Difference between revisions of "Death Sentry"

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{{D2 Trap
+
{{Trap
 
|Type=Long range multi-summon attack
 
|Type=Long range multi-summon attack
 
|Tier=6
 
|Tier=6
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|WD=None
 
|WD=None
 
|LB=No
 
|LB=No
|r1={{D2 Req}}
+
|r1={{Req}}
|r2={{D2 Req}}
+
|r2={{Req}}
 
|r3=
 
|r3=
|r4={{D2 Req}}
+
|r4={{Req}}
 
|r5=
 
|r5=
 
|r6=
 
|r6=
|r7={{D2 Req}}
+
|r7={{Req}}
 
|r8=
 
|r8=
 
|r9=
 
|r9=
 
|r10=
 
|r10=
|s1={{D2 Syn}}
+
|s1={{Syn}}
 
|s2=
 
|s2=
 
|s3=
 
|s3=
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|s5=
 
|s5=
 
|s6=
 
|s6=
|s7={{D2 Syn}}
+
|s7={{Syn}}
 
|s8=
 
|s8=
 
|s9=
 
|s9=
 
|s10=}}
 
|s10=}}
 
+
{{U|=This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.}}
 
 
{{D2 Unique
 
|=This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.}}
 
  
  
 
==Details==
 
==Details==
[[D2 Death Sentry#Level 1-60 stats|Level 1-60 stats]]
+
[[Death Sentry (skill)#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
 
!align=left|Shots Fired
 
!align=left|Shots Fired
 
|5
 
|5
 
|-
 
|-
!align=left|{{D2 Set|=Shots Fired}}
+
!align=left|{{S|=Shots Fired}}
 
|[Fire Blast.blvl/3]
 
|[Fire Blast.blvl/3]
 
|-
 
|-
!align=left|[[D2 Missile|Missile]] Range (Frames)
+
!align=left|[[Missile]] Range (Frames)
 
|8+(2*slvl)
 
|8+(2*slvl)
 
|-
 
|-
!align=left|Min Lightning Damage
+
!align=left|Min [[Lightning Damage]]
 
|1
 
|1
 
|-
 
|-
!align=left|{{D2 Set|=+% Lightning Damage}}
+
!align=left|{{S|=+% Lightning Damage}}
 
|12*Lightning Sentry.blvl
 
|12*Lightning Sentry.blvl
 
|-
 
|-
!align=left|Corpse Explosion Physical Damage [[D2 Radius|Radius]] (Yards)
+
!align=left|Corpse Explosion Physical Damage [[Radius]] (Yards)
 
|[(9+slvl)/2]*2/3
 
|[(9+slvl)/2]*2/3
 
|-
 
|-
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{{D2 Skill}}
+
{{Skill}}
 
|-
 
|-
 
!align=left|Max Lightning Damage
 
!align=left|Max Lightning Damage
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*Assassin and any [[D2 Shadow Warrior|Shadow Warrior]] or [[D2 Shadow Master|Shadow Master]] can summon maximum of five sentries between them, which can include any combination of the following:
+
*Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
 
**Blade Sentinel
 
**Blade Sentinel
 
**Charged Bolt Sentry
 
**Charged Bolt Sentry
Line 80: Line 77:
 
*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
 
*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
 
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
 
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
*Since damage is applied by the sentry and not the Assassin, [[D2 % Skill Damage#Lightning Skill Damage|+% Lightning Skill Damage]] and [[D2 -% Enemy Resistance|-% Enemy Resistance]] and do not apply.
+
*Since damage is applied by the sentry and not the Assassin, +% [[Lightning Skill Damage]] and -% [[Enemy Resistance]] and do not apply.
*When no corpse is within awareness range, fires a piercing lightning bolt with each shot. Lightning bolts are [[D2 Missile#Size|size 2]], which means that they can collide with more than one target simultaneously. Although [[D2 Missile#Last collide|last collide]] is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543&view=findpost&p=919410]
+
*When no corpse is within awareness range, fires a piercing lightning bolt with each shot. Lightning bolts are [[size]] 2, which means that they can collide with more than one target simultaneously. Although [[Last Collide]] is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543&view=findpost&p=919410]
 
*Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.
 
*Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.
*+% Lightning Damage [[D2 Skills#Synergy skill|synergy bonus]] does not apply to minimum lightning damage.
+
*+% Lightning Damage synergy bonus does not apply to minimum lightning damage.
*When corpse is within awareness range, damage is applied within radius of corpse and calculated based on 40-80% of its normal average base life: this means damage from corpses of [[D2 Champion|Champion]], [[D2 Unique monster|Unique]], [[D2 Super Unique|Super Unique]] and [[D2 Boss|boss]] monsters and any minions is calculated based on 40-80% of the average base life of a normal monster of their level.
+
*When corpse is within awareness range, damage is applied within radius of corpse and calculated based on 40-80% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters and any minions is calculated based on 40-80% of the average base life of a normal monster of their level.
 
*{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001]
 
*{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001]
 
*Damage does not increase with player count.
 
*Damage does not increase with player count.
Line 90: Line 87:
 
*50% damage is converted to fire damage.
 
*50% damage is converted to fire damage.
 
*Damage is always applied within radius: it cannot be blocked in any way.
 
*Damage is always applied within radius: it cannot be blocked in any way.
*Damage not reduced by -% Damage, applied by the following:
+
*Damage not reduced by -[[% Damage]], applied by the following:
**[[D2 Taunt|Taunt]]
+
**[[Taunt]]
**[[D2 Battle Cry|Battle Cry]]
+
**[[Battle Cry]]
**[[D2 Weaken|Weaken]]
+
**[[Weaken]]
**[[D2 Decrepify|Decrepify]]
+
**[[Decrepify]]
 
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
 
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
 
*Uses attack rate.
 
*Uses attack rate.
 
<br>
 
<br>
  
==Sources==
+
==Source==
 
*Shadow Warrior and Shadow Master can also summon Death Sentry.
 
*Shadow Warrior and Shadow Master can also summon Death Sentry.
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
 
*+(1-3) Death Sentry (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher).
 
*+(1-3) Death Sentry (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher).
 
<br>
 
<br>
  
 
==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Death Sentry#Details|Details]]
+
[[Death Sentry (skill)#Details|Details]]
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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|}
 
|}
  
{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543 Lightning Damages Two Times] Is this possible? (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543 Lightning Damages Two Times] Is this possible? (Technical Discussion)
 
*Librarian, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001 Corpse Explosion mechanism] (Necromancer Room)
 
*Librarian, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001 Corpse Explosion mechanism] (Necromancer Room)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep)
 
 
[[Category:Diablo II]]
 
[[Category:D2 Assassin]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Assassin skills]]
 
[[Category:D2 Traps]]
 

Revision as of 03:22, 31 July 2011

Template:Trap This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.


Details

Level 1-60 stats


Stat Value
Shots Fired 5
Shots Fired [Fire Blast.blvl/3]
Missile Range (Frames) 8+(2*slvl)
Min Lightning Damage 1
+% Lightning Damage 12*Lightning Sentry.blvl
Corpse Explosion Physical Damage Radius (Yards) [(9+slvl)/2]*2/3
Corpse Explosion Fire Damage Radius (Yards) [(10+slvl)/2]*2/3


Stat Level
1-8 9-16 17-22 23-28 >28
Max Lightning Damage (8*slvl)+42 (14*slvl)-6 (22*slvl)-134 (28*slvl)-266 (34*slvl)-434


  • Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
    • Blade Sentinel
    • Charged Bolt Sentry
    • Wake of Fire
    • Lightning Sentry
    • Wake of Inferno
    • Death Sentry
  • Once five sentries have been summoned, summoning another will dispel the earliest summoned.
  • Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
  • Since damage is applied by the sentry and not the Assassin, +% Lightning Skill Damage and -% Enemy Resistance and do not apply.
  • When no corpse is within awareness range, fires a piercing lightning bolt with each shot. Lightning bolts are size 2, which means that they can collide with more than one target simultaneously. Although Last Collide is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [1]
  • Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.
  • +% Lightning Damage synergy bonus does not apply to minimum lightning damage.
  • When corpse is within awareness range, damage is applied within radius of corpse and calculated based on 40-80% of its normal average base life: this means damage from corpses of Champion, Unique, Super Unique and boss monsters and any minions is calculated based on 40-80% of the average base life of a normal monster of their level.
  • Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed. [2]
  • Damage does not increase with player count.
  • When target mlvl>clvl, damage is multiplied by clvl/mlvl. [3]
  • 50% damage is converted to fire damage.
  • Damage is always applied within radius: it cannot be blocked in any way.
  • Damage not reduced by -% Damage, applied by the following:
  • Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
  • Uses attack rate.


Source

  • Shadow Warrior and Shadow Master can also summon Death Sentry.


Skill bonus

  • +(1-3) Death Sentry (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher).


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
Missile Range (Seconds) 0.4 0.48 0.56 0.64 0.72 0.8 0.88 0.96 1.04 1.12
Max Lightning Damage 50 58 66 74 82 90 98 106 120 134
Physical Radius (Yards) 3 1/3 3 1/3 4 4 4 2/3 4 2/3 5 1/3 5 1/3 6 6
Fire Radius (Yards) 3 1/3 4 4 4 2/3 4 2/3 5 1/3 5 1/3 6 6 6 2/3


Stat Level
11 12 13 14 15 16 17 18 19 20
Missile Range (Seconds) 1.2 1.28 1.36 1.44 1.52 1.6 1.68 1.76 1.84 1.92
Max Lightning Damage 148 162 176 190 204 218 240 262 284 306
Physical Radius (Yards) 6 2/3 6 2/3 7 1/3 7 1/3 8 8 8 2/3 8 2/3 9 1/3 9 1/3
Fire Radius (Yards) 6 2/3 7 1/3 7 1/3 8 8 8 2/3 8 2/3 9 1/3 9 1/3 10


Stat Level
21 22 23 24 25 26 27 28 29 30
Missile Range (Seconds) 2 2.08 2.16 2.24 2.32 2.4 2.48 2.56 2.64 2.72
Max Lightning Damage 328 350 378 406 434 462 490 518 552 586
Physical Radius (Yards) 10 10 10 2/3 10 2/3 11 1/3 11 1/3 12 12 12 2/3 12 2/3
Fire Radius (Yards) 10 10 2/3 10 2/3 11 1/3 11 1/3 12 12 12 2/3 12 2/3 13 1/3


Stat Level
31 32 33 34 35 36 37 38 39 40
Missile Range (Seconds) 2.8 2.88 2.96 3.04 3.12 3.2 3.28 3.36 3.44 3.52
Max Lightning Damage 620 654 688 722 756 790 824 858 892 926
Physical Radius (Yards) 13 1/3 13 1/3 14 14 14 2/3 14 2/3 15 1/3 15 1/3 16 16
Fire Radius (Yards) 13 1/3 14 14 14 2/3 14 2/3 15 1/3 15 1/3 16 16 16 2/3


Stat Level
41 42 43 44 45 46 47 48 49 50
Missile Range (Seconds) 3.6 3.68 3.76 3.84 3.92 4 4.08 4.16 4.24 4.32
Max Lightning Damage 960 994 1,028 1,062 1,096 1,130 1,164 1,198 1,232 1,266
Physical Radius (Yards) 16 2/3 16 2/3 17 1/3 17 1/3 18 18 18 2/3 18 2/3 19 1/3 19 1/3
Fire Radius (Yards) 16 2/3 17 1/3 17 1/3 18 18 18 2/3 18 2/3 19 1/3 19 1/3 20


Stat Level
51 52 53 54 55 56 57 58 59 60
Missile Range (Seconds) 4.4 4.48 4.56 4.64 4.72 4.8 4.88 4.96 5.04 5.12
Max Lightning Damage 1,300 1,334 1,368 1,402 1,436 1,470 1,504 1,538 1,572 1,606
Physical Radius (Yards) 20 20 20 2/3 20 2/3 21 1/3 21 1/3 22 22 22 2/3 22 2/3
Fire Radius (Yards) 20 20 2/3 20 2/3 21 1/3 21 1/3 22 22 22 2/3 22 2/3 23 1/3


Reference