Difference between revisions of "Terror's End"
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Revision as of 09:46, 2 October 2011
Objective Kill Diablo in his Chaos Sanctuary.
The Chaos Sanctuary will always contain Oblivion Knights. These monsters are feared by melee characters for their ability to use the Iron Maiden curse (among other nasty curses). If characters choose to use melee attacks within the Chaos Sanctuary, they should do so with extreme caution.
Diablo is contained by five seals. Three of these seals spawn a superunique boss and a monster pack nearby when activated. These monster seals do not count as having been activated until their respective boss has been killed. The remaining two non-monster seals do not spawn any monsters. Once all five seals have been activated, Diablo will spawn above the pentagram in the center of the Chaos Sancuary.
Superunique Storm Caster Boss: Grand Vizier of Chaos
Superunique Oblivion Knight Boss: Lord deSeis
Superunique Venom Lord Boss: Infector of Souls
Quest drop if killed by questing character.
It is considered good etiquette to warn other nearby players before activating a monster seal. Activating seals without warning, specifically the right monster seal, can lead to unintended deaths. It is also good etiquette to refrain from activating non-monster seals until all monster seals have been activated and cleared. If a partied player killing Diablo has previously completed the quest, a questing character must be within roughly 1-screen distance from Diablo to receive credit for the quest. When being power-acted, low-level characters often hide behind two outcroppings in the wall directly above where Diablo spawns. If Diablo remains where he spawned, the low-level characters will be shielded from Diablo's attacks, while still being close enough to receive quest credit.
In Classic Diablo II, killing Diablo will cause the game to end in 90 seconds. |