Difference between revisions of "Missile"

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(Added images, notes on speed and range)
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{{Unit nav}}
 
{{Unit nav}}
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{{Intro}}
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*Distance is measured in yards, while speed is measured in yards per second. In this case, a yard is defined as the distance between opposite corners of a sub-tile [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741], into which the world surface is normally invisibly divided, like a chess board: a yard measures 32 pixels horizontally and 16 pixels vertically due to the game's [http://en.wikipedia.org/wiki/Isometric_graphics_in_video_games isometric graphics].
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[[File:Sub-tile.png|center|thumb|400px|Enlargement of a single sub-tile.]]
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*Consequently, the dimensions of the visible screen are as follows:
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{{Number table}}
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|-valign=top align=center
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!width=91 rowspan=2|Resolution
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!colspan=2|Visible Area
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|-align=center
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!width=91|Pixels
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!width=91|Yards
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|-align=center
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|640 x 480||640 x 432||20 x 27{{0|.0}}
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|-align=center
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|800 x 600||800 x 552||25 x 34.5
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|}
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|}
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[[File:Radius.png|center|thumb|600px|Relationship between yards and [[radius]] at 800 x 600 resolution.]]
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*Missile speed is specified in terms of pixels travelled each frame, so in terms of yards per second it is calculated as follows for those with constant non-zero speed:
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:Missile speed = 25 * pixels / 32 [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=364]
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*Missiles only exist for a specified number of frames before expiring, so missile range in yards is calculated as follows for those with constant non-zero speed:
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:Missile range = frames * pixels / 32 [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=364]
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==Reference==
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*Nefarius and Brother Laz, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=364 Missiles.txt File Guide v. 2] (Phrozen Keep)

Revision as of 18:20, 7 August 2012