primary and a Long Sword (rangeadder 1) with 100% Chance to Cast Nova on Attack is secondary. When the Long Sword is primary both attack the Burning Dead (which are chilled by the Frost Nova cast by the Dirk).


Mercenary and pet

The range of all mercenaries and pets varies according to their entry in the MeleeRng column of MonStats2.txt and the size of the monster being attacked. [4]


Range = MeleeRng + size


MeleeRng
0 1 2


Equipping weapons has no effect on the melee range of mercenaries and pets that can do so e.g. the range of a Desert Mercenary or Valkyrie equipping a War Pike (rangeadder 4) will still be based on MeleeRng 2 and 0 respectively.

Monster

The range of monsters varies according to their own entries in both the MeleeRng and SizeX/Y columns of MonStats2.txt. [5]


Range = MeleeRng + size


Players, mercenaries and pets are all size 2. Regardless of size, the target is always the central occupied sub-tile. [6]


When a monster is blinded by Hit Blinds Target, Dim Vision or Cloak of Shadows, its awareness range is reduced to its melee range; thus it's relevant even if they are ranged or casters with no mêlée attack.

Size 1

The only size 1 monster that has a melee attack or that can be blinded is a Flying Scimitar which has MeleeRng 2, giving it range 3 (2+1).

Size 2

Range
2 3 4 5 6


Size 3

  • Tentacle Beasts (River Stalkers, Water and Stygian Watchers) of Act 3 have MeleeRng 6, giving them Range 9.


Range
3 4 5 6 7


Reference